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你好
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" _( } E. Y N# t( x* h, k5 m正如最近发布的,因为只有解脱滚动雾。
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- i% ?0 B' d- d9 ~在这里发表我现在100%确保运作滚动。. v/ F, x) z! H5 d& ?9 a# Q% W0 w
y( I2 t* R& u) U1 N' y, [/ s灵魂束缚你的武器。 e' B5 u% O! b) B. v( c
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1 G) o. ~3 I5 u# o8 r6 U让我们开始吧。9 r2 s( [+ C, D8 D
: L$ n/ B5 o+ k* Z/ w2 \2 E: c首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。* s: f* x4 N% m9 X! u# g
( A4 ^# Q3 S% \) R/ p! C并寻找
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代码:
3 B1 o1 F. x. q6 J( M8 Z BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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+ I/ O% ?( W& e) |其中,是
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代码:
& x$ w/ U$ f: X& n( P' E$ V3 | BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- J, X; d8 R! ~+ K6 W1 ~5 Z' Y/ P然后,她看起来到DPSrvr.cpp8 \+ x5 m" \+ K
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代码:
- u1 E5 c9 S- ~! H7 x X& c1 W case II_SYS_SYS_SCR_LEVELDOWN01:
0 |+ V t% B, n. _4 G* c3 N- C case II_SYS_SYS_SCR_LEVELDOWN02:
' r: [$ @4 I2 d b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
' Q+ [* q# R5 ?* H4 x) T5 l break;
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break;0 s' N3 P4 }& C, r# q8 j
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if( b )
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取代它
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+ S3 _& U/ E8 p+ l3 S9 R1 T* `6 g代码:) Z; J0 B9 C P d1 a
case II_SYS_SYS_SCR_LEVELDOWN01:( i+ W8 h3 L/ y' v& J% r8 C$ k) F
case II_SYS_SYS_SCR_LEVELDOWN02:
! _. }! G8 A% k/ P4 u3 W9 T b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );3 t6 }$ n: p U4 H" A
break;; |: c Q2 k# F7 }
case II_CHR_SYS_SCR_UNBIND: 2 X2 v& W9 j9 v3 B. W
b = UnbindScroll(pUser, pMaterial, pTarget); ; z; ?4 d$ W0 ^* N4 ~, z4 u
break; t2 Z& i7 ?9 b" ~5 [' n" q
default:+ J( j* m- X, q3 T C
break;8 n6 N% t& }4 x% E5 z% O
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if( b )
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接下来,你找
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代码:% x( V/ o9 @* _7 V- I( A
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );, }- K, M9 x. |5 t
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return FALSE;
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) e. H% Q* F5 J1 \0 o其中,是
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9 N( }) J) E7 a6 \9 Z代码:
2 [* h; Q1 R' Q3 P" q2 ~BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) : R$ x" Y k& j0 S$ P
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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; n8 U' ` a e- b1 e$ \ pTarget->ResetFlag(CItemElem::binds);
1 \( K: [3 }/ L pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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' N+ I1 Z4 P6 N. u0 A // log v4 l2 O! t% z
LogItemInfo log;
2 C7 @& t. X" R& g1 l% P log.Action = "r";
* {5 o: g H u% a log.SendName = pUser->GetName();
' m" \/ S) s# `4 X* w2 p log.RecvName = "::binds";
! @2 o5 Q( y; p* ?3 B2 o: ^' B log.WorldId = pUser->GetWorld()->GetID(); , i1 J q; T! O; r: Y1 r
log.Gold = pUser->GetGold();
5 \7 L% v- t1 | log.Gold2 = pUser->GetGold();
; Z/ M" n! E: w OnLogItem( log, pTarget, 1 );
/ Q9 L* s# N; E return TRUE;
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pUser->AddText("Item ist bereits entbunden."); " N" a4 p2 y: ?& ~
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return FALSE;
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2 o1 T: t2 k7 b6 o% X* p- [+ f2 q那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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' q$ E- N# j! y2 d% i5 c/ B代码:
0 |/ `( }3 |. M1 H, G, O) D; h: M11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) @& x" [0 M" L* {& c
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PropItem.txt.txt在电路中仍) t) V- ]( f0 @; Z, o
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IDS_ITEM_TXT_101111 滚动的解脱
8 b* C- u" C' y {. pIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。1 K* O& P% A/ ]3 R2 p
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& s4 |0 J! ]: N5 d, l所以这是一个很多乐趣。
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积分:6 k: A" O( T) k2 z C
incestus为源0 D8 u; p+ Z+ l7 Q
shuya83的资源节2 m2 B+ _, F" M3 t9 d
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