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你好
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( t; P+ F3 F" Z$ A8 \- G9 \2 \0 u正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。" ?; L- [% | H8 B9 @( q+ T: h
2 i5 L$ x6 _ \7 B a$ x灵魂束缚你的武器。4 C. y9 D1 w9 b0 O7 O
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让我们开始吧。: i/ M# ^) }% N5 @% O
S C: _/ I6 \* o. X2 N. u7 p9 [+ ], Y首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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3 C9 s1 Y6 P/ r8 n* w: `( l代码:$ X. Z. }% T9 B% `; A+ ^. o2 Q2 q
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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* |# M% J- T7 r其中,是$ L, A$ E3 e3 j* j! L. T
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代码:
: ]$ B# ]: Z Z% v8 _ BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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+ u0 G. s- i9 S% j7 [+ ]: y' b4 `' E代码:
% K0 y5 l4 R& f7 } case II_SYS_SYS_SCR_LEVELDOWN01:! E& n- w% a2 y' c
case II_SYS_SYS_SCR_LEVELDOWN02:
1 ~! Z' T- j5 _6 a3 J: P1 r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );! n2 H: F# u$ v
break;
) N- p$ P1 F6 Y1 y: A default:
# ?2 S" x5 Y. @0 P7 ?0 ^/ t break;: d) l2 `8 L0 y2 b W5 f
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if( b )
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7 Z+ T2 T+ ?$ `, j d$ {取代它
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2 d# Q: H0 Z( Z& _& N. `- l代码:
3 }3 W$ q- x& E$ | case II_SYS_SYS_SCR_LEVELDOWN01:- E B5 S6 X( F ?: P& q" Q
case II_SYS_SYS_SCR_LEVELDOWN02:
5 c, l3 ?3 i* Q1 k& f% ~0 ] b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# d" w) U! l- ?( c5 u. ~% [* w" T2 F
break;/ ~3 j% {# D t# k9 ] U+ r, w
case II_CHR_SYS_SCR_UNBIND:
: I" N& _6 w% v/ k% H b = UnbindScroll(pUser, pMaterial, pTarget); - P1 @$ b4 d" {1 O1 l" D0 j
break; 6 x# M8 E3 \# M+ C6 u" N
default:
; d2 [+ T7 X7 d) o+ c, n% t8 t: S4 ? break;, q1 ~( B/ n5 x8 {# C
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if( b )3 W7 c$ `( a3 d" [5 H6 ~
( V7 W% B. d+ I. Z/ m$ O3 h接下来,你找
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );3 q2 q2 g* {7 ^% W" C% P
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return FALSE;9 `7 J2 z( z% G1 Z
}
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' [9 w& Q5 i7 o; t" _0 j9 _其中,是
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代码:
, ]' V+ i1 W* E+ U- aBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 6 c/ l% N1 C0 v) M
{
7 m( u" k2 |2 g _1 Q5 M) L if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
4 S, ^" U9 ?, t, c pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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- I, C A2 `! b5 W: W8 D // log - B( e$ W* n- s
LogItemInfo log;
4 e3 B! C' _4 l" ~2 n0 P log.Action = "r";
' ?, M5 C1 W+ m8 T" i log.SendName = pUser->GetName();
6 e) ~5 U# K) u' V, `( q) b log.RecvName = "::binds";
) A6 R9 P/ z6 D( c( A3 z( @6 Z log.WorldId = pUser->GetWorld()->GetID();
3 v# {6 I! e, B' P8 d9 @& E( S, [ log.Gold = pUser->GetGold(); 2 m' e1 E: S0 }9 e' [
log.Gold2 = pUser->GetGold();
$ i3 V. X" i' I& k: X4 p4 C$ M OnLogItem( log, pTarget, 1 ); V7 C) F$ _8 p. ^& _
return TRUE;
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pUser->AddText("Item ist bereits entbunden."); - |8 F: n n/ [" s0 j9 P, H
( C. C8 u+ o: |% o" H7 x$ |3 N3 i( k return FALSE;
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9 @: T2 C: n* a/ v那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。7 b3 T' U. N% | |9 P
0 [$ F0 y8 i7 E2 e+ Q: H- I接下来,您在您的Spec_Item.txt以下。# l6 L% l! O- x4 P/ p
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代码:
S* z3 s* ~. P1 R! d* L11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) \* @: R; F% C6 f. e; H6 C8 v
! w& C, l. @* ~0 F, yPropItem.txt.txt在电路中仍
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代码:( l% X0 c: R; F) C
IDS_ITEM_TXT_101111 滚动的解脱
' m$ `9 s# q+ M7 EIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。; W4 ^) s: c& _- h7 Y
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5 q0 r4 R4 |: {7 X3 X所以这是一个很多乐趣。
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积分:9 c/ Y% p; D6 b+ h- D+ x, ?
incestus为源
- a( i# U( }0 ?+ C+ K4 O% m1 zshuya83的资源节
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