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你好; j3 R, H# M3 X# ?: e; ^" H
& I2 A1 K# S: j4 p3 u) }0 @" X) m正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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1 W5 Q/ R, m) C$ _6 `3 E- U0 q灵魂束缚你的武器。
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让我们开始吧。5 p* B- S$ ~! F/ B% V0 A" E* {
5 O5 ?% y# D; h0 ^首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。5 i7 |9 ~5 j, I5 t: P1 x- P3 {
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并寻找 [4 x8 G4 V, X' Z! Z4 ^
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代码:
+ R; k* T: t9 f6 \ BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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: m/ F T. A8 c% K其中,是
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' v2 a( C, M8 A# A( @; _7 s代码:
6 ]3 {# _! R0 ~ BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp$ _( b9 A" F p% o
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/ l& u9 [: Q. ~- H8 q" y3 o case II_SYS_SYS_SCR_LEVELDOWN01:$ J$ b' ^, ^& }) Z2 ?4 ~
case II_SYS_SYS_SCR_LEVELDOWN02:
0 F; D$ p) r: o: K0 {" V b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
6 ^' V; Y8 ^" V9 n; I" k break;
9 ~0 W9 v& k+ e& T6 ^ default:
. o5 z/ Y+ W; s6 J break;
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if( b )
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* @: F# S* S2 L# [+ n5 v- K取代它% l' i4 ~2 c) R& z
6 y/ x8 c% a: F2 _- |: }. n; J3 K2 x6 s代码:4 y5 U; P- J7 P: ?& {
case II_SYS_SYS_SCR_LEVELDOWN01:
2 n# ~8 C! v+ ~$ X7 N case II_SYS_SYS_SCR_LEVELDOWN02:! B3 F; g# W4 X3 D: v
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );4 P) L0 I8 y& u& Q& u& W0 @
break;
( d) u. Z6 m. J6 }3 x' e2 u0 C% O case II_CHR_SYS_SCR_UNBIND:
& g3 r$ S) i8 Q+ l( ]7 @) X b = UnbindScroll(pUser, pMaterial, pTarget);
+ T h. }5 {4 ]% s J break;
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break;. g! U: _/ G B! l. N Q& j c
}
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接下来,你找2 b9 a, f/ l) b" c
5 T1 t0 i, L! C5 l代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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( @/ o* S/ K& i9 Z return FALSE;; S6 s/ n( n' C9 h, V+ N& p
}
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其中,是
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; n* s. s" V5 E代码:
6 T8 Z O' I2 z7 U: q5 [* ~7 d9 `BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
* Y( |- k( U+ A8 ~ pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); + W% @' C0 P, |4 d5 ]! i
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// log
- E( U/ _3 E- z5 J$ t0 j LogItemInfo log; 1 C% @4 t" q2 Q1 J; n
log.Action = "r"; 6 j! z6 C( J( s2 }. e( ^
log.SendName = pUser->GetName(); ( m2 [. i( i3 R( ]' V9 F5 F1 A
log.RecvName = "::binds"; % C) B( y0 `1 y1 q3 N3 W
log.WorldId = pUser->GetWorld()->GetID(); + z! g( t( ]. N2 s6 T: w
log.Gold = pUser->GetGold(); 6 Q, y$ e* i) ^8 V4 F
log.Gold2 = pUser->GetGold(); 6 l6 N& f. `! ~7 C3 e4 Z
OnLogItem( log, pTarget, 1 );
8 v, n( G5 L4 ~ l return TRUE;
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else
[/ E8 W+ z* o6 U pUser->AddText("Item ist bereits entbunden."); ) x6 x+ V# g0 ~& r0 o
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。! S) C, |+ f- c; w: B( H9 i# V
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接下来,您在您的Spec_Item.txt以下。' P- F5 j! [0 U' K
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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- D, r$ B' S9 I0 m! vPropItem.txt.txt在电路中仍
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代码:
1 u5 l0 E7 t$ P0 b2 O" dIDS_ITEM_TXT_101111 滚动的解脱3 n- p% Z3 i" k" @
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:- {" J; Z5 W" Z# H0 u, r
incestus为源2 N$ r$ Q! f% v3 b
shuya83的资源节1 W" z; |* w! d3 J; M
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