|
|
你好
1 V$ u: c, B" ~% l4 t) e! ?1 M* V) O. c( W" D' K9 e
正如最近发布的,因为只有解脱滚动雾。+ X/ }. R+ t# Q% e0 d
& W' _* d0 K2 b在这里发表我现在100%确保运作滚动。% w* H" h2 \ o( ?9 G+ x0 V
4 ], z) i9 D" p) M8 Q' d" p$ U灵魂束缚你的武器。
u2 K: d4 H1 S, v+ I. G9 ]3 k: t: {0 Q
$ T- Y0 t5 t7 H
6 u9 K( P6 f7 F% n5 f4 h
让我们开始吧。% }- U* k, e* ?2 m! [
5 g# u, v/ e1 a8 ^, b. I- B H
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。3 p5 J1 T& [5 M8 K( M2 _: }
5 R4 b$ a6 b! n- C+ \% f. O并寻找
, B w* D6 ?" O1 A/ U# W! j6 s+ w9 B& X% x' Y# ?$ W8 [0 o, y
代码:
* F( z$ B4 P; h; Y. e, R: J1 S BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
, V F5 k# t- z5 Y6 D9 \( L7 ^; j, l% Y: L! @+ r v
其中,是+ g7 r2 G( D* p( j; V
7 W X4 a3 z3 W; @3 A8 Q4 ?
代码:
g# r- L9 C, C: B4 U/ B( G BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );# R+ m6 ~) F4 {, p9 z
$ Q/ ?% t6 K4 z0 E/ Q然后,她看起来到DPSrvr.cpp+ H+ g+ h% B* D' {8 a3 P7 I j
6 X4 D! y- j4 X) c% V5 ^5 l2 j
代码:8 K* l. ~. V( }) b# W2 T1 \
case II_SYS_SYS_SCR_LEVELDOWN01:3 p+ x1 M5 Y+ r4 Z" m4 S; x' P& I: }
case II_SYS_SYS_SCR_LEVELDOWN02:
; j2 [% E6 u4 ^1 ~ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
: \/ h* _& k/ C; \( Q' C break;, o! N7 i0 ?2 K- ^* s
default:
& C! L5 O, I2 p; [! d$ a break;' w2 I- J" F* ?2 G( z* R8 A
}
' T, O3 T6 D% X& Q: D4 d! Y if( b )
# Y% t) j2 O; W4 o+ f* U$ ?) l* k
: P& W1 E- B9 U. c: t取代它5 E6 d( R8 O3 W9 Q' ]
, l3 }) S* N' r- l8 h) } N8 `
代码:0 h7 X4 |% s, [) F c+ D3 q: C: w
case II_SYS_SYS_SCR_LEVELDOWN01:
/ D( b- O } }7 D1 }! b case II_SYS_SYS_SCR_LEVELDOWN02:
* r/ B4 {: y `3 ^ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );* K0 ?' r0 b4 [! i9 c
break;. z ]$ h4 S& P |6 m: q% r6 C! y4 ^3 o
case II_CHR_SYS_SCR_UNBIND:
9 D) V% q/ ?) P1 Y$ A: D- W. ^ b = UnbindScroll(pUser, pMaterial, pTarget); 6 _9 |# Y ]) n# F
break;
" I, Z& ]+ j$ g; w) m+ B1 i default:
, q7 \* Z0 i8 i; r break;
7 R6 ~- v* r8 z' L/ n }7 m& {- v4 g: ^
if( b )1 U0 h4 M1 H- q# [" m3 s& F
; u) [" P9 V6 B, d- `) X
接下来,你找
) S% M; W ?+ l+ |3 P) X
( l; a7 y3 \9 H代码:6 i+ p7 V6 }5 y; p
else# D! {7 l" _, d+ |: l
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
- W3 U; ]) {1 L6 o" \6 [1 v
( O2 O& ~5 U, M' P7 } return FALSE;/ J8 s; I+ `7 b
}$ T) H" z, w2 J1 w0 n% _% O- B( R# }& r
1 Y' e5 ?; B( j$ ]# n$ Y" u其中,是- D/ u! G5 j: J% N
3 w% `) `( m- z
代码:8 |( J" |" K+ Q0 n- E
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 1 k. G9 m1 s! `- T% L/ B1 v0 \ p7 D
{ 6 n3 r; f9 I: M9 |' o
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 1 t0 \$ i% r" v- _: [7 x
{ 2 e0 }( `2 n/ \8 c
pTarget->ResetFlag(CItemElem::binds); : ?. b2 T+ a. z5 G+ \0 P
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); W& a+ ~3 K4 ?& h e
% Z) a4 |! M# w- B6 r
// log
( ?, I# d' |) ^, R LogItemInfo log; / G) J" _0 L, z6 V
log.Action = "r"; ) k+ W$ W. f6 C! t7 v
log.SendName = pUser->GetName(); - [ W9 @- s( j3 m! H% B
log.RecvName = "::binds";
$ C5 N9 n9 ^0 Z3 \ log.WorldId = pUser->GetWorld()->GetID(); . U" j5 q* [! S( g8 i- N
log.Gold = pUser->GetGold(); : a) S$ G/ X9 |6 z7 s5 o9 j5 Q3 s
log.Gold2 = pUser->GetGold(); $ s8 |& b7 l: V% _
OnLogItem( log, pTarget, 1 );
# E$ g! G3 \! g% ? return TRUE; : a0 Z8 t2 V# d1 U1 o6 |+ W9 H
}
2 i n( Y( e& P- L. ~" d else
) a1 F! H. f+ J! ?: \( O3 b pUser->AddText("Item ist bereits entbunden."); , N2 }/ w/ |1 g! {; V8 h- Z
' ^# c0 C- ^6 X5 u return FALSE;
/ k5 c; L( R' V; ^8 t2 `$ V}
, U; M- p8 a6 q
0 H/ Z, A( R" Z6 D那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
8 n( n3 t/ T2 D! o) u! e, u; P* \6 \' A! j" h x( _3 f0 g
接下来,您在您的Spec_Item.txt以下。1 @, O8 J- d5 q& s" i
( y: P! |1 Q4 Q3 u" T5 {8 T- f' B: n5 j. F; m
代码:( E6 d' @* K- M; n3 o/ U
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0# N( h5 Q% ~: B/ Q
" C' j4 ~# ^- v( A8 v O- ?' tPropItem.txt.txt在电路中仍
; m7 |0 m* Q2 c6 Z B$ d7 v) i2 c7 ~: U. J1 A7 n0 e# b
代码:
" |4 R* K# ~7 Y, y9 n/ ]! G. m% rIDS_ITEM_TXT_101111 滚动的解脱, Z0 A6 f& ~- v5 o1 }
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
& R4 p7 E& C2 |+ X
# V" w9 s' z; W1 t
2 m2 W4 P( d9 Y3 a所以这是一个很多乐趣。
w' }! `, u4 G- j' r# X' l0 t$ W8 u! S0 C! U
积分:
& H9 w/ f( j! O0 s6 bincestus为源+ U. {& Y) p, C
shuya83的资源节. Z3 u( ]0 |, }
! R5 H' {! p; s5 @% ^. V+ ?1 |, t' F) d) Z) `' p9 y# ^! o( l1 {% v
|
|