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你好
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正如最近发布的,因为只有解脱滚动雾。$ X' T4 ?" O% K& }
) `% D' p; G9 P. v+ r在这里发表我现在100%确保运作滚动。0 @9 Z. G1 N9 A% a
# M, M8 m$ [7 m; ^灵魂束缚你的武器。' A. I" L8 c6 q5 }9 h9 d$ b& m+ p2 H# W
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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6 {. O# O; k# J! _* J: ]. y6 B% x7 b# ]并寻找 B1 B% j4 t* w& x9 }
% Z: D6 D# R' M) n7 M代码:
' Z6 U- }4 ]8 P" P4 R BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- i7 _4 }( S& N6 h0 D! C. F其中,是$ ^, S2 I, Q4 o( ]: S7 u9 O2 A
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代码:* `; _- ?1 B7 k: P2 D
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp1 `7 C( q1 [. s7 }4 t- W( y
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case II_SYS_SYS_SCR_LEVELDOWN01: d0 x( P) G7 X, M7 A4 q
case II_SYS_SYS_SCR_LEVELDOWN02:
4 b4 {& w2 M" Y( o7 ^6 s3 o: ^; F b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );: E a+ h' j4 f7 B' Q- S
break;. Y! v+ y7 ~! P& B6 t" f1 Y
default:
|$ X: F3 l& i0 t# X) d/ Y9 O break;# b. u) s1 a1 F6 r! q
}
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- i. }& _8 J# N! h取代它6 Q& c) A% T7 n `( f- X( u; ^
; l& s9 b1 j6 J6 W8 L( I代码:
% r" J6 N& w8 J4 F( a+ U# ? case II_SYS_SYS_SCR_LEVELDOWN01:8 e; g9 ~# I! v: T/ R% [
case II_SYS_SYS_SCR_LEVELDOWN02:
( Z' ], y/ D( B* K( U b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );' l! s9 o; F( C
break;
6 O! H( u- z5 ?' }% J& g$ x7 ] case II_CHR_SYS_SCR_UNBIND: ' Y$ Q; P' o9 o8 u; o0 g
b = UnbindScroll(pUser, pMaterial, pTarget); 1 Z1 g* _: L! b8 B
break;
- |1 B! S4 v9 d A. r default:
7 ^2 r" _, W) }: t break;/ z2 o/ F4 b3 w% j8 d
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if( b )! E2 H, g9 I# w2 W$ c1 `
/ r$ F* U/ Y, M( X接下来,你找/ y) e3 F% T5 G$ {9 o1 e# F
/ A/ [+ c8 _( C& A代码:& b+ Z; i8 v. j, e3 l
else6 I- w% e6 X9 [- R# J) P6 d
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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( X# H' w+ p* ?& z4 Q return FALSE;
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9 P. C- l+ [6 W. h: ~5 r其中,是7 b# L& Y" {! ^+ Y8 ?( b
* j$ S: k, C6 B8 Z2 j& n代码:
0 c: g# W( K, K/ s4 `0 v0 |% l4 Y8 TBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) , ]. y/ E9 T" I; P
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pTarget->ResetFlag(CItemElem::binds);
# C6 F9 x9 C4 l6 h pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); % D' R; u# ]3 b2 C1 E$ ^/ V+ K
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// log
- @$ i' I+ [; @$ S LogItemInfo log;
& S1 R4 T1 d5 k% p9 s log.Action = "r";
: F* X- l$ E6 F9 ]2 V9 N log.SendName = pUser->GetName();
) l7 t" b4 K9 Y6 v4 i: s log.RecvName = "::binds";
& f2 y5 n" k' o9 J Y# V; g5 ~+ ? log.WorldId = pUser->GetWorld()->GetID();
; r% b: R) u- @' |2 z log.Gold = pUser->GetGold(); 2 M( _, g c2 K: O/ E! U2 g4 k* }
log.Gold2 = pUser->GetGold(); ' U B" R9 h U$ m4 f
OnLogItem( log, pTarget, 1 ); / Y9 N S% R6 @) V3 @
return TRUE; ' `& `# a! t7 j* v# v5 k
}
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% L. X: J/ A% a9 U1 ^ pUser->AddText("Item ist bereits entbunden.");
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- P$ B8 l+ _+ f) m! n- N return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码: b& `" B( A* @- c- C6 [ a% Z) G7 O
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0! H( c, d) t# E: k
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PropItem.txt.txt在电路中仍& U; f, g8 \1 T3 H0 [
# ?1 C8 o" I* `0 t M3 {; U c/ \代码:" D& ~' d4 W. X! _# Q$ Q) _
IDS_ITEM_TXT_101111 滚动的解脱
7 z/ `9 q! |- O6 i4 Y6 OIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:; {2 C# i/ A4 }9 ^! l
incestus为源9 W5 n F6 U) k+ A/ D5 k* a1 A
shuya83的资源节
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