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你好& n4 f$ k, \. F
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正如最近发布的,因为只有解脱滚动雾。
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3 i# B' ^/ X/ q1 v在这里发表我现在100%确保运作滚动。+ T* ^! j5 X6 ]5 m6 Q
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灵魂束缚你的武器。
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# f& H- `; N$ N, S让我们开始吧。5 K' h2 L9 L( U" R
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找/ W) z+ W2 n% u) g% P
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代码:
' J4 h L% q4 i: S4 t BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );3 Q8 b6 {/ w& @, Y# F7 K
* Y2 D) ^( ^; B. p+ a其中,是( a* P) R! g# G1 M7 S5 X
1 t, {" U7 s8 d7 G1 c8 ?代码:
6 V- Y, |* h$ a8 ]- ^- K/ o BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );# `) `, D& _' h7 x9 h. p
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然后,她看起来到DPSrvr.cpp
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. b, \7 k x& X7 h3 F, s代码:% i( ^+ ]( B8 V1 J5 \
case II_SYS_SYS_SCR_LEVELDOWN01:
4 H- F- @ H% b3 a. r case II_SYS_SYS_SCR_LEVELDOWN02:
" F. A0 m7 U- ^; K. O9 w( k b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
; G2 n9 ~8 n, B break;
. K4 j" o5 e1 D/ T4 C+ f( o default:
* ^# H2 j K0 L% K& E7 f$ c' v break;( T4 d; M0 Z5 H" {7 n7 A5 t
}
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9 L3 ?) L( M }* @4 W! Y+ N取代它1 V# I/ V# l" F5 g
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代码:
4 @4 D |6 I: O* J0 i8 T% H* J case II_SYS_SYS_SCR_LEVELDOWN01:% Q1 m1 V, v6 _- ^/ x( P
case II_SYS_SYS_SCR_LEVELDOWN02:
+ J5 y) [0 N) U! L" G3 } b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );: m, `. U! _! l3 T/ W6 x
break;6 g( ~; @' C4 ^' }9 R, c
case II_CHR_SYS_SCR_UNBIND: & Z! D/ T- h0 {6 C: t* m
b = UnbindScroll(pUser, pMaterial, pTarget);
+ F$ O ~& E# o5 c9 L break;
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break;: d) M7 _+ `" z. t
}
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接下来,你找
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. \* O+ P; S3 |7 G( g5 z代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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: v. Q3 N/ G; U& y4 T- B8 r" h return FALSE;
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9 u. g1 @3 ~( |6 B8 v其中,是. X$ ]% f; U) ^$ r* u4 `
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代码:0 C1 l; r) Q4 y' ^
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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/ U4 C* ^! V* G9 D+ H+ g pTarget->ResetFlag(CItemElem::binds);
8 P s& j7 L, l pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log;
. C- e1 M- {* r7 W log.Action = "r";
2 r: ]) n8 W/ w8 d, t9 V' c/ F log.SendName = pUser->GetName(); % z i5 z- ]8 {! w2 k: k
log.RecvName = "::binds"; 6 h! i. \, h; s0 l/ D/ Y5 \
log.WorldId = pUser->GetWorld()->GetID();
- d/ q9 F/ `. S% y3 q log.Gold = pUser->GetGold(); 2 j5 c2 P7 J( i3 B) ]# z
log.Gold2 = pUser->GetGold();
+ e: g, f2 r4 ?8 S% T6 [ OnLogItem( log, pTarget, 1 );
8 N# B+ w" C4 Q, E8 U return TRUE;
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# y0 R- f) H2 n: y2 V$ P else
7 M/ i2 Y) M: _ pUser->AddText("Item ist bereits entbunden.");
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- i" I2 V9 n- f- w, X7 J return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。9 r- L1 x' {1 M
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接下来,您在您的Spec_Item.txt以下。
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代码:- r. @ z: _5 o' ~: Q2 E1 b$ H
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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; E# @: O1 v7 H0 d' |1 ~: F7 s% zPropItem.txt.txt在电路中仍
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Q8 H, l$ O0 _3 f5 Z代码:
/ D f' _5 O% K) c( IIDS_ITEM_TXT_101111 滚动的解脱
* u! x; T8 G0 K7 U. qIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。$ U7 L" l" s( r4 H2 W: V" S
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所以这是一个很多乐趣。
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积分:
; d) V/ f h7 v5 V+ `' ^incestus为源, Z) m! E1 x6 i( \, t1 i
shuya83的资源节
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