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你好( B7 C- U$ J3 i
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正如最近发布的,因为只有解脱滚动雾。
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. o) K+ Y# k# |5 A+ q# b. q在这里发表我现在100%确保运作滚动。# R9 Q" n, W" f6 d
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灵魂束缚你的武器。; w+ x) p2 ?- }* ]5 i. {( S
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( s4 w0 g# Y. d让我们开始吧。+ H+ |3 s9 i a! P& i8 `6 ?0 ^
; k7 o9 X5 p: I" R' {; R: S首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。. o9 Y! _! G/ S, O% ^' k$ _' O
+ t3 C% Y8 D1 {, c; D并寻找1 p# W! {' p# S
8 p' U: w5 `$ x/ W' h7 n代码:# F( U8 r8 }& ~6 e3 v2 w
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );0 Z; d! g/ F1 A/ }; e
9 o a# m9 i3 R+ Z( i& Y" T4 o其中,是
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BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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case II_SYS_SYS_SCR_LEVELDOWN01:! y b) V! v% P& b$ V+ ]
case II_SYS_SYS_SCR_LEVELDOWN02:
9 m6 k4 K6 t! [: A# Q, R/ c2 S b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );, D, X$ t3 m1 C& k( C0 v8 |# X
break;4 a% m$ G5 \$ G
default:$ P% ~" |4 h+ c& l2 J i/ _
break;
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% Q3 a( y& q( S9 y0 x/ z取代它0 W" o( V9 _. |+ K; a% T
- a1 k( t5 b) ~, p) ?) ^. a% k+ ?代码:- v+ M4 U% h% Q% {
case II_SYS_SYS_SCR_LEVELDOWN01:
$ Y% W" q$ l& Q1 V0 f( u. v case II_SYS_SYS_SCR_LEVELDOWN02:- _( \2 k; D1 s7 o4 t; f7 p5 e
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );. |6 f* c+ [/ x3 `$ ~# `9 q
break;0 E/ W) x' W) f" T5 `
case II_CHR_SYS_SCR_UNBIND:
9 X; l" g$ W! H$ V6 j4 ` b = UnbindScroll(pUser, pMaterial, pTarget); + ^ U; U; V) d- E6 X6 |1 L
break;
3 p1 ^5 o4 |% M8 N) s default:# k0 F V1 t. G- J! D
break;2 P( l- o9 m' d, d# g
}
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( G/ z7 ~/ \ y+ U接下来,你找" K" N# b0 C: O
0 `0 {+ L( q7 d代码:% T" w/ V( w1 R7 Y8 G
else
/ o- p3 q( E- O3 H* G! v+ R pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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8 T3 ?* J; Y: a" b/ k. k1 | return FALSE;/ L8 G j' L% c; e
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7 _, R) u3 u9 `2 W# h# y0 t其中,是
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7 `- f/ b% z. A, l: I6 y; [代码:
5 R1 b# [* w# S1 d+ _* e6 i2 S- N: mBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 7 z1 T7 U- J# f/ f4 W( H1 N& P
{
: Y9 Y8 P2 g& e9 I' d% t. }# b2 f pTarget->ResetFlag(CItemElem::binds);
# E) d% M! P6 f( O5 _8 I pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ' w7 }( y2 c: L. S' L0 O/ ~
* ]6 J5 W/ \5 o! i // log / K" K1 a% h- |6 Z4 S5 x" c
LogItemInfo log; & y. F6 K" a* u! \. Q5 _" p# f
log.Action = "r"; 2 U. S' I: Y- n) _
log.SendName = pUser->GetName();
* z3 F1 ]* x+ N) T7 t7 a log.RecvName = "::binds";
* o( C* h4 K& K# @ log.WorldId = pUser->GetWorld()->GetID();
8 M7 E% N# i* \0 c/ l log.Gold = pUser->GetGold();
7 a2 Y' ]3 c9 n- d* a' W log.Gold2 = pUser->GetGold();
3 w. L3 e3 J3 J3 D* G2 V OnLogItem( log, pTarget, 1 ); % _+ B8 p8 f+ P c) P# M' `
return TRUE; ) B( Q8 o3 h- ? U
}
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE; , I" g- S& L( q1 e, a/ {
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; C' `4 t* a* r/ l那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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5 o3 G0 y! W* n+ j8 T接下来,您在您的Spec_Item.txt以下。9 w8 R! |. S3 {+ ~! I3 E) R4 L
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: [+ P- q! L5 ?1 R代码:
) }2 ?& m: n7 C4 e. p# L/ @% r+ W11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0' z, q& w0 M. b( p% D) [5 g3 l: u3 o
; K6 K. _4 O! e* ~( ] @PropItem.txt.txt在电路中仍
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代码:
- J6 P+ D6 W) V. k$ EIDS_ITEM_TXT_101111 滚动的解脱
# p8 c$ X B$ d; K% e, S/ iIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。1 d# D! N. I0 J% @
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所以这是一个很多乐趣。8 }0 a6 U6 k. b7 w9 ]! \
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积分:
# b, v5 m! ^+ x e+ ~incestus为源
1 M. \2 Z1 L, {& t2 Nshuya83的资源节; Z2 d- l! v- Q! j R4 ?
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