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你好+ A: [- N7 ]% [' x6 |( S, Q- ~
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。7 e5 Q( m& x" h: W
# f5 g+ Q" A8 A! b0 `! I灵魂束缚你的武器。& i$ t4 e* q4 ~* N' z, {* b
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+ x, q+ I0 j1 g9 p3 w8 m1 J0 Y让我们开始吧。
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. A9 n8 N8 }. H7 v: t$ i首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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8 M' g# V8 n3 m, ], h* A/ L" W代码:
* k9 ? w# p1 {- I BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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* X/ @) i& y% ?- v其中,是7 N# W* R2 Y/ L& ]4 l9 A# ?
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代码:1 W f" G+ B4 l( J5 V
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );* l+ q/ ]! L9 F2 q
1 `4 E& E8 ~- u# r& e5 w9 B O然后,她看起来到DPSrvr.cpp
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case II_SYS_SYS_SCR_LEVELDOWN01:
8 u- s" H# Q% i) Q case II_SYS_SYS_SCR_LEVELDOWN02:
3 o( `, V8 ^# f, H9 y, k1 [. H* w b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );) u) Z! P& e( K
break;
f! Q" T' X* [ default:
$ J$ f9 [# c# a8 S7 ?' ]6 L break;% x* M0 \7 U# Q8 a& q
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if( b )( E+ k5 S! r2 Q: u$ T. g ^' o# V* J
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取代它# {$ M& o: t+ n' X, N
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case II_SYS_SYS_SCR_LEVELDOWN01:
" i' K& I, p$ u case II_SYS_SYS_SCR_LEVELDOWN02:' [9 l" ~# Q+ g6 t. a5 J
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
8 v/ M% ]* l; a break;
$ m& U* q' v5 f' [3 i case II_CHR_SYS_SCR_UNBIND: / |: e+ r' d' a+ C! J
b = UnbindScroll(pUser, pMaterial, pTarget); . a; P) z3 \% q0 N
break;
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break;
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& |: z) U4 {, H3 S接下来,你找
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else
- t z3 Q' n+ f# R/ f4 e pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );! K( s' [9 Z$ Z; n
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return FALSE;
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其中,是. A5 G8 Z" p% {! m7 N
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代码:# r5 i/ O2 X& ?0 k1 S( N
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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' V( D+ \1 R* m/ L& s pTarget->ResetFlag(CItemElem::binds);
- a$ W6 Q* P) J+ j! B5 o% ` pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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/ }6 ]. A: I$ z# o, M5 F3 t, K0 H( W% } // log # O9 z" H) ~: P O1 [( G% S
LogItemInfo log;
0 E( B9 T T5 |$ o! i) y, W2 F/ N log.Action = "r";
! l+ P8 ?- S$ }4 q, L0 M log.SendName = pUser->GetName(); / k& U( y8 _" h! x
log.RecvName = "::binds";
! G' O" |) {* Q: v E log.WorldId = pUser->GetWorld()->GetID();
1 t7 d! j1 H: Y7 _0 |% D* l' b log.Gold = pUser->GetGold();
! s9 V5 v% w% N5 F# W log.Gold2 = pUser->GetGold();
9 k( O+ W0 H. U( X) p) b OnLogItem( log, pTarget, 1 );
, f8 I9 X D. D1 z7 z5 q7 U. \ return TRUE; # ^( \7 q0 c1 Z
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else
[6 t$ e" A' g) G$ O pUser->AddText("Item ist bereits entbunden.");
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9 C$ Y6 v! S8 `1 z0 b Z return FALSE; w0 S! C2 J' T6 ]* u D$ y! T+ A0 s! H
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码:
+ |: S5 h. _9 F5 \$ p; b4 g! n( A11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 03 i$ P! p. d8 F6 v
# c4 w" k% g; zPropItem.txt.txt在电路中仍5 [3 g/ }" @5 _
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4 [2 x& t8 e) D- q i$ cIDS_ITEM_TXT_101111 滚动的解脱 Y/ u1 H8 F, Q! e ~
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。% j; F3 M3 X* B0 }8 n# m: \
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积分:
4 h3 X* C6 R9 kincestus为源, W) z/ k" Y# {+ U1 S
shuya83的资源节
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