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你好
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正如最近发布的,因为只有解脱滚动雾。) I2 v: s( s2 C7 G5 Q( O1 {
* h* G9 J l: K; T# F在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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: P7 r- l& [4 k) c让我们开始吧。
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4 r8 b/ O' p& o1 x首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找0 D4 S; g F: E6 L/ m' W
; J# W( b5 d# U6 Y2 t# B) B5 [代码:
& [' m8 P5 Z+ B0 q) V- y2 @ BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );/ z7 W5 O( J& j" w; v) p( V
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其中,是
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代码:+ w: m- g, {. }: ]9 i6 W6 K9 d
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp Q/ M' d+ K5 S. r6 k" F" x
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case II_SYS_SYS_SCR_LEVELDOWN01:4 ]2 Z0 ?2 l! |) p
case II_SYS_SYS_SCR_LEVELDOWN02:
. _7 y7 Q/ t) l9 n1 k7 J b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );/ z }8 U8 e9 r" h8 Q5 y
break;
) @9 d! b" `1 f5 r default:
+ G+ i: G7 g1 M break;
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取代它7 \- X( E/ @, ~& Y: \- c# M
! h3 o: v. [" C! K4 h o( }代码:
; |9 k, n; j. E' E case II_SYS_SYS_SCR_LEVELDOWN01:6 [+ x9 L! ]+ @/ g/ ^
case II_SYS_SYS_SCR_LEVELDOWN02:3 x* d/ s( d x" y4 ]
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );$ i3 _ Y% X5 q4 F: K
break;/ {) E: i7 v- y3 n4 i) q% }
case II_CHR_SYS_SCR_UNBIND: : ], S8 T4 f! Y5 V' A8 K
b = UnbindScroll(pUser, pMaterial, pTarget); : `7 ?6 }6 K( Z
break;
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break;2 _5 r% ^! s. @
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if( b ); M* C9 [+ a3 _
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接下来,你找9 x; Z) T. S2 y
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代码:: w$ x2 v% x, u3 A+ L' s# \
else
# b5 o! S1 o- d7 c$ [; ]) I pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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3 t a P- U& g6 N) ] v return FALSE;
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) o) b1 r7 c- c- T' G1 Z4 S其中,是3 ?# T4 c( R! l& n7 W- ?
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代码:
n9 Z9 j: T @; `) eBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' w9 @, P$ x* u' }2 B
{
- s* p* v3 X4 u) }6 d9 V" b if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 0 H1 [4 I' _4 ]+ [& f! y2 p
{
3 n: U2 U% J' f9 a6 Q5 y* C pTarget->ResetFlag(CItemElem::binds);
$ m6 Z( B0 `" H1 g pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ; o7 [- Q2 ~5 d; Y" L* G
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LogItemInfo log; / ~/ X3 u( [4 b h
log.Action = "r";
# U$ N$ b" _5 _! J$ L) D/ @- M log.SendName = pUser->GetName(); ; W: k+ F9 m0 i1 r! D! r( T
log.RecvName = "::binds";
" `6 K- ]- z3 b" `( |- e6 h log.WorldId = pUser->GetWorld()->GetID();
3 k2 J3 \6 w$ ?) G log.Gold = pUser->GetGold();
, J7 v Y6 v) J8 `" S0 V+ g log.Gold2 = pUser->GetGold();
% o& T( K. V/ E$ _" c9 } OnLogItem( log, pTarget, 1 ); 0 k K$ S! m# H1 K" M
return TRUE; 7 D7 ?: ^3 s1 @3 m
}
' a9 \' r0 l" T) P% u; ` else
2 q- |: d% E0 ~7 ] pUser->AddText("Item ist bereits entbunden.");
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7 ? a' @5 v0 C T1 [ return FALSE; . }$ u0 X7 k. ^3 M( G7 e9 ^" f
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。" t: V4 {3 Z2 j* y: ?* S# b9 P
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接下来,您在您的Spec_Item.txt以下。( Y3 V* y0 ?7 z; L
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代码:
) G( c5 ]! d2 x2 y) D" @& I5 f11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍4 y' l6 g" r: @& H ^& X
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代码:6 s# r) x% a0 B' v7 Z! N4 J
IDS_ITEM_TXT_101111 滚动的解脱
( @; O8 Q, [7 u) `" ~( JIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
2 }2 R- c7 k7 F6 Lincestus为源7 r( K8 W l; g' }, r
shuya83的资源节9 Z$ \; \/ g4 @- | f* u
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