|
|
你好
. S: y' d% B2 q
) k/ ?* r0 _7 z. q: D正如最近发布的,因为只有解脱滚动雾。
" f. v2 B8 a P8 {) T( z1 F& Y' t- X) N; i
在这里发表我现在100%确保运作滚动。4 e8 [1 x3 f: E/ u/ X! D# m
' u- I) }1 O) @ d
灵魂束缚你的武器。
3 M3 k* ~) E2 T( D. ]* B9 u1 A% }* ?
) H; B# ?; v2 D3 Y: s) x g6 D) l' w, z5 J+ F, }9 @
让我们开始吧。) G- C7 g$ u3 H
5 k/ U; j& w4 r E& g2 V
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
1 `, N6 k. `( Y6 R4 ?
- i/ A9 `2 U6 a并寻找8 f9 x1 K ~) s. Q5 M o3 `
6 ?# v) W$ J- d5 O: |代码:. D% s: E2 \" J6 G0 j+ d: R
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );- o, u E3 Q' l( m
- l F4 X. C3 K2 [0 o2 l/ q$ t
其中,是( ?4 ]& ~: W$ M( c6 H& y+ z, I$ i
8 j& n7 [2 P6 G# O) X3 h" A6 D/ h代码:! B: z' s/ H$ H$ d/ W: y4 Y7 V
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 Q8 L! I1 R( g* s
& N% N3 q$ t; P' P然后,她看起来到DPSrvr.cpp
! p0 R7 V, L: N0 Y. o* o" t3 h
, I9 _8 T# P4 y. C* n$ L) p& M代码:* ^1 H$ m$ T- _5 U' \* z; R4 T% g L
case II_SYS_SYS_SCR_LEVELDOWN01:
9 L9 r$ T- H/ K, D) A case II_SYS_SYS_SCR_LEVELDOWN02:
: A! U5 L" q" a/ T* z5 }7 y b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );$ P4 [$ k8 ^+ T+ g2 N
break;
2 `' A8 R% F: n8 y6 g, U default:
9 R. t; g5 W7 _& ^1 c5 f break;0 n1 I/ H! V: W! `4 @4 }2 @6 B, Q+ m
}
5 a0 e8 J1 I4 h! B6 } if( b )& m5 b+ g& r* L
% u9 t* Q5 K9 z1 c: _
取代它& @1 m+ x- `0 J& K
8 f P8 {( M4 D代码:
) u$ ^' B0 D, r$ }2 V case II_SYS_SYS_SCR_LEVELDOWN01:
4 S* {9 E) J' |0 E4 E case II_SYS_SYS_SCR_LEVELDOWN02:- k H- V% v8 S+ |/ F8 _, l
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );) H0 q8 K8 x& p* u) v* T1 N( A
break;
, g3 m3 t& Y' T+ k- L. V- T: @0 t3 @ case II_CHR_SYS_SCR_UNBIND: ! g- e: t, x$ s Z
b = UnbindScroll(pUser, pMaterial, pTarget);
$ y1 `) N& S7 Z4 P1 M4 O break;
4 P5 D) z7 s% g: Z/ j default:
+ G- i3 ]% ~: h break;( d6 q' A( d' |8 Y
}0 C3 } ?' C( X: H/ T% x& U
if( b )! Q/ ^/ O) B! K
& O/ P: N; O9 e- O7 p
接下来,你找6 v8 _0 U6 g; L0 ^
# {+ b( Z9 f1 B& Q' r/ U6 h
代码:
% r& Y! h5 X1 N; x! X else
+ ^( z7 u. D$ Q* c1 m pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 ); E- p1 Q8 b, q* F' P8 T
) p6 K# [, h! d8 t, V Y. S$ \/ h
return FALSE;
- p. u% v* T# a; |, A}3 d9 R0 S. X& Q& x7 y M$ G& f
* a4 E4 b/ j+ P7 w其中,是
: W5 T2 j8 }' b' U! X
1 S( {" O, Q1 t) O3 i代码:/ A$ o) p3 N% _# v. @- N' O, C4 E
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' }0 i8 c1 T4 e) L8 }4 O2 X
{
: R$ o+ k0 n* q# C( o3 t0 e if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
8 b5 ]5 | U7 t& f% _ {
& C6 V% m& }0 L" T d pTarget->ResetFlag(CItemElem::binds);
( ]/ p+ x5 d1 Q# q& e! ?& z pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ) C" f P* E+ w5 X* x# Y2 z" F' y
2 E- A; W8 v* C // log
9 v4 c. f0 E' e' v4 J/ w LogItemInfo log;
/ ~; l |. d5 w$ H1 N log.Action = "r"; * Y) M; a" Z+ H9 [- Z
log.SendName = pUser->GetName();
8 K' t8 _) c8 ~0 \0 R log.RecvName = "::binds"; 9 B* B0 L7 S, D& ^
log.WorldId = pUser->GetWorld()->GetID(); * Y9 ]/ V- @" u% C; N! w
log.Gold = pUser->GetGold();
0 P9 H p# e) d7 D' r log.Gold2 = pUser->GetGold(); 4 m7 z$ \7 C: `
OnLogItem( log, pTarget, 1 );
- q) U- n& U5 [( T A; m9 [5 z3 f& @ return TRUE;
0 e7 R' y6 N8 s0 x } : L6 K a" ]5 W7 S$ c8 E
else ) j [8 ^" Q) E! p) E7 g4 b3 _$ I/ T
pUser->AddText("Item ist bereits entbunden.");
# c, {! g1 r+ T/ a* H0 i9 T8 E$ V& u5 T8 w I1 B9 G
return FALSE; ( o- m% v$ O& Q, H
}9 I% I% Q o/ Q2 X- s1 C" _
7 N% d3 m1 Y6 o% U( L- _9 p, w/ Y那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。8 |, N( e# c" G8 z. J6 `
9 _' b; \: m1 [( {' N8 w接下来,您在您的Spec_Item.txt以下。
* o1 a6 ~9 G G U- _6 r6 T. X) S6 g( H- @& r3 A
2 [1 V2 V6 Y0 |6 d. \& P# G代码:
# j9 _: _* _, R7 t& `% C, r11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0* `. P) M, f- Q% j; J4 t
. q: r. k8 [7 w$ EPropItem.txt.txt在电路中仍
% p: [& |# ]" c$ D" k* ?* s, j. D) I. H6 Z5 Q
代码:
& H- p* c2 m2 n/ ?/ A6 uIDS_ITEM_TXT_101111 滚动的解脱2 ]; J- G+ N3 b) B
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。+ s' K4 V B/ z% b
$ e$ k* q2 ?+ V9 r" X : g$ e; z, A+ u* r$ m; c$ w; h
所以这是一个很多乐趣。( h" v+ F' U9 o5 d; j" ~9 M; {) p- S
% k: t1 c6 m; ]2 F4 n! w; V7 ~积分:
/ E* e2 S3 N3 p/ g+ |incestus为源
8 F. ?) n. ?- n# D# S4 R3 Qshuya83的资源节7 y' @: I; ~8 I3 T. b4 M! `
5 E5 o% i- M' G! X7 g8 S7 [
$ E6 H, n$ A- X; U) [0 D" C* z
|
|