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你好! K0 x5 ~' z2 n, _; R0 U) k
/ p3 l7 L# L! I: Q! \& G+ \ c& B正如最近发布的,因为只有解脱滚动雾。5 ?0 J' j; b) s8 r
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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; s9 V! Y, U" o0 ?让我们开始吧。- I! ~1 U, E& ^8 a# a* a. R
0 ?1 u- U2 D1 c( p7 V$ H7 i首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。7 N- H( P0 ?) q0 B, w: B; R
" w" _- N5 h7 ^- z' _1 U0 Q- v并寻找" y2 g/ q% r9 f- z5 l
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代码:* A' H% b: w& l% c3 K* D+ {
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );; D& v* P# S3 x9 c; _
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其中,是
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代码:4 N. I0 ^4 K* O. G* R
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );4 D. @/ T, j# s5 Q8 d
7 B5 N1 ?2 Y: g" x! A$ ^然后,她看起来到DPSrvr.cpp2 C% z0 n {2 m: ]% h$ F
% c. l+ x/ Q6 o x3 i- B: f: X# p代码:
h8 X' t: Y& n# p6 A3 @ case II_SYS_SYS_SCR_LEVELDOWN01:
! C- _( g% A( v @! \1 `( o) l case II_SYS_SYS_SCR_LEVELDOWN02:
1 R6 _/ V8 K) K" h, b+ N+ I! c. r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );& K) b; p; m0 T) M: c; n# l
break;
/ Q% ]3 Y- p! U: J) x default:
3 Z1 o$ ^3 ^# C; @5 O break;3 b: B( @& [! @, Q
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if( b )
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" L/ b7 [% f5 A取代它; B( e2 a; e( v
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代码:
( E- e$ Y* s( i9 z# h case II_SYS_SYS_SCR_LEVELDOWN01:4 V! t; ]. Y( S( h( H& [: A
case II_SYS_SYS_SCR_LEVELDOWN02:
6 |& H( V( p, _' K$ n0 F* y b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
' |8 `' _/ V% K6 R break;; t3 q4 a# p1 L/ P/ X
case II_CHR_SYS_SCR_UNBIND: : A9 j& b$ a# [ V; L7 v
b = UnbindScroll(pUser, pMaterial, pTarget);
# n* X) R/ z7 ^, N8 Q break; 9 o7 j) J2 i$ E5 b) a
default:& A9 V+ O6 ?& @5 \4 X6 i
break;$ {* `) ^; z5 ~% B: m
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if( b )" ]; J- `( r# L+ t7 L; B
7 I+ D5 _, D4 O3 f7 c6 a接下来,你找
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( e, q( H" B+ J" | o7 P' ~代码:
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1 A4 f4 \+ w4 a- H. B pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE; D2 c7 q2 d" w8 X8 L
}
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其中,是
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/ b5 C1 E) m: p1 ]& T) j/ j+ O代码:
1 G3 S# c$ A: t5 O+ SBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); 6 {' J/ v2 h( e% \- c) F
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); " ?$ O; v- m# ?" L+ B
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// log % ~; @3 r; E& G8 m0 s5 D, T
LogItemInfo log; 6 b( ~, w C4 n
log.Action = "r";
! E& a$ E9 d- ]0 u log.SendName = pUser->GetName(); 2 q0 H1 ~# M! B: P
log.RecvName = "::binds"; 0 f! X. F) \( b
log.WorldId = pUser->GetWorld()->GetID(); 2 \( b4 r" G( P8 V4 u: W- c9 v6 V! v. y
log.Gold = pUser->GetGold(); ' ]0 P9 R$ G B4 h/ Y( k
log.Gold2 = pUser->GetGold();
; \/ @5 d: I* K$ b; ]& R3 Y OnLogItem( log, pTarget, 1 );
' g6 G1 y- _0 P$ ` return TRUE; . i" }6 A% g7 E6 V
} 4 w# T) S+ G* E2 H* S/ J9 X' r: p m; {
else - A! C1 e8 |9 A
pUser->AddText("Item ist bereits entbunden.");
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: Z" M# |; F' A return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。9 H3 f, F: B9 }+ F; W/ P4 j, |0 w
/ w0 `7 ?- _, ^接下来,您在您的Spec_Item.txt以下。
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代码:
* x: @" D2 u( }4 U( V2 N2 L- z11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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9 P) x( a" w9 q( e代码:7 Q. ?9 q/ M6 \2 V" g
IDS_ITEM_TXT_101111 滚动的解脱
, _& r, m0 y6 f' z( h$ x hIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。8 H1 }% b& Q6 @7 P# Q# c
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[/ i$ \& w6 M1 A) n所以这是一个很多乐趣。
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9 j& @2 x, _! v7 w) {3 |积分:" N3 S5 T( L: q4 g5 N( Q- F5 }
incestus为源
: `; U+ {4 j. U, a; P& Wshuya83的资源节1 G7 M9 H; J3 M& V8 @
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