|
|
你好
8 w1 z; i8 o1 f0 D% I% a# _' m3 o+ Y
正如最近发布的,因为只有解脱滚动雾。* z! {' S$ j; U- ^" i4 S4 X1 q( r* t
7 W; g+ y* W7 y& Y+ [在这里发表我现在100%确保运作滚动。
9 B4 ~& J- N- r
1 A1 c( W3 Y& M$ `灵魂束缚你的武器。
" }! A* r& A t G k8 n' s; R i: _! {
! m G# M" F9 x8 D& j2 P; f0 |7 ^* v% |" N) a, A! n8 x
让我们开始吧。* U: h' j2 A* i, {
/ j' X0 R2 g! ?8 o" c# j首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
6 j5 k0 d; b: Q5 M. V9 {) w# R& O7 C7 V0 B/ c3 R
并寻找
2 s/ m( m; Q" n2 Z* u% o s1 L. C* W" p+ g e3 E: \
代码:9 q$ I; N$ R# F ~5 C' v3 f
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );1 R& {; A5 D8 ] P1 t4 t
9 n7 H- D6 g, m) \& {( W( V其中,是
0 k4 i$ G# h) k: A0 h/ h; t
, z* X# m# F# t8 @( `代码:& O! M6 x) \1 }# B. U5 `/ ?- W$ B' b
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
. g& ^( A4 {9 [, U4 \/ w7 }; p; H, y- ?( D0 G4 m8 g
然后,她看起来到DPSrvr.cpp
( a* g0 U( G4 e" M$ e' T. W- m
6 w. r/ _0 l; h( U0 X: O; Y6 f代码:
$ k0 R# l2 h+ `& M, f' C case II_SYS_SYS_SCR_LEVELDOWN01:
: k% s% H9 P4 @8 ?' ?' w case II_SYS_SYS_SCR_LEVELDOWN02:
. _' p+ ^8 O3 ^- `3 }* A b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# h/ v$ R# R A* _ ?- p
break;" ]& ~8 q: k, w D$ h
default:# y( H! o. e4 T" p7 G
break;" D5 U- P* ~8 p& L! U
}
7 U. i: D2 P7 Z. W; W if( b )6 @5 h" o; d; X) A& G
U7 Q; P; y6 R
取代它0 X4 a# g1 P$ i) c# ~3 ]1 z [
8 p! E. H4 w: b, N6 I
代码:
0 k9 Q$ }; V5 N2 f9 F case II_SYS_SYS_SCR_LEVELDOWN01:. A4 D9 T" G9 Z2 I1 {. y/ A
case II_SYS_SYS_SCR_LEVELDOWN02: ]0 r! n1 W. E. _, v
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );; p' i5 T% G/ n3 m
break;
7 y2 Y5 `5 H' ~" ?5 J2 f* s% n% i+ j case II_CHR_SYS_SCR_UNBIND: % b2 U0 S% ~8 }( n+ Q" j# ?2 U
b = UnbindScroll(pUser, pMaterial, pTarget);
# R( i0 l* g% G6 V3 L3 Q' I break; 1 r$ P' U& L$ t1 |6 J2 o/ }9 H. `
default:8 Q. N Y+ K: C; Y1 t y2 ~% h
break;
4 H8 F8 M, L- S/ a- ? }1 r" D$ \& h: ?2 G! p
if( b )' ]; W1 ?) P ?* z* ]( G8 D- j: U
* ?; z4 t% p' C# p: S2 P接下来,你找 P0 s8 O; K0 o. n
$ t- v- a; `# [# g代码:
: F: r! `, k; a3 a) E6 ] else1 ?: n9 c* J9 x6 C: u' k7 a1 x
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );* ~, U5 {7 R) Q
/ P( B; [& e, E7 ~; D% O) J
return FALSE;
1 U' k' L M1 b& e$ w}
# ?( i* [( x7 y* u4 m; p2 |' [( h2 m
其中,是
/ _! {0 J6 \% H1 j; Z( z
9 m- C* I/ {' Z0 o, v$ K+ s: Q$ F) W" [- @代码:7 f' Q2 @7 z% O8 [" y& f
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
/ A8 W: `, d5 J7 u! m{
4 {: j3 j) ^2 R- U) Z if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 4 {2 e+ E7 I; a- c
{ 3 G( c$ N9 W; S, B. ?, Z
pTarget->ResetFlag(CItemElem::binds);
0 Z- O; _1 |$ ~" Y3 e6 y8 L pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
^3 @0 [; G+ R+ _' [8 [" Y; g0 \* a3 }$ H! T7 `
// log
5 g- i2 k" B: V7 D* @% r( ]/ D LogItemInfo log;
- o& I5 X) W8 _9 a log.Action = "r"; 1 l _( s# l/ c, f& E/ J! j
log.SendName = pUser->GetName(); ' Z/ U$ R9 b4 G) k2 N
log.RecvName = "::binds";
0 F7 ^* @7 h# [3 `1 A* X' m* m log.WorldId = pUser->GetWorld()->GetID();
1 V( w Z1 d/ k) t9 |, N. O log.Gold = pUser->GetGold(); + U. z+ ]! Q2 u. e% i; S0 ^
log.Gold2 = pUser->GetGold();
! [/ I8 \/ c6 U7 A) d OnLogItem( log, pTarget, 1 ); ! ^8 u7 h! l5 X2 R: k, t: M H
return TRUE;
. g/ \/ C) P3 y% M2 l2 ~ }
3 g7 s% J1 R+ p- G. W& Z: n/ w else 8 V, Z9 i: p' B, ~; W( c0 _
pUser->AddText("Item ist bereits entbunden.");
% f+ _9 }( V$ Y+ g7 [4 U7 H4 Y% C, [' `) N/ U5 f* V# o
return FALSE; ) v3 T. i/ @; C' P! c
}
7 R( }/ j% l" V. q
7 ~# }( b/ {! N0 m那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。- E8 C/ i) F0 |
* O% u' ^1 { _; s- m, F
接下来,您在您的Spec_Item.txt以下。
4 X E: P, ?# ]. k# b7 H8 C" Q0 f2 M6 Z
# a' M7 {8 ]! |3 c' z3 d代码:' O0 U, U$ s" v
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
4 H# c5 Y4 A4 k- r. A5 O6 _0 k7 ~2 g( Q
PropItem.txt.txt在电路中仍
7 b4 s* P: l& X& ^: `% R2 S, F# B
代码:, S- g. O: c) o/ Q: t! ?
IDS_ITEM_TXT_101111 滚动的解脱
. F3 _6 R( E' a. ^8 l6 LIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
4 v& G9 J. [8 a4 j Z( p 3 ~; {1 q& y9 N. ^- o: F
2 `( ?, g" z1 W% P8 B& I所以这是一个很多乐趣。: ?9 t- _, Z6 W* i6 q* B
/ ?9 n9 _0 S4 N$ M1 J' b
积分:
- B% |4 ?3 G" Vincestus为源
( F- k" Q6 B4 T; j4 Z6 ?: pshuya83的资源节3 ]5 i# L n$ S5 d7 Z7 o
4 C+ M9 t5 I$ S8 G
5 @' \! a, ^2 V+ e0 V& j |
|