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你好
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正如最近发布的,因为只有解脱滚动雾。2 H" O# ^1 Z# X4 i" u7 `
- [1 t2 {6 I+ @" L; D7 _4 g在这里发表我现在100%确保运作滚动。0 r7 V0 _' N: u" {
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灵魂束缚你的武器。
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让我们开始吧。4 I+ s3 d: F) _
) v! h, [4 m2 Y# S首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。- u6 K6 l% q: s! V8 }( \
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并寻找' e2 \/ d; _6 a& @7 w& \% O* T
$ U. T6 h; W3 t* m4 L' n) x代码:
# G) E& ?" N8 L$ o BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );, b- I. T: R* {0 t: S
1 R: }' s3 ?: E1 o8 @3 z其中,是) M. i0 e) [1 Q
# O, C- ?! w7 D2 T# B( z0 l代码:7 F* p: D; R" G y
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );* C. h3 j% _: b4 J
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然后,她看起来到DPSrvr.cpp/ F# `/ L2 M# j! X; h
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代码:7 M* u3 ~: n$ t$ o
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );& H9 w- W8 b; q7 ^9 k0 E
break;8 f) Q6 ^9 e4 V( |2 G/ h2 Q
default:
0 I* g/ H3 I x# W break;
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$ I' e1 x2 t& z K p取代它0 B' T/ Y1 D* `5 V
+ D9 z. C/ B- N$ ^: n代码:( \+ ]; m# Z0 N; I
case II_SYS_SYS_SCR_LEVELDOWN01: u+ q5 ^2 I4 y Y+ V8 a; ?' a
case II_SYS_SYS_SCR_LEVELDOWN02:
0 H& T" @) Y( d n b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );' e7 [ F; f0 H. I* ?. V
break;/ \! G$ b1 r) g/ t2 {
case II_CHR_SYS_SCR_UNBIND: % t4 l3 I7 w4 {( h1 E: Q. n
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:$ s6 |; P. u, r+ ^# i& S
break;% u2 f+ G5 \# v/ c$ j2 Z
}
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接下来,你找
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else
0 F/ H0 k# ?1 `- ^- X pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );! c5 ]3 z) [2 m& ]/ Y) R5 ^* G8 E
T, d% O2 A2 }+ B! Y: b return FALSE;
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* ~- i0 D5 _$ U% W+ {5 k) f, Q& ~& J其中,是% ^9 [2 K& Y6 D# m+ i, O# S" q
8 b6 |% a9 e6 h9 `! H代码:4 W& u4 s8 _& U+ o
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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: b' p' T9 E* B6 Z9 V7 s/ \ pTarget->ResetFlag(CItemElem::binds); 3 e3 d7 O& j7 s- X+ Q
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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1 d7 m2 H7 _- N: r4 }1 Y // log
1 P' A; N# s: n+ I: [+ B LogItemInfo log;
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log.SendName = pUser->GetName();
7 ~- Q. _, z) s; ~ log.RecvName = "::binds";
' N- X+ n3 i. Y/ T. e log.WorldId = pUser->GetWorld()->GetID();
7 s- Y7 e% v# f! R, f, {6 [ log.Gold = pUser->GetGold();
0 Z3 x' d# S; R3 s; N+ s& u, B log.Gold2 = pUser->GetGold(); ; U h6 m, v4 d6 }8 ~! m; ]$ |
OnLogItem( log, pTarget, 1 );
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else & m/ \% f: [" N* o9 p
pUser->AddText("Item ist bereits entbunden.");
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$ Z; H1 `! ?) n1 Q& ?: g return FALSE; 9 P; J2 R E2 _1 V1 `
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1 U6 C( C$ E; g" @2 J4 @那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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, C; A. @5 c4 z6 w- E" B5 _' |接下来,您在您的Spec_Item.txt以下。
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$ p7 h1 Z( h; d0 B- c7 N代码:
! T! e6 S! w' z- G11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0* X& F9 E' m, {
( T0 o( z3 X P% s3 MPropItem.txt.txt在电路中仍
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& q# P/ s5 L, f- Q; u代码:6 t* ?" i3 D9 Y- }/ @6 A9 j
IDS_ITEM_TXT_101111 滚动的解脱
& k Y/ w8 v+ j# A2 o' c* iIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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% B4 _. z& X( y2 a. v所以这是一个很多乐趣。
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incestus为源* Q2 Z# |6 X) w
shuya83的资源节1 c/ j: X7 R( n$ b$ R% A3 t
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