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你好
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/ \ E7 P1 {/ ?4 S/ R, w/ L+ r正如最近发布的,因为只有解脱滚动雾。% s, U c; F- ]6 m9 I% W; [& Y
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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D* d$ `8 m* u3 p4 K3 y让我们开始吧。' |7 M- U" I2 C* p
. W" o" l7 }; {9 { g首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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% a5 v; _5 \/ D6 m# O2 E并寻找0 i z) w* I i, Q9 T
% ?9 o C, ]# m0 V5 B代码:
, A2 I8 |' F- X- q8 v5 r0 } BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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' T+ V* M" x, H0 H$ j其中,是' k( ?, c5 {0 ?! O. B0 H2 s
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代码:+ n% H7 Y8 v1 S* o( _
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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$ b% `/ a, l4 G0 ~然后,她看起来到DPSrvr.cpp
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2 v! A& ~+ y' \( h, W% ~代码:
$ ~- }+ f5 ~; R case II_SYS_SYS_SCR_LEVELDOWN01:% y* w$ I: E' W: k* J
case II_SYS_SYS_SCR_LEVELDOWN02:
- ]- ]5 {# i; ?+ ^ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:
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}
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. ~" ]' l* F# m9 ^3 i取代它+ f) f2 z |/ s3 @/ O& E
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代码:
& [3 b9 L; K0 E" E" `+ [! O" y; `( | case II_SYS_SYS_SCR_LEVELDOWN01:% D1 r) Z4 `' M6 I" L X4 b% J& T
case II_SYS_SYS_SCR_LEVELDOWN02:& b" {% k5 S* e& {2 R+ w! f
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );% j+ Q$ I- b1 h/ V
break;) v7 C6 Y# y4 `4 R; Y: o; D6 ]
case II_CHR_SYS_SCR_UNBIND: $ q% f4 S$ |6 z% l$ v
b = UnbindScroll(pUser, pMaterial, pTarget); 4 a6 @% ~) w% B/ x$ r8 o
break; - S( F3 s" H1 D- E% P* j
default:
& c; c/ h$ v% q break;
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% p, }( \& B) ?! y接下来,你找
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3 v# L, Y3 j7 _ A$ W/ A代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 ); w* w, l# O) f5 ?# o( R' R4 k
) F: C. n) w0 P: H return FALSE;
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其中,是
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代码:
% U2 E& ?. V5 @; bBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); : M+ P/ g6 |& B( F5 u4 i+ w$ V6 u
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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, u: @. s6 Y& g // log
1 `# O4 Z& X, x LogItemInfo log;
+ \2 g+ g; B z' } log.Action = "r"; - {$ b/ e" k z R
log.SendName = pUser->GetName(); ! S Y% B1 @$ f% i" i, F
log.RecvName = "::binds"; 8 b& A2 S! n% M; v u' }
log.WorldId = pUser->GetWorld()->GetID(); : R( Y$ V Z6 o$ u
log.Gold = pUser->GetGold();
7 W9 B2 n: g5 }3 K* h9 d log.Gold2 = pUser->GetGold();
' t D* n% h3 S8 `3 Q& E$ H& }1 P OnLogItem( log, pTarget, 1 );
( N0 {$ `& }, A" L4 Y6 o% g return TRUE;
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else * }2 T1 p5 c# n+ m
pUser->AddText("Item ist bereits entbunden.");
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" E4 e' _9 W! }3 A6 H return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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# h( @5 k) V( g! i代码:
7 E) g! Q: e4 O' a4 x" X9 |11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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U# K. \4 n' ?8 e) d# pPropItem.txt.txt在电路中仍
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8 U0 L5 F) M5 s1 S代码:
+ G4 X" w* y6 ~- P# w( j! f9 PIDS_ITEM_TXT_101111 滚动的解脱
1 y, a3 C3 x' d: C# C7 ]# mIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
' X6 V) d: k7 i+ e8 v8 W+ Eincestus为源) e7 J$ V) D5 `8 C8 }3 O6 H$ e
shuya83的资源节
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