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你好
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。1 @# a& w7 t3 ]! _
$ L3 {0 M: x- r- `+ L F2 i9 \灵魂束缚你的武器。
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。 s% i/ d4 f# i" C- M, h( ]0 f
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并寻找
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代码:
7 u' Y4 F" ?# U/ k! ?$ Q% X" S BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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代码:
+ R: [& Q5 J5 y" I" ~! m BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );! x% k' ?. e! p+ ^+ k: k2 T
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然后,她看起来到DPSrvr.cpp% x! A' G' o4 @% {4 }3 G! ]/ l4 Z
1 u3 X. x" C' N5 ?4 T) K代码: A; h. g9 W3 @$ j* h
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
' o* q; ^- l1 e3 N; Q- Y break;! }' O# T$ C0 | f+ B$ a' l* e
default:, O M) o# D! n- b
break;5 }: h7 l! f. i
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if( b )
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取代它, \9 Q m c; ^! L- h2 y/ x6 Y! C
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代码:% P8 H- {- ^( x3 y) ^- j
case II_SYS_SYS_SCR_LEVELDOWN01:; J$ Q$ f r8 o# v+ x0 r3 E
case II_SYS_SYS_SCR_LEVELDOWN02:
# Z9 K' g/ a/ d) n6 C* c b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# f/ y. B- a: ?3 L; Y: c( ^- l8 i break;6 R3 r( K* B1 l, x1 ?5 K$ q
case II_CHR_SYS_SCR_UNBIND:
" q' P0 G" M; I2 o7 R% r) Y b = UnbindScroll(pUser, pMaterial, pTarget); * Z+ G# Y( X; o" L6 K
break; 2 Q1 h) ^+ r. q( T. F
default:. I; v3 @. E: v# o
break;
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if( b )/ h: |$ \/ j4 J' y
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接下来,你找
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代码:
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1 j7 ^$ e c( f, R pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );- D f+ {$ @3 H& u3 C5 T" B8 Q; Z
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return FALSE;. G; a1 C5 c' j; @& c3 y, x
}
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: m' t3 I( o% U7 \9 i2 v" c( y其中,是: Z Q+ d# O# N) u" G6 U0 O
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代码:
6 s$ k1 f: b, c+ R9 k( {BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
, t( Z7 P3 U$ J& L+ Y( v; P pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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( Z: ]- P! W/ V0 e/ { f. l! J // log
( N. e* \+ Q" L& C% {0 I& ]6 P LogItemInfo log; / ^" ?8 n( \. M# O. {: V2 q. n6 P7 A
log.Action = "r"; 7 O$ _% V3 W2 t3 R
log.SendName = pUser->GetName();
* ^) x! j& S! Y. H8 J8 j2 U log.RecvName = "::binds";
1 ~# n% k4 R- j% E9 o8 v6 D. ?5 ^% q1 x log.WorldId = pUser->GetWorld()->GetID(); : q- T8 H% ~2 {7 N, u. d
log.Gold = pUser->GetGold(); 7 T' S0 E# B% T: {
log.Gold2 = pUser->GetGold();
- p, g3 ]# M2 ^( o2 w OnLogItem( log, pTarget, 1 );
. y- B1 Z5 J# g$ ^5 c return TRUE;
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pUser->AddText("Item ist bereits entbunden."); ( ^# l# N- |$ j& C
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return FALSE;
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6 J4 A1 S5 }# R1 @3 t1 ~" F) j, m那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。- J+ M) y5 `# v% M9 }
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代码:
: q3 ?/ A$ a: Q: R% y11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 07 O, I3 h0 H1 A6 h# m1 Y7 w M/ o' Q& c
- ~% c7 ~$ y8 Z+ f" pPropItem.txt.txt在电路中仍: q1 [7 x9 _' A7 K
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代码:$ P3 y& I2 n% l" \) O, P% \8 A
IDS_ITEM_TXT_101111 滚动的解脱% x+ W m9 J! S( d, i
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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r K, I% \" r5 v6 A5 B/ I: Q* dincestus为源
' A+ `/ C, e: Y* H9 s3 l( O. ]shuya83的资源节1 Q% G; p' D+ |! D
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