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你好; \3 J' V* O3 X- A7 Y8 d
" {6 N! p! k) R: D' x+ n正如最近发布的,因为只有解脱滚动雾。# D; @$ D5 e$ i. D. Q' K- N q. X
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在这里发表我现在100%确保运作滚动。4 `4 J& o- \0 |' s9 {4 j
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灵魂束缚你的武器。
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让我们开始吧。4 J& q4 f: Z+ F: ^9 O! S2 N, Z
8 U% p3 w( i, l# Y$ _6 X( D首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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7 f% h. C3 \2 ~# W9 h5 x并寻找; n1 Z! r1 @& v" m( }
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代码:
) O' ^3 ^/ F& V" z* p0 Y6 s, r BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是; ]9 I% _* b! p; Z
; [1 ^( j3 R, _* P3 H7 r" V代码:
7 o) s& X' J; h( `$ C+ B BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp7 c' w f s2 A/ m$ P7 R* P
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代码:
, D# Y. S$ r9 Q. E6 a1 B5 b case II_SYS_SYS_SCR_LEVELDOWN01:
7 A0 p; Z7 h* J0 u/ o2 b L case II_SYS_SYS_SCR_LEVELDOWN02:4 k4 Z# W! e4 _, m# L2 s; ?; ~7 ^
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# Q( p+ T+ n; u6 z' l% E; I break;
" w* n* H7 Z! o) } default:
8 `+ i# h, b" ?& d! D* c- H3 W- ~# d4 q: Q break;
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取代它
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代码:, Y+ c7 r0 k* L+ x; v
case II_SYS_SYS_SCR_LEVELDOWN01:
6 q4 O0 N; d- D; d" d$ |5 o/ b) ?: V1 m case II_SYS_SYS_SCR_LEVELDOWN02:
& Z7 {7 k, ?' Y9 q, Y b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );1 R" K: s1 ?- d- C7 L* \) s, W
break;
+ K5 f( L0 Y* u# p3 v case II_CHR_SYS_SCR_UNBIND: ; H/ k) F4 O2 D, H+ ?
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:* f5 w$ L5 O+ ?) \& C" I
break;
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/ d& Z+ W3 B7 {$ @: j& D接下来,你找
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代码:
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+ K0 w9 J( e- N3 S pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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" a& y( P, }' @* e; s3 M+ w( v return FALSE;
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其中,是
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) X) |- \/ f Y" |( i2 J代码:
( L" |0 r" T: K8 H- t8 i- c- }BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 7 @7 r# r$ ^& H; `5 W5 C7 j3 d4 k& m
{
% d% M7 @( U1 k if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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* X) R$ B& L; \* h pTarget->ResetFlag(CItemElem::binds); , \' ]* s) M! D
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); , q+ E) | L- y
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// log 0 A, K' U' Z" `2 \# X
LogItemInfo log;
) q" k# I( Z5 [) I9 r log.Action = "r";
- d. [6 o3 A) Z+ \* v4 T0 }( H log.SendName = pUser->GetName(); % L) e. N5 Z: A3 B' s ^ d9 y' Y
log.RecvName = "::binds";
! y0 P/ a. S" o: L log.WorldId = pUser->GetWorld()->GetID(); 4 H1 w6 v8 ~% ~- I3 a3 d! H8 e2 h
log.Gold = pUser->GetGold(); 7 Z3 f& h6 W2 ^* F) v" _1 Y
log.Gold2 = pUser->GetGold();
) f- |0 }8 E4 t$ e" T OnLogItem( log, pTarget, 1 ); # ?4 y' A X) z1 A7 b7 n J r' q
return TRUE;
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else : \) U+ h( C4 D
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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0 r7 R6 }- Q5 a! Y$ K那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。7 l* h" V- c0 [" m3 Y: l% h
0 z4 @. p9 Z$ a+ t2 z接下来,您在您的Spec_Item.txt以下。
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4 K2 k! ]0 }" P% z6 R5 ~+ Z代码:5 {% }7 m" c) `+ F& ^1 [
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0" F: Q6 t5 l, I
" [3 ]7 w6 c. {4 n) f: ^0 uPropItem.txt.txt在电路中仍6 J D/ S5 t- D. o1 _9 m4 z
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代码:# R! i, M4 @* L
IDS_ITEM_TXT_101111 滚动的解脱
; ?/ y4 E, {( H, P5 R+ QIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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) W1 q# d+ ]# r- T; Z所以这是一个很多乐趣。" `7 D% B4 E* j; ?4 W
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积分:
. G- L4 R; T4 }, _, kincestus为源
4 x _! T0 K2 R1 R7 } I' \) ashuya83的资源节: ^8 t9 D, a4 o; ]# L
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