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你好+ P/ P- x: r9 {# w$ D, p [
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正如最近发布的,因为只有解脱滚动雾。8 X3 }6 [, R4 z( ~2 U
* ~$ B/ h) W& ~% ?/ ^5 {在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。9 L7 ?5 ^3 }0 g; P" F
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找9 Z3 q) B' I4 b: w( l
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代码:
: p) G2 D4 N m" ], C: o BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 ^# @, I& M3 T# f
J0 c! l1 {# k( @其中,是6 m* p5 b. g# X$ `9 V+ M- I
6 W8 J, \5 N8 v, q/ t代码:
9 A3 w# d7 @! u# {* f; A BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp, N& |6 G c2 C& A) n- N
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代码:% k; a1 ]& Q/ L: u1 A6 E% J. T
case II_SYS_SYS_SCR_LEVELDOWN01:
: j8 O$ G! G5 z5 v case II_SYS_SYS_SCR_LEVELDOWN02:' I. k8 ]( R Q) u$ h4 ~' P+ Z1 M
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );1 w0 I7 L! @- ^8 J# }2 o; `
break;
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break;4 k7 x- `( c: S/ J" _% h; k
}
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取代它% i+ u% p3 j9 o. M. ]
3 [8 A7 M2 N% a ^, o! B5 h代码:5 N8 i4 T/ q- o/ x9 K9 O7 M) C
case II_SYS_SYS_SCR_LEVELDOWN01:2 K2 g# }# ]& x7 u
case II_SYS_SYS_SCR_LEVELDOWN02:
% E/ U ?) a! R4 x( X b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 P* A, U/ E# G0 G) c; f* G. I
break;: o* l$ t: L! i8 }2 b4 L" q) @
case II_CHR_SYS_SCR_UNBIND: 9 c) d# H, Q- v) `9 W
b = UnbindScroll(pUser, pMaterial, pTarget); # y( q6 s' O! ^/ r/ [$ \
break;
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break;" T% q6 v" a) h. ~/ X
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if( b )% ^& D! P6 T6 l4 `: n$ w$ X4 [
2 c, m: i% l$ _0 z2 [$ `9 l! g接下来,你找
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代码:9 v1 C& [ o% b4 A% m% P2 S
else6 D; U! D, I1 [8 x5 R# u, a" b
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );$ s- r8 S5 U. h7 [' R4 D8 A7 e* b8 r
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return FALSE;0 D: U% G+ M1 L: y9 _
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其中,是
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代码:4 m L7 j' J" X
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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' _) j8 x) X/ L# M9 o4 p* } if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) j+ p4 }( H! E+ ?: q0 [ T
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pTarget->ResetFlag(CItemElem::binds); 7 Z$ N4 A+ j$ T9 {* e4 B
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); i/ R" ?5 b7 o' O
4 b; o0 B! U8 U. X1 O2 | x // log
$ X0 b- e% `' z0 n7 R LogItemInfo log; 6 ^) ^- s" n5 N5 y+ B: i% C
log.Action = "r"; ! Y6 s% I4 {+ @, B
log.SendName = pUser->GetName();
+ _" t2 [) u: [% _' d1 t log.RecvName = "::binds";
4 e' Y# P# \5 y K" a log.WorldId = pUser->GetWorld()->GetID();
7 p( s; k/ T4 x log.Gold = pUser->GetGold(); / _4 |1 G/ w, A: {$ P. m
log.Gold2 = pUser->GetGold(); % b- k2 n2 o( ^" j" p1 e
OnLogItem( log, pTarget, 1 );
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else ( F+ y( H* `7 `( s) S9 j- V
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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9 l* z/ q! K2 W那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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# a" e9 }3 Q" p% c, e- O代码:- L; G+ W) o6 q& F
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0( c9 e. }' C! B# K& \' S4 O
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PropItem.txt.txt在电路中仍6 [/ A3 u; a0 i' s0 A7 Y& t; n
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代码:4 R; U% R$ t1 b5 t8 Y
IDS_ITEM_TXT_101111 滚动的解脱
, m" o: c& }1 }) Y& g' AIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。5 L" [9 U6 C7 v! j2 B% E$ x+ C
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! Q" p' X5 r' c+ @0 ^6 V7 t* {. o4 n6 E所以这是一个很多乐趣。& h3 t1 A$ V$ ?* t, ]
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积分:
0 E+ m; Z8 ?$ H3 Q% [3 ?incestus为源# o0 f8 D0 G( A p A& M( H9 Z
shuya83的资源节
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