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你好
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正如最近发布的,因为只有解脱滚动雾。
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6 k) |$ Z$ ? c. b在这里发表我现在100%确保运作滚动。9 g. M# K8 T0 I' N3 h' G
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灵魂束缚你的武器。
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让我们开始吧。" C# \3 h h) |+ L$ W; i {8 [ P! r
" R# c+ W* g' W1 S$ R首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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9 `/ z0 m, v# T0 u% j代码:8 `1 W. F8 \ ^/ \9 \! q
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是7 e* L1 W1 S9 d; m' D+ ^8 @ s
8 `. Q8 ^7 j* _! l0 C8 n8 q* n, B代码:
5 w0 d2 w$ o$ S% S; b$ F: g& I2 O9 I BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 M6 Q0 ~) J$ Y. I
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然后,她看起来到DPSrvr.cpp
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4 Z I u8 a8 ~代码:
0 ^) }( K/ a! Y6 q! ] case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );. @, G% w/ X9 O6 o7 t$ E3 N# t/ K
break;
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break;4 Y- H& t: |# Q( [1 F) t9 W7 @ y
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, X( t* J. b2 A+ J. h! ~取代它
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0 U2 Q8 P6 i j" n+ q代码:3 J+ B! R+ ~# w, I# q7 W! w2 U
case II_SYS_SYS_SCR_LEVELDOWN01:; F! W! c8 ^& F" a8 d, H
case II_SYS_SYS_SCR_LEVELDOWN02:- N# F5 u1 a5 N6 a6 o) a) {4 Q" [
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
, A' g' z% _% D" @ break;
D, q7 {$ y# B {, C case II_CHR_SYS_SCR_UNBIND:
% P$ }* H- u6 S* }# R: c1 t b = UnbindScroll(pUser, pMaterial, pTarget);
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default:/ ^+ T+ ^+ @& ]% a0 x# W8 R% b4 Z
break;6 c6 @: P1 E) m+ b
}
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接下来,你找
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代码:( R) f* S0 U" c3 [
else, J6 \/ T7 `8 `- H x, r
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是0 t/ \* ^- c2 F5 a5 ]
. E% p5 V8 {9 K; s& E) z$ V代码:
5 A3 [) [8 i2 g& m' ?. x, ^ f( RBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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" w& i, X7 c: v3 W; M if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ' L4 E- O% q1 f& h& ^6 u
{
2 ?& _" Q+ K/ P+ n7 m pTarget->ResetFlag(CItemElem::binds);
7 N$ L4 j* J3 e$ }1 i pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log % U9 Q, J i* U1 P
LogItemInfo log; ( J: r* J# Y. J' x3 B0 ]! V0 s
log.Action = "r";
Z% k/ w) r; Y3 y# |( M log.SendName = pUser->GetName(); ' ~9 P9 o0 N4 d! @# z' D
log.RecvName = "::binds";
& {' O9 |* t' Z2 W- [* ~3 S2 u log.WorldId = pUser->GetWorld()->GetID(); 2 e2 N+ ^" d: \
log.Gold = pUser->GetGold();
+ N0 J2 X, u- @( I; t log.Gold2 = pUser->GetGold();
) ?( @ b6 f* w: l+ N- P: \# s* r# @2 F OnLogItem( log, pTarget, 1 ); . x% v5 b% t( ^" Y; I8 I
return TRUE;
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else
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return FALSE;
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4 A: ]$ Z) E) u/ S+ f那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。0 B* y! f5 l0 |& r9 E8 S
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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1 p4 E! h, s! r7 O$ d& a( j9 [PropItem.txt.txt在电路中仍& C7 y" b. `! R
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代码:
2 U% g8 v/ P% G, \# P! YIDS_ITEM_TXT_101111 滚动的解脱
8 Z' V+ @8 c6 n; q* v" }; @& pIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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4 n5 b+ U) J/ P% h; C2 a所以这是一个很多乐趣。/ {8 G# d1 F; O1 K2 h: ^2 I
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积分:# n: E- v- c7 z9 z; l
incestus为源: ~1 L( d) J& k2 R9 G7 m
shuya83的资源节
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