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你好# @; S# v8 A2 o& {( |: q
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正如最近发布的,因为只有解脱滚动雾。7 S, t8 h. b% l, G9 t4 C
( f# b" U% r) k, p) P( k在这里发表我现在100%确保运作滚动。
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/ p9 E9 d# Z5 B1 |* O/ r灵魂束缚你的武器。2 n* N5 l% V6 b: r0 C7 _: F
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6 g4 I) {' A x% F- L. [让我们开始吧。8 ?% L- O' Q- k/ W
0 e$ x. m+ n. i, b首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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/ H! f8 l# M9 z3 S3 l8 U0 K9 f并寻找
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代码:/ c, m$ k6 n7 l5 }4 h! @
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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0 f4 C& L5 D5 y代码:5 p0 V8 c' D7 B; M+ W( j0 q0 J
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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3 s8 V7 \# `. r; i$ G然后,她看起来到DPSrvr.cpp
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代码: H6 V+ h% s' `( N$ ~
case II_SYS_SYS_SCR_LEVELDOWN01:0 O6 y) p5 p) _+ X! t! m2 q! }
case II_SYS_SYS_SCR_LEVELDOWN02:- y ?7 v" J3 y* L6 I
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );3 n$ F+ Q1 L* S; F3 \# j$ P+ l$ H4 H
break;% ~4 W/ k% |5 V8 D9 N- ~ v. Q, ~- D) w
default:
, D6 C3 R5 t) L8 Y6 L* E break;
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; M& j; q8 q% L3 Q$ S7 u. V取代它! y7 j* u G5 D- \3 U+ v ~& h
$ b) i$ e1 a2 G9 B* r" j+ x- j/ u代码:1 {- k1 ?9 j/ @
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
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break;
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break;
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if( b )
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接下来,你找
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k6 I+ Q9 R8 ^, z8 ^代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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8 }" |# v3 r Z( f1 Y return FALSE;2 |7 \7 r0 b2 F4 |" j+ n$ w4 u/ W: f
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0 S+ C! o+ Y, w0 @6 n其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 6 {5 |. J0 r' h
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 6 K8 o: t2 A; h+ ?
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pTarget->ResetFlag(CItemElem::binds); - Q" I+ q# ~! k4 X! _7 e7 p6 `
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); F& N- ~; R2 }; ^3 t
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// log 3 \3 k& \4 y& v! U* |
LogItemInfo log; [7 A! x) u& B
log.Action = "r";
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log.WorldId = pUser->GetWorld()->GetID();
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log.Gold2 = pUser->GetGold(); / q) } s# |0 {% ]8 G% z) }
OnLogItem( log, pTarget, 1 ); 0 i& \# R0 L |& {
return TRUE; / e4 O* F7 l1 a
}
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pUser->AddText("Item ist bereits entbunden.");
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8 H% k/ n1 V) f3 o7 g3 v& K5 ]1 D return FALSE; ! V& y( i0 v+ I$ a4 c
}
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8 N5 A0 ~% U% r; l" G那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。0 C: A* Q8 ~0 v6 i* s. l: ~
& b9 X) @, p( B接下来,您在您的Spec_Item.txt以下。
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代码:
& x" Z; A; f3 p6 e8 B11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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$ p5 q3 U. v* G% y0 H( APropItem.txt.txt在电路中仍/ o. [+ H* ~: Q
" u% l6 j$ i% d5 q, {代码:
! ?8 [& ^: H) K! LIDS_ITEM_TXT_101111 滚动的解脱 p0 o: p- N8 [$ k M0 D W
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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. k+ m7 [# s( G所以这是一个很多乐趣。; m/ T+ ^( ^$ Z7 j/ g6 X: p
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shuya83的资源节
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