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你好
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正如最近发布的,因为只有解脱滚动雾。, Q) z9 |" R8 S7 C' H6 j
- Z) d. W% I8 Z7 A- k! s% a3 k$ i6 a! n$ p在这里发表我现在100%确保运作滚动。) _! p5 a4 t& a n W
* H0 |, n; V- K% z6 z* ~! g灵魂束缚你的武器。
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让我们开始吧。& e3 ?+ w' I) ^, @7 q5 o5 s, C
; r. s) s |( B( F首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。/ f" z9 ^' r/ a4 A2 \* a% d; `% N. ~
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并寻找
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代码:3 h6 q; t" E, v6 n7 E* K
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );3 Y: u2 s/ k V2 B9 S, Y1 \
/ Z) S" @( T% E# o( b: C其中,是1 e4 m! |& F/ c/ ~, y/ A
* F2 m0 g& t9 T代码:
5 S) w6 O# q5 R6 ^6 | BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );. t: ~3 j% T# I3 \" Q6 D# W/ K
0 u" i, f# p1 c( b+ Z4 _然后,她看起来到DPSrvr.cpp' F! Z9 b. s7 D
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case II_SYS_SYS_SCR_LEVELDOWN01:
/ ^1 ]4 W9 n; d" f# b/ Q case II_SYS_SYS_SCR_LEVELDOWN02:+ M" B+ k. F5 o6 Q
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );- r0 v- W( ?! H; g$ ^: I
break;
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break;1 G& W' c! G! G$ o
}
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取代它
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代码:
. _/ T: ^6 Y8 y& u6 I5 m' u case II_SYS_SYS_SCR_LEVELDOWN01:
2 S/ l- R" S7 T) c3 o case II_SYS_SYS_SCR_LEVELDOWN02:
* q( n$ D% B8 \ [ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
0 K8 A% B9 {- r7 M+ a$ |& h break;
5 Q0 _& {0 o7 k0 A$ O case II_CHR_SYS_SCR_UNBIND: $ s/ G+ `% j$ j
b = UnbindScroll(pUser, pMaterial, pTarget); 7 n0 d% a9 f: Q; J: g* g
break; / N0 u% @. B7 H# u2 Q& ?; U
default:
" p- U1 i& ]# X/ w0 o break;& m5 q$ S9 C5 g. Z: a
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if( b )3 ?! u$ M( Y4 q: a; k
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接下来,你找; g" W# V: Y9 i6 O, K t2 f, n, D
$ u9 v, B" _' ?0 D7 i0 p代码:1 v* g0 M. A# l2 f6 L2 Z
else, T. z! q: W& {+ ?3 _+ w* g
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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8 R' Z8 a' g5 |3 y5 U/ ] return FALSE;: x7 N$ u: m% ~" E9 V9 n2 G' p n
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其中,是9 N) r0 i0 |4 G% }
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代码:- K! G% H( z8 |3 H; s" O
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' e/ E9 p% ^5 ]8 n5 B- J" {7 q
{ ( X4 I+ `* {9 w" |+ _
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) & N3 _) D) X# R+ n+ d3 o
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pTarget->ResetFlag(CItemElem::binds); , Y' n0 r" ]# q" f
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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4 U' ?2 t: }; F# S A6 ` // log
/ W; q0 h0 }9 g8 u+ d LogItemInfo log; ! M! ]6 ]1 x) K g# s$ w1 L
log.Action = "r"; 0 P" l! R* O2 o0 I4 n+ z" ~8 l; t, J
log.SendName = pUser->GetName();
/ M' b5 N& d2 ~3 ^$ I# Y9 H log.RecvName = "::binds";
6 } M' E1 } h+ d* d& I) s log.WorldId = pUser->GetWorld()->GetID(); ; J) Q. K! v0 g
log.Gold = pUser->GetGold(); 2 y; U' E5 n& R6 a2 C/ }( L, G6 ]
log.Gold2 = pUser->GetGold();
& Q7 \3 y# v$ ]; N9 | OnLogItem( log, pTarget, 1 ); 9 L5 @5 R% P5 z" O( h6 z' ~
return TRUE;
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else
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* {2 L' }, N1 l9 Y, V2 l return FALSE;
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0 @! `) ^* Q1 f4 q0 V- C8 v9 \) L1 a那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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$ C; q/ a3 z( Y: ~6 L+ ]# g4 K' W代码:( I$ m- c6 W T, M! y5 X6 D( M; J$ C
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0( j" V G4 a" D1 ]" G8 s/ H3 H4 X
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PropItem.txt.txt在电路中仍# u* {6 X6 x& `- p7 P
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代码:( j( L7 a. R: K0 `; ~
IDS_ITEM_TXT_101111 滚动的解脱$ w5 O3 i- d! ^9 w/ g, l
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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- ~& s/ w r- v所以这是一个很多乐趣。
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incestus为源
9 d% \5 J: O( z' e8 U* Ashuya83的资源节
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