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你好
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1 O7 s. W4 \2 V* S正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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: z% x4 i, i0 z+ D8 [ A, j' z% f让我们开始吧。% ?$ O4 B" M4 N4 }, t1 S( _
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。- Z7 |% X; A& U+ s$ Y6 M
- o1 P; K# r8 n+ N5 G7 k6 l: ~并寻找& I- N, J4 ^# b" i9 C* k
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代码:8 q9 s+ g3 {6 r3 T5 N0 f7 Y% V! H5 C
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 _7 O) A! T9 l& Z g; Z
% ?$ k4 @0 K z% U其中,是
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2 V# x- ]. D+ W* @& @" b# P代码:2 v5 H. }# x1 w+ `, z" z6 ^
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );! G8 l8 L- k+ K& M( U
# W; U! O8 l T1 o然后,她看起来到DPSrvr.cpp
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& f) @- i( |/ h. W; G6 ~+ g代码:! E2 F- r! @, d9 q% @, ]6 m2 s
case II_SYS_SYS_SCR_LEVELDOWN01:
8 B; q' j) k5 P6 \1 @& ?. d case II_SYS_SYS_SCR_LEVELDOWN02:
0 M7 r3 F8 s h8 I b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
a" _# C/ o" A7 {2 N6 W break;
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break;
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/ A% L! ~& V* |取代它
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代码:
, M4 R" u# a7 Q case II_SYS_SYS_SCR_LEVELDOWN01:9 S8 b$ w+ q3 i$ U4 A6 C
case II_SYS_SYS_SCR_LEVELDOWN02:
g6 R& C2 q% X8 I( O! ` A7 z b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );2 Z$ z% s) m: |& w' j r2 [* X) \- r. c
break;
6 b1 Z! T* Z B' b' B case II_CHR_SYS_SCR_UNBIND: + T8 [+ S1 A0 g
b = UnbindScroll(pUser, pMaterial, pTarget);
3 [! b, ]& H+ p1 \: r break;
- K5 @; \: B% B' i1 P default:
9 }! Y0 H# J) w6 g break;
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if( b )
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0 y6 {, Q) x1 Y7 r& ~: L, w接下来,你找
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代码:" O8 M$ a x# B' Y8 l" R( |6 Y
else% F7 H `' I) u' e4 o
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );; d8 d8 L0 ]5 v$ F4 m L
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return FALSE;$ I" M8 \9 e+ i/ F6 [. J
}
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其中,是$ e6 d1 \ S; O7 w4 B- c# r; h" m
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) : S& H5 o" n& O0 u4 a7 @" p: K
{ 7 R# _$ p0 Q. S9 I. T. o. i2 [# }
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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5 }2 G1 x8 X+ Q0 M6 L V pTarget->ResetFlag(CItemElem::binds);
: m8 a) N3 H4 A& a* J( S pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 7 S6 }# }% p, G7 @* ?' S' N$ F; O
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LogItemInfo log; 8 l3 ~+ z# [5 t" `# ~! d
log.Action = "r";
% S8 ^2 ~2 d* f, n. S8 ?2 h% w log.SendName = pUser->GetName();
& R1 ~9 t/ i7 B log.RecvName = "::binds"; 1 q- E4 _5 a" b. H. B
log.WorldId = pUser->GetWorld()->GetID(); . b; g* a( z2 g9 P, y8 c
log.Gold = pUser->GetGold();
0 U2 E; B# n4 P+ i log.Gold2 = pUser->GetGold();
; A0 V5 p& Q" c- F2 k OnLogItem( log, pTarget, 1 ); 5 k- H, W4 Y( U7 y8 Q* }& V
return TRUE; & A% D! D3 b: }- {
}
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。5 J! x8 y F4 E5 t0 G
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代码:( [# h( W/ X3 x0 Y
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 02 T" [( ]5 y! ^' |5 d* ]( p+ o: h
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PropItem.txt.txt在电路中仍
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IDS_ITEM_TXT_101111 滚动的解脱
& S) ?3 J; a) z" Y% X9 K1 iIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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7 x. f7 }2 u6 c; F6 B- Mincestus为源* |6 c) R, ]+ x( @0 G( A
shuya83的资源节4 o4 F# Z) W( i+ I! ?
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