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你好
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正如最近发布的,因为只有解脱滚动雾。
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F; f0 ?; N( W$ H& D5 J) \# I在这里发表我现在100%确保运作滚动。* |- k( l" d; v, n9 F
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灵魂束缚你的武器。' u3 U& v7 o. [
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。( @* ?4 F/ b: Y( G& B0 K2 t; J
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并寻找
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' _) c& G1 \# V$ `4 R3 N- {代码:
& ~* Q. S4 Q7 u4 i9 P' _# E- L$ S% a# X BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );7 P" A, Q0 O$ `! _* a/ d
5 a5 E% i8 K' s& A g- W其中,是
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( A/ I" d; w1 b% l1 Q5 h4 R( ]代码:! F. p0 Y( l* P8 i2 f+ o
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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. j: ^ p: z4 O# G; j代码:) B7 |5 a9 y* y* c
case II_SYS_SYS_SCR_LEVELDOWN01:- C+ ?% x7 }0 g6 J8 \
case II_SYS_SYS_SCR_LEVELDOWN02:
* f* ]: `- g ~# Z; R b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
, S" `+ w' K1 A4 n/ p break;9 u0 E( i" \! l6 b. I U+ o
default:1 L& M; R/ R5 W& h2 e
break;
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取代它
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代码:! T5 [& y# _) M" B2 g
case II_SYS_SYS_SCR_LEVELDOWN01:
. [8 o' A+ p c: u case II_SYS_SYS_SCR_LEVELDOWN02:
; p/ E0 |* \1 T b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );' c1 q& ?# K& h9 I0 }5 m, I9 M. W
break;
* t0 b+ n$ ~( f. Y5 S4 N# I) _ case II_CHR_SYS_SCR_UNBIND:
4 p. Z* S# X; x) q8 D b = UnbindScroll(pUser, pMaterial, pTarget); 7 ~4 W, ~! B/ c" v5 b6 z
break;
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break;3 D% m/ D1 Z7 ?& V4 k
}
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5 N7 \ Z. b$ Y9 M9 G5 J1 h接下来,你找
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) D1 s( {% {8 k" t" _" S8 l6 e$ U代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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0 |! u& g1 {( k. ^ return FALSE;& i! @7 X4 B7 _' x5 Z4 n
}
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其中,是0 N R i; o2 w! u3 b. S
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代码:
4 F Q$ X Q; R$ O! \BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' N" l; D7 Y: Q; X9 U! o
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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) c; U) r) B5 m7 F6 j pTarget->ResetFlag(CItemElem::binds); - k+ m. f; C8 l, K8 O/ p
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
8 Z! d9 X4 h) }7 A LogItemInfo log; 9 x* v/ o& A8 {$ A" O$ f
log.Action = "r";
* N: z4 w* a$ u V* a/ o log.SendName = pUser->GetName(); 9 E% |; i- ` o8 o; f
log.RecvName = "::binds"; : c4 ?/ s) }; ~' Y0 ]& h
log.WorldId = pUser->GetWorld()->GetID();
) z! E6 T# y+ B+ n% { @ log.Gold = pUser->GetGold();
% ?& b( U& E$ o log.Gold2 = pUser->GetGold(); # l4 o( m* z( U$ L
OnLogItem( log, pTarget, 1 ); & t s, |( g" h6 |9 ?
return TRUE; 9 l( U( _9 `$ w/ a$ Q
} ; o9 P/ w6 J* W0 m( R8 }4 H0 x- I$ k+ ^
else
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return FALSE; " K# a+ a2 V6 M. x z" `
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。: F8 ~, z6 @: l2 o; O8 J1 Z6 l8 @
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接下来,您在您的Spec_Item.txt以下。. ]+ j/ ^1 h- q2 Y5 ]
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 00 c3 e) L3 W5 ?) k/ T; g
5 A k. r7 R6 WPropItem.txt.txt在电路中仍% t! w' T& V: f3 }$ H! i
& z1 H( S: O8 d3 v# Y代码:5 r6 U! k$ {) \! t) B
IDS_ITEM_TXT_101111 滚动的解脱
$ X, P. A/ i' k* H& fIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:& z* j# T& i9 z5 A! h" S
incestus为源
! i* E# x; w+ ]2 h" D- lshuya83的资源节
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