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你好9 Z: O9 R( C' B+ K+ V
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正如最近发布的,因为只有解脱滚动雾。2 p1 R) ~) |# e! l' }. x0 `! Z& v' M
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在这里发表我现在100%确保运作滚动。
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/ T# n. @ c- n) a% U灵魂束缚你的武器。
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. D$ ]* l1 k. }让我们开始吧。* x- B4 }5 a& X1 i* N
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。+ s# E" w9 r& i9 ^% w. S$ c$ V
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并寻找+ l3 |- M% m2 H+ e, l* D8 Y( f) Z
7 S; L. l9 j5 Z; k+ p% T& C% l代码:
1 x# g8 e8 p" H9 n' d. w. M8 V BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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' C+ a, C4 y8 H( w N; J其中,是
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代码:+ [& F4 o6 ~7 d8 ^
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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/ j6 u- M: s1 m# o' U6 t然后,她看起来到DPSrvr.cpp
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/ F& T! k% v! x" D代码:
6 C% x* q" \" y' n; g- r case II_SYS_SYS_SCR_LEVELDOWN01:
3 i/ s4 {3 @3 ~5 v' Q case II_SYS_SYS_SCR_LEVELDOWN02:2 N" \% k: H; `. @; T' b
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );& e3 `3 X4 w, o& o3 R+ M
break;& J7 H3 ?, O: F1 _# }1 G
default:
- _- o% e7 n, X( y8 R8 r( p break;( ]4 Z7 B, i2 z P. Y) Y; K
}
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取代它
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代码:
! u& m1 ]6 i! ~' T% L9 E case II_SYS_SYS_SCR_LEVELDOWN01:
! P; [* G4 ~" N5 [* ^; I case II_SYS_SYS_SCR_LEVELDOWN02:
: v+ U8 C! w9 C* ~' n b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 D% V, U/ n2 u. V a( T
break;* p& y# E. B. q6 j. }$ c0 d
case II_CHR_SYS_SCR_UNBIND: , [. Q" T2 t1 d3 N, o5 p' d1 o
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:
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}
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1 j2 ]- F E2 o5 o接下来,你找
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2 ^4 i. K+ e1 Z6 t代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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) q W- [& l' x- N return FALSE;
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其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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5 v# H. X; |. {* l if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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4 @2 l* S9 B) I( _# G pTarget->ResetFlag(CItemElem::binds); , V! j4 S5 Q3 r' n, v
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
6 D+ ?* X! H& a LogItemInfo log;
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log.SendName = pUser->GetName();
6 F2 t2 g5 K4 n. T8 w: ` log.RecvName = "::binds"; " _6 o$ A, g; f' ]3 w
log.WorldId = pUser->GetWorld()->GetID(); 2 [ i- W C: ~4 z. ?: K2 h
log.Gold = pUser->GetGold(); 9 E" v# \$ g* P1 e# k4 }( s: X! U
log.Gold2 = pUser->GetGold(); , O' G$ ^, Z' w$ _; H2 ^ ?7 ?
OnLogItem( log, pTarget, 1 );
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}
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pUser->AddText("Item ist bereits entbunden."); # }/ I5 u! p- n, C7 N; q- l/ E
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return FALSE; % e8 j, z3 B. |' c
}
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" v; O0 d8 i \ k那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。4 l# j: b8 c0 R M6 @( `, Y3 h
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, F, v, c' W& l5 l; p9 q代码:
6 K6 i& A4 P8 N11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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_) R. h3 G [代码:7 ^3 X" l0 C3 v8 [; g8 D w* L1 l
IDS_ITEM_TXT_101111 滚动的解脱
$ o. z# t1 F1 m8 e8 ^1 aIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。" }( {" A( f6 `; v
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* [" ^7 n5 u) H- T$ P1 m% X3 w所以这是一个很多乐趣。& o- I; q% x4 ]$ _0 K
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incestus为源
: L4 V% j! q2 U- c2 Qshuya83的资源节1 a! a9 U& |/ ]7 u2 s4 _
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