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你好 t% o- ` v/ d% j% `7 d
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正如最近发布的,因为只有解脱滚动雾。
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# w2 u1 C; W8 o- e8 j在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。- B! _. b. b7 p" W
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- R7 _1 v! S# Q( M4 g让我们开始吧。
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% X z2 e) V/ M$ L7 X' b首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找, M K$ F) [1 I! H- m
9 h! P' j% C! }4 Y代码:7 [0 Z/ n" n; a* H) F$ x+ L
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是8 h5 F& W$ v% t/ j
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代码:
' ^1 Q k) F6 m7 r BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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) \5 U4 i6 u* ^ b7 o" R然后,她看起来到DPSrvr.cpp
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代码:
- b0 e' R3 W V, }* i case II_SYS_SYS_SCR_LEVELDOWN01:, c/ r# Y3 W* `/ c) t5 `6 r
case II_SYS_SYS_SCR_LEVELDOWN02:
$ k" Q+ O! P0 \ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:' v$ K; {( \4 T8 D; D
break;
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取代它
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case II_SYS_SYS_SCR_LEVELDOWN01:
9 B, B6 u& ^* O- X case II_SYS_SYS_SCR_LEVELDOWN02:
3 v$ V5 u( } H$ ?8 {) ^ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
" h7 n' b5 K3 `1 j. ?6 N break;
9 p1 ^8 o; E! R$ o% X; Q; K case II_CHR_SYS_SCR_UNBIND: + h2 I( u, U/ q+ v
b = UnbindScroll(pUser, pMaterial, pTarget); " F3 [5 G0 B6 s% z _ X
break; $ C5 V+ |( p& ?. K% [3 [
default:
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if( b )9 ?, c& [2 N! T9 Z- C7 j8 b% i
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接下来,你找
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;" A( W5 }+ S& c2 m+ D
}
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) Z) k% s2 O) a; U+ ?6 @: J其中,是
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代码:! b6 P3 W9 F0 j# b
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) $ c! n; [2 s/ W) t) j; ^
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) / c6 L/ X& l s7 k+ W# ~3 J& m% c
{
. H* O) ?$ p9 K' s- M. { pTarget->ResetFlag(CItemElem::binds);
0 p3 X o; k" G5 o& o3 m7 [ pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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1 A* B5 _! g/ J- D; {% |2 l // log
" ~. L1 u4 z+ v4 O LogItemInfo log; 3 o7 L! Y9 S1 L5 i7 y' \5 _
log.Action = "r";
5 g9 b8 a5 S; W" B* w log.SendName = pUser->GetName(); $ ]( C1 p7 ?* K& n) N* V2 } j4 P
log.RecvName = "::binds"; % h6 Y. p( S1 K. J
log.WorldId = pUser->GetWorld()->GetID(); * l. I9 q- j3 J! j) e+ x" a
log.Gold = pUser->GetGold(); 9 a3 Q( {; C, e0 f! s5 S
log.Gold2 = pUser->GetGold(); , E9 F% ^$ I# R+ {0 H
OnLogItem( log, pTarget, 1 ); 0 [; h4 F ?6 p2 f) r
return TRUE; 8 I# s8 S1 F7 `
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else
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- M( ?, h7 h1 `, \+ n% y0 U return FALSE; $ g4 O4 `) c6 X- K4 p4 A& q
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。 p4 v6 I, _; Z/ u
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代码:
4 g, ~9 U- f8 y2 W, F3 U7 R11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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5 Q6 |9 ?3 n H4 l7 HPropItem.txt.txt在电路中仍
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IDS_ITEM_TXT_101111 滚动的解脱6 r. M/ J: Y2 A( D- X( P9 D- u
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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9 z7 \, n! {- M5 n. r% _积分:0 I p% _- z: u6 `' A: u$ M
incestus为源9 I( n) e, L" z" Q( o
shuya83的资源节& s8 c5 s; J8 Y+ f
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