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你好/ f2 z. Q1 m, P+ A: F8 c" w5 r
. P) C3 N/ e9 i: @正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。+ C4 k3 d) p) a% h
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让我们开始吧。8 D) \ F# L( e( Q( G v- p
9 C; F6 R2 F* U2 _首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。/ [3 b( v7 x1 K* r5 I' v3 k
3 m2 O1 Q- R7 f& C并寻找
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BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );$ {3 h7 J& L9 n4 T0 K
' w) H# S+ S8 m其中,是
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BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp2 A7 @, n$ m2 }9 r z( C. m+ ~
$ B1 o/ e! g1 X6 x$ P. m ^( n代码:
$ f9 s1 {9 y. ~- H$ S! L case II_SYS_SYS_SCR_LEVELDOWN01:
# {7 f# Y# R4 m' o. M" o$ z case II_SYS_SYS_SCR_LEVELDOWN02:# o' c" h5 R, ^$ B( e' t
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# d/ i) d0 a; Z* M- J* S break;' @& F$ }5 m7 V# }
default:2 v4 e2 Y/ Y3 Z$ Y' Z/ w3 z. d
break;
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if( b )0 o, |9 I1 D' b e
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取代它# J2 ?- E8 j7 z! h5 J
5 [1 }5 Y' W7 w1 a* X H' v5 N代码:# I p( `$ h! u3 c4 e( f3 M
case II_SYS_SYS_SCR_LEVELDOWN01:5 \9 f" W! h4 W
case II_SYS_SYS_SCR_LEVELDOWN02:3 e" E& U; G' I
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND: 5 a8 N. l- ^/ D. ]0 x
b = UnbindScroll(pUser, pMaterial, pTarget);
6 e8 f! q) E% z4 a1 M break; # W+ u# P! a# y7 d. K. m
default:. |) G1 \7 K! g+ e
break;. F- [, }& ]8 F! c! n
}
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) {: R3 l" S( W接下来,你找2 K0 @! K; N7 z
. E3 A q9 O$ a( b w, L代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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Q+ v e2 d% c& m return FALSE;+ E7 E R$ b1 Q/ c2 q
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其中,是
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6 w5 D: b+ h4 J5 c+ d代码:
/ y6 }7 Y- n' J& V4 p9 c+ J; E9 |* QBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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, S# q6 L6 J x4 _ if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ) J+ ~- h1 O- v7 N1 F: ~+ P. ~" N
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pTarget->ResetFlag(CItemElem::binds);
# P5 z! q8 L- M% x pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log " X2 b4 A, U9 Y0 V. j
LogItemInfo log; / R2 ~, {3 ]# Z5 E; w. s
log.Action = "r"; 3 \: N+ a! C7 v) b p
log.SendName = pUser->GetName();
- p L3 ^4 |* `& i+ } log.RecvName = "::binds";
5 I# T! x) a) p log.WorldId = pUser->GetWorld()->GetID(); ' {1 v+ k) ~* }) p1 ?% O) E, } R9 Y
log.Gold = pUser->GetGold();
: I7 L% ?( o& F6 v8 i" F% A log.Gold2 = pUser->GetGold(); 3 ]4 r; m: L% K T
OnLogItem( log, pTarget, 1 );
: I$ P1 U9 ^+ ^, E return TRUE;
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{: \& j9 l7 j( w7 l: u* _ else
% J- {3 W0 b. |2 \# o pUser->AddText("Item ist bereits entbunden."); 9 {* e$ ]3 ?" s4 m
: \9 {7 L m. W9 e return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) P, R2 r0 R5 U$ j1 s/ `
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PropItem.txt.txt在电路中仍
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IDS_ITEM_TXT_101111 滚动的解脱$ o. y( F/ N" C& O7 b/ S# m
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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6 E2 d& x5 l5 g: o) B( I所以这是一个很多乐趣。) T1 M/ M; Y' I7 ]* K
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incestus为源
+ J. h; |5 S8 @9 B8 }! M5 G: Cshuya83的资源节* Y V% K% s3 w1 g
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