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你好
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正如最近发布的,因为只有解脱滚动雾。& X% S, ^- y/ g- p
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在这里发表我现在100%确保运作滚动。! S4 g2 u7 ~/ V9 Q
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灵魂束缚你的武器。
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( c S4 `! `; a让我们开始吧。8 r P# S5 U# W( m0 V8 N
+ M. Y5 F! d& b9 r首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。" P- Z+ x% ~' N2 B) K9 `; _3 C
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并寻找
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代码:3 z4 g6 r4 i8 z6 b9 T* s
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );$ l9 j6 s+ [7 U/ n7 J
9 M7 j" b; K2 \* G其中,是: m9 R5 Q! Q5 M) c2 A5 I9 P
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代码:; E0 P% E9 i1 J4 B) ^( ~
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );% {: z" L( X3 F" C, C
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然后,她看起来到DPSrvr.cpp
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代码:
' ?5 ~0 ?) Z2 j1 H# H2 S& n. s case II_SYS_SYS_SCR_LEVELDOWN01:
- X3 B4 C' }1 Y- w" Y/ G) P case II_SYS_SYS_SCR_LEVELDOWN02:
: [# n( i5 s6 Q- {) C b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
+ r& ~" x3 b2 @. r2 O( W7 D( N, p break;
- p+ `- K/ g" E. c2 j default:
" A- w, }3 p$ { break;3 B$ C/ ?2 N, m4 K4 ~
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if( b )
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+ ]& S3 ^7 `. _- T( F" X取代它/ j0 g. S7 X' H8 ^2 M% [
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代码:( ~/ |$ R0 g9 ~) U
case II_SYS_SYS_SCR_LEVELDOWN01:
) ?3 e0 w4 p o: C1 p1 H case II_SYS_SYS_SCR_LEVELDOWN02:
3 @: v9 G( d/ U! n6 a* n% \ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
* k9 C! r' R- a* V break;
0 k* [: h8 L) k case II_CHR_SYS_SCR_UNBIND:
* Z% A1 @4 b6 ~$ E b = UnbindScroll(pUser, pMaterial, pTarget);
) x7 ], F4 m) Q4 O, d break;
4 v+ b" m& D) T+ t, A1 ? default:
5 T( k9 W% z: o. Z, t& t$ k% P) H break;
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if( b )3 T3 |) V. p. k3 P0 b
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接下来,你找
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3 t' _4 r+ `& R$ A7 x代码:# B. U0 ]& u7 I# n
else7 G$ |" F; I4 i! {9 a+ B' H
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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9 T {6 s/ j6 C+ O) V2 t" D; h9 J return FALSE;
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& M a" R9 N& X+ _, u: z其中,是6 t6 g0 v4 z8 |# w4 M
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代码:4 O( I: N0 u# w( \3 l3 A- W
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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) m6 f0 A, \) I, a+ H if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 6 c9 z: d& g! e+ @ Q( }2 k1 `
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pTarget->ResetFlag(CItemElem::binds);
0 |/ \9 g/ @' A, o# O pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ; B, `* @8 c G% y/ i
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// log 3 @+ i+ \" m- E' p% q* [
LogItemInfo log;
$ I9 g K3 q } log.Action = "r"; ) D' l! e3 _* d# t! H
log.SendName = pUser->GetName(); 3 R# r, o/ y. q' y1 f8 K
log.RecvName = "::binds"; * y7 I4 a, K9 }% ^
log.WorldId = pUser->GetWorld()->GetID();
7 F- @- v9 F8 x/ `9 ?' B8 V' T log.Gold = pUser->GetGold();
4 P( |' e% g: t0 S log.Gold2 = pUser->GetGold(); 9 G: v/ F8 K/ S3 R! \' n
OnLogItem( log, pTarget, 1 );
! ?' e( A8 }; ]% g return TRUE;
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else
1 y- K6 O. I/ }- { pUser->AddText("Item ist bereits entbunden."); * V s/ b! \$ a; J* g+ E) t) [! {
8 V2 o3 D- t o- Z% n7 v% k) f return FALSE; : \8 c- _9 E" D4 A: Q9 [
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码:
5 z" ]; }" s8 ]0 T9 k3 y11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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+ h8 U* D }5 i0 s* E! V6 X% A! XPropItem.txt.txt在电路中仍
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* R6 f p1 e1 O/ f代码:
8 ], b) r' N6 F9 ^- ~% k, uIDS_ITEM_TXT_101111 滚动的解脱" w2 ]" n$ E I8 N% O; J
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。- i/ l1 s/ K. N( s+ g; T, q
8 ?9 ~& Q* H8 R8 @; u8 L积分:
, t# e6 |; u" H$ u6 W+ jincestus为源
; b8 y. L L# W/ _# F' k/ A* \- Ushuya83的资源节 g, ?' h4 S( Y) ]: N
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