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你好& w% U8 ]1 X& b% ^5 K, C
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正如最近发布的,因为只有解脱滚动雾。 ~8 ?7 N- U0 `6 V2 o$ s
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在这里发表我现在100%确保运作滚动。6 ^: g, G* t/ H4 V
) |$ m* i: I6 f7 b5 \$ L1 H灵魂束缚你的武器。
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让我们开始吧。
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( P. C) W; ]8 ?首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。( a/ e/ K; v3 L
X: I. m) e. i并寻找
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( q7 f x7 p1 _" C0 O- M4 u2 c代码:
; C5 _6 z3 A6 U2 A( F BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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' i9 W6 W* `4 J5 G* C: @其中,是. w% m/ X& J6 j1 c P1 D- J
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代码:# `8 K/ _' p: u: P% {3 j
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- R/ b" x5 u e3 e( W! O7 L然后,她看起来到DPSrvr.cpp
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" q$ @: c7 s9 p7 n6 U1 E u代码:
! R# O/ L. R! s' r! { case II_SYS_SYS_SCR_LEVELDOWN01:
, y$ S6 \8 {& s, [+ Y) o case II_SYS_SYS_SCR_LEVELDOWN02:
3 d0 L9 r' w3 \2 S& I# O$ A b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
8 L; f7 n% b7 \( x) Q break;" y9 N5 \" x: W
default:5 f7 j, w) g2 y$ h* W
break;" t8 e5 @0 j! ]* \7 [ D" E4 a& m
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if( b )
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取代它6 `3 C2 q+ n! O+ a/ x) F
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代码:8 |6 F: a/ c4 w
case II_SYS_SYS_SCR_LEVELDOWN01:
* v @+ W1 T1 J3 H7 \8 U8 |3 j case II_SYS_SYS_SCR_LEVELDOWN02:
8 @, u. ^& j9 W( h% |) V b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
8 e8 h1 x; s; ^6 D- B3 s break;
# `2 k! z0 V/ ~6 \3 [ case II_CHR_SYS_SCR_UNBIND:
- F; ?( ]; f# H# S O: @: w' Y" [ b = UnbindScroll(pUser, pMaterial, pTarget); , v% O* n' d5 D" a5 b
break; . S, B+ G2 s* ^& p- j
default:& V4 p! g0 V( J2 V6 c. L- ]
break;
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if( b ), M( Q1 E: K! Z# \8 j
' p2 U+ |% O7 d4 D+ ]接下来,你找
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代码:
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0 T# V+ O0 X( N" ]* R- \ pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );" c8 X' u) |8 g2 m% a8 \1 }
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return FALSE;& b0 s% I9 i5 u& G- }0 r5 S, F
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其中,是2 J/ M9 q- Q: F3 _
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代码:
. a6 g% P- t$ eBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 6 T! B9 S7 a( S5 |7 @9 J
{
4 X3 f& _ L: V s3 y/ s" d9 Q if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) - j( S a" b& v8 m: R
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pTarget->ResetFlag(CItemElem::binds);
9 X% f4 Z+ P, ?. W0 u2 ^( }3 ` pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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9 a! @: S5 {8 T6 u- V& H. n // log : W$ r( S' F9 t$ T; S
LogItemInfo log;
+ A/ V( t# x- F* U log.Action = "r"; 9 j* E: L) Q3 u* E+ z9 H d) s, d# P
log.SendName = pUser->GetName();
+ H" e D( a" S. Y# W8 z& R* m C log.RecvName = "::binds";
0 k. d# T" {# Z/ Z log.WorldId = pUser->GetWorld()->GetID();
$ F* f# y- @& C0 T, D% |( L! C9 N log.Gold = pUser->GetGold(); ( |, N) E! M* @# u# K' f( }
log.Gold2 = pUser->GetGold();
% |* k- Q0 c+ d OnLogItem( log, pTarget, 1 );
4 \- N+ _! n$ a, V, n7 ]$ Q0 { return TRUE; " @# ~8 S6 _' B2 F( L- q0 @
}
$ ^5 c9 \/ s% v8 ~ y; f else
! N& g X1 G" f4 B3 d7 d3 k8 j pUser->AddText("Item ist bereits entbunden."); + c& B8 }0 s! J: I& p7 d
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。; E4 x- }7 O( `( s, \9 R
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代码:
0 x- H0 V/ e* p( o# z/ t: R11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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5 Q9 v! S' _: @0 kPropItem.txt.txt在电路中仍
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代码:
! q+ Y" [0 o/ h+ X6 z8 d# z" \9 _IDS_ITEM_TXT_101111 滚动的解脱/ t1 M4 C) P: [: z: G+ g
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
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shuya83的资源节
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