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你好
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7 {/ B; V- q6 H& u, L( T1 M" R正如最近发布的,因为只有解脱滚动雾。/ U- A! f/ N. h
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在这里发表我现在100%确保运作滚动。
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2 a3 a9 M/ W! o$ D6 K+ O" I灵魂束缚你的武器。& [* A$ E3 o! y0 ]/ t, t
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。0 z. W8 s g Q2 T; c0 S
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并寻找
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3 W& Z! ^0 o& l9 a; s6 h3 c代码:
& a; c% V8 U) I# }; B6 P/ u BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );' K' @; A8 M8 k, B! r& G
/ e# w- D$ |5 d; u! C/ W其中,是2 K9 q4 x, r2 n0 t" O
8 a3 c: I! h7 k$ v9 ^5 O! Y代码:* K. n# i8 W: R3 }) a L2 f0 C/ A1 l
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );& r. P) @( u& I$ S' Q' U8 B u
" w( k( \ g; C- `1 E. O然后,她看起来到DPSrvr.cpp
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( J7 J/ R: F( ?# X0 w' w8 \代码:3 i& M7 H9 l0 c' h) y8 L
case II_SYS_SYS_SCR_LEVELDOWN01:
+ K+ {% T: L1 N case II_SYS_SYS_SCR_LEVELDOWN02:
8 P' k$ S4 ?3 _% n. ]' q b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
* C1 a! s. A2 v7 K break;
& ^: B* t. Y4 L/ q2 U" c7 a default:& q* o( F" Q, t6 b9 S
break;% ?6 D; f6 V6 M: j- a9 G
}
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/ L6 K1 x, e* \# U, i8 I4 n取代它+ g) {( }* Z" y7 w# l, v) s9 d
( [5 i3 d5 z: j代码:
5 [& M( Y2 ]! m' i# }( F case II_SYS_SYS_SCR_LEVELDOWN01:% f+ x- M. _1 o" X0 c& Y
case II_SYS_SYS_SCR_LEVELDOWN02:5 ~( {* R& G7 u$ B5 ~
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
' f [! c3 {/ X break; c) u W; J6 l7 V I
case II_CHR_SYS_SCR_UNBIND:
& I" N$ a' }4 N7 ]& L1 k b = UnbindScroll(pUser, pMaterial, pTarget);
' Q8 f0 u. F; E- O" I) Y) ^ break;
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break;
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if( b )
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接下来,你找
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代码:" _. g& Q3 i) \0 h* m+ [
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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1 m8 ^6 m' @! S- M return FALSE;
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6 \8 Z9 R; {6 A# L4 h7 h其中,是4 r, g$ u* U9 L
7 n' |' P! r: [9 | ]代码:
9 Y; {% m1 g3 {$ e% ~+ vBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) # M) F1 r8 _6 Z- @ ^& F
{
5 t/ o1 V5 n0 N) F4 R9 w if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 4 v5 k/ r0 i' s3 Z( T% F, V' T2 n
{
% m4 ]; n& t: c. J pTarget->ResetFlag(CItemElem::binds); 0 r h. e8 d" ~
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); - @) @1 R* Q4 ?0 Q- o
6 ?& j# R3 |) g, p // log 1 f' J* D8 o' p% r
LogItemInfo log;
1 p- d$ {% @8 L' z9 m& A2 T! x log.Action = "r";
Z$ {" P; G8 n" l6 a log.SendName = pUser->GetName(); / I+ `7 M1 @) n3 A! O
log.RecvName = "::binds"; : F3 N# y& Q* p; v/ a
log.WorldId = pUser->GetWorld()->GetID();
2 q5 m" W- J7 Z' ]9 h# |$ t log.Gold = pUser->GetGold(); ; o$ d7 V/ b- \3 g) o7 G) m! Q
log.Gold2 = pUser->GetGold();
A {0 W, b/ [7 h OnLogItem( log, pTarget, 1 );
! O% \, o7 K/ s! \ return TRUE;
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else 8 p5 [6 f: k {0 A S+ I( W
pUser->AddText("Item ist bereits entbunden.");
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W h8 c6 H8 p: d return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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# k9 p( Z8 @& F4 U0 |0 {$ J接下来,您在您的Spec_Item.txt以下。- g; _0 M* A7 I# ~6 L
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代码:
& R* H1 O; ?& L* V11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 07 w* g1 l7 v# U3 W& m
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PropItem.txt.txt在电路中仍0 i* ~' N6 R6 n' `
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IDS_ITEM_TXT_101111 滚动的解脱, B! t' f7 F9 s2 ~7 x
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。1 z8 E$ e; |. M( _/ \
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所以这是一个很多乐趣。
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积分:0 ?! c6 T, ^9 t% C& }+ M
incestus为源( M3 y( P I0 Q! S
shuya83的资源节
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