|
|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
7 `; S$ ?# V" x; O4 `) P4 o: U; ?0 W1 s( v1 \
" K. @6 H: d! d- `' L
如果喊的执行是通过达斯维德M和F是否有帮助。
6 M! @( K {5 P) @8 W5 L$ Z6 E6 e, Q* B/ Q: s# W
如果你想拥有它或计划被另一个项目所取代,& t" W8 s& C' D# R6 r, r8 L
打开。
! U" C5 }' W# ?! e6 s$ K
) u% g2 Y) c! v' C& fMover.cpp和查找。
' H, U1 \# V0 r' }) l: U, B0 z8 T- \
9 [% K& d/ p1 I4 j+ X, t7 MPHP Code:
: ^ G8 b, ]$ \. m# g( B% f( |8 `void CMover: rocessETC()
' x7 _8 K: K) K% ?
4 K* I. ]' l3 ^5 @- m1 p8 i并注释掉以下。
, E. I9 f8 t, |" ~
W; N( q" T5 W( B8 gPHP Code:
8 f. q; j' n* I# [// ±a?? ?3?? , ?2 d" \1 g- ] V
/*void CMover: rocessETC()
; y* B# U5 R& B+ e' U{! G& k; g& f I9 p6 t
int nAbilityOption = GetSetItemClient();
5 L" I, P# ] L$ [; a! E% X if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))
4 Z! C0 L+ r! c8 W \0 k {
& L& Y, J0 k, D0 X# Q: k9 W m_dwFlag |= MVRF_SETITEMSFX;
. F; z+ [! B% D' D2 S CreateAbilityOption_SetItemSFX( nAbilityOption );# Z* x3 k$ O, [
}7 S9 z) h5 {" s5 T6 F2 x
. m: D5 m6 ]2 W. [ CModelObject* pModel = (CModelObject*)m_pModel;4 ^5 o1 O- |7 C! E; x% {; w* C
if( pModel->m_SparkInfo.m_bUsed )/ e" d/ s9 h4 g' R8 ?
{
# p/ }# y8 [( I. N1 p/ u7 A if( pModel->m_SparkInfo.m_nCnt != 0 ): H* I B2 C; ~! d, {) q
{$ e0 o9 J9 S+ d( a
pModel->m_SparkInfo.m_fLerp -= 0.05f;. p/ m9 K" _# f, q }- }/ J
- z+ D2 A+ U* z/ Z! T if( pModel->m_SparkInfo.m_fLerp < 0.0f )9 x# a2 Z, a* l* d" @5 L
{
7 {" Y# D, X0 l8 r q; j. V8 x# Q pModel->m_SparkInfo.m_bUsed = FALSE;& B8 B* y) d. W) m2 E
} W- W0 D* R x+ H
}% M% L. ~6 d: S6 D& h: _& {* U
) s2 b* F3 M1 r+ B& O& N$ A pModel->m_SparkInfo.m_nCnt++;
2 O6 ?2 y) @: B( T! S }
9 X, R' _9 L( d/ ?0 T9 B& L
$ a9 z' V' a6 P if( (m_nCount & 131071) == 0 ) // 30oD??′ù
# M1 [5 ` Q# R1 t9 k' } {
1 Z( K, Y/ V) z4 K: A$ K if( xRandom(100) > 50 )
! t" R5 K4 j6 _ {
5 }5 ]9 v: [5 `3 ?2 H ItemProp* pItemProp = NULL;
( @+ U' M2 {+ T* ~# j% _+ F: q$ B& Z5 G: L7 V" C& b* E
if( IsActiveMover() )5 Z( H% s# {2 S5 T F: p, X9 ~4 c, Q
{7 l8 p. R& {+ j+ p. H3 |' t4 g
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );: n+ e" |; z4 r2 y6 B
! Y9 @& R1 r" _1 W if( pItemElem )
" x5 ~- Q7 h& o& u pItemProp = pItemElem->GetProp();- A- S! Z0 ?4 B# i* u+ g8 F& V& W
}. h/ C3 M e% `3 h! S1 H
else
p5 }* p w7 H/ U {
" I7 j1 `. k8 {4 W DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;1 k' Y4 w) H( \7 Q; W
O3D_ELEMENT* pElement = NULL;
; l% H! x" Q$ A" d2 F
# }- c2 f: s8 O( Y6 ?, k if( dwId != NULL_ID )3 j* E& K E: P
pItemProp = prj.GetItemProp( dwId );# j9 @9 A1 u0 n; n- [! Z
}
9 ]1 a; ]6 s/ @& J
3 b# |2 R# N {/ S
6 ]- V b: w2 s0 _ if( pItemProp ) q9 v; F( J* Y) T5 i
{
) c5 I- m* \+ a if( GetSex() == SEX_MALE )
/ B' x0 u; P6 X% W {; Q9 Z1 I# l6 e7 l
if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )" J" F- K4 _4 L
{
2 W3 n6 j( ^( [1 q% @ char szFormat[128] = {0};7 P2 `, M t, C5 p# L' k7 }. P
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );: B% r0 M, @$ V" {
g_DPlay.SendChat( szFormat );* x( ^- o8 S4 F: ]0 W! P% R
}/ S9 M- C1 Y* x$ b- O$ U- d! o
}
6 _4 |7 D9 |) M3 w1 @3 C$ S else
1 G [) Y% S* _+ s {- B7 x0 \* }! O& I/ s* t5 k
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
; T; |" _6 x, U1 p: D {
2 I2 I! W" |+ n% Q char szFormat[128] = {0};: O3 [/ W" G8 ?* w
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );
0 I& T1 Y$ b* ]1 a g_DPlay.SendChat( szFormat );% Z" Q% B# y. f. s- j
}' g& J; X* j+ d% C6 o3 W- m! r+ F$ U
}
$ [5 N# l/ O0 M: D3 X& ?: [. S }
i- b/ {9 v5 S7 W K% h$ S }
. D! e' T3 M# K8 O% ~6 P }! z+ V, Y6 N& P5 R
*/
8 D* @: W: N) f! U6 a/ I
) a+ d4 L, b# H9 R3 f5 L# |她的整个事情可以改变textClient.txt.txt到别的东西。
7 }6 i' U; `" B* X8 X
$ N, E9 N- @" y. T# SPHP Code:
: t1 S3 B9 t9 S/ r% X1 WIDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc
2 E$ b9 x# B6 m9 G ]IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc ! V: u j) m% W/ @, V# n& ?
, k y0 ~$ T9 A5 Q& PViel Spass damit. ; J4 u% ?5 c/ B* ^) }" Z# C
$ _& R: C, G2 v' U# H4 a4 d6 [/ @; y4 X
|
|