|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。' A6 H9 k) _. p3 e
+ l5 I0 @. `/ B8 x0 f
9 m+ L* y1 p+ M) Q2 [" t# O
如果喊的执行是通过达斯维德M和F是否有帮助。' n' q' A. L/ d; T. F" g
$ U5 t- P; P' S" l8 G& n% g
如果你想拥有它或计划被另一个项目所取代,' j0 ]9 a" g: X- W5 @
打开。 Y/ m a# m$ o
( ?9 ^5 \' ?8 p% y: ^1 F
Mover.cpp和查找。
2 h0 E0 V# ~+ t8 ~
8 M4 h; p+ o* ?" A5 @) z/ Y. y6 N, D# P* D+ A4 }# z+ \8 [* l u
PHP Code:
. U( L) x, G6 J R! k1 K9 S: p6 Rvoid CMover: rocessETC()
) F$ J; U9 x4 | s
, ]: }( e* m$ v并注释掉以下。2 I+ L1 Y8 ?* v4 p9 @# ]! T1 h
& ]" K. X) z# z1 P3 [* oPHP Code:
: b; p2 U$ E) h! `' W// ±a?? ?3??
5 L. h" a; L2 B) q/*void CMover: rocessETC()7 r+ B% X& o/ R4 I* x
{
* N$ }% M* {# H4 [, [ int nAbilityOption = GetSetItemClient();
5 F/ ^9 h( `$ ? \* w if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))3 U! c; |, C9 L5 h% e3 L9 L) A; m
{1 [) s# Y: P; K+ s! F8 a+ `4 h- B( m
m_dwFlag |= MVRF_SETITEMSFX;
% S4 C, l5 F0 h) g/ d% K9 Q6 F CreateAbilityOption_SetItemSFX( nAbilityOption );& |8 Y9 H/ w" O
}
9 ?0 T( J+ w+ e! E) [ \' [) n8 B; X% z2 R7 ]8 W
CModelObject* pModel = (CModelObject*)m_pModel;2 A, H1 `' V" X% Q
if( pModel->m_SparkInfo.m_bUsed )
3 J) `% d2 Z+ o5 c) @- u" A$ { {% G. ^6 J: z* z# k5 c# q
if( pModel->m_SparkInfo.m_nCnt != 0 )
$ x3 t9 ?& J( U2 x9 R% B; Q9 J {3 w. U/ E0 g' V) e; n) T4 \
pModel->m_SparkInfo.m_fLerp -= 0.05f;4 u1 Y6 s" X/ C* U4 L' E
- X+ U1 w" y. z: l/ V if( pModel->m_SparkInfo.m_fLerp < 0.0f )
% s- Q5 j' Q$ S. `7 U) |8 j5 ] {
- N' f8 f* h. P' S pModel->m_SparkInfo.m_bUsed = FALSE;+ E* h3 |* `" i1 y# N
}: f& S& ?2 W( A
}
* t1 M1 w( @2 _7 [1 D/ N# S" ^/ B; u4 |) `$ g+ L
pModel->m_SparkInfo.m_nCnt++;
6 q$ |+ A" b2 C6 V4 Y }
6 s+ k7 |5 m6 ^" P9 V7 _) q# j: a% @- Q
if( (m_nCount & 131071) == 0 ) // 30oD??′ù
r0 J' R4 U: p ~ {* i3 M. { {0 j9 ~- N8 d7 ^* _8 f$ o3 b, ?7 i
if( xRandom(100) > 50 )
9 @2 F* k& ~3 g1 Y( P' ?% A {
0 ^& a: g0 \- M+ L/ L ItemProp* pItemProp = NULL;
- i3 M% J9 F5 `+ g! t% }1 Y4 p) O1 Q B
if( IsActiveMover() )
Z) J$ X$ e- q3 c) c8 m$ W. G {7 c* _$ a! G: k
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );$ R* \( h9 w5 s$ O
: x& F8 [, C* @! }! g$ T+ ]9 i if( pItemElem )
* y& v+ _1 {1 c% d pItemProp = pItemElem->GetProp();) }( O9 `0 f" d) \1 ?6 q2 L) }
}
! T/ H5 _# n" @' J! E% G% D else
( x2 d4 J: p5 f3 ~ {
) o% E8 } {2 o2 o3 D DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;9 @ b. u) \1 O$ I
O3D_ELEMENT* pElement = NULL;6 I% W/ U b/ x
- ~( w4 |! m f2 [1 g% G: B
if( dwId != NULL_ID )
4 P! \% c' D! w6 m pItemProp = prj.GetItemProp( dwId );
" s2 |3 @, {5 I } f, u. _2 T( o7 j4 ?, D2 Y
9 ^4 \5 |! V- @
' X# E8 L7 t/ V& e3 U
if( pItemProp )
3 F; U! H" i4 ?; L {
- C) u$ z0 g. I2 c: G if( GetSex() == SEX_MALE )
: l" O* [) C1 ^+ g- ?, D/ _# U {
, I# h/ y. z$ e! s* z3 n* Y if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )
- N* |0 A3 i1 d7 ? {
4 C* O! l1 ~7 ^: X" k& H char szFormat[128] = {0};
, `/ Q$ |3 _6 w+ h0 h9 X) P+ g sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );4 y9 ~5 s9 b, q& w
g_DPlay.SendChat( szFormat );* i# }/ B3 P8 }
}
1 g, {3 f" B" W }
, b! m3 N3 s: H+ B5 K, K! B else
7 ^9 w( p, i* q" \) x* Q) |2 [5 { {# w1 w4 E( a! I& `4 K1 h( f
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
' s; c% A5 f f/ U0 _* i5 J& ? {
! V; H3 R0 G% j ]4 T- D char szFormat[128] = {0};
# g8 M9 K: S) V; y m( A5 z sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );7 l: V1 R! a: C6 k7 H7 b
g_DPlay.SendChat( szFormat );+ q+ C5 ?- L0 |# E G% ^4 q' U
}4 ?7 [0 W, Y) G0 z6 V7 _
}
4 q j8 Q' ]9 ^# W' Z* R. s } e6 R3 L( b0 Z8 s, |
}
% O: y0 _, W0 s, r8 q w0 e7 r( t+ } }8 [: U, Q, `$ }: f
*/ 9 o5 M, u& }5 V) ]# P& f. S4 t! g
9 m# |5 c/ ?: W# p# N她的整个事情可以改变textClient.txt.txt到别的东西。3 Q% `7 s: L# y1 }; N8 h0 U( l" U
2 o) H& o7 N. z+ q, EPHP Code:' Q( J! J0 }/ l T+ \
IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc
9 W3 H9 J% H( L0 u, @IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
8 `" F' Q( m" D+ b
5 |: j, d0 |# w8 N0 Y0 P3 G. \9 ?) ~9 zViel Spass damit.
7 m" v% D- A( H1 G6 x9 |1 y$ ]" r' V4 z. y$ t+ `
* ^- Q" t9 u3 x/ w5 ` |
|