|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
8 G/ v- }! Z1 J. O" h
8 z+ |0 z$ ?, A- `2 Y* a3 J e' g" E
如果喊的执行是通过达斯维德M和F是否有帮助。
% K4 V4 q7 E* ^/ Y) x
4 o! o8 R# `' F如果你想拥有它或计划被另一个项目所取代,
% [8 W& f$ Y- L打开。7 c% N% s0 D# [: s/ W) p
% T# E$ D1 o- Z" OMover.cpp和查找。
" b7 \, K7 k4 {- s4 X4 `6 F. p
I. ?& M- G; a& X+ Q6 w
3 |- [6 ]" Y) c) }( ] @PHP Code:5 }3 t6 t0 k: x6 c
void CMover: rocessETC()
& y5 D6 S7 G4 X. n* M' p L( p! h5 Z
并注释掉以下。) X8 F/ _. o3 |( G
. V) |3 m. o3 g( m
PHP Code:$ X/ X4 {: C7 ]6 v# R
// ±a?? ?3??
( d( L: a3 E7 A1 u$ G8 o/*void CMover: rocessETC()
4 _0 V7 z$ _& ~ }# a: |{5 X& F# \! t. G" G2 i0 k
int nAbilityOption = GetSetItemClient();
! y- [, q) v" w& m% \2 V3 K4 h if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))
# z* I, w, k$ b+ f9 n/ F/ i& C {, D1 `7 P2 ^6 Z- M; h- h; f0 ^5 |+ ~
m_dwFlag |= MVRF_SETITEMSFX;
2 m% e1 H/ C4 p+ i' \' M CreateAbilityOption_SetItemSFX( nAbilityOption );$ h5 b: K! F: R( L) H
}
2 p7 a+ F! Q J# t, ^( |- p+ O3 L; b5 V! g- N& C5 \
CModelObject* pModel = (CModelObject*)m_pModel;
5 u- o9 `) g: N# P) w( j8 b5 y if( pModel->m_SparkInfo.m_bUsed )9 W7 t3 P3 k3 s. G
{. g3 J% W: x" ~7 @, v
if( pModel->m_SparkInfo.m_nCnt != 0 )
6 J( V! o" l! n# {# K/ S- e {
& H5 z* P" L8 c; U5 S8 Y$ h/ l pModel->m_SparkInfo.m_fLerp -= 0.05f;8 Y( d: ~2 L+ S, W1 [& z
9 ?9 Y6 A4 }/ q5 A% l+ P& P if( pModel->m_SparkInfo.m_fLerp < 0.0f )+ e* ~ c* w# e+ S
{
/ B S6 u/ Y8 C/ J+ g* A: w pModel->m_SparkInfo.m_bUsed = FALSE;
' `3 q5 t, }/ J+ k, U: C! x, R }3 J, N$ i' H6 D
}
) s' C9 C7 d( M( b& a6 d
+ y+ ?$ |. p, {" Z! l pModel->m_SparkInfo.m_nCnt++;* ^( A3 y" z9 _. R; ^
}' H9 _9 |0 H- G x4 n+ M4 i# }
5 c8 U. C/ z; D J9 l% k" z if( (m_nCount & 131071) == 0 ) // 30oD??′ù
. N" O! m( c7 y! V {+ c9 J5 q' i3 z$ l% S% A! H& ~+ ~. x
if( xRandom(100) > 50 )
+ M* o) d" H2 Y/ }1 E: q# p1 g4 q9 u {- j- @+ b/ \0 L& z' I, J
ItemProp* pItemProp = NULL;
5 ]+ B- U \/ A: k. E( C
) |5 v- ]8 h/ W9 u( F4 ~3 s, H if( IsActiveMover() )
8 S" w+ k6 f/ S4 O$ W% G6 P; _5 B {- L) e7 g* q# D: K6 X+ \, @
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );$ C3 v! [" e! j
3 C+ S" f- G7 q4 x& K. C3 E! l
if( pItemElem )
# W$ }: s. L9 A3 S- F# m% f pItemProp = pItemElem->GetProp();2 l9 \3 E' N' I: `
} t+ r: j: C3 q
else
9 O; W }) ]# ?! h+ |& u0 X {! r- n4 o. c* L+ u3 U
DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;
* C2 V" K6 J- g8 }3 t: x O3D_ELEMENT* pElement = NULL;! H- z9 h1 O1 W8 Q4 z/ {
* e; }& k; ~, @, W
if( dwId != NULL_ID )* n; J% n- E3 ?( Q1 u5 F
pItemProp = prj.GetItemProp( dwId );
* O; `2 t+ w6 }' ^ }9 c# i( |" i8 `' X* r9 ^9 x+ z3 P
3 p2 e3 a& F L& n
3 p) ~( f" r% T
if( pItemProp )
% A2 R" Z$ }) S0 y$ P1 o# M {
: h3 T# D7 b3 I; d6 x' I if( GetSex() == SEX_MALE )
# |6 I* L$ C- }, I( r. ] {8 A7 |. Q) Q7 N9 T& _0 ]
if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )
4 _% O" J- X: k) y1 F {0 `" @" [% C0 I! P- m
char szFormat[128] = {0};
* F6 g. N& t1 F' h sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );
) K% `: [, O4 ^& q* Z4 h7 i( t; [ g_DPlay.SendChat( szFormat );
$ z2 {+ j Y g8 e, ~ }& d3 a; u; T/ U5 _4 I
}6 v( [7 P- }+ R- x% C5 N/ o
else. R5 Y+ ^: q' r6 z# S
{# `# e( l; x* L0 J& s
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT ): ~& W2 \) U2 I. l# N
{
e# k( r2 n- p+ G0 A char szFormat[128] = {0};; B" \8 z; ^8 F( ]8 Q4 }
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );5 I0 B7 i' Y$ Q$ O; O
g_DPlay.SendChat( szFormat );9 K: k+ l7 t# q- N: z
}
* t! B( s8 l+ Z& G! Y9 B }5 p" }, s4 m8 }6 \
} 3 l- }8 J% t; j, _+ y6 g6 Z1 V. Z
}
! D0 V; c, Q- U+ w! a. i }0 L; W( ~) {/ k7 Q3 ?7 n P4 s: t- P' Q
*/
$ d1 f+ F2 Q" _, s! Q, k U: F+ k }* W, j2 J7 N* I( c1 m
她的整个事情可以改变textClient.txt.txt到别的东西。
- o* Q" B: A- \! l6 c( Y2 p, N# r5 D# r/ q: O% z* r$ R
PHP Code: Z/ K- r2 _# f
IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc8 e' q6 Z" m- p7 O( [+ \" n, P
IDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
/ C+ d, q& ~8 p5 G) E3 S& L. c) v5 n3 h* \, n3 ]: E1 R
Viel Spass damit.
8 p1 [( u* L9 U
- T& o' G. S+ G; Z! R6 u/ v+ C8 X$ _. J5 \) Q
|
|