|
ItemUpgrade.lua1 |& P( X# ^" i7 b, R1 f
----------------------------------------------------------! d4 J5 A0 a ?; f$ M( D0 O. h* I
--Sockel Chance-------------------------------------------
. ?# F$ i6 F: h' k ?& X+ \1 k----------------------------------------------------------0 d+ D2 N+ w$ a4 Q5 n' P$ ~
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 F4 V) g4 |8 L4 r" {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 c% d( k/ j' X6 S1 R) v
$ z. b ^/ x+ ?- `9 h8 e( \. Y& B- M" u! X8 q
----------------------------------------------------------4 L$ L8 O- m! b, `$ w7 s
--Upgrade Chance------------------------------------------
- X) L: E- h) a5 C) R# t, c) k---------------------------------------------------------- S6 J- P( d/ H) |- v7 s7 S% i) @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
9 N* ^5 r; e( d6 [, p2 p" |7 x- z' k9 T% N2 ?5 p/ q: Q
----------------------------------------------------------
- ^% C& |) j9 \* f2 l--Upgrade Chance------------------------------------------: |6 R) F( U" a. {& B, R
----------------------------------------------------------
, j8 \) |( m& e* }% i* [7 stAttribute = {}' }7 {4 v: h# g. J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 l: L8 [% A. A tAttribute[nNum] = {}6 m# \* b5 M5 |! ]
tAttribute[nNum].nProb = nProb/ r0 L/ z( V5 T
tAttribute[nNum].nDamageRate = nDamageRate
3 G9 d+ p! W! Q tAttribute[nNum].nDefenseRate = nDefenseRate7 }; b8 p, J+ Z! x7 w( a7 [ Z2 }
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ S2 g3 U4 N7 G3 r* W9 A
end
. s% n- `! R" ^# h: z' N-- ' ]$ q( {( _2 b J/ b$ \
AddAttribute( 1, 100000, 200, 200, 500 )
K/ x" s% T8 B4 D1 e4 D7 RAddAttribute( 2, 100000, 221, 221, 522 )+ |, @; W$ v0 z! l: ]+ g
AddAttribute( 3, 92000, 256, 256, 560 )- W. ]" n& n( z2 G2 S! [
AddAttribute( 4, 70000, 305, 305, 612 )8 ~& u% a4 `5 q4 F6 {7 D! \* m
AddAttribute( 5, 53000, 368, 368, 680 )/ \7 W5 z b# D: Q# Z9 K* x! P
AddAttribute( 6, 53000, 446, 446, 763 )
* l5 Q0 I* R" m$ G& ~AddAttribute( 7, 53000, 537, 537, 860 )
9 A6 C3 g z4 r5 P' _3 G8 Q1 wAddAttribute( 8, 53000, 642, 642, 973 )
9 H! h8 q1 j5 n$ Z2 JAddAttribute( 9, 53000, 761, 761, 1101 )+ r% s, T7 ^, R# D
AddAttribute( 10, 53000, 895, 895, 1244 )
# l9 l) K4 i9 s5 L1 {# jAddAttribute( 11, 53000, 1042, 1042, 1402 )# ~$ S( Y, i! L: ~; S, k9 [
AddAttribute( 12, 53000, 1203, 1203, 1575 )' y+ c X# S2 F2 M7 f7 q. V( ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 I; f K( a) i! u3 K% ?1 Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 N- K" @4 Q7 I/ _* SAddAttribute( 15, 53000, 1772, 1772, 2184 )
# [+ c& _/ Y. fAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 A8 g" r5 P* I* N+ Y1 M( |AddAttribute( 17, 53000, 2221, 2221, 2665 )+ z% A; k9 ?, H, o
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 v' {% N# I* p( G$ |0 O* s
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 V6 U& `0 _2 I; ?! h7 q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
?( N: I( {( Q7 {- o+ }; F& L! B% l5 d/ h6 Y
----------------------------------------------------------4 Y% H! O1 g( E# k# {" z
----------------------------------------------------------" ]! Z6 I# Q3 |3 F' z# `! J- y
----------------------------------------------------------! K9 _# w2 K. @& Y
nItemTransyLowLevel = 500000
0 }/ c8 T5 G8 Z& k* Y; h2 `% o1 PnItemTransyHighLevel = 2000000" b" ?5 h) z4 M {6 }4 h" O" M& ]6 s7 M4 f
% d% M R" k/ M1 [* ]* H
----------------------------------------------------------
, g. X6 L' \2 u9 w0 ^--Kost黰e Kombination Chance------------------------------' _! j4 s4 ~: u! |- R
----------------------------------------------------------- ]: A. l c7 u2 y z
( n$ ]* B0 G) R( k O4 Q+ V
nFashionCombineChance = 2500 -- 25%' n( a2 Y6 Q3 W; _2 \
) S* r9 s) _6 P; t* [6 t
|
|