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ItemUpgrade.lua3 q: p# a! H" \1 H, s- h3 E
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- X4 O$ D% h4 ?--Sockel Chance-------------------------------------------
. x" ]! E/ P: }. x1 K) `. f2 o. P) }----------------------------------------------------------
3 K, L# w9 e' D4 x& [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" M% [, ?# O, o( ]! HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------) h: E$ _: n0 g5 z( _5 a+ c, v* z) R
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# Y0 o/ m0 ^* C/ ]5 H0 n4 W
% I5 v; T4 @5 H# g" \----------------------------------------------------------
- `. |! M7 ]3 p7 }% G! a--Upgrade Chance------------------------------------------1 ]4 C# J% @' V3 |8 J
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( {: {, H$ C. C2 M) C5 H# f) ntAttribute = {}/ K, M- r$ H C6 x9 E8 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ G% i/ `/ y0 I: i5 R9 ]" @ tAttribute[nNum] = {}6 w$ F: P' G- f1 o$ g6 g3 K, M
tAttribute[nNum].nProb = nProb' h! y# Z; P# b" g% ]: O
tAttribute[nNum].nDamageRate = nDamageRate: x5 v; o" I- `6 L
tAttribute[nNum].nDefenseRate = nDefenseRate
) I: ^' t% F7 F/ ?2 R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate w1 P# K/ m5 {( N- r0 y
end( r* s7 m8 F6 z' t" Z9 Q/ O
-- & `" t2 ^. L! D& _
AddAttribute( 1, 100000, 200, 200, 500 )
% D9 U8 j" B& U) o. vAddAttribute( 2, 100000, 221, 221, 522 )6 W7 F) I3 C+ t. d, J6 m
AddAttribute( 3, 92000, 256, 256, 560 )
) ?( ?0 S e. D% _$ F: E2 PAddAttribute( 4, 70000, 305, 305, 612 )
- Z) o; }% @3 d1 IAddAttribute( 5, 53000, 368, 368, 680 )
& u8 Y3 U9 t/ d2 }# ^; }AddAttribute( 6, 53000, 446, 446, 763 )
! R7 z, S# O. C8 u! tAddAttribute( 7, 53000, 537, 537, 860 )
7 S% ] A4 f1 i3 Q: ?. ~) s+ d& wAddAttribute( 8, 53000, 642, 642, 973 )
- Z8 j) Y/ ~2 @5 |& H! nAddAttribute( 9, 53000, 761, 761, 1101 )8 x+ ?4 M# K0 Q6 ~9 k+ s6 |
AddAttribute( 10, 53000, 895, 895, 1244 ) V/ E! a/ e# B1 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 |4 \3 P. c ?. H; \2 S
AddAttribute( 12, 53000, 1203, 1203, 1575 )! j# A9 W/ L4 L# v! M
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ A) h/ g- I( R8 G! d: N5 o+ ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 J3 h& v1 D D8 z& bAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 o2 B+ h; ^* ^AddAttribute( 16, 53000, 1989, 1989, 2417 ). k" p1 `/ e ]) V5 o" J0 s1 `
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 ?$ v- d# z* s. a, T
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 E( P7 T- |4 ~* N! C1 XAddAttribute( 19, 53000, 2726, 2726, 3207 )
' U: E# U8 X. f. v) cAddAttribute( 20, 53000, 3000, 3000, 3500 )" X7 F- q$ S: j% B) N" n7 i
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8 J4 ]' O8 ~9 y k' D- y----------------------------------------------------------
2 a! s# y8 C* r, ^: n----------------------------------------------------------
/ z& |8 l; M; ?. P9 q8 w! SnItemTransyLowLevel = 500000
$ @0 Z+ c) s7 TnItemTransyHighLevel = 20000007 k3 b# x4 D/ |/ ^8 K, G* A( U
$ M) S+ G- h* [----------------------------------------------------------9 g. J9 Q# J/ `; l& _) {0 }
--Kost黰e Kombination Chance------------------------------
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' L) ]$ e( B4 [& J* L: WnFashionCombineChance = 2500 -- 25%4 k9 V7 z8 E. G; ^3 P
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