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ItemUpgrade.lua7 ^+ y2 [" S0 Y
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--Sockel Chance-------------------------------------------: L- ~$ {# I! G
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7 P# ]( S" e+ K( Q% n8 wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 O' B" F% }5 `7 a8 o4 W
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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- b! V9 ]2 I) Q: qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 e7 O/ [. A3 ?5 T/ L4 N--Upgrade Chance------------------------------------------ ~% J; o6 `: R6 V9 x: g- j! b: B. @
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tAttribute = {}
; g! r% u3 D5 U2 r4 l4 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! q- E- l# n* O, w. }
tAttribute[nNum] = {}
. ? s1 D; h. E/ M) z4 q( g5 J. z tAttribute[nNum].nProb = nProb- p) T/ j3 f2 ]7 ]
tAttribute[nNum].nDamageRate = nDamageRate+ t; [, Q- `+ u9 u7 E
tAttribute[nNum].nDefenseRate = nDefenseRate
. {; ?' ^9 O- U" I z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate G r* M" k, `; O% [! d! ^1 S
end5 A: V ~- q4 O* L* y* [7 @
--
. U/ B$ x% G% w: j/ G+ ?( iAddAttribute( 1, 100000, 200, 200, 500 )
2 m+ ~ R' m, q. x) OAddAttribute( 2, 100000, 221, 221, 522 )
$ T9 @; t) l% c7 f1 e3 R1 r5 cAddAttribute( 3, 92000, 256, 256, 560 )
* k& Y4 J( m c, B1 H, [- d9 sAddAttribute( 4, 70000, 305, 305, 612 )
3 ?/ m8 u4 A: t5 U" H: wAddAttribute( 5, 53000, 368, 368, 680 )* y6 `# ?$ {3 W t. V4 t* _; n( P
AddAttribute( 6, 53000, 446, 446, 763 )3 c; N3 y2 Y" t* i
AddAttribute( 7, 53000, 537, 537, 860 )
0 E6 ]- q+ K( H+ N R1 PAddAttribute( 8, 53000, 642, 642, 973 )
2 ?2 R- Y9 o/ r0 I5 dAddAttribute( 9, 53000, 761, 761, 1101 )
9 p& m- S/ R% A+ m9 C$ \! X2 \AddAttribute( 10, 53000, 895, 895, 1244 )1 S* Q' {7 b- i2 Z7 ^* [' K. ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; Q! w8 g. x/ q+ j1 m7 \AddAttribute( 12, 53000, 1203, 1203, 1575 )
) n# s2 w$ n9 aAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 ~/ U9 n" v5 p) |) u: W; w3 N; yAddAttribute( 14, 53000, 1568, 1568, 1966 )
. p) L. ^; x' j! O+ L8 K; xAddAttribute( 15, 53000, 1772, 1772, 2184 )
: s6 D# e( d7 N" g1 @AddAttribute( 16, 53000, 1989, 1989, 2417 ). S* x2 _6 H% G2 N/ h/ Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
% f7 y! n3 F4 dAddAttribute( 18, 53000, 2467, 2467, 2998 )/ P& ?7 c' |% n2 c* @: {& W8 D
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 d; R9 i3 y6 w
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000& C1 f, G& t) B4 H9 \
nItemTransyHighLevel = 2000000
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4 I& Z0 Z7 w* }# ~% O% g! r* D--Kost黰e Kombination Chance------------------------------8 ?. Y, N& D" J0 y( N8 R: l$ f# [
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9 c+ i: @3 }, [nFashionCombineChance = 2500 -- 25%
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