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ItemUpgrade.lua. @6 f' t, |" ]* w+ A& i
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--Sockel Chance-------------------------------------------8 _$ [; n$ }9 E; C" I1 v6 X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) ~2 _4 w2 f) [: I0 N* a3 Q3 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 k3 `/ d( e/ d1 R7 j
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H T) O+ Z8 C3 t1 v m" R7 E& Z--Upgrade Chance------------------------------------------9 D6 f. \% F" v6 @( X
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! K, s0 n2 q- }$ j$ A----------------------------------------------------------
% i5 ^& i$ B& z4 D0 }--Upgrade Chance------------------------------------------9 ]. F; {6 y3 a- U* |
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tAttribute = {}6 j0 q- l3 o- k! f% a3 I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" k0 p" q4 u$ C( A7 [+ r e tAttribute[nNum] = {}
2 n4 N& J. G2 u! e0 v) V. A# G tAttribute[nNum].nProb = nProb
/ V% O$ a) I- N: v tAttribute[nNum].nDamageRate = nDamageRate. K8 [5 U" c% X1 _3 N( o
tAttribute[nNum].nDefenseRate = nDefenseRate7 d. U7 g2 B! [. U, b& \( [
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' {6 Z$ b" f' `7 S3 ?0 [7 o5 W
end7 t/ j0 x& c' t5 C2 {, w* k6 w
-- ) [- y6 r2 C! Q4 o, `( l
AddAttribute( 1, 100000, 200, 200, 500 )
, ^2 U: p! W( M4 O9 k' wAddAttribute( 2, 100000, 221, 221, 522 )1 A l6 \1 p8 y: e, g5 B9 ?7 U( Y
AddAttribute( 3, 92000, 256, 256, 560 )
2 M( F% c% t% ~* V6 z8 CAddAttribute( 4, 70000, 305, 305, 612 )
8 y+ Z, V ^/ |* B! ]AddAttribute( 5, 53000, 368, 368, 680 )
2 t: { R% P- g9 i5 P" P& LAddAttribute( 6, 53000, 446, 446, 763 )
4 x0 k/ d) p7 i5 @- l9 oAddAttribute( 7, 53000, 537, 537, 860 )
3 c* L6 p7 @% Y5 \8 \AddAttribute( 8, 53000, 642, 642, 973 )& P8 k5 V% l( A4 j0 H! G
AddAttribute( 9, 53000, 761, 761, 1101 )' a8 R8 p* K( i2 q& e) g
AddAttribute( 10, 53000, 895, 895, 1244 )3 g# e: k$ H& z0 G/ [3 O
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ q+ T n, [# Y& f# Y( g f
AddAttribute( 12, 53000, 1203, 1203, 1575 )' H& B- f) p: p- w6 r O
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ ^2 ]7 H6 a- Y. X! X/ G2 p" EAddAttribute( 14, 53000, 1568, 1568, 1966 )
- H' } e3 W. G7 eAddAttribute( 15, 53000, 1772, 1772, 2184 )
# T7 \$ b+ p5 T0 h0 {! @AddAttribute( 16, 53000, 1989, 1989, 2417 )
; ] U/ T3 D% @5 S V! F. qAddAttribute( 17, 53000, 2221, 2221, 2665 )4 U. X" E, c; f; t o
AddAttribute( 18, 53000, 2467, 2467, 2998 ), G- z# {' J& g4 y0 e+ x
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: d" j" T, m4 v O# oAddAttribute( 20, 53000, 3000, 3000, 3500 )6 x; V; W V$ T3 u4 {: I5 `
% a" M9 V0 Z: w# o----------------------------------------------------------
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9 R- A& g* O. s/ m+ H- K+ ynItemTransyLowLevel = 500000" w% N# ?' N' j8 C' b; C( `
nItemTransyHighLevel = 20000000 U* N1 r1 W# S$ R+ ]3 G
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8 S# x' O' ~8 i. B--Kost黰e Kombination Chance------------------------------
4 a, u7 l; ?, t' `6 s; C' J- ~6 @# q----------------------------------------------------------3 w: K2 B$ Y B1 F' c# }+ N
8 U7 \% _# u! R, ~4 i2 e3 o6 QnFashionCombineChance = 2500 -- 25%9 ?- L8 P6 C' S+ o+ L6 t
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