|
|
ItemUpgrade.lua& S+ t, u* `1 v2 ]7 M8 Y4 _! H
----------------------------------------------------------
" g8 O' x5 d" Q0 M" j& U% ?--Sockel Chance-------------------------------------------
& ]. x, W2 \2 g" _5 n) J----------------------------------------------------------! J2 C8 Z f& c8 |- \: g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! I' c3 Z. X" A8 r/ j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
5 G3 r: q/ S2 S; v7 `1 h e2 a: C! Q7 B9 M, H- Z' N/ y% W/ ?
! c. ~+ x" K" B- Z6 s7 d8 d----------------------------------------------------------5 @! N8 i8 X4 G: C! v
--Upgrade Chance------------------------------------------9 J! k, D8 ^ R! O
----------------------------------------------------------5 } e0 S% O3 u7 J0 ~, Z
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ c' ~3 x. l3 M. D" `( L
b# C; E& }% _----------------------------------------------------------. W! f! w3 ]* ~1 ]
--Upgrade Chance------------------------------------------- S9 M1 Y# W; z8 T! H
----------------------------------------------------------( O3 Y/ \& C5 K
tAttribute = {}' R3 M* e) r; p; v( B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 l+ e6 U' t3 Y/ k6 g/ Q
tAttribute[nNum] = {}- i2 P( R" m) x. @
tAttribute[nNum].nProb = nProb
$ R7 p, G. Z5 k' u- p. X tAttribute[nNum].nDamageRate = nDamageRate
4 [8 p* R8 O1 V tAttribute[nNum].nDefenseRate = nDefenseRate4 U* F( @7 I- Q: Z9 k# V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ }& b- q( j7 W* O5 Xend
0 @ e1 \% d/ \# x5 Y& o/ T--
) y$ Q% s( ]- C' ~- f8 k& F1 KAddAttribute( 1, 100000, 200, 200, 500 )) `0 X. N1 }5 P; z7 L7 x$ _
AddAttribute( 2, 100000, 221, 221, 522 )
- X) t. k* s4 i9 WAddAttribute( 3, 92000, 256, 256, 560 )
$ H5 [& G. j, m* `2 T/ |8 ]AddAttribute( 4, 70000, 305, 305, 612 )5 f. [' ]" A z- F2 t* |
AddAttribute( 5, 53000, 368, 368, 680 )' I+ E/ C. A+ Q9 }
AddAttribute( 6, 53000, 446, 446, 763 )
' }, x, R, n+ W$ r6 j1 Z5 @/ M0 gAddAttribute( 7, 53000, 537, 537, 860 )
, g+ ]) q, l/ J& Y% j8 a8 _4 fAddAttribute( 8, 53000, 642, 642, 973 )9 n: n& c/ e. \5 z4 z$ L+ L
AddAttribute( 9, 53000, 761, 761, 1101 )% A# z2 n3 d" J: g! j9 V/ d" c# W
AddAttribute( 10, 53000, 895, 895, 1244 )1 x* L/ L8 f8 }, f: n) m* P
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 \8 z, q; e' z9 D0 p- c/ q. t
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ Z, c% G" A) W4 t! V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 s: {' B$ s4 q- {4 C, @AddAttribute( 14, 53000, 1568, 1568, 1966 )
! q5 W% \7 S# LAddAttribute( 15, 53000, 1772, 1772, 2184 )* j3 }6 I" D3 @% Z M; k% \& [4 G u8 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! t+ y; y; |, q/ s- {4 ZAddAttribute( 17, 53000, 2221, 2221, 2665 )( U7 I) F m( @) p4 i- Q2 `1 L
AddAttribute( 18, 53000, 2467, 2467, 2998 )( x) k' Q8 t0 [& }
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 e" s* t5 H7 @1 c' z' C
AddAttribute( 20, 53000, 3000, 3000, 3500 )* U3 _' K; d* F# d
8 ]1 M4 j5 J9 v: Y4 S5 n----------------------------------------------------------+ p5 H0 b+ e+ L* i
----------------------------------------------------------/ B- T! ?6 t3 [% |
----------------------------------------------------------
$ Q2 W' E9 d' L- K% X' J8 h7 ?nItemTransyLowLevel = 5000004 z. A- ?; _% \1 f
nItemTransyHighLevel = 2000000! W5 U: R* m# U1 y, _; ]1 w+ ?
5 s# z2 H/ l2 j) R7 ~
---------------------------------------------------------- i1 J* T8 G& w7 C
--Kost黰e Kombination Chance------------------------------5 N, D, ?* u$ x7 f: _6 [$ j; X
----------------------------------------------------------' w( u* a! F/ N; m2 |2 {4 c/ x- o
; A/ M* o: G3 g) }. [$ |$ K. T
nFashionCombineChance = 2500 -- 25%
/ C/ B& U+ l5 E! ~+ K+ W5 d$ D. Z% j9 h- l1 g3 A
|
|