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ItemUpgrade.lua
! e3 w( o* D) g: T----------------------------------------------------------
$ F! E7 t+ F/ j--Sockel Chance-------------------------------------------8 ]% U" w' J9 _( }- t
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/ F( ~* c* f- n4 S3 MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 U! }# N) x B8 p3 G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 Z' L, H$ I0 ~- C+ W
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--Upgrade Chance------------------------------------------
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& p+ y8 `6 ?! R* p" l! l6 o' \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" F* r5 U# g2 S( o
0 t+ E6 E+ m, [5 R i----------------------------------------------------------9 M( ^. \; y$ h. F0 C
--Upgrade Chance------------------------------------------2 \: J5 R5 v: {$ P+ i
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tAttribute = {}
+ ^* o h! t- v! x' T$ G% G5 B" _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): K) ~- X, ^ `+ n# ^
tAttribute[nNum] = {}' l$ c, Y) G8 R) G0 ], N' K
tAttribute[nNum].nProb = nProb4 r4 x# r/ J6 _4 u9 Q8 \
tAttribute[nNum].nDamageRate = nDamageRate+ ~) A B/ E' ~4 t5 i' ?7 W% K7 d
tAttribute[nNum].nDefenseRate = nDefenseRate
! h: J4 v. K6 n2 q) n9 j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ |, @8 ~$ C9 y
end
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AddAttribute( 1, 100000, 200, 200, 500 )
4 s8 w+ W' W" i, z! \AddAttribute( 2, 100000, 221, 221, 522 )
3 _ M) g7 Z# J# S/ \& x" aAddAttribute( 3, 92000, 256, 256, 560 )2 u6 U; h& s- ?6 z$ D
AddAttribute( 4, 70000, 305, 305, 612 )- y, V* E+ v7 D9 ^7 [3 C& V
AddAttribute( 5, 53000, 368, 368, 680 )9 `- s# E; o% m
AddAttribute( 6, 53000, 446, 446, 763 )0 a. G+ E. I- R4 N: q
AddAttribute( 7, 53000, 537, 537, 860 )3 h' ]0 ]+ ^! ]; [4 |
AddAttribute( 8, 53000, 642, 642, 973 )$ U' n; o( b1 n5 S# d, b
AddAttribute( 9, 53000, 761, 761, 1101 ) w2 Y+ t2 b4 R% Q4 g/ u2 [
AddAttribute( 10, 53000, 895, 895, 1244 )# Y: y6 P1 h; u$ L0 ~+ s; X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; ^/ Z' o7 m: v6 c) |9 m, o5 KAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 _ z0 h7 A# k1 ^! G, {AddAttribute( 13, 53000, 1379, 1379, 1763 )4 a+ O$ p$ v! O1 A
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 [8 g+ Q2 G- Y# t
AddAttribute( 15, 53000, 1772, 1772, 2184 )# q5 b: a" g/ i& \5 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )* g! x+ f7 m6 `. Q0 S
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 O4 M$ S( a: L& f( L. p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" W4 e! c2 [1 r [; xAddAttribute( 19, 53000, 2726, 2726, 3207 )
h8 B* t* J- O( ^' jAddAttribute( 20, 53000, 3000, 3000, 3500 )% T$ G+ N2 E' [3 O! T/ t( p& p& P
3 M* z+ a2 u$ p3 P3 p8 i, _; o4 I----------------------------------------------------------
/ J0 |% r" D' D2 z, M----------------------------------------------------------
. Y9 T; M( h5 G& a----------------------------------------------------------
9 P" Q; f) M+ I* S; g: SnItemTransyLowLevel = 500000
, U- S# I9 m9 NnItemTransyHighLevel = 2000000( n4 w) [5 l2 f) S9 Q
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: ?& {0 X7 S8 \--Kost黰e Kombination Chance------------------------------! e, F* ]* ? |: W( Q3 m! D, X: E
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nFashionCombineChance = 2500 -- 25%9 l6 a H1 r; I" A
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