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ItemUpgrade.lua
* m1 K. Y% e8 a) m3 x2 G----------------------------------------------------------4 r x. Q9 m: U$ |6 C+ h* M/ N: k
--Sockel Chance-------------------------------------------
" a! V+ j1 J( o5 c$ Z3 Y----------------------------------------------------------
4 Y3 v# b# m) j+ jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 P1 r( Z/ U& d- C8 m; KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* h1 U8 ?3 Q" y* S9 t1 t
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+ _/ K l4 I' n& T---------------------------------------------------------- I8 |) U5 D( G1 u' Y
--Upgrade Chance------------------------------------------/ w9 ?5 T- P8 y7 n' s. W" e. f* z% N
----------------------------------------------------------/ ~8 ]. V* K" ~, K; @% E- l; r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 Z( {7 k6 n- n# Q
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" U; p g& j3 v, u/ Y) W% f--Upgrade Chance------------------------------------------
$ Y" `" k; o$ a( G: N: j- v, Z----------------------------------------------------------
. m: z! H" l. c) F- G- J1 ItAttribute = {}( }5 A% D. r. ~& t9 z* ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- N$ M5 l6 [( d# e2 h6 R6 ? tAttribute[nNum] = {}; r$ u# X4 t1 i; K0 h- G
tAttribute[nNum].nProb = nProb2 ^ [" ~' o- \
tAttribute[nNum].nDamageRate = nDamageRate3 d9 _ P8 l4 }0 _% Y# \- a& ` G
tAttribute[nNum].nDefenseRate = nDefenseRate
. Q- t; v; m% W( r! S; H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 f6 |0 U, ]% |4 |; |# e
end2 e* E1 b8 p* i+ q3 Z' g' m
-- 6 j& P4 u8 L) b- b1 V5 n
AddAttribute( 1, 100000, 200, 200, 500 )
9 n3 m" M9 W- A" RAddAttribute( 2, 100000, 221, 221, 522 ). I. }! w! W, e( G0 ^
AddAttribute( 3, 92000, 256, 256, 560 )9 m% \' v; W5 M8 O1 V
AddAttribute( 4, 70000, 305, 305, 612 )5 F. O( o, E+ F( M6 I
AddAttribute( 5, 53000, 368, 368, 680 )
# k4 O/ [% b7 @6 zAddAttribute( 6, 53000, 446, 446, 763 )* e" o0 Z, O/ w& a3 r( P& b. ]
AddAttribute( 7, 53000, 537, 537, 860 )
0 m5 A. H f# d, k+ X4 b i% o- _9 KAddAttribute( 8, 53000, 642, 642, 973 )/ q: ~% Y( E& I! b
AddAttribute( 9, 53000, 761, 761, 1101 )
) r/ \% X- M% Q, \- d3 p. BAddAttribute( 10, 53000, 895, 895, 1244 )
( K r; a# Y& ]) {AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ o: @$ u) N# A$ r# `AddAttribute( 12, 53000, 1203, 1203, 1575 )! M6 I% ?1 ]/ U% p3 {
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, z% n" C$ G7 d! `* s# CAddAttribute( 14, 53000, 1568, 1568, 1966 )5 o9 C# Q. j5 d* @" i3 e: D5 ~1 @
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 q* L$ F( G( o" ~/ jAddAttribute( 16, 53000, 1989, 1989, 2417 )
t" T' q3 F5 oAddAttribute( 17, 53000, 2221, 2221, 2665 )
. r9 Q7 z/ f8 b2 g$ Q i2 hAddAttribute( 18, 53000, 2467, 2467, 2998 )
; \" Y6 ^. b% q0 _AddAttribute( 19, 53000, 2726, 2726, 3207 )4 N9 m& C1 y1 d) p3 A" W& w: _# I1 ~1 T
AddAttribute( 20, 53000, 3000, 3000, 3500 ): p$ @, h3 C" Y0 r9 T
& y9 Q0 ^; \0 X----------------------------------------------------------, P) h: A2 J7 x8 I$ ^
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M. V j# [+ @: K6 OnItemTransyLowLevel = 5000008 } } [# X* v, {
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
$ F3 z8 Q: l7 ~. @$ V5 [) u--Kost黰e Kombination Chance------------------------------
; m1 \$ @' W0 k: c7 \----------------------------------------------------------9 H0 [2 z$ W+ k9 Q& u. k3 b
9 ~3 U+ a& _6 e% E; m: t& hnFashionCombineChance = 2500 -- 25%
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