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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) c& v9 a* c% x/ f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ T- q. G9 g" ]- f: V6 d3 ^# F# s# e0 }
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--Upgrade Chance------------------------------------------/ A0 e2 P; A2 ~3 m. i% G
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5 ?3 J$ D1 y. LtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}$ W& Y w# D# Z* {: s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" n$ q, y( d$ B8 o; ?' z
tAttribute[nNum] = {}
9 e' Q& A3 c! l1 j$ K' @& O tAttribute[nNum].nProb = nProb3 C* \& m% p4 {! B. _9 J+ r
tAttribute[nNum].nDamageRate = nDamageRate
& w+ G& M2 B. @# ]! \ tAttribute[nNum].nDefenseRate = nDefenseRate
: f+ X' c# L* ?! M7 y; ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 L0 X- F% e. c0 F+ { s
end
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+ u1 V6 F Y, l3 OAddAttribute( 1, 100000, 200, 200, 500 )
2 y- A; ]: u4 {; T" G9 m9 wAddAttribute( 2, 100000, 221, 221, 522 ). f+ I# A5 y* J0 s& w
AddAttribute( 3, 92000, 256, 256, 560 ): H- q) x' b. P
AddAttribute( 4, 70000, 305, 305, 612 )% b) S2 i. B1 \3 o O# d
AddAttribute( 5, 53000, 368, 368, 680 ). ]* v& t8 P% T' b% M [
AddAttribute( 6, 53000, 446, 446, 763 )
) ~% F" ^2 `9 Y! JAddAttribute( 7, 53000, 537, 537, 860 )
: O& @) A) F* g8 J8 q+ Z. R0 TAddAttribute( 8, 53000, 642, 642, 973 )
" X8 `+ I, o# l- I( G7 _1 Y9 l+ w' M8 VAddAttribute( 9, 53000, 761, 761, 1101 )
8 a# y) q/ C9 B2 Q7 F, W9 XAddAttribute( 10, 53000, 895, 895, 1244 )8 J! g+ U' m7 w. C G8 z W/ L
AddAttribute( 11, 53000, 1042, 1042, 1402 ): V$ w4 ?: ]& X2 r2 j. u
AddAttribute( 12, 53000, 1203, 1203, 1575 )( f1 L( q/ Y: {. p3 h& _
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 x& I$ c+ L) z
AddAttribute( 14, 53000, 1568, 1568, 1966 )( z4 ^4 G6 ?% n* T9 f. I
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 Y N \; C+ t/ c( U: hAddAttribute( 16, 53000, 1989, 1989, 2417 )
" z- K4 l1 L: ^* A- R. \AddAttribute( 17, 53000, 2221, 2221, 2665 )
' d/ x8 {) f( q* oAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 p( @3 h- Q- @/ e) _6 k" B/ iAddAttribute( 19, 53000, 2726, 2726, 3207 ); r7 p3 j4 p9 ]# G0 Y# w
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
2 n0 s& A q2 u* G' }& `. R& S+ bnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------: q; v6 w- n2 c
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' |4 d" q4 V7 c. f& y6 n. jnFashionCombineChance = 2500 -- 25%6 r& r8 Y; f9 @8 D/ i
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