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ItemUpgrade.lua
, k, g3 v3 v. k----------------------------------------------------------
* v) L4 H9 @: o( p; k, l--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ |4 B+ q) ?% DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------3 d/ K3 b* P7 T
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------9 l9 q; c) k Y5 @2 y
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: s0 R1 n! i* rtAttribute = {}
1 g2 z3 E: M% P% |3 p+ Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, m E5 K9 j. w: N/ y tAttribute[nNum] = {}
- G; P) x) Z6 W7 b) | tAttribute[nNum].nProb = nProb
( e U5 k$ F# H/ Q1 Y( v tAttribute[nNum].nDamageRate = nDamageRate
! G& G- r3 u% A0 k tAttribute[nNum].nDefenseRate = nDefenseRate
8 {, U# @4 s/ o6 a7 K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( A# L9 ]6 O9 c+ y Eend
1 [' c! U$ y" y1 l0 H; u--
+ b) q' `% T! s; H8 |- YAddAttribute( 1, 100000, 200, 200, 500 )! S7 r9 \2 ~' ?
AddAttribute( 2, 100000, 221, 221, 522 )
|6 C; M6 A* i! h& QAddAttribute( 3, 92000, 256, 256, 560 )
! K; M' V9 r" B% zAddAttribute( 4, 70000, 305, 305, 612 ). I9 c: W# @" M- V. i3 I) W3 p
AddAttribute( 5, 53000, 368, 368, 680 )7 x& i$ w2 _: s x/ s0 ]7 [
AddAttribute( 6, 53000, 446, 446, 763 )
! ?7 }2 E2 {( Q9 eAddAttribute( 7, 53000, 537, 537, 860 )* M; ]( v2 C% g4 [: R+ R
AddAttribute( 8, 53000, 642, 642, 973 )
, H/ ^+ Q9 e% nAddAttribute( 9, 53000, 761, 761, 1101 )6 i2 x" M: W, K) ?1 l$ L" E
AddAttribute( 10, 53000, 895, 895, 1244 )
3 {$ O& ^' t# U# Z4 {% }/ TAddAttribute( 11, 53000, 1042, 1042, 1402 )$ {. P6 l2 S7 ~" R; F3 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 D3 X+ ]. S: h0 B0 P1 R+ @AddAttribute( 13, 53000, 1379, 1379, 1763 )7 [5 @% [& z) l7 ?, R- U5 E
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 I( n* b: A1 V3 pAddAttribute( 15, 53000, 1772, 1772, 2184 )
& @2 I5 W- P( G; l& w6 u+ \AddAttribute( 16, 53000, 1989, 1989, 2417 )
& v" z) [1 n- W$ H! ~5 xAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 D/ z7 \ a h$ Q M8 u* xAddAttribute( 18, 53000, 2467, 2467, 2998 )2 ?! o; O* T, w. j: J+ U7 O
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- J% G; Y, H! V* |& b, x! gAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000008 m/ h% s8 O! C: X! \: L3 F- y
nItemTransyHighLevel = 2000000
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& p- N' G9 N1 |# c1 G( O--Kost黰e Kombination Chance------------------------------. f( @, |+ w; W3 @
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, V$ x9 K' U( @* U ynFashionCombineChance = 2500 -- 25%
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