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ItemUpgrade.lua
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) U3 H1 z: ]9 X- x( \--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), x- T7 k& z! K, {' Y% J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 b- ^ w+ C! m8 t @
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--Upgrade Chance------------------------------------------
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0 ~0 `/ N9 |! g$ z1 R$ ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( n% K1 D/ t; D7 ~& C" g" C
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/ g: E; O$ O! U; B7 A--Upgrade Chance------------------------------------------
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$ |3 w! ]1 w. E2 vtAttribute = {}& p& H; M+ ~* Y! g, D4 x6 v! Y% e5 f
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' K+ \8 q! r9 E7 b9 v( ~. N( q; G tAttribute[nNum] = {}" u6 C* X, }+ v& \% V; p+ S% k
tAttribute[nNum].nProb = nProb7 N# l# k6 l& N* e3 W" t
tAttribute[nNum].nDamageRate = nDamageRate
3 @; S$ i( L' | tAttribute[nNum].nDefenseRate = nDefenseRate
: e: H8 L/ ?5 o, ^3 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 w8 p! n1 c2 v8 X2 ~; P# V
end
/ h$ u" y& D, q! n1 r8 [2 t--
/ R A% h& G" rAddAttribute( 1, 100000, 200, 200, 500 )
/ f1 ~0 [5 R: u" F$ dAddAttribute( 2, 100000, 221, 221, 522 )* G% ?1 ]% `* O* f. B. G) x& N
AddAttribute( 3, 92000, 256, 256, 560 )
! p9 F4 _- o$ l% m) e& D6 CAddAttribute( 4, 70000, 305, 305, 612 )& e2 V/ e, y- U* U: I" U* k
AddAttribute( 5, 53000, 368, 368, 680 )
- d6 }8 |1 r9 T" ?+ y! aAddAttribute( 6, 53000, 446, 446, 763 )
4 I) m4 i3 c) J. n4 lAddAttribute( 7, 53000, 537, 537, 860 )
/ T+ ]2 W5 l) s9 O! u5 d/ N$ VAddAttribute( 8, 53000, 642, 642, 973 )
. z- }$ q; P% A* p; jAddAttribute( 9, 53000, 761, 761, 1101 )
/ w8 |; s- g/ T9 o; vAddAttribute( 10, 53000, 895, 895, 1244 )3 E5 Q- R4 z# P3 e7 P5 z
AddAttribute( 11, 53000, 1042, 1042, 1402 )* j5 r S. J7 W( C/ P
AddAttribute( 12, 53000, 1203, 1203, 1575 )' R4 q* }& W3 p6 t) H
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 O+ x7 H8 H- j' ?; {$ `
AddAttribute( 14, 53000, 1568, 1568, 1966 )" z" ~, @5 n. P
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" h/ I, e6 h0 n# b. dAddAttribute( 16, 53000, 1989, 1989, 2417 )7 n: d6 c% G6 i9 H+ I
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 E. K( B+ ] O* |AddAttribute( 18, 53000, 2467, 2467, 2998 )
H% H$ R; e1 K9 N4 L* dAddAttribute( 19, 53000, 2726, 2726, 3207 )
" P2 M" {; k' B1 i* JAddAttribute( 20, 53000, 3000, 3000, 3500 )8 k6 C& X B' L' B; D6 E; w) G6 {
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0 \! }9 }4 L, S& I2 v* a* CnItemTransyLowLevel = 500000$ G# ]: u$ y. L o
nItemTransyHighLevel = 2000000
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# a+ e" h! `, S4 }$ y2 D4 J5 ?--Kost黰e Kombination Chance------------------------------
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6 R5 W N0 F% O: hnFashionCombineChance = 2500 -- 25%0 S! |: h, G7 a& [4 ^, O8 w: @
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