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ItemUpgrade.lua! l9 f/ b- D* }/ q/ h! x3 M; a6 U3 }
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--Sockel Chance-------------------------------------------
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2 f6 a" o5 [( H) s& ]4 ztSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 g" u6 S+ z3 j$ Q: B, ^2 u
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 O/ c6 @7 X7 C
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4 X3 M3 S" T2 l J8 J/ U--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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; n4 T* Y X: b2 ftAttribute = {}, g, N1 A7 l1 w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 }2 H' L6 K9 Y" M( ]) }
tAttribute[nNum] = {}2 f4 Q' b. [: k& r/ j! W
tAttribute[nNum].nProb = nProb5 z4 Z3 w/ q* n1 n) a0 R- q
tAttribute[nNum].nDamageRate = nDamageRate
; O4 u7 p2 y. ?3 T* D: w tAttribute[nNum].nDefenseRate = nDefenseRate) J3 w" ^" e/ x* V9 \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# P/ Q% @6 R; {8 Qend" c/ [4 u8 S& e1 J) @$ ~
--
( i& A( x O+ B8 H) rAddAttribute( 1, 100000, 200, 200, 500 )
3 g# Z! j! {4 I bAddAttribute( 2, 100000, 221, 221, 522 )
1 ?5 H3 P1 X9 a9 v3 \* S# Y5 IAddAttribute( 3, 92000, 256, 256, 560 )
4 F' A. e n& q7 d3 `AddAttribute( 4, 70000, 305, 305, 612 )8 }- ` Y) [9 D% p. V+ h
AddAttribute( 5, 53000, 368, 368, 680 )1 U t* \! _) ^% j( S' _% u) p
AddAttribute( 6, 53000, 446, 446, 763 )
' P Z2 K3 }: AAddAttribute( 7, 53000, 537, 537, 860 )
) v- v$ {0 Q* S; Z) _9 H, a) G5 ~AddAttribute( 8, 53000, 642, 642, 973 )' A; O/ s) {; O) O7 y8 P
AddAttribute( 9, 53000, 761, 761, 1101 ). x$ ]: K- a' c
AddAttribute( 10, 53000, 895, 895, 1244 )/ k. q( P) L; n7 f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' C2 ]1 v. Z! UAddAttribute( 12, 53000, 1203, 1203, 1575 )
# I1 W* [9 J- ]; I; ?AddAttribute( 13, 53000, 1379, 1379, 1763 ), I8 P! P; `* I2 b
AddAttribute( 14, 53000, 1568, 1568, 1966 ); R* C" `3 _6 f% Z' }5 K8 b' U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% T' S, a1 E; @7 l$ xAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 F. o; P/ @1 ~% r( b% mAddAttribute( 17, 53000, 2221, 2221, 2665 )6 ]/ R6 V. v: g
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 M, v# }6 J$ ^ H
AddAttribute( 19, 53000, 2726, 2726, 3207 )% h8 ?: C/ O6 K. ?1 W! x3 w
AddAttribute( 20, 53000, 3000, 3000, 3500 ): x& ]0 _# G( \* {
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7 B6 R5 ]9 v# E d5 \0 GnItemTransyLowLevel = 500000
1 r; B- Q7 i: o- T0 snItemTransyHighLevel = 2000000
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# n: H7 z" ^1 W8 K' U' S2 M--Kost黰e Kombination Chance------------------------------" j' T ~6 g* ^) F
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nFashionCombineChance = 2500 -- 25%. F1 _ y, |! D- Q( T+ S& c! ?
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