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ItemUpgrade.lua/ |' I$ P8 \; ?4 f1 G7 d
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; c l8 V0 ^# K T5 r6 j--Sockel Chance-------------------------------------------
3 t2 ~) `! }, W( H p5 U----------------------------------------------------------
% f/ a: q% |8 c! D) a" QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) I6 U- }" m2 T( M/ B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ g X, ~ b+ w% L# n; {
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; O- f8 {# ]- O- a* k$ h9 ~--Upgrade Chance------------------------------------------; K. Y' j8 }; r# t( E2 h
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, o0 E% S Z1 mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}+ w+ @/ p2 m8 q2 }5 r- G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 i, m( s7 m) l1 H: n- Y tAttribute[nNum] = {}
- m% A# N- T5 j7 o tAttribute[nNum].nProb = nProb
: s1 |' D P, p& G. l T tAttribute[nNum].nDamageRate = nDamageRate
& J' [. H+ v- L) q4 ~ tAttribute[nNum].nDefenseRate = nDefenseRate2 K9 i, Z1 h2 X/ n! l& u5 s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 I7 b# t! r+ ^end
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AddAttribute( 1, 100000, 200, 200, 500 )
; _3 L& h! R# LAddAttribute( 2, 100000, 221, 221, 522 )9 R E( `) I. \" U9 P
AddAttribute( 3, 92000, 256, 256, 560 )9 @' E/ z6 o1 K% @
AddAttribute( 4, 70000, 305, 305, 612 ); R: A% n9 V J8 P$ f
AddAttribute( 5, 53000, 368, 368, 680 )+ }8 Z1 \( Y j& ?, h$ F
AddAttribute( 6, 53000, 446, 446, 763 )
' L5 x: f2 R, |AddAttribute( 7, 53000, 537, 537, 860 )
8 s0 p/ q0 g6 V1 L1 _8 oAddAttribute( 8, 53000, 642, 642, 973 )7 @$ C5 b- P. R7 c; A5 m; I
AddAttribute( 9, 53000, 761, 761, 1101 )
' E7 ?& {9 }2 o e# N( z5 P7 a1 hAddAttribute( 10, 53000, 895, 895, 1244 )
8 ]) ]! t4 ]: x7 a5 z; ?4 IAddAttribute( 11, 53000, 1042, 1042, 1402 )8 I; v: U& M$ {7 e7 y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 K, m" f0 d( ]5 J1 O/ rAddAttribute( 13, 53000, 1379, 1379, 1763 )
" B- H& d$ T* n6 d" f4 k( w. mAddAttribute( 14, 53000, 1568, 1568, 1966 )/ R' q' O! C W
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 e: }; ~9 ~# d9 A1 j3 sAddAttribute( 16, 53000, 1989, 1989, 2417 )
* s6 |1 f" q4 | o; hAddAttribute( 17, 53000, 2221, 2221, 2665 ); a8 l* y8 o0 P0 l. b+ w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" ?" O' f; N G( RAddAttribute( 19, 53000, 2726, 2726, 3207 )
( `& o0 M( V+ g% M# MAddAttribute( 20, 53000, 3000, 3000, 3500 )9 k$ X) Q" q: X2 d
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' K) ^' D/ P* l" h# C; rnItemTransyLowLevel = 500000
. ^( R3 |0 A+ T# Q2 q' TnItemTransyHighLevel = 2000000
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5 J; S' P- T% R3 X- `% {2 l----------------------------------------------------------; n6 C2 U. C, J2 T7 Y. Q
--Kost黰e Kombination Chance------------------------------ b6 s% T( b3 M2 e1 J7 G
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* \5 b& b- y( Z! P7 P% T% GnFashionCombineChance = 2500 -- 25%
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