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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
$ V" s B* y1 i0 P- W# V/ Mchange level without Rebirth
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+ T2 ^& Z2 ]* L9 n& n5 ^, mNow, let us begin.
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; ?% n' ]! v# C. ERequirements:
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Notepad / Editor
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/ / Tips by Sedrika0 V6 a% o: W h
+ { B. o/ f5 m5 {* D' n( pIt is up to you how you do it ^ ^* \( V0 s) V' s [
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Go into your source folder and open the definejob.h3 J, w# G% A \% v8 f6 c6 b2 k
Search there for:7 j" _1 ?$ k0 {
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#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå3 }+ H* g+ W5 r% F( R
#define MAX_LEGEND_LEVEL 1296 p. t- ^ W8 ~1 B7 g8 H, O* N
#define MAX_MONSTER_LEVEL 160
3 X$ v" B. f! \+ f& z#else // 15Â÷ è÷¾î·Î ·1o§è®àå
+ f' x f; J; A) l1 h2 W' V% k#define MAX_LEGEND_LEVEL 121
1 h# {* Y+ D" E7 z#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level" e/ \8 ]1 \& q2 S
Green: Monster Max. Level
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These changes as simple as you want.4 {: i( n5 W7 D( ^
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Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.
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Part 1 of blocking CE : G. a+ b6 [4 `7 d; r8 g
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In this tutorial I will show you how to change the Head of Mark flyff.2 J- I$ ?7 y& ?' y0 P5 {# T( g* O
The current Head Mark is well known, 5E, which results as a string ('^').3 ^" j* X! ^$ F: N* `
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For this we go to the World (Project) and looking at the Buffer.h after thistext
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# Define HEADER MARK '^' / / Normal messageheader4 A) I& w7 _2 A! {) ]" {
# Define SYSHEADERMARK '%' / / System message header
2 |0 l& G V, A# N( BWhat the Sysheadmark is looking for is not even the top 5E.3 |% i6 @% `& `/ i, N* F
Change this and it makes the CE Not work on server.0 G. {5 ?5 ~2 z4 ?
, p& S4 F3 x8 iThen Tom's anti-hack is no longer useful.+ f3 w# {2 ]7 k: m3 `" m- B
4 r3 z/ s4 I7 }* q9 Y% O% gLG Sedrika Part 2 of blocking CE
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In this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
! w5 a0 g# o- s( U, J- OWhat does this have an advantage?6 r+ r/ X3 q1 ?# L8 U: H
The editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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Then search for the following content in HwOption.cpp
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3 c8 k4 K3 s; F! B! Tif (scan.Token == _T ("ip"))
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scan.GetTokenEx ();! k1 C& D0 D/ K2 q- ?7 y. K
strcpy (m_IPAddress scan.Token);
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and turn it into this:
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if (scan.Token == _T ("ip"))
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/ / Scan.GetTokenEx ();! {0 M0 P* p( o& J
/ / Strcpy (m_IPAddress, scan.Token);! \& l9 D! |7 v1 R
}
& Y1 ^+ D W* M9 KAnd you created the solution.
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Then read the Neuz not the IP from the INI anymore. even if put in it H9 d, {( e" U# X
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Max skill's * v' ~+ I- L- l: x
; d: [+ m# Z) w; Y+ B BAll know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc 6 B1 O) i6 V' @. S
+ e1 `8 u! }/ t) QWith the TUT can provide the remedy it$ }* A5 l& i# k7 \
; U7 {' I! ]9 \: W6 @# 1 opens the file SkillInfluence.h' a6 d' R' t7 f; [& L6 S0 V! s
# 2 Search
* T( I* l! _" s4 p+ |( KCode:
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) m7 I6 W# N/ |6 w# Define MAX_SKILLBUFF_COUNT 141 P8 g. f$ [! `
8 R$ k- V( D' k! S/ L$ R# 3 Change the 14 to your number (eg 21) and save it from
0 u7 s, x3 d2 A# p/ i# 4 compilation and ready
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G0 j# b% ~! H' z, V. c/ DI put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:
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5 Y \/ x- O2 ^# Jdennisdra( j! D. m# ~ ?8 Z
.Crasy$ P8 ]6 H4 q" x
©ross
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; |6 Z: [8 @2 T1 Q1 K' Severything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! * n! P& R/ Q. K9 b, @& s3 b0 R* c8 }
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P.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less$ W" F+ Z' C3 l, _
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Update 1: how to turn off "Profiler" in worldserver.exe
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8 p$ v+ z( m2 N5 _in VersionCommon.h of Worldserver Solution8 z/ V8 x- c& U- V) J, `. O
Look for9 n2 h/ v8 s- s: \9 L
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#define __PROFILE_RUN
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comment it or simply6 j5 C# A4 I* Q& b1 \
6 c- C8 S; O: ?7 L9 f; ?3 @- ~//#define __PROFILE_RUN 4 t. s8 D( z; S
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; V+ o& }8 L9 x* z+ K% {credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too
好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 0 E9 \) r7 }8 w0 g8 g( B
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