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发表于 2016-1-10 03:20:47 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: : [$ D" r( z$ z0 P
propMover.txt , P2 I/ [/ J3 g* }

# @( D$ j$ R5 Z8 d; v- B( O! J- fpropMover.txt.txt 7 Y9 Z/ m' u+ |7 R8 F* s9 O

- {: i! C1 H; S  r) [mdlDyna.inc / z" ?) b- |+ l# y! q

$ h  Z. c) B! |0 ?" E  I$ K7 w2 H/ JdefineObj.h
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! c1 u" f. _0 D, N& z0 ^( vpropItem.txt
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- ]* U2 ~9 {# {/ C. n, t+ c. R6 \propItem.txt.txt
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defintItem.h
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以防万一:备份这些文件到你能记住的地方
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  {1 i: U: d  T( t9 [' v$ F我们将制作一个巨兽宠物。9 ?0 H. `. M6 U5 d

2 t% S# S1 x( }/ OdefineItem.h
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Code:
( C  a6 ~% B8 H7 ^#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]+ q1 x% |* O, N( [7 j5 ~
这是用于/ CI命令的。, s3 {8 _+ a& [% }" p1 m
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所以如果你在游戏中输入/ CI 37539。
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' }" l; {+ P- u在您的背包里应该??有一个巨兽宝宝。
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& f! f$ w! V1 H. m3 wdefineObj.h
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Code:
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  t5 [( s1 r6 n9 r+ U$ w# ?* ~#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]9 W6 _( w9 b' B+ Y0 v# S% c
第1步:; h3 ?% y! c9 ]% R2 G! S  s+ q2 }# I

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7 @4 C* S' u3 f) Q代码:
- I9 U5 C6 A5 G% r1 I6 iII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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1 q+ ]( H  G3 I/ Y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
$ X, @- d/ K6 s第2步:5 ]. N* _2 t2 F. }* R# F1 O

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( ~+ N9 N3 _9 Q+ W2 g) M代码:
. B% K. K- d1 ?2 O9 |% C# t/ _$ lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
  [  L! O) B: ~' H& Y2 |, s! ~0 ?9 y+ [( R3 ]3 b
{
9 `1 s6 ]8 \3 z9 x! i+ I2 g* K: B; @
' j* J/ S: O2 ~"stand" MTI_STAND
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* M) [# U! @, q; m"walk" MTI_WALK0 }/ X9 O% V6 q; ~4 m
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"idle1" MTI_IDLE1
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% j% a+ y$ @0 _- F7 h4 b"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1) h1 K5 b  }4 T" A- `" C

1 {0 n: o7 E& v2 {% q' p" b "dmg2" MTI_DMG2
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5 C+ g5 P) Q2 v6 p4 y8 q& A6 C "dmgFly" MTI_DMGFLY ; ^2 N) W6 D, P! i/ U/ e

6 M1 e. a9 T- _+ u' \- t5 b"dmgDie" MTI_DMGDIE
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5 u" S/ N; X3 J0 z  l, S "dmgLive" MTI_DMGLIVE
6 [$ r. S# K/ @! }0 R* l. K2 ?" ?) B3 d% \* k: d. T
"die1" MTI_DIE1
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& u7 ~1 Q5 g6 s/ u"atk1" MTI_ATK1
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* @0 A5 q1 k( }( r"atk2" MTI_ATK2 ( o9 l8 ]: I2 t: I8 V6 x  a

6 \3 T6 I& T& w7 s8 |* M" i"atk3" MTI_ATK36 Z- N+ A* W; t/ E: N* q

0 j" r/ V9 _# u) I6 C"groggy" MTI_GROGGY
# K* h0 S& v  a* h+ _4 b6 W, D2 ?* ?7 e! R
// extra
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4 |% j6 ?9 I9 u5 _( a"walk" MTI_JUMP1) M5 u+ i% A2 f1 H3 N! ~
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"walk" MTI_JUMP2
. @% e* }" Y8 I1 ~9 e/ w% z& a5 i  v9 T2 |  A6 z/ G7 L
"walk" MTI_JUMP3
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"walk" MTI_JUMP4 7 f  D+ v( y8 L" F% q) Y
7 [' j. \% E% g
"walk" MTI_RUN7 f7 _. t+ K& ]/ w
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}8 t/ T# J! ~  t3 a

* u' R. u) M/ T, PpropItem.txt: @8 _: o5 V, H' m9 P3 W

0 O( l  X& @1 _0 r3 g* O8 j代码:. }! j$ \5 p: [) `% K9 x. F
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt ) S$ Z1 o6 F0 }: [6 _6 R8 {7 B6 u  b
  s+ }% H3 }# m$ ~' z2 I2 N3 ?, k
【您可以更改名称和描述】- D) s. R, w4 M5 ]
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- M4 X3 G2 g/ ?- c代码:
/ Q5 \+ `# [* q2 v+ V7 b" |' UIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
& H7 |) o. I5 t# |
1 W; N+ F' W" CIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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0 o+ X8 [4 F4 O3 t0 C7 j# ^, ipropMover.txt:
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' a4 E9 p8 k4 [5 ]2 D4 n6 _代码:
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5 F- m4 d' h9 K+ i) }3 {& ]% uMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ' b  s" ~9 ~- b! I7 o
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' z7 C9 }( F& G- c- CpropMover.txt.txt
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代码:/ Z3 U* w1 j; P0 U) ]2 T

, r( n( c: Y) t0 cIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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