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您需要的文件: 9 J$ Z4 x( Q, x4 T
propMover.txt
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9 Y3 X6 [8 h: a3 s( GpropMover.txt.txt " Q0 r- z' }6 S. v
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mdlDyna.inc |2 _$ m5 N( i t- k- [& V- G
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defineObj.h
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w7 C5 k1 O7 Q" v# v8 J8 FpropItem.txt
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propItem.txt.txt 1 @2 F0 Z; O j( |
6 L% Z) W4 b: d+ J& j, z7 sdefintItem.h 5 X- {$ m9 A7 }) v8 ?5 w+ U
; m# g" M# U/ Z以防万一:备份这些文件到你能记住的地方# V: A$ t1 u4 Z( S, f
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+ A0 T }/ m* `# K. X0 e9 [3 F- l8 t我们将制作一个巨兽宠物。
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. C& N6 A% x6 p fdefineItem.h
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Code:5 T' _. ^; f, L2 i# n7 ~5 s7 O
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。) p& P' W# m/ V/ U6 a
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在您的背包里应该??有一个巨兽宝宝。
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# B4 Z2 ^% ~' d1 @. [+ rdefineObj.h : m( K( e W4 |, `1 q( o3 {2 e
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- ~$ j- w0 n% Q1 k7 V3 Y; j/ A" p#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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9 }( J5 B6 }$ b* k5 RmdlDyna.inc5 d2 E! D, Y1 Z: Y% e, @
% D& v. I1 B: ]' t/ K* S0 g5 M5 K7 e[ mdlDyna这步有2部分 ]
. _- A3 A% p7 F2 O. _第1步:5 H1 t0 d" C% [# b
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代码:
E! O0 A7 O+ u; ]3 e. a( GII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 9 ~6 B- m. A" G0 c. @% }5 G2 ]
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
7 X/ G! w4 s; G& A, m2 f) X第2步:
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代码:
7 Z; H; M; R! i7 J( y. OBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1) j+ T- B1 w" @
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"stand" MTI_STAND " f4 Z+ z4 m6 X
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"walk" MTI_WALK
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6 C% O7 z+ S( ^' H* _ "idle1" MTI_IDLE1
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# q3 [5 P" Y5 K+ j) }4 P"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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2 w( p1 n1 P2 F# W2 C/ k4 |" ?( ? "dmg2" MTI_DMG2; l3 l( M8 g* G
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"dmgFly" MTI_DMGFLY " G U5 u0 o; G# `, Z+ ?) s3 j
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"dmgDie" MTI_DMGDIE
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1 U3 _) o% R8 Q6 | l% x! B! i "dmgLive" MTI_DMGLIVE # K1 v# z+ N8 q+ v0 t- b
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"die1" MTI_DIE1& a* S, I+ Q* n, @% B7 H
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"atk1" MTI_ATK1' s8 U( }* n; L' G1 B1 F
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"atk2" MTI_ATK2 5 B/ \7 W2 W1 f0 O& O3 D. q
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"atk3" MTI_ATK38 M. L) d, y0 R! Y, E$ d
. I+ b) W) H2 y3 e"groggy" MTI_GROGGY 8 D3 H. `4 V1 R4 j
9 p* f8 w* a6 D$ W" \// extra
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, j7 ]' K: G! w7 t3 R"walk" MTI_JUMP1
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2 d7 h# Z$ E5 }. v"walk" MTI_JUMP2 6 j: I( ]2 O6 t6 L5 l8 c, [
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"walk" MTI_JUMP3 8 l# @) r. |- {4 H$ ~
+ \$ m* s3 j3 Q) q- `"walk" MTI_JUMP4 * G/ l. {7 I7 s o; ?4 V
9 c* I' T3 Z2 W% e' r' _+ N"walk" MTI_RUN
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}
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( [2 n) S0 {- B, UpropItem.txt
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代码:
& j/ [; A/ X. C% N4 P6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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- G7 d' T1 s# Q( {8 N4 q; |, gpropItem.txt.txt
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【您可以更改名称和描述】
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代码:
% y% ^" |2 | w g. @& e3 `+ vIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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) i9 |& e8 z& r; f+ u9 qpropMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 & J% Z3 b' q4 F/ Y$ u* \& t
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propMover.txt.txt
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! {9 l+ ]+ s4 d' [IDS_PROPMOVER_TXT_002660 小贝西摩斯
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3 M: e \. O' o7 ^! ]您可以通过研究这些文件,并很容易地使其他怪物成为宠物。9 W, \1 O, D! ^2 l; Q0 e' X
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