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propMover.txt
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2 ]. O& L4 M8 H* o5 w8 M3 g7 ]propMover.txt.txt
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mdlDyna.inc
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4 j( R- b6 v g( ddefineObj.h ) ~: s4 ?+ d2 @3 b7 O
2 @" e' I9 N% H2 O" v2 BpropItem.txt ' t' U4 \& ^1 v0 U- c
& U6 l% f z! s* i0 apropItem.txt.txt & y9 ~( c* }5 \8 q r: {/ I7 u
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defintItem.h
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, }) j: i7 o z! h以防万一:备份这些文件到你能记住的地方/ p+ s( O5 m! x( F9 z* ^
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我们将制作一个巨兽宠物。
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. ^0 q* u6 ?" l. mdefineItem.h 6 w5 N3 T% Q. l1 P
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]0 Y+ Q" W: _( H% i ]
这是用于/ CI命令的。$ k* U- P1 |" K3 ^: H( `' |
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所以如果你在游戏中输入/ CI 37539。+ B* N! |9 Y! s5 e$ j% M
! U3 \( h8 A4 d5 r' s( P( q% ?# Z* @在您的背包里应该??有一个巨兽宝宝。3 `) o/ V* O7 _
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" L+ r0 i! ?- `% _7 EdefineObj.h
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Code:' X( l6 j$ L0 ]6 V1 `
$ T- G$ N# D1 R9 K% _! T8 A- V#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
: p4 Q7 G) t) K: h# f第1步:& L# h3 C& F3 F; L4 n8 Z
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]$ Z8 S+ j9 ~' K4 b- x3 K
第2步:: j7 Z! X. x3 s/ c
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! E! ^4 {; T3 ^% lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 ]% H, i( r' a f
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1 @' @; ~; V6 ?, |"stand" MTI_STAND 5 J; S: F# M* `8 L/ N( z2 C. [ Y
- i- \, O1 Q+ c' K8 G"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1' T9 j/ p, d/ _) b& c& U
& C( Z" O' r5 S "dmg2" MTI_DMG2
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* n5 C+ D/ J2 ~1 \6 P8 p "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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7 v A3 Y# q% p) J1 Q! \$ D "dmgLive" MTI_DMGLIVE ! _7 ^# H) T' M6 ]) @% k6 q9 r
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"die1" MTI_DIE1
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"atk1" MTI_ATK1. T- [% h) P R# _
V# l# f% {$ Y; ~2 {, P"atk2" MTI_ATK2 1 e8 m: Y9 B; L7 D
- b' ^; c5 B: f2 W"atk3" MTI_ATK3
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, g: A- D# Q& i% o# A1 E"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP14 }$ V/ Z# h% a5 r0 _' Z
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"walk" MTI_JUMP2 3 ~: j0 u% B5 C% H
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"walk" MTI_JUMP3 % r7 a: M9 u. f& f) F' P2 {
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"walk" MTI_JUMP4 0 f# P/ z1 Z5 n: z
* n6 }5 [/ J: g B% V8 W( o8 |"walk" MTI_RUN% \# g) F9 O, O* \, y: p/ {. e
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: O- Z$ Y$ D4 N! V. b9 lpropItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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; E$ [% Z7 i( ]- a5 d4 O% O【您可以更改名称和描述】1 g0 Y3 c$ h; E' y5 H0 U
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代码:
# V p* W! v3 K2 ?! g+ N; D5 B+ WIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 $ @$ s: }. q, Q( W
% y0 x, T ?; y- X0 H0 lIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:: v7 u, s7 G; n
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯( j/ Q* W7 |5 `( ~& W. z
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。3 K V, K T/ x+ |8 G- ?$ t
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