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您需要的文件:  
7 T  j: t; l/ ~; H/ {propMover.txt 7 r3 {8 F- O8 b0 D" d1 k) I5 h 
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propMover.txt.txt  
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3 T0 K" m/ ~" c' X  BmdlDyna.inc  
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2 X( u* b0 K( _5 M# udefineObj.h 9 A; L6 R# P+ M- j 
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propItem.txt  
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7 v2 F( W5 Q2 P  v! B/ n7 gpropItem.txt.txt 7 C8 d3 _- o" ?. f6 o7 N5 G% K 
 
5 ~1 m( l' Q8 D& |! c( jdefintItem.h  
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- B7 J7 g* X! u# X$ \8 a以防万一:备份这些文件到你能记住的地方 
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我们将制作一个巨兽宠物。 
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, e- |6 h5 H$ kdefineItem.h  
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]. k8 Q, C5 I& S! e 
这是用于/ CI命令的。 
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所以如果你在游戏中输入/ CI 37539。 
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在您的背包里应该??有一个巨兽宝宝。 
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defineObj.h  
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Code:1 o; g* Q3 a2 e0 p' ~& B* ]4 b! B 
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 n6 j  v; e4 A' k5 Z 
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[ mdlDyna这步有2部分 ] 
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 * F! h( i: _8 E, b4 {" B! K7 M8 V( A; N 
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]) X* x9 g6 ?% r" y$ K1 m7 h 
第2步: 
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 
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{ 
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"stand" MTI_STAND  
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: b0 h2 n' I* j"walk" MTI_WALK 
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# C1 [- ^+ ^5 e "idle1" MTI_IDLE1 , m7 Y8 G5 {, p: [ 
 
0 O! ^9 k( ~" b$ P( w"idle1" MTI_IDLE2  
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"dmg1" MTI_DMG14 x. l0 W- K  f6 ^$ S$ m 
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 "dmg2" MTI_DMG2# m0 h$ W2 x0 a0 @. M3 |3 c 
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 "dmgFly" MTI_DMGFLY  
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  A" L8 r) m+ [' p% E+ o"dmgDie" MTI_DMGDIE! |0 P  ?) ?. S 
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 "dmgLive" MTI_DMGLIVE  
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& a; I( o; j; m& e3 r, o, S"die1" MTI_DIE1/ e3 Z( S- D' B% ^3 `9 U) {9 d. D 
 
: K' {* j! k! Y6 Q& `0 A/ i"atk1" MTI_ATK1 
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% k8 t7 [- L$ K& R"atk2" MTI_ATK2  
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"atk3" MTI_ATK39 t8 u. {6 u! S! W0 B 
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"groggy" MTI_GROGGY + |% ]( g5 a" g9 \$ L 
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// extra  
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"walk" MTI_JUMP1 
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"walk" MTI_JUMP3  
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"walk" MTI_JUMP4  
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"walk" MTI_RUN 
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} 
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( q. L/ [* `5 ?9 c  opropItem.txt 
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& M) ^/ _9 d. F6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025  
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propItem.txt.txt  
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8 R, \, U$ X, B. ?4 ^" q【您可以更改名称和描述】2 ^. D0 H" d( `8 v! c 
 
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代码:  N1 N7 \2 B: g9 P 
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯  
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. c5 i1 }. Q5 u8 W- g" a8 H6 NIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ) X; L( R3 t. L) `- p, X; N 
 
9 t/ Q6 I1 Y1 |2 fpropMover.txt:' r. z! x; ^6 `2 ]7 A( v 
 
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661  
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propMover.txt.txt 
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代码: 
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4 e, k4 z$ w) t+ h# HIDS_PROPMOVER_TXT_002660 小贝西摩斯 
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 
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