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您需要的文件:
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, j6 L/ ?1 Y+ S# T X: {propMover.txt.txt
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mdlDyna.inc
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defineObj.h / M( ?: G4 F( s0 \+ n
( {/ [, M1 P! [ O9 V! ppropItem.txt ; d- t0 T) o8 J8 m* A1 w
& s' b/ ?/ F3 _6 fpropItem.txt.txt
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defintItem.h
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1 X4 K: d4 f. y) `3 S" ?5 q; }以防万一:备份这些文件到你能记住的地方 a7 V" B+ r9 v# M8 H
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, R0 _6 b( A4 S$ A0 d我们将制作一个巨兽宠物。6 R0 c3 s" U F" o$ L5 N- x
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defineItem.h
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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1 {6 K8 p D8 v/ E! ~7 x/ I所以如果你在游戏中输入/ CI 37539。* f! ^- Q0 [# W" n
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在您的背包里应该??有一个巨兽宝宝。! V" j! G3 A' D7 K: v; S5 E& `" p, s1 E
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# H V4 O( ]/ b- N2 IdefineObj.h
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# Z- Y- r" }' i4 R& S- `Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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! Z* `2 a: L& Y, _/ r/ P[ mdlDyna这步有2部分 ]9 B9 r3 P3 V6 i* D
第1步:) }3 o! W* J+ ~1 }2 L C7 l
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 5 L( G7 J% y! {4 Q! ^
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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2 `7 d- Y( P, f& E! I, ~8 MBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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8 ]9 }) n9 F1 h, r"stand" MTI_STAND , Y0 j `: `6 T
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"walk" MTI_WALK! A& D: N0 V7 ^
: Y7 \3 e5 e+ |" }! Z6 ~ "idle1" MTI_IDLE1 3 J7 w! F2 x+ ~7 B1 U" n+ R, k8 f
6 f, K0 X. H4 `8 s/ ]"idle1" MTI_IDLE2
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( }- ?' |; ?: R) c" f9 Q# D"dmg1" MTI_DMG1* I$ k$ o7 q- H6 `! n- v6 m: y5 r+ e
% R" g; b0 u3 Z% {6 S( f: ]0 o "dmg2" MTI_DMG29 N5 Y9 d# M/ h/ A% ~
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"dmgFly" MTI_DMGFLY 6 W& I" g1 ?4 U9 {6 O% W7 ^
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1; ~1 ^6 ?" j$ F
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"atk2" MTI_ATK2
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"groggy" MTI_GROGGY
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"walk" MTI_JUMP1
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"walk" MTI_JUMP2 ' X; N* y' U' O6 n4 Y1 `
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN$ D0 Z! f: b0 N9 V
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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" k( [3 A, k/ K7 d; e" K7 {propItem.txt.txt 6 _7 u; P8 e+ d0 h2 X) C- |, {
- y* K# ?( e% f【您可以更改名称和描述】# \$ s \; V, y
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代码: a! P5 h0 ~0 y: ~% P
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 . `1 g% K. s; p4 o$ f
! q9 B4 U0 `, xIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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9 t& q: b2 B+ b. D zpropMover.txt:, } _4 ]. k q$ d- G
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 3 x/ I/ s6 f" ?
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代码:
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。3 S) e. U% V2 f- p& k, U
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