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您需要的文件:
* J& k- i6 _ x* ppropMover.txt 2 f8 C" o# y3 l, Y+ @! S
7 a. n! J9 t( \* M& d0 R9 zpropMover.txt.txt
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, u' b' }/ v4 b7 ?mdlDyna.inc
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defineObj.h 1 w! j9 B' Z/ R d) d
- G8 } Q" ~' s/ T1 H+ D7 @propItem.txt + E0 v! a/ w( U& R. N
' P( _" `) r$ G/ W+ ypropItem.txt.txt
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defintItem.h
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/ Y" }+ g8 A6 E2 K以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。7 G* @2 I" y9 b, ?1 c! F
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defineItem.h
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Code:5 f& f( _" L$ t) ]% I2 ?
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]; e/ |! H7 B% [- b/ r; G
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。( e) o7 N# N# g4 f' C
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h 2 R9 R7 h( I! F; c4 e6 ^
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; G/ }3 V& Z* K4 \2 r#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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5 `0 z$ O9 s* n; i: _# j[ mdlDyna这步有2部分 ]
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m& w4 F- F* o- o- y& X代码:9 m6 r# S; x7 f% n6 m$ B4 Y
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 % h3 d o0 Y( d/ S, [9 f% k
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1) ~7 ?/ P8 h* O) f9 T' D# I
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"stand" MTI_STAND $ }6 H6 [! ~9 \* o& Z
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"walk" MTI_WALK# b) X5 @, d9 m. r2 e2 O) l( P
; O' f! u- S" Y% b3 I. ? "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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, k; Y. d, C4 @/ {* d4 k# F) O$ h"dmg1" MTI_DMG1
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"dmg2" MTI_DMG26 i5 e; K! j# @) \2 f
% G2 E- n. ?: j+ \2 h( M "dmgFly" MTI_DMGFLY ' G: H! o* m! o1 T" ~6 e: |1 i7 n
/ X2 `- k8 }7 I+ q0 s"dmgDie" MTI_DMGDIE8 o+ { J5 \# j5 ^5 m
$ Z3 K1 _" p8 S. d1 C E "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1" |6 N) f) m+ Q' h1 S4 S8 v; B* h% {
' {2 u2 Q& p6 v9 @4 Q% O/ w0 G$ ^4 z"atk2" MTI_ATK2 % M* `9 l5 i+ p8 L8 ^! R
: K1 P2 m% s) V+ v# ^"atk3" MTI_ATK3
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# N. D9 a. P- f1 O"groggy" MTI_GROGGY
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"walk" MTI_JUMP1 A' B/ C# n" V" L
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"walk" MTI_JUMP2 # k! }& T# L+ M, ^5 P
/ z) l) y/ R: L"walk" MTI_JUMP3 6 k# G/ ~8 j R* u$ ^ C
" a7 Z9 V- U& t1 l: ^"walk" MTI_JUMP4
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( s# o/ c0 q2 @5 [' A) R"walk" MTI_RUN
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$ N$ k* H, ?4 i X" s4 ApropItem.txt
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n& |5 }2 p# q6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt % d/ v! S9 Z3 ?- G: v: J3 J- [7 N
f, H4 E. u- p0 {7 ]0 }【您可以更改名称和描述】
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) w& h9 q L+ R" x' m: y代码:3 z9 }# L z. N, {9 J% n& y. l
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 5 \* n+ b) G8 h3 J. n5 k2 Q) z
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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* Y( Y. D+ E0 o/ RpropMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt b, Q0 X5 ?* @# w/ V
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代码:6 `. V( y& c4 c( M. Q' A8 H \
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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