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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件: " Q3 |7 Z5 e* u3 Q
propMover.txt
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propMover.txt.txt
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; F( s) @9 w8 {5 k7 D( e# mmdlDyna.inc * t$ j; \, H: ]3 i
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defineObj.h ) r8 p3 A: K! n5 C
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propItem.txt
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. y9 I5 m+ k: C2 y5 RpropItem.txt.txt
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$ d3 @3 T, w+ T; c3 `defintItem.h
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4 T" _/ K& ^. T# p. u1 d- A以防万一:备份这些文件到你能记住的地方, N+ ~; v1 D: G* g

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7 Z) s9 q" D, z, B我们将制作一个巨兽宠物。
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defineItem.h . E  t3 a! J- p3 W+ ]
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Code:5 _/ y9 T- x6 S
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
' y9 w3 c, ^1 n' u/ i这是用于/ CI命令的。2 j& `8 P0 ~6 L3 n' l+ j- x: F0 O

/ k; F1 |# z# p7 {) w所以如果你在游戏中输入/ CI 37539。; X7 C1 g" X" p  u& c: u9 J" t$ Y
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在您的背包里应该??有一个巨兽宝宝。
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4 v3 K" [" K4 F1 `0 \, H1 H; SdefineObj.h " A2 @+ b' c7 \* w4 M& L3 k
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( I! I4 j7 S+ ]7 S) w2 u2 @
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mdlDyna.inc; x0 K2 r! P9 m0 ?. \& O$ N
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[ mdlDyna这步有2部分 ], @4 [3 D: X- J6 t  l" }
第1步:7 G+ ]$ }+ w' R

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; y2 `- D; ^- g代码:
- T2 d- F1 {) E& d; s# TII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]0 K" C$ H! b1 ~
第2步:
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' |% }* c, c& }- W代码:$ l( m& J1 y' c9 v- y
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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. B5 r1 {' a) ^, G% U- ["stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1 $ U0 l# x  u2 |, j+ }3 o
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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4 [  D$ B! Y# v# J; l "dmg2" MTI_DMG2: M/ C6 @6 u$ w) u3 k- w6 \
4 {* o( D; D& K+ x2 \) t. }
"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE* r5 ~& N! ?2 n  z6 Q+ i# ], ]
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
0 M# o9 `; b$ \+ `1 ~& ?# z4 Z- Z
7 S3 V+ o/ }, c"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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1 w' q8 E9 b. s) X/ q: f"atk3" MTI_ATK3& _/ ]% u2 n; B; Z- p% |
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"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP1/ Y# Y; X2 Q/ t8 [4 b# F  b

& x; ^! K1 B' J5 v8 g6 E. J"walk" MTI_JUMP2 8 ]0 T4 X' t; m/ ~
  z5 h- R$ o& Z/ a& E
"walk" MTI_JUMP3 / X% v( g8 e1 ~4 O4 y) b0 U! i

! v  ^9 h1 A7 c9 T* X/ p, d+ W"walk" MTI_JUMP4 / }. e: M  ]1 t$ F

/ Y5 t* o; U: e5 M8 z"walk" MTI_RUN
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}4 ^% t' L& R) u# ]+ ~" K6 K) I

& M1 S% n! p- HpropItem.txt
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. s) O8 r3 s* y1 X* w代码:
& @6 {; \6 W. t4 d+ q) J6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 % \7 h) c8 G; q( ~! t! d6 D

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6 v* _- a' G% @5 spropItem.txt.txt
/ F; l/ h2 M/ P5 G0 y& G1 t
1 g. r3 L2 z. ?. |% W  l【您可以更改名称和描述】
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代码:
  i# I" q5 U" OIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ) v* |- H7 y5 s" _- Q5 t
2 Z6 G+ {8 D+ u8 |  `( \
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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- S* F3 h" H! B( s& ^: spropMover.txt:
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代码:
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( m8 s! h6 I! V9 HMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 9 s- O1 G+ Y7 R7 A7 c8 Y" s; x7 n

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propMover.txt.txt4 p+ U5 {: J6 e

2 U+ t/ _5 ]# L* z0 Y代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯& z5 S/ P; c- v: ^

6 O5 C! @# X# B您可以通过研究这些文件,并很容易地使其他怪物成为宠物。, _$ }/ f  S. }$ k3 C
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