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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
: R; t7 c9 h* ?  T" J, lpropMover.txt
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6 z; J9 U/ I5 W* x1 K2 E" epropMover.txt.txt
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mdlDyna.inc
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defineObj.h
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propItem.txt
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propItem.txt.txt # `" n; j* U5 w" y# ]; a

) T- r6 v* L! {4 [/ D5 V. MdefintItem.h ) u7 ~9 c& r$ R6 ]0 }% P$ e0 n
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以防万一:备份这些文件到你能记住的地方3 t: w: ]# X. h+ x
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7 y1 v2 @( v% `& y$ k& N! f2 M# E我们将制作一个巨兽宠物。! @! o( V8 i# U# a5 W9 e$ V

* b8 o# Z$ E2 q% n/ t9 @defineItem.h
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$ Y) h# G1 R2 T) b! L& ~2 ?% pCode:
& _8 p% _4 e3 ?0 q#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]# i0 f' F* N. r3 K# x
这是用于/ CI命令的。
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$ R7 D# |8 d2 V! {3 D所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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$ P. {0 E- ]: Y& wmdlDyna.inc( T1 c- Z9 M  S8 O

) y4 s8 D+ ^2 ?2 h( h, p' T. Z" F[ mdlDyna这步有2部分 ]8 U4 y( z1 _& t0 s. R
第1步:: g: c& e- z7 L& l( p0 \. C

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代码:
2 N1 K+ x- p0 a5 ?II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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' H6 n/ a, R1 A# S/ G( q  p0 u[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
, x' M/ ?' `3 R9 q第2步:8 ?) ]) v0 N% e- y' D' m

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代码:
& o7 t. x: U# h+ M$ lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 18 u8 B% z# e8 D

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1 [$ o# L7 o' g"stand" MTI_STAND : o4 w1 d2 V/ F4 [" `5 L7 t  F; v

! c, @3 K7 }( B6 ["walk" MTI_WALK8 i) a6 Q- v  f0 K- p

" y/ r  m! l5 ? "idle1" MTI_IDLE1
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* q6 ~/ r* B4 P9 y"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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& e1 D- Y6 ]$ ]7 P: K' g "dmgFly" MTI_DMGFLY 1 m! ~8 y- H' S5 x

. _! L  r! p" M"dmgDie" MTI_DMGDIE
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( ?. p9 x2 P+ h7 |5 V* y. I) @ "dmgLive" MTI_DMGLIVE
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9 \! w; i! _( {"die1" MTI_DIE1
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0 |' z8 ?0 E+ L+ E; G"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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/ C: m% o8 h- {6 {/ L0 I// extra : A2 I# H+ F0 y% q

5 [/ T& h% J2 D' @5 S( s1 m"walk" MTI_JUMP1
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5 V1 l5 k$ p' R0 E) `"walk" MTI_JUMP2
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2 }5 P/ a0 N/ R0 o8 R"walk" MTI_JUMP3
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9 ]7 a+ t8 Z! C# m4 q"walk" MTI_JUMP4 ' Y2 h( N. A3 z+ l0 P

9 g6 ?6 }; N- J: ~* X' C7 m"walk" MTI_RUN! c" h+ `" y% H1 K/ G4 {7 _) a
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}
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: p+ G( A: e  c6 [4 S& a# F' }propItem.txt, U" _( a, ]8 p7 v
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代码:
+ k; _: e. W# z% K4 g6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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% w) e$ j" R. A% @8 g5 n5 ]  m( Z2 zpropItem.txt.txt 2 V) l& |  X& o* v. z
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【您可以更改名称和描述】
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代码:5 s& ?5 K- F. N2 R' u
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ; y( w$ m- a1 z2 {, j% I
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 $ s/ @9 d7 t4 d3 ^& x
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propMover.txt:
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) J' ?. F! ?2 U$ s( z3 Y3 a* _; t代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt! X3 g( l. Y& K+ L/ v

' R& k$ v4 K+ W( f. N代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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) O0 W3 r4 l% o$ l您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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