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您需要的文件:
! F9 D0 H4 p* I4 w' rpropMover.txt
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propMover.txt.txt $ W# _6 k5 v! R0 B
& ^4 Q' F$ B9 m3 j9 V: SmdlDyna.inc 1 ?; l; J+ f! x9 w( L& {% y9 F
' R! @1 G9 h( n; ]defineObj.h
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propItem.txt $ `8 X( ^* V: f8 j$ t
, T- D( f$ b. r8 ^8 BpropItem.txt.txt
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K* X4 p: s. c3 I" `8 AdefintItem.h & j. n0 `& z) W- z$ u7 q$ e6 u
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以防万一:备份这些文件到你能记住的地方9 f8 @+ Z0 w5 ]
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我们将制作一个巨兽宠物。1 a* ?0 j3 y$ S, J) w7 B
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& j, [) e! E/ `' S#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]0 x3 @( f+ C$ S$ X# _
这是用于/ CI命令的。0 x2 z; s9 }' b$ {) k! u+ W+ j
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。9 D- w I, A8 ]) t
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1 o( F' ^" I F1 t. \6 k' g D9 edefineObj.h
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& }- T/ L, K$ a Z0 u6 X9 C4 n#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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% p. D9 D2 S* i3 ^% H& C+ H7 v2 |mdlDyna.inc
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' p; z0 |% k4 q M$ Y# ]8 C8 `# U[ mdlDyna这步有2部分 ]
2 j- z0 M% |$ J2 A- Y0 q$ E5 \, ]第1步:7 q! m+ a8 B3 c$ D
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代码:- L$ n# w# [$ c2 w I
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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7 S2 A: H5 E1 x5 `% p: Z c- J" K[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]& _. k) q4 c* B1 r8 e0 Z1 B
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1% m' r) D: P2 i1 J2 S- Y3 r4 E
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" g V9 v( ]' G/ B; [4 h"stand" MTI_STAND
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. _! @ O1 R' Z4 q# R8 y"walk" MTI_WALK
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"idle1" MTI_IDLE1 ; t* m2 V7 f6 y0 h* ~9 g" a
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"idle1" MTI_IDLE2
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! @% \6 r4 H( W- w1 f H' f) T: n"dmg1" MTI_DMG1; x' P9 U. E7 O' V8 O1 C
2 O& e( r! {& K, {: @$ F "dmg2" MTI_DMG2
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) a9 r) @/ \: g, S "dmgFly" MTI_DMGFLY
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7 N+ `7 ` m9 m"dmgDie" MTI_DMGDIE7 s# V8 Y# V" ]; B" F6 h
% ?- c4 L+ P& F: { "dmgLive" MTI_DMGLIVE 8 l8 r8 Z O, g: x) k
: A2 N0 I5 S4 ?: ?- Y4 P& n"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK34 p" @/ }' G9 k$ ^& L, m/ D! r
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"groggy" MTI_GROGGY ! r* H* v# S* z: G5 Q$ s2 e
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* C6 @$ ?. {6 W6 Y"walk" MTI_JUMP14 [8 k! @" u9 }2 X q
8 w9 P# H) I7 E6 S+ q5 j"walk" MTI_JUMP2 $ j4 a; E/ N6 E. Z3 g# |3 \6 R
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"walk" MTI_JUMP3 ) Z' v7 \0 u' K9 F0 g0 Q
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"walk" MTI_JUMP4 1 y, |( j" O4 N$ z# ^
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"walk" MTI_RUN! U, ^- l, o3 F; X$ ~% g8 B
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propItem.txt( X. K! T& h S; O
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 - T3 t! m6 W8 d: B) V- |# ?
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propItem.txt.txt
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) l; |- M9 x. S【您可以更改名称和描述】+ P2 K7 G* E# k& @6 X0 n. |6 e/ U c
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代码:
. b3 E7 f( ]/ X1 M3 zIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 2 L0 n1 k/ \" {( [& N$ T
5 j. y/ N" E/ c. a- n" l% ]* AIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:. c6 c- T' l9 e% V
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& x1 y5 E0 G5 Q1 f- C% a6 C8 mMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt: k6 h% E9 {: M, t' q' m
1 y( F' a/ k& [$ l6 n9 l$ j代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。# J! Z Y* G- x7 R4 A
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