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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
+ L) R- A" Z+ I8 Y* d; apropMover.txt 2 w* }% q7 R& b! ^  m2 j

! M  p1 T5 m" [. e6 ypropMover.txt.txt
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" t: T$ J% A, R7 S, e2 BmdlDyna.inc 0 {8 V: ]/ z+ X- I# A

+ K% O, v* H2 Q# JdefineObj.h $ s) p) C) P! }7 i- V3 m+ X$ Y
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propItem.txt
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propItem.txt.txt
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defintItem.h   a: j4 k. R+ S2 C0 r
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以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。7 z/ b* b7 y: C3 ?

: Y1 X. O& g! j7 ~& v/ w9 @0 x! [1 sdefineItem.h
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Code:4 q! Z( ^1 ~3 R& @1 d, C) e$ D: X& C
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
& I) r. q, H2 a% V) v2 M% t* d% e这是用于/ CI命令的。% ~- L! T. N" u6 X( Z/ f- S
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所以如果你在游戏中输入/ CI 37539。- Y$ w: X: A+ J0 H

/ C5 m2 j2 L1 @& v/ b0 J8 D在您的背包里应该??有一个巨兽宝宝。4 t9 o# `4 h0 Y7 p8 N: y! P3 |- i! V8 ^
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defineObj.h
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% r4 f; l# `0 |1 qCode:! Z$ K* U) Z: c. s1 i
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( w4 Y3 ]/ Q* {5 H$ u2 b
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0 Q4 G0 W( H( W; emdlDyna.inc5 |+ n0 x, T) E0 m3 q

  v* T  G1 U. P[ mdlDyna这步有2部分 ]* E0 D$ \4 i! R' Y) a
第1步:- H6 `3 U& N2 d

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+ p( u0 y; V& m& y/ P. J/ `II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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5 W/ u: `$ ?. |9 Y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 p# r! R6 J' ~( E第2步:
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代码:
9 `8 i. o, L  u$ c7 yBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1+ H& ~7 @4 R' H0 K& k- M( z

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" t1 C3 ~2 G% R" C"stand" MTI_STAND
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"walk" MTI_WALK4 T" V" h2 [( Y' \* ?
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"idle1" MTI_IDLE1 ! Y: u$ o+ Y6 ?* Y: N8 ~

; e" M; S3 B; }# ["idle1" MTI_IDLE2 $ u6 G. b; y# @& ?( l

( H! O8 _" l  A, B"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY : A' [6 \& n9 J* |0 w+ q

& o+ t, d$ l' W/ z"dmgDie" MTI_DMGDIE; A7 l/ c4 _5 N+ L3 B$ _
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"dmgLive" MTI_DMGLIVE
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* E0 S* g" v2 S6 o* S- Q4 t* X"die1" MTI_DIE1
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"atk1" MTI_ATK12 E/ Q7 A$ A" C. W% s

; i% ]+ M# v* _6 M+ ^$ A3 T"atk2" MTI_ATK2 / l1 I! b+ e4 S; P7 Y) Z
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"atk3" MTI_ATK3  ?# B2 r+ `2 n# _
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"groggy" MTI_GROGGY / R) K; s! ~& ~) W4 z
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// extra
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"walk" MTI_JUMP1  z& p4 z6 @+ y7 e2 p
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"walk" MTI_JUMP2 1 L2 E& l( o) S" ^- t9 d; U

0 U2 b: ~' I+ o/ e, T: R"walk" MTI_JUMP3 ! |: N# L4 q. H7 Z# ~% ~+ s

' W* }: s; I4 h. l$ I"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt: X( a+ {7 `$ A; D$ Y' w
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代码:
: Z$ E0 q1 v7 M! |! F8 M) y6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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3 J5 t% S: ]! \- Q' rpropItem.txt.txt
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8 h0 e4 f* `& u: X【您可以更改名称和描述】% f; @! E) H: p
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代码:
7 _3 S0 }; T- r  N4 B5 {IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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5 c$ ~) A+ K$ A( p% B% EIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ) O6 k% V6 `% H  K; u; J
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propMover.txt:# f, n% Y" m+ o2 `* B3 s  A( J
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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代码:: V- z5 p  `6 z/ X) x1 P

( K) G) P' ]$ T+ n  y# O7 TIDS_PROPMOVER_TXT_002660 小贝西摩斯
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9 d7 g. x8 k- k5 M$ z8 }您可以通过研究这些文件,并很容易地使其他怪物成为宠物。: q2 W" H9 I/ b  [, b+ ?
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