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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
! \. e. ~* R. s/ vpropMover.txt . j/ Y& o+ O7 s: y# c

7 a& {/ V2 M" `: O! jpropMover.txt.txt
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3 X- Z' r' b' Y6 i+ I0 i& @mdlDyna.inc
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defineObj.h
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% d) X6 e# Y  T* q  L3 cpropItem.txt * |) I: I+ J' N5 Z
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propItem.txt.txt   }4 W: ~. [- w- N4 c4 r
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defintItem.h 5 X5 n3 f# C/ Z9 @# u
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以防万一:备份这些文件到你能记住的地方. y1 H7 _) ]9 l' {
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我们将制作一个巨兽宠物。; R. n$ W5 o" _7 ~
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defineItem.h
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9 R" R; S( p, y& mCode:
& i: m) b4 K5 I7 K$ q2 W+ Y& ^#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]7 ?) d  t6 n( ^. o
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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  k2 u2 T! Y& I3 W4 D4 q& WdefineObj.h ; L. X2 q4 n  k

9 V" e7 _) b) x) k( k, b, X8 }Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
2 ~. O8 i) e, x% b7 E第1步:
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$ x3 C* E; S/ m, q4 M* F: z代码:$ p5 A4 C$ v9 C# u
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 9 f7 k0 {2 i# @  `, d

% m, h, y9 u) H: G: T[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]+ O2 I1 M2 g, i
第2步:
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代码:2 T- @/ }" O9 b7 Y
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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0 Q* }/ U" M. @: X: E  @"stand" MTI_STAND
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" w' b$ Z1 r* ]5 D1 s: a3 n"walk" MTI_WALK/ {" n" \  ]$ Y3 i: G
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"idle1" MTI_IDLE1 . a- \+ _. v0 ~# M( K& B4 c
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"idle1" MTI_IDLE2
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% |. Q( Z2 `& ^( N$ `"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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  }) ^# O/ a$ C0 ] "dmgFly" MTI_DMGFLY ; B8 R* f, u6 O7 _
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"dmgDie" MTI_DMGDIE
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6 u, K  Y" S0 s- ^) u2 M "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1
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! F9 a: }, N1 U"atk2" MTI_ATK2
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/ ^' a. u: Z3 J. U% M"atk3" MTI_ATK3
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"groggy" MTI_GROGGY 5 a6 K9 |, u5 V* J; P1 x3 \

0 m$ z, z% d$ V# s" `! [// extra
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6 ~. ^- p. a3 v"walk" MTI_JUMP1
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( M$ D% O! `4 P) Y/ `1 Q"walk" MTI_JUMP2
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! m( K9 Z  {# V, a9 \"walk" MTI_JUMP3
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"walk" MTI_JUMP4 6 M7 s" i5 Q# k- g1 P& f( f

& Q' x' y& ~& U+ z5 _"walk" MTI_RUN
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( l$ ^) B) c" o' h1 L/ vpropItem.txt
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代码:
0 ~2 ~* m" O; G  ^6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt   H# k' \' y7 y. L4 V. R

+ D# |, o' B" E  [& `* ]【您可以更改名称和描述】" H: N: C! k: f' m

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代码:) ?/ U/ U& g  Z" l5 F7 A6 r, A6 Z
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 8 Z, E" i9 Q6 Y7 L, l3 Q. d
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 : X' i  B' X/ q" F1 W2 K6 y- P5 {& |
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propMover.txt:# Z& `* {/ o* w' O* I! a! ?

! H" Y) u! Y4 q  _% k代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 2 z! X# O1 v/ F3 {6 I
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propMover.txt.txt0 u0 z/ y+ q; t
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代码:  l$ x/ v, W  w* {- ~" Z- e

# {# y) ~  P6 g# D; EIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。( m+ h" z4 V1 I0 ], H# R5 L

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