请选择 进入手机版 | 继续访问电脑版

飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 5597|回复: 0

创建宠物

[复制链接]

185

主题

189

帖子

768

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
768
QQ
发表于 2016-1-10 03:20:47 | 显示全部楼层 |阅读模式
您需要的文件: , q/ s! }5 b: t5 \( z
propMover.txt " x! w+ I5 A. r
- `0 b3 l2 j! b5 {2 x* [( T6 g0 D% r
propMover.txt.txt * b8 P% M. S7 D

) _1 k& ^; P7 }mdlDyna.inc
/ c" e. q5 Y+ C& [* m) I8 P0 x+ y# v/ v
defineObj.h 2 `/ I( L5 i9 {/ {# l

2 @% f! g& r7 g. v1 U& g; ?propItem.txt
' K7 @, C; a1 z) h8 r5 M" ]6 S% U' F5 s, y$ \" Z4 ~' R2 t
propItem.txt.txt 3 y" X, g4 m, I" T3 v
; d- s5 ~' }; c" p; Z3 E8 k
defintItem.h 1 v3 R) y. S- P2 b+ j8 `* V- o

1 r$ I4 E# T2 C- N) f. {4 n以防万一:备份这些文件到你能记住的地方7 X( ?5 r: W5 q9 L+ @  F0 U( m/ l( R
) |5 u$ ~6 U. b+ }8 K1 x) _

/ \* m9 I0 _0 _$ g: c( @0 m8 i$ s( _! _我们将制作一个巨兽宠物。
! j( ~7 w( M6 W  z+ \' J( x4 n5 q/ \  l8 N
defineItem.h " n: N, e0 B0 g

9 m2 w7 a1 _6 f( K" SCode:: r& L+ N1 R" w! k: ^9 s( j- Q
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
! L8 `5 U; k/ f( N这是用于/ CI命令的。
% Y' v) `! s5 }; }' L5 h
; l; q. ~3 Z* n! N, V4 s1 H3 ~所以如果你在游戏中输入/ CI 37539。
  G7 D# s) f( s# B. q4 _- P6 K
% X; x3 O* d+ v( l) [. s: D: Z在您的背包里应该??有一个巨兽宝宝。
) S( v; L/ {* U& o: v* @
# U! P8 c) G9 V  ]3 V3 n1 f
) G9 R4 w' N3 mdefineObj.h
' p3 P- l' C" d& n% K- z& o4 t4 {4 P2 q
Code:
/ T9 H! ?* k6 y* P; L! t9 \& S+ n* ?' x: j3 ]7 {
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 ]; N0 X' J" J: f5 `! g  t+ g
5 Y7 H# }  K" F
' n& c( t' H' {- O& q. h
mdlDyna.inc
' E1 c' M$ Y7 ~7 O
8 r0 S4 g' J+ b4 n8 }4 i& `6 j: c[ mdlDyna这步有2部分 ]0 i3 v/ o! a: j6 p
第1步:
5 p0 t5 ?0 t$ H% @$ {
' l8 M* g9 E1 Y: a  [4 o7 W/ R8 |
& Q2 b( B) r1 `代码:! _; b- k& r, c# Y: q7 B
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
/ q0 w- o9 ^+ x2 H8 `' y' D1 ]5 [) L5 o7 {& w8 |* c% e
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]( Z% P0 ~5 e" n- b% l! h4 l! }
第2步:
- m- q: b; w& w2 b% E
/ Q1 V+ U, T8 @! T2 W
, V5 a3 Z. _' i" S) a# i9 ^7 X1 n. E代码:. k" J3 J, S$ r/ J
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1% E/ s7 ]  Y2 e2 A: f0 [9 h

) A( u- s  N0 Y{( t% ^7 B4 I+ G, {& z; s

; M1 |  W# |8 o9 d"stand" MTI_STAND
4 S) {3 i) i( A* @1 o- R# s! r! X, L: A, [1 |4 |0 D8 H/ L+ H6 I
"walk" MTI_WALK1 m2 V; V/ \" M* o1 }0 _! G: Y

6 X3 U+ ?6 U5 B, a "idle1" MTI_IDLE1 ' g; q, |8 Q1 r- o
0 C0 p- A( M! \2 N8 s; _
"idle1" MTI_IDLE2
  j. x% O) ]' q6 p- @3 V4 h, ^4 C# O! J: c3 j9 C0 g* ]
"dmg1" MTI_DMG15 m! ?* Q/ j( |& U7 j3 N) ]

# S! S5 J* g$ e, } "dmg2" MTI_DMG2
3 g- \8 y2 @0 H  ^6 a# _% [. y( @/ N  p% `* V. h6 Q1 q
"dmgFly" MTI_DMGFLY
+ J* |7 b% f- C( |, l- v: m( F. A* g8 n! T- }6 g$ V8 p2 p  y  A( j
"dmgDie" MTI_DMGDIE: z1 K3 [9 R* c, B

* g5 A1 B& i6 @; r! [+ G "dmgLive" MTI_DMGLIVE
0 v' a- Z/ H5 B& ?$ ?" O" e1 D6 ^4 N- \2 r
"die1" MTI_DIE11 F: ~, p, z& [0 j' U3 H& g) f4 o; U

& y% `! S0 l+ h3 t& E"atk1" MTI_ATK17 j3 X% ?$ z' w% h% o$ t% ^* D

2 o( N7 h0 T0 d; _8 _  n* A"atk2" MTI_ATK2
5 ~0 L+ i8 |. U6 `) Q" B8 s9 ?
7 \- J, K) z8 R1 R1 b0 w" s"atk3" MTI_ATK3
" D* E& H1 G' ]" q5 Q# x
: n8 D+ b* B4 ^1 ~"groggy" MTI_GROGGY ( Q0 Q& d  q' P3 x

+ l0 l2 p0 |/ O+ E// extra 0 |) c) N1 G3 b. ~% F
5 a- \! q9 N/ a4 _, O. ?* I
"walk" MTI_JUMP1
! Z6 v: ?5 k' U4 |4 C7 T. d* V+ }) {- ?+ C! h! {5 i" }
"walk" MTI_JUMP2 ; P* R4 z* j4 O" \

5 Q& G+ ~& _. h( K" E"walk" MTI_JUMP3 * L  Z1 R! t+ ~
, G6 i1 G5 }8 `7 _7 B
"walk" MTI_JUMP4 2 c; j2 O/ z; T. H# ?
5 K8 a& R/ q6 C% b' I/ V2 p! o
"walk" MTI_RUN
" R, v' @# ]' G8 z+ L* T2 t, i3 ^- D& e( x9 P& ^
}3 F4 u4 s) O# w
) w# f7 k% ^7 M9 J4 }) b$ `
propItem.txt
& z3 ]4 U: f6 c" O- P
8 Q2 c2 a" q( o6 j7 q代码:6 ]4 `+ K/ V: s9 I9 w: d' K+ I1 D
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
6 m* f; d5 {9 B1 h" a# T' q. t: o2 a* \& Z$ ~: j
0 J. l+ f8 E% B$ e. }
propItem.txt.txt 9 Z& T# c! j% e. q, X$ H
0 T  B8 C% J5 s) r+ {* {0 T
【您可以更改名称和描述】
) n7 W% W: p) [/ f1 f- |  O. d: b6 l9 J
) m" V% S  A8 O0 C) \" @' M. ~& C$ }! f" h  z; O
代码:; F/ M( P" e. f3 G! I: O* @
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 6 z2 ^2 y0 A6 ~2 Q
& }) c( G0 N, C8 l7 H1 O
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 6 _* V: v. d$ e5 K  Z. K
7 A+ [3 @, A& o# b, @+ N
propMover.txt:( ^1 m* G$ |5 k( L

/ p2 w$ f" M+ f( f7 N代码:
" O' m/ m1 F  i: \. j; c! _  b' o9 |& U
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 6 @, [0 K, q+ c6 r

$ t6 Q" h# ~5 a" y+ [6 R8 [7 j( I: c6 [: I
propMover.txt.txt
: e9 X7 u( i8 A0 E, B* V  `7 C/ ]* A. G3 s+ i
代码:
/ s' V4 V! }& N- A7 J/ q/ _( e+ E# F; a9 l; w, N! t
IDS_PROPMOVER_TXT_002660 小贝西摩斯* N, K- `- n" Z2 @
  {* q7 e# j/ {4 H* G9 P
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
5 W" G7 l- V: x$ u& C2 G! D
4 q' V5 T4 C. z0 w0 P2 g8 L, f8 r5 ~3 Q$ K1 E
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2021-12-6 01:48 , Processed in 0.060566 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表