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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
' b! v1 k! ]% ApropMover.txt
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& R) |/ E4 e: l$ j5 c5 spropMover.txt.txt 7 i& N+ p7 ?% m3 [/ d, F8 P8 Z+ u

& U! r4 {( K$ l) u- \- W' JmdlDyna.inc ( r+ X* `1 ?1 J/ U% P

/ L$ G) u" L$ x" d! X1 ^' h% W& F6 BdefineObj.h ; H6 `3 o+ m+ Q' c8 P
: q" h9 f5 B/ i2 I1 S' I/ @
propItem.txt - V. t" E" ^9 Z3 E3 L; n

9 V( U( a& H. t/ l" w: `propItem.txt.txt % }# Y1 Z# H& v4 [3 ]! O
6 z8 n1 |% t  a: H* Y' }) H: {) `; X
defintItem.h 1 e; Y# w5 _. g8 i5 y) z! Z
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以防万一:备份这些文件到你能记住的地方
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: N0 R+ T; j8 m& p( H( M- x; z我们将制作一个巨兽宠物。
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defineItem.h * e5 L- X% h' y$ k# f# Q( `
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Code:
/ u0 w) W" n* Z* n' |% {" K#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
& K5 \! q5 R, q. q这是用于/ CI命令的。' C8 k% Q- r& D9 ]8 X

* `3 p9 `3 Q. J6 N6 l# v所以如果你在游戏中输入/ CI 37539。5 F' N" P' C4 w2 I7 z+ D! k

: v0 p) D% J: n" x在您的背包里应该??有一个巨兽宝宝。+ H' k4 y$ }0 f# p- [
2 J6 M' Y& |0 r' P; `0 I3 m3 ]

9 f4 P! g3 N! \) F  L4 K1 \+ RdefineObj.h 3 Q6 S/ k8 y# H( y  n
( ]% a+ i( a! g2 h/ h7 ?& h
Code:" Q- g" K1 z6 _; S& a

& c! r) n% ~% C. z1 i8 j5 d#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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7 S! B4 R) M) a1 K8 umdlDyna.inc* M+ f. W; Q$ g- k+ W
) P8 v( |! r. t
[ mdlDyna这步有2部分 ]+ x! u8 r! P. A" e3 A$ b
第1步:4 y5 V5 g7 k# k* y5 V4 a; u

  U: b/ c' w3 a  |0 s# w5 J" t! ~% W* |2 M: e- |9 k
代码:
7 J0 b2 G; e0 F2 QII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
( s2 w% n# d* S6 W( ^4 F
) c" p/ C- d( Y# U+ M[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
! R2 M/ Z# p/ L5 D* _第2步:$ ^* `* H# r. G# U

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3 _2 `8 ?2 ]  r  [( w6 Z代码:
8 v7 K3 C$ c6 s3 SBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 17 a" Z: `8 m4 t; Q
# f) [* b% [$ i9 m# f- z
{
0 l6 T5 u/ y" x* L& f8 c6 x. J: B5 {8 u5 p/ H1 d7 v) T3 J% w
"stand" MTI_STAND ' @' m% Q2 i0 H$ b$ ^

# m9 c* C8 X0 t: k/ `  j! J"walk" MTI_WALK
" d2 a) [2 R4 [1 z
7 E, y: h6 K* P" f+ w1 k' X+ R "idle1" MTI_IDLE1
2 z" M% U6 F# X0 i+ \6 `. N$ r0 c) x/ ]4 o( b8 M
"idle1" MTI_IDLE2
6 k  d. y0 ?7 d6 \( }. g- F/ O8 L5 [' A8 a
"dmg1" MTI_DMG1
- I) i, q8 N# C8 m7 i  n- Z5 y' m' v1 ?/ Q" X9 c1 n. r
"dmg2" MTI_DMG2
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. `1 m& d+ a5 c4 R "dmgFly" MTI_DMGFLY
9 I/ }. y: C8 C* ?, o* B4 k% k; q! w
* R* _" e# V) \7 ~; @+ }4 L  L7 W"dmgDie" MTI_DMGDIE
8 U: Q4 ]4 `& Y1 U# A3 Q* F( j" x- ^. \, Z. p% ~3 B* d; g4 e+ o
"dmgLive" MTI_DMGLIVE 0 e0 z; v3 ]* V: G% t
8 \$ R9 U9 B4 l7 W, i8 d
"die1" MTI_DIE1& O1 G+ ^) D( o" L# a% w
% H; |4 |! O, \
"atk1" MTI_ATK1
0 T+ Q0 W; M4 i  O
  p) {( i) i3 C"atk2" MTI_ATK2
" J& |" h) |1 r& }+ E( b
& ?8 F9 {5 S0 C- m9 t3 s"atk3" MTI_ATK3& E- [# a$ m5 i

( N+ u+ D0 o/ j2 r"groggy" MTI_GROGGY
% v* p" _2 S  B. z4 S) @
) X. @" W$ c+ q8 y! ~3 N// extra " q8 l/ l$ Y! ]1 v' K  k9 e+ F
4 i2 G8 x& L1 V' H! ~" O& c
"walk" MTI_JUMP1% L5 R4 v6 d6 h: p$ W% z
# A% Y2 D* N. Z( G* X* S. S5 T
"walk" MTI_JUMP2 5 s7 [* I$ j2 ~' @2 n% H

0 n6 U! A- w( g/ y3 k4 x"walk" MTI_JUMP3 ) X2 e( k3 V0 D# k: o& ~
1 N; G! K) {3 N- `
"walk" MTI_JUMP4 0 ]$ f: k1 e( U

6 {* n: ~: l! T/ k) K2 p$ ["walk" MTI_RUN
7 m+ W& k# k, |3 r# x9 D( Y0 S& `0 l! O9 Y6 H) x& U
}
5 [$ y2 Q" I4 A* W$ \3 C" }* {+ R  O5 P& W2 T3 }6 i3 e, V7 v7 ^( m% |
propItem.txt3 J  W; R# j0 t

5 W' [1 X! A( s! D) k代码:/ G. m4 u& p6 z  M9 Z% m
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 3 p0 C" ~. d4 K. Z& s
' F: G4 |) @. ?

8 D: E# V. u  Q& hpropItem.txt.txt 2 O' I5 h7 q% [& I

, p5 g& g% S  [( e# G. |1 {【您可以更改名称和描述】
; b# V/ D" z7 |) |- t) C5 L% b( g1 Y
* T. ~. z$ z- B
代码:; X) r5 ]* ~7 \# [) N/ i; K) f
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 + b& x$ x, S+ q# |5 q$ b$ O: T

8 z6 X9 T0 H6 D8 ?( g6 t, oIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
! `9 t, g7 O( c
. p1 R9 L) u0 G, q. Y) W0 TpropMover.txt:
% Q, t3 J0 Y5 g' J! _& p+ [2 Q2 j3 e8 J! S$ Q0 b
代码:: X7 ^9 G2 }$ J/ L1 D6 p' m
8 x0 s" p& ]" d& z9 S- }/ d
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
6 b4 s. {* S  A+ w
4 Y' w! J; p1 G9 g. Z: `+ \3 J3 e8 d
propMover.txt.txt
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/ y& @* e4 x  [: G) b代码:
1 h% z# F- Y2 i' J
4 s. ^7 E+ R: UIDS_PROPMOVER_TXT_002660 小贝西摩斯2 N6 t# p" ^. r

, q- b; u" B1 `您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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