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您需要的文件: 6 r1 x8 d; I, L0 t* }/ X
propMover.txt
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* p% `+ g v' n/ ]& bpropMover.txt.txt . |: u" Z7 F( K) w+ z$ p
8 r" W1 J; r- H: y; i1 g- a; umdlDyna.inc , ?" m/ o: B$ r# ` f: U
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defineObj.h
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propItem.txt
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6 z3 L i; U- M, v) PpropItem.txt.txt
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defintItem.h
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) y( I$ B% v1 N/ g% B5 G以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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defineItem.h # L8 F# ?* r3 _2 D6 d1 M
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Code:
r& f# l: C! w3 t4 Y# p# }#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ] h4 W; B+ u ^1 Q
这是用于/ CI命令的。' v' i8 w; I6 B- J6 J6 K3 s: h L
6 ?% Z$ Q3 L( S9 j9 E所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。$ O8 J" _* \' r/ W7 x# p1 p6 y$ I
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9 L3 v6 y! ~$ D: g6 h1 NdefineObj.h # i: S- c( ]4 x! Y
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; p0 V, v# p- U2 ?; E4 N0 A* F#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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0 O& K6 ^, }' ?[ mdlDyna这步有2部分 ]
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代码:
0 ?+ m/ C2 H5 L# a2 _% A* R+ w( P: CII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:
4 v* [# u9 X5 FBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1& Q- V3 M# G# o! z
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{
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"stand" MTI_STAND
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"walk" MTI_WALK& E' i% `- |8 o$ z6 M& Z3 u
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"idle1" MTI_IDLE1 - T$ S: h9 p4 P- |8 N# v
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"idle1" MTI_IDLE2 . q+ w/ q! `) Y
$ E I1 `( B* j9 m0 n* y"dmg1" MTI_DMG1, G8 y8 R" C( n o% R
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE( {1 Y9 W) Q, T5 Z* n; W
- ^& q$ q7 \ c, R+ p "dmgLive" MTI_DMGLIVE / @: e6 Z. d# v$ s' B- V9 g
5 D/ n7 [, t R; i, [$ N"die1" MTI_DIE1
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"atk1" MTI_ATK19 f0 W3 Y* F: \0 ^
4 _2 z3 d* J' q) s n; _1 Z! j# w" ["atk2" MTI_ATK2 9 ^5 Z6 [5 p9 V+ T8 a# d
* _' z( r8 D5 M8 n"atk3" MTI_ATK3
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" `. C6 z6 z3 B$ O9 k"groggy" MTI_GROGGY % ^" o- _' [7 P! B( R7 G) _0 N- s1 I
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0 S) p5 t/ D& E$ Y. i+ z"walk" MTI_JUMP1
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5 T! a7 I; _, Z# Y- J- f"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4 # @# p# ?! Y0 ~; R- |$ L; F
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"walk" MTI_RUN
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}
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propItem.txt
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. j: q- |( `6 I! I+ A+ p代码:
6 F# N5 j$ s% o7 B: y& X6 Y6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 0 [$ c W* A% G1 Y# l. f
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0 A+ F; i% w3 I5 y8 A6 z: npropItem.txt.txt
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【您可以更改名称和描述】
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& {. M" o' M2 |1 g1 ^$ O6 P6 ~! m0 z代码:+ A9 E8 ]. V7 b' d
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 - s' y, C8 U; l, n
4 ]; y0 F3 a! P8 q) p! dIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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9 N @; s0 q6 epropMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * [' [7 [) y3 r
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. Y; }( R/ d M1 \ apropMover.txt.txt0 B8 k+ u) M+ N% O
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代码:. q9 U, K: {5 }; p6 ?' }6 b# Q( y# K
# ?$ A+ b8 ~% J: lIDS_PROPMOVER_TXT_002660 小贝西摩斯) S0 E2 c; ]; ^& {& k
: ^4 C6 R- z, s2 {1 e您可以通过研究这些文件,并很容易地使其他怪物成为宠物。8 T7 B+ z% Y/ m) S) j- j
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