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您需要的文件:
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propMover.txt.txt
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. S1 J- Q6 E( U& U7 y) K) \3 gmdlDyna.inc
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1 M, U; @( s/ OdefineObj.h 4 o/ z/ A# j" y9 V6 D3 z& j9 L
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propItem.txt ( {2 l# U2 _. H
/ V. C' @" _* I$ CpropItem.txt.txt
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9 k2 D" j4 f- n; c. mdefintItem.h
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2 x5 [' ]6 O: I) v0 R% e以防万一:备份这些文件到你能记住的地方
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( V9 P8 j9 q" \1 v我们将制作一个巨兽宠物。: K, V! p+ f) L c7 c) W
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defineItem.h
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Code:
; Y$ E, e9 ~$ {. e. p, Q#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
0 C4 s+ t# ^. M" i: Q- X这是用于/ CI命令的。0 e7 S/ @! n6 @' q
( w" Y5 X, f4 Q3 H& a所以如果你在游戏中输入/ CI 37539。1 r. _" u. |" s$ P+ A$ @9 X0 }
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在您的背包里应该??有一个巨兽宝宝。
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* M7 @/ H' ^9 vdefineObj.h
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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* n- c/ _/ i1 k: T" q8 U1 N[ mdlDyna这步有2部分 ]
4 k# R$ _0 ~0 ?3 A9 `第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ! `5 P) U, Y. O" T
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]8 A: i9 v) ~& F0 F
第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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8 h' C1 u' [; \- g! E1 l"stand" MTI_STAND
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3 T! y. w5 Y; R/ p; w"walk" MTI_WALK6 O; m. }) j' O! N& @) }' I' ]
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"idle1" MTI_IDLE1
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7 I+ Q" P: }3 @/ h( O7 @6 A) `"idle1" MTI_IDLE2 3 d; _1 G$ w u+ u+ b. V* D- K. E
& `) b: a! o }0 r/ H# i3 c4 Z"dmg1" MTI_DMG1+ t$ N* M7 g' x. C5 ?) a0 d: l
, Z$ f; Z7 v$ H "dmg2" MTI_DMG2
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# w; P+ J( e; V. H& W; d "dmgFly" MTI_DMGFLY # M, S! Y+ o" j
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"dmgDie" MTI_DMGDIE# v7 P0 F) c. o% `! Y: F
" F. l$ a. s% a' S8 I3 i "dmgLive" MTI_DMGLIVE
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, C* h1 ^7 s" i# l4 b"die1" MTI_DIE1
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5 G: z$ ~/ ^6 x: E8 S: _"atk1" MTI_ATK1/ k% A( \1 j! v7 b. Z
! ~. z- F/ W0 e( _5 I5 Z"atk2" MTI_ATK2 - M9 u# T- W. p- N' U4 ~$ I- g- {
8 U7 @* u3 }& |! P: M' h"atk3" MTI_ATK3( Q( K9 `; L" e4 y0 l8 L: Z; x
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"groggy" MTI_GROGGY
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// extra
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: N x) @4 t/ ?; u3 T6 N' w"walk" MTI_JUMP1( d- T- C9 z% X4 k' S& C7 W. P( R' I
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"walk" MTI_JUMP2 $ ]6 l7 z( L) e& v; `3 W& Z3 E
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"walk" MTI_JUMP3 * c5 V! E/ o. O& j1 t
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"walk" MTI_JUMP4 7 }4 e2 K1 b. J; X8 O
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"walk" MTI_RUN
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6 ]6 {8 ?3 C R' k# NpropItem.txt6 l3 C, k8 \4 g
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7 b2 `' q, B( a5 P3 q5 f* b% Z) }6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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' e9 h+ [ J2 U; j5 ]# c: K4 H i! \【您可以更改名称和描述】
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代码:. f. ~/ E% V; G2 z
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 0 w- F; g# F" e u- p2 y. |6 X
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 * U$ E' |/ k( c$ V2 K+ z
5 C& L, `+ [, p. LpropMover.txt:
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代码:5 `* @4 N. c) z* g, p4 ?
& M* |, P! u" U' JMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 1 ?7 u6 l% x/ z; |# f
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$ ^% d1 @) O5 w5 S: s5 QpropMover.txt.txt
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代码:" \# i# Z7 U9 I0 r% ^0 V. C. [
" V; Q8 r- z5 VIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。; C# c, u/ L3 O D. V) B' f
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