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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
2 X6 f' h) R$ W0 I" {. w1 BpropMover.txt
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3 q1 }: E0 e: f/ w. @, l! A2 {- k, UpropMover.txt.txt 8 S/ s5 O9 e! p0 _4 g" \- t9 `

7 w- M7 e0 P( CmdlDyna.inc * V; S& y- t% W2 |

: l) W. I, O& S+ j. Q- T: FdefineObj.h
  p0 o, Y+ f; R/ R+ u1 y# {# l7 g
propItem.txt
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propItem.txt.txt
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defintItem.h ' `! }1 N! A& S* O( G
8 @% S1 X# J* {+ k
以防万一:备份这些文件到你能记住的地方: h; F& w0 r) q

  \8 [: D  H1 }, _' ?2 ~% @5 n* T' g  E- v) W4 }
我们将制作一个巨兽宠物。2 P, s& \& J) h; r: @& W

  u* x+ Y/ b. M/ L' _3 e# Z1 pdefineItem.h ) }: t. K' g' F; @5 W

, Y1 k2 t/ ~5 G# y0 WCode:
0 ~$ p% t) F/ t8 x' b0 K9 P#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]8 n& j6 M) B5 f' ^
这是用于/ CI命令的。
2 i' C0 R# F9 E6 B1 \
$ d8 @/ R  Z# n& Q. ^3 s所以如果你在游戏中输入/ CI 37539。7 u3 k5 |$ a& I1 ]" z% O6 N% u

; f7 `+ z9 e7 u8 y' s在您的背包里应该??有一个巨兽宝宝。! F7 h( T; }+ y" }( e& z

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( L, `5 p. ?2 b1 \$ C& ldefineObj.h 3 H4 R1 N  d( c8 w3 j

, P3 b( r; h# i* F0 k3 ]3 L$ uCode:
3 T( W7 G0 I, x, h( U5 _
% T" _: X  K# e* P6 v#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]7 B; S; U5 g3 n8 Y: z; s8 V5 {" w
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4 O' K0 v( f' }& imdlDyna.inc2 x3 V) K/ }/ N$ Z

3 j" }  ?1 ]4 \% H3 t( i[ mdlDyna这步有2部分 ]
9 W* N4 N' K6 {6 g9 [+ z第1步:
4 x$ i" L& r+ N
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代码:
, {/ p" Y7 Y, C  BII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ) N0 a7 v* T! `4 s7 t4 w% _5 U0 h4 [
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
2 x+ J6 @5 ^9 F: i/ j% ^/ a2 r6 K第2步:+ X6 O# w& E  D' P7 H# q
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- F" N/ j* o' P; r2 d" H1 G代码:5 g1 i5 g+ W( S* D1 W
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1) }8 Z( N8 D' e1 v

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( y  z/ ?- v" d) b& |+ n, x( w% j2 L0 E- ~7 G8 O: z/ S
"stand" MTI_STAND ! b" \5 G# Y! E% W! B" ?4 @4 X
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"walk" MTI_WALK8 ~0 ^. `+ f( J5 D& x, K: s
5 P: k* e5 I- V; f! r3 u! q
"idle1" MTI_IDLE1 % ]. N( h7 D6 R" f9 X7 C
6 x! R5 y0 r' T* T8 g5 S
"idle1" MTI_IDLE2
! c3 I3 E  P- M# b' K: h
" m/ A4 Y( x$ P6 _) e1 r; T"dmg1" MTI_DMG1
7 o  _8 U8 V! _5 B+ d; k% U
* c: v0 I) u4 C: X9 _+ M1 K "dmg2" MTI_DMG2
5 p- f; O. x4 B  |6 m, q  t5 I4 }( U) X2 a
"dmgFly" MTI_DMGFLY
/ |2 z  ?! I/ }0 |9 h
- [! F8 u1 X) g- g"dmgDie" MTI_DMGDIE) I  z( [# Y) F) o  W

/ {# v6 ~7 q5 _' H  F "dmgLive" MTI_DMGLIVE
9 Q/ c* @  _) x7 f
: o0 O  u  e1 T# ?: L4 Z- D"die1" MTI_DIE1
. D4 o, |* C+ C/ \' s& \9 Y1 J: g, f/ R" A& l
"atk1" MTI_ATK1
5 r" p$ X& I3 P& v+ C$ @6 d. v& e" t# Q2 Y
"atk2" MTI_ATK2   r- P2 Y( ^  s" Z  w
3 s- O- L1 T5 Y" r/ k/ j$ |
"atk3" MTI_ATK3
4 X5 `3 g* m" e2 S8 z
3 W3 Y4 S2 x- A"groggy" MTI_GROGGY 7 e; m0 N5 V. F( _" Y

* I& t5 X& J+ R9 F0 J1 n// extra ( h# u; b" o. i0 Y4 q

, L3 m$ y( Q: K"walk" MTI_JUMP1
& P9 a, d: I5 P; o
2 U: Y# z/ C7 Z' x6 ^$ U( e4 \"walk" MTI_JUMP2 ( A- K2 T3 M  m5 t- A0 t. m$ C0 ~3 B- R

8 [* s3 l0 }# j6 B8 k: b' J"walk" MTI_JUMP3
; |% \/ y- j1 i& n# j" |
, D' z2 G9 e: X  _& \) d7 L( f"walk" MTI_JUMP4 + F& }8 {: K3 V& x/ ~- B, f

2 q% c* ?, u: R& Z- r. f"walk" MTI_RUN1 C+ X- p0 b# k9 q- t  X
+ m% c, ^) Y1 M8 u/ G
}
& w+ Q' g5 J& h, g* P: B
' ~% z, x3 U- {' YpropItem.txt
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2 Z, r4 l, L) Z0 g7 A) G代码:* m- w/ A1 o2 E2 @$ q; z1 K2 E
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 9 @8 e- u1 c6 N
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propItem.txt.txt
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【您可以更改名称和描述】* D7 v( e6 j- Y# e$ v6 p) [
; ]: I% Y  e# _% s" o" k

, v1 `" l. O# _3 \- n( D) ?4 i代码:
0 J( P- L/ x4 Q6 A) V9 t  O* OIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
$ S# e3 h8 s2 I' s6 D  c" k
# f& J% c: X2 y- Q! SIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 % I3 A1 a! z. t0 m5 W2 L

9 M5 O9 W  Z6 c6 G/ c$ qpropMover.txt:$ h9 j; T8 b' M" I

, c- O* @0 K5 \7 _# v" z代码:7 i; {/ X- V2 |, ]6 H6 y" |

3 j4 p+ V& f( A% O6 \MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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6 m# F* O& A9 v. _4 p; @! c
propMover.txt.txt
7 ~; i! f& n8 G, s" B8 h7 U4 ]5 \
代码:6 \9 _9 L  W! t
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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