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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件: 6 f2 ^% k- e# X5 X+ I. U$ k" }
propMover.txt   z4 c$ {1 \) Y7 ^' D1 e9 A% K
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propMover.txt.txt
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mdlDyna.inc + J1 D! d6 [1 l9 i5 a

. D3 P, j, s! h- `defineObj.h
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propItem.txt
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propItem.txt.txt
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defintItem.h
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/ y7 ?' ~8 D7 Q$ R以防万一:备份这些文件到你能记住的地方
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1 r- q. ?! l7 R" j* x: ]我们将制作一个巨兽宠物。2 `/ y5 c. e) g( ?, x' `

! o" |4 H( G8 ?! y3 Z2 C" UdefineItem.h + K. w; R- D; e" K: {

, x7 v( s8 F9 \, G( TCode:
. Z+ Z5 y3 O9 C( p#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]" Y5 R3 Z) V, V$ s* |
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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: a4 h4 g! c# }. UCode:9 Z/ |, B  W9 l5 Q+ m4 u7 V6 J. p

# f, L" G  U$ Y  y#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]9 [6 y2 y( Q3 {
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
& C, Z  v4 Z, E6 p+ r& z4 C. m& n第1步:6 `! o1 n& w* d, F8 g! l9 R" I
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代码:
* ^8 K/ y5 x" c9 ]5 F8 nII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 . U; }5 `; r: m) g

7 z& o& j8 ?$ w6 d4 {* ]7 Y, |[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
( o+ g3 M; ^* V+ I第2步:
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4 Z4 }: v: E1 p. I/ V1 P0 N6 E6 [代码:
$ ~/ \5 F! D5 S* J5 \Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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! ~* b5 W! e, g& {4 d2 [1 c2 x
"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1( [& y/ x! r% S0 {6 p

- U& l7 @& o* W4 o8 N' Q "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY 4 p7 _8 |7 y( [, x; ?
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"dmgDie" MTI_DMGDIE; h! Q; |% I5 b0 `; ?3 A
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"dmgLive" MTI_DMGLIVE
9 F$ A( s3 l* y8 i% j( x
# \* y4 s+ c( Y! S% w"die1" MTI_DIE1
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"atk1" MTI_ATK15 w( E4 H. }( ~3 V+ i

0 v$ x# f' ?2 S$ a+ P0 }) w3 B4 {"atk2" MTI_ATK2 " J4 J9 B, W1 G2 I8 p7 S
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"atk3" MTI_ATK3
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. P5 ~# W$ I7 Q6 n' S"groggy" MTI_GROGGY
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// extra 2 ]) f% w! s5 m4 {. ?; {4 D# `

+ l& k% H' h3 |" |# ^" d"walk" MTI_JUMP1" e, \5 J: f4 y; W7 E4 Q. k6 A
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 7 Y/ G- P; b" B1 `0 o

# V( {* u  k' n: R2 l( I1 F& r: p"walk" MTI_JUMP4
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"walk" MTI_RUN. a% O8 o8 ?: p) c* N) N

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propItem.txt
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代码:
! W5 ~6 J3 k9 w9 Y% p) \6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ; Y/ w) k( ?8 W0 e& Z
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propItem.txt.txt : x4 M# ?) s8 r! o/ b# @# i3 T3 p

- h2 Y% {# s+ P% B& I, ~, k0 B【您可以更改名称和描述】
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代码:0 s" G/ E9 a5 f% g" a. T
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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. j: |( g! a+ b$ ApropMover.txt:+ C: ?0 f, B/ c7 x- ^  q% g6 m
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代码:5 X+ t! O/ c( g* I* I. O

& z6 C( U5 B; u: lMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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  T% s. W2 V" z! C6 EpropMover.txt.txt
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5 \' x+ I3 J0 L) B& o7 F7 F代码:
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. y' R! o+ z8 GIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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