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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); _, V9 }" N. b* e. j
9 g' [8 _& f* u3 i) g! A1 ] if( IsValidObj( pLeader ) )8 k2 _5 ~2 M. R( U- L4 O
{
6 k0 R J/ v8 F, l; Q& G( x if( uMember > 0 ): M% ^# _! @: m- ]& U
{
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5 ~9 h2 c: V. c: n0 m; a1 Q替换为
h/ u: L" |! i6 V if (uMember == 0)
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" ^6 L+ }4 }5 m9 N% _ //没找到名字,将szMemberName当id使用
/ v5 {; E+ }+ z4 S Q& C u_long uId = (u_long)atoi(szMemberName);& Y" _+ v: v+ C* ~% A5 ^% z
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);! A* P2 R# }$ x0 S2 v, R- o8 ^1 a. ~
if (pData)
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uMember = uId;
+ P) m# G1 y$ @5 V; x strcpy(szMemberName,pData->szPlayer);, P1 ]& j2 n& A
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//////////////////////////////////////////////////////////////////////////) G/ [, g1 M5 {# ^2 X
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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# d K! |. l1 P( b. [ if( IsValidObj( pLeader ) )4 Q$ z) L* t1 v5 Q" {9 i1 Y+ p
{
0 @& S4 m# l: b$ T1 v if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;
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