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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) n) O- n/ R6 D: g+ i
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if( IsValidObj( pLeader ) )
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. x Y1 L& D, r. m* u2 ^- p N$ Q if( uMember > 0 )$ u# |9 ~5 Q5 f
{( [. u9 g; W6 f5 ]2 Z7 n8 G: h
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. l8 H; F7 H% [# k2 g' S$ _替换为
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{
, }: h J$ }% z* Z! u //没找到名字,将szMemberName当id使用
4 q. H" n7 t3 a& z1 h u_long uId = (u_long)atoi(szMemberName);
8 c( _; l( R/ O' t if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
/ a$ N) X/ \4 {4 `1 \6 ?1 z if (pData)
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uMember = uId;
8 K1 N, _; @0 d6 b, ]5 P strcpy(szMemberName,pData->szPlayer);
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}
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//////////////////////////////////////////////////////////////////////////2 ?0 O0 j3 E( B [
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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5 ^' @+ F( H% k4 d& e if( IsValidObj( pLeader ) )
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2 R" T+ c, ] R m( a% V3 L if( uMember > 0 )$ K3 A% u* ~9 E* @( w
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if (pLeader->m_idPlayer == uMember)
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return;6 q+ p/ m t& ^+ V9 J5 s
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