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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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9 E5 z. S% ^4 z* N' ~& \9 g# ?+ l if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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替换为9 e& |# I9 ?& M9 O( c
if (uMember == 0): v* J& G- F- v$ |" ^
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//没找到名字,将szMemberName当id使用
- ]* k' j. f# o$ c3 {9 f u_long uId = (u_long)atoi(szMemberName);# Q* V* v' l& B& L+ C, B$ g+ h
if (uId > 0)2 ~/ `9 U1 p* c; t
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);$ P" l9 b/ u# D1 O# z
if (pData)
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' A! R9 z) ?! ?+ u. _) I8 W uMember = uId;
6 C+ a" L i) M' M( }1 [ strcpy(szMemberName,pData->szPlayer);
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: _8 B" B: c( n5 T/ P7 S1 s0 A //////////////////////////////////////////////////////////////////////////9 ]6 x1 J. I0 l
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 3 J; ~+ v4 t7 Q' o
9 z1 C% B, t: d) i3 v if( IsValidObj( pLeader ) )
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: G$ a' J# p9 Q0 ]' o' B# x) a4 o if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;
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