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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 U% L0 _0 M/ D- {3 P0 `3 d; S
) k: T" D: b- P3 D. B8 o if( IsValidObj( pLeader ) )8 a7 E& M, ?" Q2 `, ? [: h8 i# [0 i
{
. b# F. d& N$ m if( uMember > 0 )* T/ l. D$ |& T: q" a
{
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替换为" s4 Z0 y' f% ^3 o
if (uMember == 0)
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//没找到名字,将szMemberName当id使用- k9 _$ ]+ i* |9 B
u_long uId = (u_long)atoi(szMemberName);, x. m b8 _5 f! o: f
if (uId > 0)% ?% e; ]3 |0 D- A# A* A% h* Z
{' _9 m3 i3 T2 F1 @/ S1 G8 k2 E
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);0 d' r/ _ ?) ^$ u% g+ @) _1 f; F
if (pData)) d+ A: A( Y7 W$ R( H# i" |% ~+ ~2 `1 R' h
{
$ D9 f" |+ {' Q+ z1 w* R uMember = uId;
+ g4 c7 {8 y7 g3 @$ u4 D& @ strcpy(szMemberName,pData->szPlayer);
7 o; F( [: F8 s) X" g8 U& | }
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% H2 \& p' t. t9 u2 K6 X }
+ O- p! F i+ m9 n //////////////////////////////////////////////////////////////////////////
4 |0 l0 e. G+ Y f5 k- x CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
i5 B- Q8 O+ @# f3 {: {; J+ ~$ l' x; f% P e3 l
if( IsValidObj( pLeader ) ). \1 h X3 K/ ]7 ?
{
; X. |9 q; Z$ A' H if( uMember > 0 )8 R5 b- R$ C, ]5 o5 v2 o3 u
{
# j7 F0 v( Y6 K4 z" b* | if (pLeader->m_idPlayer == uMember)
, _ y5 @( s% A+ |* B {
9 B7 b) l( q" {, ~% B. z return;
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