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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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. f, O1 R& q+ h ~7 O if( IsValidObj( pLeader ) )0 B9 x" N" m6 q2 h; V; r0 y
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if( uMember > 0 ). v8 Y3 W J b& f. d
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if (uMember == 0)9 a' [: |6 B/ P2 g5 r+ Z
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//没找到名字,将szMemberName当id使用9 |4 f* ~4 O4 @& q' V) I' l# d
u_long uId = (u_long)atoi(szMemberName);+ ]/ h7 i+ D) t2 @ E
if (uId > 0)8 \& o, n4 T4 t- B. |5 ~, g# q
{
; r/ L0 D3 d- N f; N PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);$ ~5 _8 z) P+ O0 v [
if (pData)4 U; `0 J' s% X; t' W# ]/ {9 {
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uMember = uId;
5 i, |; E& {/ j8 b, P3 u* @ strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////
( ~. f1 v9 {1 Q/ E$ M5 B CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 k; r( T, j/ {" S$ S5 \$ m- A
0 I+ F3 f/ }# f1 l x if( IsValidObj( pLeader ) )1 N- F9 O# Y0 Q3 V+ c
{
! k1 Q B& M+ Z3 {( P9 n' C! e if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;! `& v1 J5 F/ Y5 S6 b- A
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