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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); / ?* X* ?) ^' s- G3 k3 o* ]
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if( IsValidObj( pLeader ) )5 q: [/ [9 J0 ^; J$ K8 m7 g7 W* R/ ?$ O
{
8 Z. |) m" O; |/ s if( uMember > 0 )) Z. G+ u2 i$ r) `+ _
{" U0 N) r1 A) `# u8 b1 D
, o9 n' y) O. w# X$ X
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1 e: U# [+ m- C: {替换为
' g( E# E* a' m Z3 v* w& r/ y if (uMember == 0)
" q) y {* a& \ {
& N% i& A- ^( L4 S) F. a //没找到名字,将szMemberName当id使用
: p2 R6 \% l$ u' Z% Z u_long uId = (u_long)atoi(szMemberName);
7 i' u. y$ [" {) D0 n7 f4 | if (uId > 0)* n' U$ q, r( d5 X
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
# R6 H! {6 Q5 J9 T! I" o if (pData)
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uMember = uId;
1 {7 D& u; l8 V; G5 I. }( w strcpy(szMemberName,pData->szPlayer);
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3 O5 b: a$ v! G2 a( F% }1 y
}
- {) l: S& V& m+ c, E //////////////////////////////////////////////////////////////////////////
3 M2 f9 M4 L3 u1 W CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
0 k; S- c2 J0 _! V8 t3 U
" K$ Z7 S* A! G0 O: G* ] if( IsValidObj( pLeader ) )$ G% n& ^2 [' R, J# r
{+ V1 R4 J. S1 k, j8 \; i3 [
if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)( n- y: X2 t' q+ p6 [ k
{
( s |% H; h6 r2 ]8 _) P return;6 E% \9 x4 I3 l2 d+ ]) @5 E% i, Q
}1 J8 B3 f$ u" t Z P4 o; ]; q
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