这样下去; q i" Y5 D3 v3 R; r
$ V1 u1 c/ d5 n, N6 X今天是你的依次为:游戏内创建角色。# U2 ?9 a# i3 U! e/ k
- U0 Y: o9 c0 i# E; n# T0 G' a' ?信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。. o5 ?9 \4 |3 X2 ~0 h
. f! }/ k/ G2 l2 J编码时间不到5分钟。 L! Z1 B. Q* _, W. X8 J6 M
. f1 @4 {9 l* W+ {( C( HJopsis显示器可视频: FuncTextCmd.cpp
9 i- E+ Q4 Q( `
5 ]2 m) S ~+ k6 ~2 \6 g
! w, [; m* D& i! a+ i0 y! J我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" )
2 |1 q+ q9 ^ j: ]& B其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE 7 t* {0 ^# l% t
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } - Q; T$ s; ~) m7 t. n
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE
! U) |. g8 G1 e
4 ?- `, i. W7 Q. G" A/ a9 w |