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propMover.txt
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# U1 E& q3 P* U1 L: g! RpropMoverEx.inc
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5 T1 R$ Z- l+ H0 g6 ?在服务器上找出以上三个文件!
8 ^) Y" _/ }8 `, p" g7 ^( i先来打开( U3 L% o/ v% U* p
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头( _- \2 R4 U. F) R# P1 t
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头8 [6 Y+ I6 C4 |$ d, E, }- @
; k' n9 U% J$ `6 x接下来打开表9 Y) @# Y5 I) S2 R7 D$ a
propMover.txt
# R: ^5 l' z4 g查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
) Z: E( c; l: e( z; B" B9 |MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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. y! ~6 B- X4 z U; c在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON72 t9 Q: g- N1 A" R
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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{
0 m- P- i2 U7 kMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
% l. y1 w L8 j3 ?: `7 c3 t, ?DropGold(1500, 1852);
/ N9 Y- S$ l5 cDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
1 z6 K9 \ y, w3 ?DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。. H# a/ o) y7 s: |( X9 r1 j1 }
DropKind(IK3_SWD, 6, 6);9 h2 j! g7 M3 [1 [' S
DropKind(IK3_AXE, 6, 6);# y, { c3 `" X3 o; e: W
DropKind(IK3_CHEERSTICK, 6, 6);; g3 J! X5 t9 ]4 G
DropKind(IK3_KNUCKLEHAMMER, 6, 6);% E% s$ s' C v) Y$ S
DropKind(IK3_WAND, 6, 6);
+ Q5 [8 Y6 |+ P, H$ FDropKind(IK3_STAFF, 6, 6);
) n) B% l$ c, s% K2 a. XDropKind(IK3_HELMET, 6, 6);* H& C9 S `1 B u$ Q$ h( F9 v
DropKind(IK3_SUIT, 6, 6);
+ o. p$ N& u2 ?. ?! g/ `' N* y; YDropKind(IK3_GAUNTLET, 6, 6);+ R; F' [, w' Y# P/ G3 `' y9 J
DropKind(IK3_BOOTS, 6, 6);
; i1 b1 T/ A9 k. o" m* JDropKind(IK3_SHIELD, 6, 6);% @% D3 T; S3 c
DropKind(IK3_BOW, 6, 6);- F* ^" a3 E% @* L& V& u. B# A
DropKind(IK3_YOYO, 6, 6);
4 X2 f* c( o+ k/ qDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%3 d5 P; \. I: Q( W0 W5 y% P0 z: z
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%( W/ l+ q9 k9 J( F; l
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
8 Y5 _/ E; x$ N, p: `2 _0 c% iDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);9 g' @" V. L( \2 }4 ], [1 ~7 b
m_nAttackFirstRange = 10;
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{
1 I( m4 |1 b) o6 x#Scan
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9 z# F- F& i ^6 m, J" N" qscan range 5 quest 70. ?+ d0 v! p7 n. t; j
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#battle7 I' q( E7 z# H) q9 H; X8 z: U
{
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}
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}
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