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propMover.txt5 c: z6 l B6 E- K+ u z
propMover.txt.txt9 C+ d2 P5 X9 n; Y! `; i
propMoverEx.inc
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& n( F* j$ `2 }! T, I0 l4 D& z2 k在服务器上找出以上三个文件!2 ~5 A# `3 ?6 h e
先来打开
; u5 R1 _0 s0 b% R6 D9 S1 m! MpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
3 B9 x' H) v& q3 a [9 N, zIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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( `9 Y* N5 C) ?, P9 t# I接下来打开表
, s; O" R$ A5 p( E7 h' }propMover.txt9 g) L% r# j+ m
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
; C# _$ Y7 e2 s6 ^" k+ h& u1 UMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
, b+ _' T5 I+ M" }" x, X9 @现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码; d4 ?! B" S" N! g5 j
MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!( l( ]7 M* l* d A; S e
DropGold(1500, 1852);
! I3 o' n d+ X0 A+ v) x2 _) hDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 3 ? r$ H3 e# w# g) ? g0 E& b% C
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。7 d; V7 y5 [3 `8 U
DropKind(IK3_SWD, 6, 6);
3 ^( J$ }' c4 hDropKind(IK3_AXE, 6, 6);( }. r# |. C, V2 N' _
DropKind(IK3_CHEERSTICK, 6, 6);
1 x6 k7 K) z* m& Z* Q/ XDropKind(IK3_KNUCKLEHAMMER, 6, 6);
6 X n% n" o% U. Z# D2 tDropKind(IK3_WAND, 6, 6);* y) r1 |9 [0 W9 ^9 l) N' q
DropKind(IK3_STAFF, 6, 6);" C, b/ x: S! @
DropKind(IK3_HELMET, 6, 6);+ o$ c- v; q' D6 c. A/ [" E6 \
DropKind(IK3_SUIT, 6, 6);
/ b: O3 F2 i% Y8 O/ E1 ^DropKind(IK3_GAUNTLET, 6, 6);: P( t, h! N; q
DropKind(IK3_BOOTS, 6, 6);
- P- f. W/ E: \5 n5 i+ `2 pDropKind(IK3_SHIELD, 6, 6);
) R) m# e% h- m& B' ZDropKind(IK3_BOW, 6, 6);5 \- k @: |# {( W: d: @3 v* q
DropKind(IK3_YOYO, 6, 6);
0 _' A* A0 V* W/ M: @DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
4 p) b+ f! J# eDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
8 x, G% t3 _6 PDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);8 S5 D- l1 G6 G; _7 q( ]! r% H
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);' B8 i1 t1 s2 d2 b
m_nAttackFirstRange = 10;- T, o7 n* r0 k- y# b
AI
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scan range 5 quest 70; Q/ T# o6 [) R' m& j) O) n- O
}
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evade 1 . \$ l% w, Q3 P4 l
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#move% u9 }8 g7 ~2 @4 P& i
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