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propMover.txt
! ~# H' B# M3 T3 r# A1 ~propMover.txt.txt
$ E( b3 o7 C* f( P: v, npropMoverEx.inc- J+ Q2 N* G* R! E
. O5 {) ]/ ~9 M. `! J# m在服务器上找出以上三个文件!3 J l3 p" C( L" v* _) K
先来打开
7 q5 |: P2 d) e* T6 npropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头# M+ N! c+ \9 s: e
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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( i* b7 d9 q6 C7 r接下来打开表
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2 O2 E9 ~& ~8 c9 E8 |& M查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
( G3 v5 J5 {& w7 |% E& w3 b4 R% w TMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787, R; V9 B+ @0 d( x1 D- c0 S
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
* e7 N' w" ?% E! S' I# l) [现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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{
8 N. a& i+ S0 A1 O m. nMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
/ v: S3 R6 ~+ i. ^0 f: XDropGold(1500, 1852);$ q4 [7 T- v( j. l1 z1 Z7 X* _) D& i
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 % K* b- D9 K1 ^3 Y
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
3 u P8 x9 _. R! [4 I& W( QDropKind(IK3_SWD, 6, 6);
$ W% n8 a( x, p0 o. RDropKind(IK3_AXE, 6, 6);
/ U4 m- F+ S7 b2 q5 F- \& H0 {DropKind(IK3_CHEERSTICK, 6, 6);( W5 s' r) }5 Q$ {0 {% _
DropKind(IK3_KNUCKLEHAMMER, 6, 6);0 x" o# M; R/ I7 z5 @" A
DropKind(IK3_WAND, 6, 6);
# x# s' Z. y$ V* K1 u. u4 T( ~DropKind(IK3_STAFF, 6, 6);
! Y% ^2 ?) v) f, h' TDropKind(IK3_HELMET, 6, 6);$ p6 K) Q, q) m; N" d7 u6 t! p
DropKind(IK3_SUIT, 6, 6);+ k2 e% i' T; l$ C
DropKind(IK3_GAUNTLET, 6, 6);
1 ?, |6 h8 G+ t7 F7 \7 sDropKind(IK3_BOOTS, 6, 6);1 H E# c& L! J I5 o) ?
DropKind(IK3_SHIELD, 6, 6);
. V3 M$ @6 L6 `& }) L4 h& f. wDropKind(IK3_BOW, 6, 6);
. X, I6 @" ~ _2 jDropKind(IK3_YOYO, 6, 6);
# S3 y9 ~+ {5 E# b% r) v% U! yDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%) g, n d& \1 B6 r o* G8 f+ [6 S
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
3 ?: }$ u# F" ^: X, y' g6 IDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); ^) A N7 f( _
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);0 z% `3 @6 r; f- l, a( s
m_nAttackFirstRange = 10;6 J1 F: n, D0 Q: P
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{
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scan range 5 quest 70$ T3 I3 @% E9 ?; G1 G
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{
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#move! q" Z; P# I" |2 Z( X$ L* p1 j
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