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propMover.txt
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propMoverEx.inc
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* U" V; |6 E. z在服务器上找出以上三个文件!
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) ?: D; E) v1 w3 ?8 `propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
2 a! r& T; `1 V3 \" ~2 FIDS_PROPMOVER_TXT_000786 优秀的奇昆工头& v9 \, Q2 w4 E _1 ^
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接下来打开表5 A4 X& n8 ~$ q" b' f( {
propMover.txt
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( \! M5 h G7 r% o. ~3 p' E/ H! pMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787/ C8 v( l; Q% B) z0 B
# T* `( A f1 a在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7& w2 d. C% s6 n9 P' d
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码) t: t0 g s9 _* k1 Y% H
MI_DU_DKKEAKOON74 O+ K' x% {2 Y6 A9 G/ \8 i. v' @
{
/ H5 K- f4 ^, f2 C$ }3 x6 a, uMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!0 v0 K0 o2 K) L% M
DropGold(1500, 1852);
' o" i# P( N( }4 Z- g9 z5 iDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
8 O. _# R- }& q5 V3 d! q6 N+ ~DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
4 Z6 \1 c9 }/ cDropKind(IK3_SWD, 6, 6);* f& M7 y) D. X6 j: u& K+ G) L: G9 h
DropKind(IK3_AXE, 6, 6);, e2 s& j8 s' V4 h3 }) W/ K5 y
DropKind(IK3_CHEERSTICK, 6, 6);
" M, ^ E: D' n- oDropKind(IK3_KNUCKLEHAMMER, 6, 6);1 R1 {# |3 @6 ^8 E. r
DropKind(IK3_WAND, 6, 6);
/ X Z9 r: @& t+ g7 e% UDropKind(IK3_STAFF, 6, 6);
' r3 ~3 ?; S8 Z" FDropKind(IK3_HELMET, 6, 6); i f6 u6 m! k0 H2 O( o9 ~7 X
DropKind(IK3_SUIT, 6, 6);% T/ K2 K, n* Y" t
DropKind(IK3_GAUNTLET, 6, 6);: j+ c' P" K5 F7 ?7 M
DropKind(IK3_BOOTS, 6, 6);
8 F/ h. e& E3 f* o! n2 s, f: @6 C- p0 y% SDropKind(IK3_SHIELD, 6, 6);
! e. V0 V) A4 }4 WDropKind(IK3_BOW, 6, 6);1 I1 \+ u7 g* C$ ?) s, y+ B: F
DropKind(IK3_YOYO, 6, 6);
; s0 n: O8 ]/ ]+ wDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%* p; H9 B+ O6 ~8 K- R3 R
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%1 `' r# f( ?1 h" |9 z& m& e* g
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
' y: J" N8 W: M, \7 MDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);) r" h h+ o( J5 ]6 W/ N9 Y
m_nAttackFirstRange = 10;
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#Scan
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1 s+ c) C+ |7 Uscan range 5 quest 70
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evade 1 5 r( g0 C# j* l
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#move
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