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首先打开Constant.inc并且修改所有倍率为1.0( E2 i! e1 R+ |( S( P; e# q
Code:6 Y6 `3 _6 f; a2 s/ A9 Y& C$ b
itemDropRate = 1.0
8 J" w% R. D5 I* W4 Z. tgoldDropRate = 1.0
% _' f5 Y8 j$ K0 xmonsterExpRate = 1.0 . f& |# {9 z# d( f
monsterHitRate = 1.0+ A U$ V: ]3 ~% h8 G& }7 ^
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 C2 H# @+ A+ \9 t
你可以在这更改倍率。7 N" G) F! W6 |) ~
Code:
, c" o' { K7 v" D2 H! mfunction GetExpFactor()
/ r3 D U b* X) ilocal tList = GetEventList()
; Q% s8 z# H2 h) clocal fExpFactor = 60! _2 r: {4 h( Q( ^
for i in pairs(tList) do: U6 |$ ^% O0 Q& p
if( tEvent[tList].fExpFactor ~= nil ) then
6 C0 C/ `6 f6 KfExpFactor = fExpFactor * tEvent[tList].fExpFactor" Y( q N) ~' z1 G' c6 O
end
3 j- R7 T+ }" \& \8 _) Rend
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return fExpFactor; @/ I# R- @: e) W& u p' w3 x2 W
end
4 K. a, S$ h( K2 p" t8 D物品掉率 "local fItemDropRate ="" ]/ m7 b) r' U3 N3 g
卡片掉率 "local fPieceItemDropRate ="
5 L8 l# c5 s7 e/ B; h飞飞币掉率 "local fGoldDropFactor =". h& I2 v/ X5 W6 T' y
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。1 }# S( }- Q: E5 F5 d% k
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