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首先打开Constant.inc并且修改所有倍率为1.06 P4 p l, ~' l' {: `4 @ g# N
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itemDropRate = 1.0 ( C k1 a4 ?# l6 B* A! N* D2 e
goldDropRate = 1.0 - e3 [# T4 ?9 l9 g
monsterExpRate = 1.0
! Y! g2 m" h7 {+ q( EmonsterHitRate = 1.0
$ k- B% \' o: I现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
, y8 W( K9 ~' f7 X R: `( v4 B你可以在这更改倍率。
2 u4 \" T$ c/ g/ K5 n0 R. V' }Code:
0 X( G4 F3 a# Z4 h4 R. R/ y3 Kfunction GetExpFactor()
6 D. m3 i. X2 Z# Q+ W+ vlocal tList = GetEventList()0 G$ z& R [, E6 C* Z1 `5 y# [) g
local fExpFactor = 60$ G- {2 ~" O! Z' y) b
for i in pairs(tList) do
0 B, f- X0 D1 M2 pif( tEvent[tList].fExpFactor ~= nil ) then" X) G8 \( F9 Q, J6 d8 q
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
# b, p% D& g5 t* N7 W8 k+ a, e+ send
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5 X. d8 F$ _6 A! Y8 \4 Zreturn fExpFactor6 O0 \0 O* q5 m- @
end- U3 f) t6 n' z
物品掉率 "local fItemDropRate ="
" u4 O$ \0 x5 ]0 c9 G; I卡片掉率 "local fPieceItemDropRate ="
# i. ^' z2 G- q& u飞飞币掉率 "local fGoldDropFactor ="
# e& O: U) H* U$ g0 B当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 Y9 \7 |% B7 D5 N1 Y8 ]
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