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首先打开Constant.inc并且修改所有倍率为1.0) |1 \0 K, L7 ]( |* |0 h
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itemDropRate = 1.0 ! Q5 T3 c3 M' |6 g1 L' m3 a
goldDropRate = 1.0
- V$ `& q: Y# ]: |. ZmonsterExpRate = 1.0 # V* V! r' X" x! n% W( u1 A* U4 J( D; ]" {( b
monsterHitRate = 1.0
: e* u) {( X) L6 T( F: }. G现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 p t' G5 D% M8 g' a" t
你可以在这更改倍率。( r k7 c' Q v6 h9 j* i# ~! b
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function GetExpFactor()
) E* ?$ a& t: @, G3 v, ilocal tList = GetEventList()
& L5 Z. S4 w0 @+ J9 @* y2 qlocal fExpFactor = 60
) F# n- R2 p- h N" G, x0 H( G# m2 g3 q ofor i in pairs(tList) do, i% R l I: ]' O! ^0 y( u
if( tEvent[tList].fExpFactor ~= nil ) then- I& K: o* B- B8 L! S# ^, ^
fExpFactor = fExpFactor * tEvent[tList].fExpFactor4 a( u& f2 h8 c* _9 @& w
end
% P9 g; [0 A$ }& b( C! uend
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return fExpFactor
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; G; k* w' |5 E; V物品掉率 "local fItemDropRate ="
: ^$ s" b5 R* l6 W+ C卡片掉率 "local fPieceItemDropRate ="& {% A8 M0 f. {! A* Z2 @$ n
飞飞币掉率 "local fGoldDropFactor ="
* Y+ l( f9 W: I: A ~0 |9 P当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。4 U: T) T% w3 c+ N$ g
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