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首先打开Constant.inc并且修改所有倍率为1.03 f! x2 N: @1 ?5 r" k
Code:( z4 {. x1 ]" ?5 g
itemDropRate = 1.0 - [& @( C" g# Y9 y+ G' M
goldDropRate = 1.0
$ K+ l! Q7 q* G1 U0 B4 y% F3 w. DmonsterExpRate = 1.0 ( h, T* p1 @- I3 N& T! t$ t
monsterHitRate = 1.0
2 H) r% K J/ k' f- d现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
% w& M2 B+ k! @: m" _你可以在这更改倍率。: x5 @" }! E, K/ E( F
Code:
$ l8 A. d+ Q r+ a+ v. g4 [, ~function GetExpFactor()) Q3 ^3 {" f( x
local tList = GetEventList() `) C& t* z' G
local fExpFactor = 60* Y) S' a# a/ X2 a3 ]5 v9 q1 N
for i in pairs(tList) do
. C+ x) t P2 i8 t3 j8 r% r5 Yif( tEvent[tList].fExpFactor ~= nil ) then& [. L, u5 G$ ~. F7 o$ r
fExpFactor = fExpFactor * tEvent[tList].fExpFactor2 K0 l0 J3 F- j5 X& S% a- r6 G
end' O8 }3 Y, w+ N, n
end O$ m& H& U7 K4 |3 t% W; ^
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return fExpFactor
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物品掉率 "local fItemDropRate ="& m8 u, G% d# T7 ?
卡片掉率 "local fPieceItemDropRate ="
; n0 {" G( {- y, O& v6 d飞飞币掉率 "local fGoldDropFactor ="
g. h. v. e2 a3 v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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