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首先打开Constant.inc并且修改所有倍率为1.0
# E6 B! ]7 M+ u/ vCode:
+ y3 ]: e k3 ?6 b$ u8 \& aitemDropRate = 1.0 7 Q+ n- }6 X$ w- p# T& Z
goldDropRate = 1.0 0 Z4 `/ `2 o n! B8 N k9 @# w
monsterExpRate = 1.0 . N' ?# S8 P1 E/ p' M
monsterHitRate = 1.0( R* D( [% k- v3 W$ Q
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 k' L" H" |2 A( y. B
你可以在这更改倍率。" ?: W8 J% E1 d: _5 ^) y" @' f9 i- r
Code:0 x( i" ]' [ ]+ v6 i
function GetExpFactor()- V) c. L9 \: ]' [
local tList = GetEventList()
/ s. w. K/ U9 K3 }7 l% [local fExpFactor = 60
+ h. E0 P( v T7 v+ r! S/ G: i+ Ofor i in pairs(tList) do
! _% g# V0 m. \1 i/ |4 Xif( tEvent[tList].fExpFactor ~= nil ) then
5 k+ B* c# R# v, q: ffExpFactor = fExpFactor * tEvent[tList].fExpFactor$ F/ ]$ V4 _4 {4 i
end6 Q: t2 r% ~' }7 H
end, |7 @5 @+ ^% H8 ^
1 d$ }& F, u4 h; ~/ X5 w4 Oreturn fExpFactor
; t, H+ w6 H1 s" Hend/ D( U* j! G7 ~ A4 [7 [/ J
物品掉率 "local fItemDropRate ="
/ k! t* N' ]) K/ G3 |1 _+ b卡片掉率 "local fPieceItemDropRate =". W' {6 s7 e1 Y, A( h) \
飞飞币掉率 "local fGoldDropFactor ="
! n0 h- q2 V- H" A- S: y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。) l' H3 ^. c0 E$ j
p6 R7 E% s4 o; q) G* x' i" F( s$ W( Z/ R M2 s! Q F
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