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首先打开Constant.inc并且修改所有倍率为1.0" ?/ d+ D0 U! C }
Code:
D$ ^+ M+ S) V$ ?itemDropRate = 1.0 ) n- O5 V! W" ~6 x, C
goldDropRate = 1.0
. J1 I4 z: E4 d1 b3 FmonsterExpRate = 1.0
- Z, ]9 B! I( P1 }monsterHitRate = 1.0
) n5 e# w L; X7 }2 G% b现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 a; y3 Y }1 A8 s
你可以在这更改倍率。
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function GetExpFactor()2 @' k8 d9 Q$ }' G/ o9 @% n1 ]6 M
local tList = GetEventList()' L! W2 K) c0 ]. x% h
local fExpFactor = 60) A0 I: N7 l: `- E
for i in pairs(tList) do2 C4 M+ u, d9 P6 ~$ n6 L
if( tEvent[tList].fExpFactor ~= nil ) then8 ~/ D' ^8 S; E3 w+ y, R0 d
fExpFactor = fExpFactor * tEvent[tList].fExpFactor+ P8 i1 {$ U$ l, a$ p7 S0 y' ?% q
end
9 F X2 }+ i* c j4 cend
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return fExpFactor
3 t3 c7 s0 g4 E1 D t# m% x$ mend
* e' s7 p2 n! L; k% ^6 |物品掉率 "local fItemDropRate =": {( V _$ P3 q, J
卡片掉率 "local fPieceItemDropRate ="
, _4 l0 ?! G W飞飞币掉率 "local fGoldDropFactor =") @' q, S( r: X1 b
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。0 u% d: t, N6 l. g
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