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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 5 q* o. J5 }/ `5 M9 P p. m! _
goldDropRate = 1.0
& @* {) r: Y3 {monsterExpRate = 1.0
( X; i0 b$ k$ ]' @) {monsterHitRate = 1.0
, B* C: a t9 S2 J4 [: `$ v现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =/ E" O# x" W9 g/ c$ p
你可以在这更改倍率。
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* I- R+ ^' q& L! }8 r& |! p R" Ffunction GetExpFactor()
; C* E/ ] S) \local tList = GetEventList()
- F: ^" Y; D. h' t4 {8 ulocal fExpFactor = 60
5 F, w4 [1 i, Qfor i in pairs(tList) do7 G8 d! J7 C; @; F# B6 g
if( tEvent[tList].fExpFactor ~= nil ) then
3 K- v7 w8 [& P! o! B, jfExpFactor = fExpFactor * tEvent[tList].fExpFactor+ w. E: b3 K" {& P0 d' e
end! I9 F2 ^: k1 u% L! n6 o
end
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) q q s' v5 Mreturn fExpFactor2 l- U8 N6 @6 o3 A
end
- G# K) x4 `5 ~4 X物品掉率 "local fItemDropRate ="
" E+ E/ T7 i. G; w; k9 B) y) p卡片掉率 "local fPieceItemDropRate ="7 m; B8 ^# ^, U8 D) x
飞飞币掉率 "local fGoldDropFactor ="2 p% ^: q9 ~3 p
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。; ?+ P" O0 e1 \- b$ m3 K' f* S
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