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首先打开Constant.inc并且修改所有倍率为1.0. n. k7 T6 @7 I/ X! p
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itemDropRate = 1.0 & H) A2 k$ K/ _0 U/ n% F7 c
goldDropRate = 1.0
3 ^$ Y( o) ?/ R* m2 F/ ?' PmonsterExpRate = 1.0 2 u) d+ Z. l$ d$ G$ U6 L
monsterHitRate = 1.04 n# j9 I! z' P5 G
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 q) @ P5 T4 o! u k$ e
你可以在这更改倍率。
( t1 P" r+ f( S, q, x5 {& v. zCode:
, j( g4 y. V1 Wfunction GetExpFactor()2 v7 B0 J7 ~: b2 v
local tList = GetEventList()5 G3 c: f8 N2 Z8 |8 R7 D
local fExpFactor = 60; ]2 N v. Z4 U) Y
for i in pairs(tList) do- I& ?$ [5 t" f X! V7 x
if( tEvent[tList].fExpFactor ~= nil ) then% [5 E$ n( d* N1 @- T! k8 T
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end" O; I. t. h% `0 `3 K
/ M8 R+ w s( h( W- H2 u; J( dreturn fExpFactor
: R7 Z7 z7 P% Y# xend
$ e2 ?) r G, w/ `: ?: W$ @物品掉率 "local fItemDropRate =", x3 g+ D! r/ N: ?9 g
卡片掉率 "local fPieceItemDropRate ="# b B" W5 K2 [( r
飞飞币掉率 "local fGoldDropFactor =" c2 j9 ^9 Q2 R# j
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。- o1 @, f' ]& |/ L' E/ p+ w( t
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