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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 2 f" n0 }) T' L
goldDropRate = 1.0
/ @; o: @0 O* ]2 w% p$ \monsterExpRate = 1.0 2 i9 {/ @! B( _: C$ m" p# i" w
monsterHitRate = 1.0" ]6 S. n1 p# `* }' ?
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
5 g. `' s* W ^" v. `你可以在这更改倍率。
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function GetExpFactor()
' [! _8 N4 S$ k; j0 |local tList = GetEventList()" ^0 f) C" ?/ x4 Z/ V' Q
local fExpFactor = 60# N/ W9 D1 N1 h) m. t
for i in pairs(tList) do
! B; G- `/ ^! N* Dif( tEvent[tList].fExpFactor ~= nil ) then
+ n2 ?2 I8 E! y, T" zfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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; S h5 f: {1 K6 |$ `1 xreturn fExpFactor3 K. C0 @1 S1 G8 k
end
; L( r G# H# B8 D. x& F物品掉率 "local fItemDropRate ="
4 ?/ Q" R4 `) U" ]卡片掉率 "local fPieceItemDropRate ="
% Y F4 L7 A' x( P2 n( o A飞飞币掉率 "local fGoldDropFactor ="+ ]' x- @! a( C/ D6 ~7 ?
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。: `' y! N9 o0 F' K& @& a- n
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