|
首先打开Constant.inc并且修改所有倍率为1.01 n2 X7 n0 d1 J( |
Code:
% r3 U1 s$ V2 V" c) FitemDropRate = 1.0 2 m5 u% [5 T/ o3 l1 O4 a U7 o, [
goldDropRate = 1.0 ) L' y. W& L' s7 \" V9 U
monsterExpRate = 1.0 " ]0 j* J- C' K3 L! S% L C$ d" E
monsterHitRate = 1.0# D* P: [$ f0 }- y1 }( @
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
7 n/ ?- S$ W- d' _% p$ ]你可以在这更改倍率。
. P4 _8 Y4 H/ ^, v7 n1 t- pCode:" S( Z% {3 b+ o* p7 ^! ^
function GetExpFactor()- l% o) u5 e9 V$ Q Q
local tList = GetEventList()4 P$ U0 Q* N2 L
local fExpFactor = 60
6 |5 b# `3 `. X4 Y+ [for i in pairs(tList) do
2 _3 @% }8 ^" b3 J. l8 }0 T0 kif( tEvent[tList].fExpFactor ~= nil ) then
( `" A0 \# {8 efExpFactor = fExpFactor * tEvent[tList].fExpFactor
' r) n, h+ |7 z/ \3 w% D+ o7 ^end
3 M; G. M# v# Z) U! K7 O! {: v) ]1 yend
6 L- x( H$ `- T) q/ A
" y7 m5 n" s, c; E- ]8 \return fExpFactor [8 j' C: Z: E& s F- i8 R
end, ~6 ~7 i2 @ |4 s
物品掉率 "local fItemDropRate ="
! J# E0 x/ d, F3 L l' u6 z! \卡片掉率 "local fPieceItemDropRate ="
! n3 s7 n E' V' M飞飞币掉率 "local fGoldDropFactor ="
& t& z" I$ @4 M \当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
4 x1 `1 S A# T, B0 g+ x7 F; U
+ k. R* S& ?1 i7 c" d1 Q; E" b
|
|