|
|
首先打开Constant.inc并且修改所有倍率为1.0& l/ P$ M; [ R
Code:. s9 K) I. M# P5 Z
itemDropRate = 1.0
7 ~/ {: m G$ w5 lgoldDropRate = 1.0
' p3 ^( c$ t; ^0 B$ V( U/ c$ ?monsterExpRate = 1.0
6 I; r7 ^* W- [3 i2 ?monsterHitRate = 1.09 D: y& w+ b9 V
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
# d; I9 C, S% Z" l你可以在这更改倍率。# J' {- ?" z8 Q+ l8 X: D) f
Code:( m9 @# b1 F) e+ O" B
function GetExpFactor()$ d$ M- e* T) `* V0 z8 a/ s
local tList = GetEventList()
1 o; e T3 s: z6 C1 Xlocal fExpFactor = 60' R9 ?) x O/ l" L. o" d! h/ K7 {
for i in pairs(tList) do0 `- ]$ l9 Y( L1 `$ @
if( tEvent[tList].fExpFactor ~= nil ) then: @, K+ p6 J, s" l4 Q5 I4 g
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
* F7 {! d. c- q9 d2 U( R) qend+ _9 u+ \6 M6 b9 A0 T* r u. V
end
6 V- n( r. l1 Z) A+ o7 F* `0 G$ J, R3 g( B( x% m9 N( _
return fExpFactor9 p" e4 ]! D5 b. N. H) ?8 o' `
end
, a) @# L9 W. O: v4 o; }: w% L物品掉率 "local fItemDropRate ="- K5 r7 R( b3 V) E- F5 s
卡片掉率 "local fPieceItemDropRate ="; p' q$ B5 v8 x C) w9 I8 u; Q
飞飞币掉率 "local fGoldDropFactor ="
$ m7 i( b0 D4 `, S0 U' S$ [当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
3 ~" I9 O) _! g8 q- o2 x
% P& a6 j: x4 f- b
$ U2 [- z6 ]8 { |
|