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首先打开Constant.inc并且修改所有倍率为1.0/ K3 T2 [# L5 F- Q1 U
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itemDropRate = 1.0 & {6 c; H2 p! z$ T, z
goldDropRate = 1.0
! S, J* U- F8 f% v! YmonsterExpRate = 1.0
8 N7 }/ K' ? k, p! smonsterHitRate = 1.0
" ^5 t6 X6 M" S现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
4 G8 a7 E6 o( S你可以在这更改倍率。
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" |' q4 B1 `& B1 Gfunction GetExpFactor()
4 ~" D! F, G; [1 Z5 Ulocal tList = GetEventList()
0 |" I+ _% b: w& u4 \; A/ Rlocal fExpFactor = 60: H8 X$ n# d2 }- F+ N- U' F/ ~
for i in pairs(tList) do
. U! B- W1 j0 X" lif( tEvent[tList].fExpFactor ~= nil ) then
; {; ^0 i2 N. W1 U2 _" LfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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return fExpFactor7 ?2 h3 A1 {8 \2 Q% Z
end# U' G" d: e I4 B
物品掉率 "local fItemDropRate =": L0 i2 C) l, U4 h; \# y
卡片掉率 "local fPieceItemDropRate ="
" K/ B5 R) {" P% s, d飞飞币掉率 "local fGoldDropFactor ="5 g. ^& W# c$ t7 l; G+ V7 n/ j
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。; O1 S B- h- o1 f
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