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首先打开Constant.inc并且修改所有倍率为1.00 ^" I" o0 L7 U: b# T5 d
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itemDropRate = 1.0 % f4 G# ]9 ?1 y, I. D! l2 u. @
goldDropRate = 1.0 / s/ \) G2 F: \4 W! a& X: M
monsterExpRate = 1.0
0 w5 O2 J( y+ P1 c9 @monsterHitRate = 1.0
, f% U7 @* [* r7 |2 S8 |现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =( C5 N+ G* M2 G0 L
你可以在这更改倍率。1 W6 H8 ~5 q3 I5 l0 S9 ^9 b5 x
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function GetExpFactor()1 F' U. l( H+ U/ h% ^( Q
local tList = GetEventList()
0 E" I7 \% b' e; c' N& x9 `8 Olocal fExpFactor = 605 _/ q7 ]6 D7 A; }: G/ B1 ~
for i in pairs(tList) do3 h/ X" g4 ?% f/ H6 n; N0 P5 w& x1 u- E
if( tEvent[tList].fExpFactor ~= nil ) then
2 G6 O0 h3 a r# K; g7 S4 [2 pfExpFactor = fExpFactor * tEvent[tList].fExpFactor" T8 y. Z8 h8 g" a3 x
end
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return fExpFactor( n2 R0 y/ @ V3 ^5 M5 f
end
4 Z3 D5 @: \; S) K6 v物品掉率 "local fItemDropRate ="7 d" X% m9 n( h- e
卡片掉率 "local fPieceItemDropRate ="' H' e$ Y- q! ] v. }% S
飞飞币掉率 "local fGoldDropFactor ="6 T. X, d1 W, h7 A1 v
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。5 `6 K4 c2 m# I0 z; D
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