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首先打开Constant.inc并且修改所有倍率为1.0' t3 v- J# c0 v
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itemDropRate = 1.0
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monsterExpRate = 1.0
# p! k2 ]3 Y6 A9 nmonsterHitRate = 1.0+ o' b L, \2 V. O% b, G7 }
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
3 l {3 ]6 z8 D& p1 j你可以在这更改倍率。% r4 Q! u; Y+ I0 q, Z N8 ?- H
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function GetExpFactor()8 G8 z% w% `$ R8 @5 S5 I8 V! q& H
local tList = GetEventList()& L1 x) h7 F1 M6 n6 ?6 O
local fExpFactor = 604 D5 n" q8 G0 y( m4 v
for i in pairs(tList) do1 ^8 d6 {' I- ?' U! b7 w6 p
if( tEvent[tList].fExpFactor ~= nil ) then
; u% g3 {- x+ P$ O8 C* @" u, ifExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end) Y# k) O3 W4 d( _7 z
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return fExpFactor1 D5 B& |5 I) N& _% H, P" w
end @! @; h2 g F7 {2 j0 y9 Y5 ~
物品掉率 "local fItemDropRate ="& U& s, K: v0 g: A3 p' ?
卡片掉率 "local fPieceItemDropRate ="; g# c5 H- O5 p5 F
飞飞币掉率 "local fGoldDropFactor ="& k8 T+ n: ^# K2 q- {% f& S1 x* n
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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