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首先打开Constant.inc并且修改所有倍率为1.0; t! _. I9 T" Z, s7 T6 F& {1 w
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itemDropRate = 1.0
5 h! @! O& k* F; u8 `goldDropRate = 1.0 & j e- {5 W Z* Q) V# q/ c& Y
monsterExpRate = 1.0 * J/ L( ]8 B1 Z* Q7 o' D0 ]. b
monsterHitRate = 1.01 K& l# m* g7 O* X. @
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
$ D, y1 e7 i. @你可以在这更改倍率。7 D: [( s1 ` C5 d1 ]
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function GetExpFactor()9 E0 u' r) C% ~3 B# f3 b0 m
local tList = GetEventList()3 x, K4 a; R' w% t
local fExpFactor = 60
7 U- N# o, G3 u9 P# Dfor i in pairs(tList) do
8 n5 K% M1 J" M Uif( tEvent[tList].fExpFactor ~= nil ) then
; ]) c; Q% W& [fExpFactor = fExpFactor * tEvent[tList].fExpFactor
( ^& w, U( J9 M r& M; I* \end
: r2 ]4 y) J8 P# _4 K9 F; s# {6 [end
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return fExpFactor
3 w3 g! D/ `1 N! G, cend
% D# S& m, B: X. |0 R7 \物品掉率 "local fItemDropRate ="
. {. v3 [8 W, O( t2 ^6 R0 e# x卡片掉率 "local fPieceItemDropRate ="
2 K# m2 L* r8 }5 H6 @) P飞飞币掉率 "local fGoldDropFactor ="' ^" ^& y5 u) C, K; }
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。. o; B# B! y' E! k7 g
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