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首先打开Constant.inc并且修改所有倍率为1.09 j& R; I! y! q8 _9 `: q# W
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itemDropRate = 1.0 : E, {( J9 T7 u/ L! H1 L7 P& F
goldDropRate = 1.0 8 @4 ` l" V7 K! Q P- {6 [
monsterExpRate = 1.0 : W. Q: l8 R3 B! a9 c
monsterHitRate = 1.0
) B: q0 y1 n% N) ]8 W% y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
- d2 P, x0 R) k( l你可以在这更改倍率。
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function GetExpFactor()% D% [' B; u5 t4 ?! q x9 C
local tList = GetEventList(). {3 m$ A D9 \2 ~, y: X! {
local fExpFactor = 608 n7 ]* \: C, `) K6 m, c* o
for i in pairs(tList) do
/ g, Y4 W# w, y2 s3 z# u: c4 I5 qif( tEvent[tList].fExpFactor ~= nil ) then- S! y. U2 v* T9 [
fExpFactor = fExpFactor * tEvent[tList].fExpFactor$ e* Q5 L2 d7 Q4 F9 x) e: O3 w; W; Z5 y
end; A: J$ [. Q3 z4 M% u& o5 _# R O, m
end
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5 G: X4 y% | c) m( Vreturn fExpFactor X3 j, ^: f' i5 a ]
end
# A8 P/ {5 S+ S% V- A i物品掉率 "local fItemDropRate ="
( J& @$ d5 u" z4 y I卡片掉率 "local fPieceItemDropRate ="
5 ^) Y/ Y. {5 m, H- {6 J) ]飞飞币掉率 "local fGoldDropFactor ="
+ t% |& r7 T6 G4 ^, _; L" v) ]当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。/ f- ^3 p2 b* `) l' j* V
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