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首先打开Constant.inc并且修改所有倍率为1.0
; F! E5 {' `: X' T( Q# o. x* WCode:8 V0 }5 _1 Z! J: t
itemDropRate = 1.0 ; N/ e7 u* s8 e, o& b
goldDropRate = 1.0 $ T7 O5 T( }) f& P) c, e
monsterExpRate = 1.0
+ b# `# h, T) ]/ EmonsterHitRate = 1.0
3 n8 ^) S# O. X4 e! a% N% ?现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
6 i* u y. d" u3 Q; t, a你可以在这更改倍率。: O0 p7 T3 P# B9 ^
Code:* v5 m" N- u2 n2 `. E2 Y
function GetExpFactor()
7 j6 |% e4 M& g7 F" s( Olocal tList = GetEventList()
: a3 V9 X. q1 K+ blocal fExpFactor = 60
# z" l/ F' ?0 T* u) O% W1 L! H' X3 ofor i in pairs(tList) do
& u" }6 P0 ?0 Z$ ]9 [if( tEvent[tList].fExpFactor ~= nil ) then
8 ?. I2 l# E% Q/ h$ ?fExpFactor = fExpFactor * tEvent[tList].fExpFactor7 m+ n* y$ c( f- q% i# }! \
end& i) M- ?, R( N, D/ d7 o( H6 F5 Y
end2 U: k* p0 i X9 u% R
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return fExpFactor. Z2 ?* O( a0 U, v
end
- o- |& g9 ]8 E5 m; h `9 I物品掉率 "local fItemDropRate ="
: |8 i4 f2 A# a0 j$ x3 Z9 R卡片掉率 "local fPieceItemDropRate ="/ H, I/ b4 c7 I8 W) B( _
飞飞币掉率 "local fGoldDropFactor ="6 t& [' @* [: C
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。1 j9 N2 `5 ?( @& p& c
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