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首先打开Constant.inc并且修改所有倍率为1.0
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3 O# u2 C9 r3 c( U, qitemDropRate = 1.0
: m7 j6 n1 d$ Q# x1 P! |3 RgoldDropRate = 1.0 ; h: `: d' B; E u5 L4 {5 W: [
monsterExpRate = 1.0 $ }: `# z# r8 D+ N& [
monsterHitRate = 1.0
, P% i4 J# V3 q! u; b9 |' z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
7 l) c! ?% i6 U你可以在这更改倍率。! Q* I T" {- X% Q: q
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function GetExpFactor()
( h3 O$ r3 L, Z( w3 Olocal tList = GetEventList(). i7 r& I0 W: ~
local fExpFactor = 60+ X3 F) u0 d9 r' d- B6 L
for i in pairs(tList) do8 S1 w" R( p1 ~) y& M9 q& ^
if( tEvent[tList].fExpFactor ~= nil ) then9 Y! j, C% a# `" D- _! _! |1 E5 m
fExpFactor = fExpFactor * tEvent[tList].fExpFactor* }' N `& g N p: q4 }
end9 X/ T+ T) i- h H
end
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return fExpFactor
* `! m" H/ Y. `9 v: n r/ }end
, o2 ] }/ V/ x! }* q6 T物品掉率 "local fItemDropRate ="
' K, C5 P, q. _卡片掉率 "local fPieceItemDropRate ="( B+ J5 ?# j2 f% P
飞飞币掉率 "local fGoldDropFactor ="
' K( U* `* ~, Z: |4 G当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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