|
首先打开Constant.inc并且修改所有倍率为1.0! o" L( g' H, p, ^4 T
Code:
8 c1 a$ [3 t: J; o! C1 Q0 a5 x0 _itemDropRate = 1.0
: C" y1 _6 c# XgoldDropRate = 1.0 $ k2 I- D1 I0 W* |' A6 J
monsterExpRate = 1.0
* H& Q9 J6 g3 R$ l% W$ S1 YmonsterHitRate = 1.0# a t2 p3 I9 q* P/ t) w7 T, f% ]
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
! c* [7 _" e; i你可以在这更改倍率。/ E! V7 w& w6 M2 O* g
Code:
/ q( i5 S& t" v* dfunction GetExpFactor()( m. B2 S2 p- u8 x9 W! B Y6 U3 c; Q- K: v
local tList = GetEventList()
- W: U! h0 F: Slocal fExpFactor = 60
2 h7 `1 V7 o( w5 ~7 o Y& r) S! mfor i in pairs(tList) do
1 v5 c( J/ o/ A) B) U; p9 X8 g5 {if( tEvent[tList].fExpFactor ~= nil ) then& W H5 [$ y& r) ^% t4 |" ?; V! V
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
+ R* g% d _$ {( X: i$ {end$ @- J' b, _) ?
end
$ V M, h/ ]4 i4 |; z7 w# ]: e$ e! B2 h2 E
return fExpFactor
* y" i! }5 p( o3 p* i' Gend" h% _7 k6 V6 n6 `) K* X* M
物品掉率 "local fItemDropRate ="9 z! I1 B, U. B$ Y: |) b* w
卡片掉率 "local fPieceItemDropRate ="8 m% I- W+ K! @6 v4 P
飞飞币掉率 "local fGoldDropFactor ="
$ f5 D$ Y5 F n! z当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。6 i3 T1 o1 I8 y, z/ `9 ~8 q
; i4 i1 {! S. A1 |
* ]+ d: N" a0 @+ L; w# T3 b+ ^! F |
|