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首先打开Constant.inc并且修改所有倍率为1.0 x/ l# R) l5 m2 \7 q$ L7 r
Code:
3 ?7 m1 N1 z3 ?1 ^$ K! {itemDropRate = 1.0 / y# G: O. H; p& ^6 J
goldDropRate = 1.0
1 r& B* v6 V3 O6 t0 d2 a& DmonsterExpRate = 1.0 0 R0 ]2 f$ S! Z* V1 R7 X" o" Z/ l
monsterHitRate = 1.0
& i2 I4 @* g& W* f& T6 L现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
# {" b( ^, X! D$ H* F# E c你可以在这更改倍率。/ h& q( y) X. c0 L+ B% N A
Code:+ S7 C2 w, s* U
function GetExpFactor()
9 D3 G0 H5 [* d; A7 X) nlocal tList = GetEventList(), P7 g- E; |) `& |# k
local fExpFactor = 60. v( s& S; [+ m9 T( [/ O0 `0 P' I
for i in pairs(tList) do
9 @* \ n) k: q- c4 h0 G; bif( tEvent[tList].fExpFactor ~= nil ) then, G8 s2 j, F ^* l h3 a- B5 i0 n
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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4 t4 c3 F w' j- V. Q# Ireturn fExpFactor- v# e3 c! d2 @ H
end+ A. Q6 r- E2 S+ x: U- r0 N
物品掉率 "local fItemDropRate =": w% b$ m* L/ Z, [
卡片掉率 "local fPieceItemDropRate ="1 P3 G. `9 ]# {: t
飞飞币掉率 "local fGoldDropFactor =": r3 Y2 g0 l P% t0 O
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。8 J, Z; v) f' q0 p
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