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首先打开Constant.inc并且修改所有倍率为1.03 Q9 V7 Z( J) `* V& ]
Code:
5 E z0 h$ C. c2 ditemDropRate = 1.0 0 T' h( Q7 J$ ~1 q
goldDropRate = 1.0 ' s, H' f. G- a6 n) R
monsterExpRate = 1.0
1 y5 h- R! R a& FmonsterHitRate = 1.0- s- C( s6 u: l7 q* ?! X$ d8 t
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
" d0 R+ o: A9 D9 N) B2 a3 J你可以在这更改倍率。
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function GetExpFactor()
: K( k( K! J& A2 M4 S% d3 ~1 blocal tList = GetEventList()
) j3 a' J! R/ p( o% Y" K8 |2 Blocal fExpFactor = 60! s0 Y) B2 s- y2 h0 M4 v" l9 T
for i in pairs(tList) do h, V1 I3 B( `0 k- V, [
if( tEvent[tList].fExpFactor ~= nil ) then
7 I) }: v- A, Z0 j' xfExpFactor = fExpFactor * tEvent[tList].fExpFactor) X4 E* l% d1 M- i. O# h5 U9 M
end$ b; F5 s% S& w! I9 ?9 ?
end
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. F" [' Q L0 A; t! ]: c3 sreturn fExpFactor( C5 F q8 K. U, L
end6 Z4 V M1 P4 P( l% N0 h/ @4 E
物品掉率 "local fItemDropRate ="
7 K- V$ e) j2 j* X- f卡片掉率 "local fPieceItemDropRate ="3 r3 r5 U/ ]% d2 a) d) p
飞飞币掉率 "local fGoldDropFactor =", {( @5 b) P' ?
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。. L7 s+ }3 s* T2 N6 G0 x7 d
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