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# o% X- f( w* u* y! W9 a* ?2 U发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!8 N0 k& E$ ?9 _
3 D1 N& o, L; ~* X先找服务端上这4个文件!/ X0 [8 Z- b: {+ Z
defineItem.h
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propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!! o9 e$ {$ o* P( y! y$ m
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书
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. t1 I1 ]6 B. V0 T B" b打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273$ j' `; n9 t5 F# \( e5 @
& _5 n7 ]1 f ?$ K# v4 W4 ^第三步打开defineItem.h拉到最后的位置添加以下代码& ^. |6 z5 w7 v% J2 |
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1 M5 Y$ |/ [( g/ X: V, v% i#define II_WEA_BOOK_BOKROMAIN 60000$ g1 F! w h( U. v' {, z
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找4 Z" a9 B( d+ u. W4 {$ i
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码3 o7 @* x$ _/ X- a; h3 x
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5 j) x% ?0 l* U4 O "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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