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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!3 `6 v8 P+ E, y! V2 R S
2 b0 b' p7 u$ ]* K! z P" J" ?先找服务端上这4个文件!' |: a: _7 O% t0 X
defineItem.h
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propItem.txt) A5 V0 j- l8 V) i) A- P
propItem.txt.txt
. V2 T+ p# ?/ h* A我就以添加一个物品的代码,明不明白就要看个人吸收能力!
1 L" v6 F( ^+ ]9 e: B: h先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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' W* y2 s7 D! U2 \/ H! J# L! ~IDS_PROPITEM_TXT_012272 罗曼英之书
* `2 a& m/ X$ ^+ KIDS_PROPITEM_TXT_012273 s, l- t8 \3 ^& r3 r
; Z N! o# X n0 `: @% l) `: _打开第二个propItem.txt同样拉到最后位置添加以下代码!
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" i+ e- t* _) P) ^% Q3 ^15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273' c' [* l! z3 h; I/ F% u& b! N) d
* a* Y8 s5 I% E3 l6 k第三步打开defineItem.h拉到最后的位置添加以下代码' |5 Z$ Y( \- s9 a2 T9 j
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//V16新武器
6 J- f- A) }! ?- C#define II_WEA_BOOK_BOKROMAIN 600003 Z" m8 p) _2 S8 s) P& \
9 N* ?( J9 [9 M2 |第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找7 Z* p, ^# |* a& \" M
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码# Z$ ?4 {3 S( F9 q* d
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6 Z' Y# g+ H7 q "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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3 B8 _2 B& @4 \. J' b& ~就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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