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4 g* i3 a4 Q* E. O `! w1 m发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!! {: }9 K& ~+ D" p$ u
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先找服务端上这4个文件!
% C; Y$ V3 I LdefineItem.h) T- |+ p' p5 a7 M: I$ {7 s
mdlDyna.inc4 m( o* o% u" l9 J2 s
propItem.txt! Z a6 V4 z1 s" x* ?
propItem.txt.txt
! z0 t# I% m7 W1 ^3 u( Y9 q5 P我就以添加一个物品的代码,明不明白就要看个人吸收能力! K2 z0 i+ z% _" {* M4 ?: R
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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& D e# L+ K; H5 lIDS_PROPITEM_TXT_012272 罗曼英之书! Y" i& u% C3 i( y
IDS_PROPITEM_TXT_012273) r; [4 y' c4 |
* v, {1 M3 n* D# B% d: u( I c打开第二个propItem.txt同样拉到最后位置添加以下代码!
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1 X, g8 K: b/ S. {# f15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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% u: Z8 m% F8 f第三步打开defineItem.h拉到最后的位置添加以下代码, f) a: a9 F9 i9 D5 i0 c6 p
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$ O0 m0 j4 K4 C/ ^6 p) j4 O/ I#define II_WEA_BOOK_BOKROMAIN 60000
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- o: [1 Z# S5 t8 E/ T; A第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
, h$ l; g) d9 s: t& t% P你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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