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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!% E7 s0 k X- u' x5 W" c( F
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先找服务端上这4个文件!
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mdlDyna.inc- N/ }4 n( J) [
propItem.txt
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. z3 F: J4 F# K4 W我就以添加一个物品的代码,明不明白就要看个人吸收能力!
! _9 f3 K& ^3 X+ T先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书( q, g! G S4 y! Y. n
IDS_PROPITEM_TXT_0122739 W3 ~3 N' i4 }% p0 G$ J/ y
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打开第二个propItem.txt同样拉到最后位置添加以下代码!/ D1 q7 w" \1 F! c9 w
) X- u+ x+ e! P% y# V3 Z15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273* b" [- ?* T! C4 `$ ~. ~5 Q
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器5 X3 B3 X- o _( g1 t
#define II_WEA_BOOK_BOKROMAIN 60000- u' ]! @) @0 s# X6 U [
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
: Z* d- @2 D& `& C; H你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器& C9 d! v) q1 a9 \ n
% f9 S2 }% w k& a- A' J" U "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1" p8 m. u# ~2 x+ u% V/ c" ~
% ?! G- ?# r4 f1 q" V就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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