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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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: `6 X( \+ A, B0 g5 Q1 e9 C, e/ ?先找服务端上这4个文件!
) j, }$ x. @1 H7 YdefineItem.h, w8 I7 c s/ Q! X" u4 H2 @
mdlDyna.inc( t& j$ X/ g# ^
propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!* F. T% X1 L9 M7 n; B7 g& B% e: |
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书4 T$ Q& h; S; _0 Y$ A
IDS_PROPITEM_TXT_012273
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* ~3 u& n p5 W8 l& l9 b打开第二个propItem.txt同样拉到最后位置添加以下代码!. \' V& W9 n7 B% R! N
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273* B) G; A# A( a+ h6 V3 u4 E
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第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找3 |, {8 j- g y; ^
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码2 g) |' ] J- Z* Q5 W; y& G# \$ B) r$ t
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9 g1 Q4 g& ~( X" j) L/ V. ] "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 k6 G7 d2 p& K& ]+ ?8 H# h
9 S; A9 E3 ]$ b就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈+ |# ^) K: e- ~# r
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