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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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( { F) ~- R' i. D8 e: f# c先找服务端上这4个文件!
0 X) d( {( L8 U/ d+ P# @6 b3 ?defineItem.h
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propItem.txt0 G1 [; S- W% {/ M
propItem.txt.txt
2 u. P! J& E$ c h# w5 j我就以添加一个物品的代码,明不明白就要看个人吸收能力!
+ B' Q; C2 a/ L" n4 n' h5 i先打开propItem.txt.txt 拉到最后的位置,添加以下代码( P$ k" b7 z& D4 P e# X
8 F( N6 c& C$ g3 T5 m* PIDS_PROPITEM_TXT_012272 罗曼英之书& y% |8 s8 X8 |( c5 Y+ f* m
IDS_PROPITEM_TXT_0122735 Q) ]+ y# u. Y( Z# Z
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打开第二个propItem.txt同样拉到最后位置添加以下代码!% Z# }" ^: C3 z1 c% `2 N
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器' g1 d5 c, w& z0 @6 J% v7 S& {+ w l
#define II_WEA_BOOK_BOKROMAIN 60000! N/ _/ [2 c2 ^1 z4 C# Q
7 R$ u8 f" b9 I# u( w Z# f第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
' I: E T" w' r: ]$ H2 ~ n7 x/ h" v你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码- i5 Y W# M( l3 O8 _
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3 S6 D0 P1 p$ a "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 18 G& w; K- [) t, i1 _: v
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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