|
V19BOSS添加% q8 ?: A6 @# g7 D1 e; N) P+ c
: K- o# g" [1 p& D) A' c
propMover.txt.txt 怪物表面名称
; a* w3 A0 C. R* `$ W% }' xpropMover.txt 怪物真实名称# E8 }& y; { \/ a4 V
propMoverEx.inc 怪物掉落设置- @' d: P2 F u/ c! J( N: i( U. H9 ?) e
defineObj.h 怪物代码设置/ U5 T `4 D6 c3 n
★mdlDyna.inc 模型文件设置
+ v7 c$ K$ h$ v h
' C3 K' m4 S- `0 {7 j8 n( R网站地址:www.ffwold.com# }4 p- h- W1 H0 m2 v8 t
IDS_PROPMOVER_TXT_002228 伊普里司的手下
. i9 W% P1 |- K) g, x; E) `. IIDS_PROPMOVER_TXT_002229
3 V A2 T+ c/ o
5 c- G7 ^2 l1 X2 pMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022295 h3 e$ f* ?& t
: L4 O- k3 o: v J2 \. \# I
#define MI_IBLESSPUPPET 1540
4 Q4 M& [/ T" G' K8 Q/ q2 q, h$ P- b; m9 u3 F* ?, G# g- g8 K5 @1 A
MI_IBLESSPUPPET
, b) _& \! a/ W$ }0 ~{ ' P& _. a( s! i% p D) v
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
w/ T1 D/ @: }. f: F8 L DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
) W, [, T( X. b3 g) f; P: @) l m_nAttackFirstRange = 8;
. l% i/ B' G- x) Q2 E7 ` AI
0 |9 O- z8 g) {. B% S4 I { ) X* W/ |" t4 e. l5 `" ~. ^6 \' B
#Scan 7 [. N6 X! E1 z, g
{
/ L0 S0 Z8 K7 q- r scan
1 s' b' j3 ^ q7 e T } 1 v, |8 q$ h6 L6 Y0 C7 K: N" D
#battle
: m, h% ~3 s9 c# i {
^" T9 u; u' i( R Attack cunning low
& l; \# U2 k8 |9 d7 w6 u9 Q H Rangeattack 20 & k) v1 R1 D6 Q+ O
& z$ F/ E1 r3 g# z' B! M } " {! f9 Y! O: R" ]- i
#move
: A# Y8 \$ v, u J {
3 V! n- w2 P3 u0 f8 P5 V; G Loot d 5
$ J% ?; ?" \. F9 p% { }
: f3 D D9 L3 l/ C* v8 H5 A }
5 E3 m$ S8 f8 ?2 \4 `! c}1 A8 W; Y, `- I- a4 O* r, y
# e% k4 [" u5 `+ p c
J9 R3 d/ Y9 U4 B, Y# O& X0 a IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
& M! M- I {; k5 z {
; r0 f, r1 n3 M9 u6 p: S4 j "stand" MTI_STAND " H, U- B/ w/ U' T5 Y. w( M7 Z6 ~
"walk" MTI_WALK
I! `7 x5 Z8 H: r$ g: K "idle1" MTI_IDLE1
# t. p2 V. v( Q. a "idle1" MTI_IDLE2/ B# d X e5 ~* s1 C/ C
"dmg1" MTI_DMG1
, I3 c" I; j/ ^1 d0 z1 b/ [ "dmg2" MTI_DMG2, Z+ {9 o3 p. s
"dmgFly" MTI_DMGFLY3 N0 _* k+ U" G# _: ~
"dmgDie" MTI_DMGDIE$ v. {, i' _/ i
"dmgLive" MTI_DMGLIVE
; R) z9 ^( j/ @ "die1" MTI_DIE1
: S5 F: ~( E g* P& j, [- | "atk1" MTI_ATK1 e0 y" s1 J6 n( |
"atk2" MTI_ATK2
?& v7 ]( {: o( f* ]* K# x "atk1" MTI_ATK3" X/ e8 W! W! v& `. n+ X
"groggy" MTI_GROGGY n+ q3 T6 r3 \0 J) y
% t, z5 }: X* u
// extra$ x- d* _" X- ?! d& l$ Y
"walk" MTI_JUMP1 % @$ n2 a1 ~9 b" s0 w
"walk" MTI_JUMP2 * n" @) f8 [! a1 O/ W* f2 o1 @
"walk" MTI_JUMP3
7 r) G0 v" t# T7 A' K' M, w) B "walk" MTI_JUMP4 & [" {- @1 y$ n+ a6 M; d
"walk" MTI_RUN6 J' u2 r! w7 {8 o% V0 q
}4 i* b5 x/ t0 \
1 ?. `$ P5 d. Y) i& N( z' y: J; H, b+ t
9 J+ X8 {9 l& {( D) [0 a
|
|