|
|
V19BOSS添加2 `' ?( Z, ? _: y' n- x- I
( r9 |; z7 _+ v- V
propMover.txt.txt 怪物表面名称
9 I0 D* o5 x: k7 }& F- [/ upropMover.txt 怪物真实名称
& Q; E; o! O3 E# h" FpropMoverEx.inc 怪物掉落设置! I" D C- X3 D* Q" T/ m/ e2 x
defineObj.h 怪物代码设置: C5 B9 C7 z3 X' O$ I
★mdlDyna.inc 模型文件设置7 d# ~; F9 t4 q6 t5 r
* D6 g0 p) p6 B1 L/ S1 U0 X! T: ~网站地址:www.ffwold.com& w; p' c, l7 ]( }2 Y) b3 {/ n8 p
IDS_PROPMOVER_TXT_002228 伊普里司的手下* H& f& @+ h6 Y, U/ ~3 L& W
IDS_PROPMOVER_TXT_002229
& W" c& j# w, m- b6 V( K- J# y
* d9 k$ G/ _1 XMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022299 C9 s6 o) U( B/ D& W, F$ Q
9 U' n3 w# I4 z9 L
#define MI_IBLESSPUPPET 1540
7 J+ t% g& Q5 `3 K/ K" E9 d& W& V2 l. B/ ^4 j+ }9 w, F
MI_IBLESSPUPPET y. F+ O% B( S- ~2 @
{ ( Y/ b% R9 C1 P! C% ~: H
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
; K" Q) b% w, n# c0 p: n7 |) P DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 6 i. X3 m7 s0 J* |+ ^/ @, H
m_nAttackFirstRange = 8; 6 w4 I5 {) E: B: `3 z6 _$ I: D
AI 3 k" b, {% D8 X( c5 A6 r/ D/ L
{
. \% i2 T, D# A. E$ ] #Scan
1 E0 G1 k, ?3 d7 r/ c { ( u: s/ R7 V% J0 C" Z. [7 J3 d
scan
4 X7 d; N" b0 |! z' n5 { } 6 e- d F5 O$ A$ h, ]8 h) w
#battle
' H! x# z( q8 S& [ {
: { a% ^3 g1 q1 q5 @6 O Attack cunning low $ V% M4 Y% Z8 P
Rangeattack 20 , E1 v" R. f U' l! j
4 ^: v* ~$ D5 K# b. B8 q% n5 z x } ' l7 K( P, U$ a' C _
#move
0 ]# c) n; y+ I9 Q' z {
2 |6 j; i5 v6 R) R' T" m Loot d 5 , f& _: h+ r/ d3 v
} 6 {: C3 @% V: b E5 s( m
} 6 C4 {) r; t* A; E( C6 r8 h' u3 |
}$ ~( W8 a% u* m3 y; o
3 o/ I7 o( i/ f# s. z
; b* b. p8 K6 j6 ^" l8 A6 o
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 ) D2 g c' W" B# q
{
) l" }4 r2 B, v+ C* A "stand" MTI_STAND ( F- M4 ?/ T9 w1 M
"walk" MTI_WALK 6 K/ n/ g# |1 W: j3 P, y
"idle1" MTI_IDLE1 ! F& U0 U- ~6 P
"idle1" MTI_IDLE2
3 d3 a5 z5 x9 B% T) x "dmg1" MTI_DMG1' w& P3 O* K+ C; r4 Y( |" z
"dmg2" MTI_DMG2* h- D2 n% T( j
"dmgFly" MTI_DMGFLY
W& X, ^2 Y8 M1 u7 P) E% L "dmgDie" MTI_DMGDIE* g+ q9 g' T! s( z
"dmgLive" MTI_DMGLIVE; [2 a) }0 q0 z: m) F( D \4 f
"die1" MTI_DIE1
7 F( G( z. j5 t0 T8 ?- L "atk1" MTI_ATK1
0 X( d) r6 h7 g3 I) @$ w$ C! w0 g "atk2" MTI_ATK2& Y0 u1 O; ?7 h
"atk1" MTI_ATK3, n; Y n8 I+ S5 B$ C1 C
"groggy" MTI_GROGGY
7 k1 O# W/ E, C9 I+ u
p; B0 o) O6 c* ~2 H$ v) z // extra% N/ n( a! {1 D
"walk" MTI_JUMP1
& L4 V3 T; z9 d "walk" MTI_JUMP2 3 k; {% W, |, {( Q) Y0 Q2 a
"walk" MTI_JUMP3 ' s; s& B# _! X# O' o% R9 x
"walk" MTI_JUMP4 4 l3 C) A3 k- x" v! w" E
"walk" MTI_RUN4 K( f; P7 \8 B/ f1 j2 c
}
& l+ V5 w/ r$ S X7 N3 A
$ D2 R# t% Y" N+ J: [/ f, g" i. L+ L, p: h9 {
$ ]$ e4 u( n. @$ z: B Q/ @
|
|