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V19BOSS添加
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- O4 Q1 o3 N2 L! C2 U" |propMover.txt.txt 怪物表面名称7 v3 z5 q: [, a6 p& f) a# h
propMover.txt 怪物真实名称
+ E8 d- y& b# P0 Z1 BpropMoverEx.inc 怪物掉落设置
8 |( i1 [1 R. @4 r" _# @; HdefineObj.h 怪物代码设置5 C% c" E2 K2 `$ t- u7 A1 j
★mdlDyna.inc 模型文件设置. @% y1 t& v/ F; F4 d
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网站地址:www.ffwold.com1 S! b; \+ w8 L3 p, v' g; b9 v
IDS_PROPMOVER_TXT_002228 伊普里司的手下
4 ?) R/ b" C6 l% H5 [IDS_PROPMOVER_TXT_002229
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: d3 L- i& @; o% ?! W7 P! wMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022295 _4 f Z, }6 J3 v& E
6 c% l$ V w/ ^2 D#define MI_IBLESSPUPPET 1540/ a: V) P. Z6 d* G7 Q# L
8 C3 m+ [, A# R9 \! @: k; O2 yMI_IBLESSPUPPET ) M0 c3 V* r! H7 M4 }, e
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
6 J' c: u2 g: g7 H DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 9 b4 i3 t3 Q$ j4 G
m_nAttackFirstRange = 8;
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3 O0 Q% U2 J: V- W; o #Scan
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4 I% h) \4 m. C) G/ w scan
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#battle
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Attack cunning low 1 w& D7 F9 C* Z$ H/ w: }% R
Rangeattack 20 9 P) Q! {! b, C' S7 }
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#move
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}
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: q7 k& d' M) f7 C0 V Y IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 ( [. ~6 @6 E+ L8 p" X
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"stand" MTI_STAND
2 T, I) Z1 h- f4 P3 e "walk" MTI_WALK
2 C3 g( n" f0 Y& O4 C "idle1" MTI_IDLE1 1 K5 w3 c( n/ P9 a+ A! Y
"idle1" MTI_IDLE2% g3 ~2 h# C- ^' P5 i% F. q( N
"dmg1" MTI_DMG1
4 L2 X6 h5 x6 s. t* [# T: z "dmg2" MTI_DMG2
- y/ r/ K2 @) \( F "dmgFly" MTI_DMGFLY: M. t2 y8 V$ p, ?- {4 w
"dmgDie" MTI_DMGDIE: D4 f2 F1 w) Q* p) F
"dmgLive" MTI_DMGLIVE
6 K l3 }/ p4 b* |7 e& S' I "die1" MTI_DIE1( {( B2 X' e1 K2 @' m/ D" Y& J
"atk1" MTI_ATK1- a& ^1 N& p( ~/ n/ A
"atk2" MTI_ATK2% _ O4 p# R0 u% ^* L: y
"atk1" MTI_ATK31 p0 r; D- p4 f( e
"groggy" MTI_GROGGY9 g# h8 y; x& K* B4 k% F, _' H1 G
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// extra
- s& F% A2 R' x1 _, Y6 J v. J "walk" MTI_JUMP1
; I7 {" g, X2 M" m8 H "walk" MTI_JUMP2 ) z/ R7 e V& e
"walk" MTI_JUMP3 & P x4 P2 M8 {1 x
"walk" MTI_JUMP4
/ @) x6 [/ Q4 d u, u8 b3 Z0 I0 m "walk" MTI_RUN( a( d8 b& O' Z$ r" W. Z
}
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