|
|
V19BOSS添加
2 X& U2 J. c4 t; s, }# K
* q- a- Y$ q% ?) opropMover.txt.txt 怪物表面名称
8 W( J4 D$ G0 YpropMover.txt 怪物真实名称
( D: F4 E0 B2 U1 i4 Q% V6 vpropMoverEx.inc 怪物掉落设置
U- w' [" L( P0 ydefineObj.h 怪物代码设置
& u" n4 B' G$ z7 y3 j; g: V1 k# T2 V★mdlDyna.inc 模型文件设置
* Z# T; \. p$ ~7 y* C9 n5 }5 C/ V4 k4 ]& U! r
网站地址:www.ffwold.com: B; D% |2 {. j& s+ w0 S; X4 I
IDS_PROPMOVER_TXT_002228 伊普里司的手下* w R# g2 [. t* a& r' l. F
IDS_PROPMOVER_TXT_002229
0 Q2 h- N+ c" f1 E/ S/ @
% B& t/ }% @( x+ mMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
7 @8 m& Y' h7 n9 ~" w
o; k3 h7 a1 G c#define MI_IBLESSPUPPET 1540: L1 f ~3 _5 h9 b8 W7 g$ |
4 v' X f, R* n& d) E
MI_IBLESSPUPPET ! m+ T' m7 K3 |7 I, F! j9 c- Y
{ 9 j9 @' x( R/ `. C; M
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); $ `: p) b4 K. n% Q/ t& {
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); & ]5 O7 ?. N0 `# W$ @5 [, m
m_nAttackFirstRange = 8;
# o! V- f, L" |% ]7 Y AI 6 C% j* O! j: U4 E+ w
{
1 @! F3 F- e. A& C9 [ #Scan 4 v3 H5 D7 E2 I# q* W j: K( ~" x
{ ; p! f$ G2 C( U
scan
Q1 O$ Y8 V: R+ X' [5 @) l( g2 v } # x2 C( Q4 C, _+ Q% ^% e7 E3 Y
#battle ; e1 T r( [! P9 Q" y9 \
{ - L/ c( n" j* m' f
Attack cunning low
- L8 M$ U' r/ ~! I+ ~% h Rangeattack 20
. G& K* d. a( w; G) I q
8 E& u1 x* z3 H }
1 A4 p3 a1 L+ F #move
, b# h9 V, H' o; ?) U3 E0 v2 @ {
; M6 T" B, ?6 s% ^ Loot d 5
: ^3 ^9 @# ^; r% E }
3 d6 E8 a9 A' S+ D) R8 U } ! I6 e- C' u9 z1 Z7 p+ U5 ^
}* L8 O; {0 }" I2 J8 p
% J) `7 Y+ q! w- i) v+ n
3 D0 R! x s* c. k; y- N IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 8 B2 o. B; l- ]& F) C
{
3 k: r! W h% P( n4 c "stand" MTI_STAND
3 A- f: L/ n( I "walk" MTI_WALK 7 j% w6 F z/ ]7 ~# r2 h
"idle1" MTI_IDLE1 0 F) }( r% i7 W. N
"idle1" MTI_IDLE2
3 M( |5 V4 B- F4 d$ ]0 ] "dmg1" MTI_DMG19 k+ Z3 D, I- m3 e. a) f
"dmg2" MTI_DMG2
# W# t+ k: M/ j6 `; z "dmgFly" MTI_DMGFLY
# V5 k: v/ A# P! e/ b "dmgDie" MTI_DMGDIE7 l- x4 k, M: V# \1 _5 v) U
"dmgLive" MTI_DMGLIVE
$ o" v" r5 s0 q# U, Z' O( I "die1" MTI_DIE12 {$ s4 m' P! `( l
"atk1" MTI_ATK1
% R5 z6 s q! Q "atk2" MTI_ATK2
5 F. ]) H0 A" d% P" _ "atk1" MTI_ATK37 ?0 Y& I/ Z4 ^
"groggy" MTI_GROGGY
; ^0 z5 m( m8 T+ |5 S/ ^6 ~& a% m" v: M/ R7 l6 B
// extra! i- }1 L" A F( q9 K5 L
"walk" MTI_JUMP1
- [0 o9 Z; l( G: h- s, u "walk" MTI_JUMP2 % s5 Z T, Q" ?3 B6 g* k+ m, |7 f$ S
"walk" MTI_JUMP3 % Y; b' J" h5 {( _. S3 R
"walk" MTI_JUMP4 " {# I# O0 o7 d# @ e
"walk" MTI_RUN
4 r- h) q7 d' j+ w6 i4 R% w }) P; [' T& }& x# Q8 N; @
; W* [9 b2 R' @/ A4 m
7 r' O. J- `$ I* }
5 p7 W* p8 _# E- s! H; K4 G8 Z, ^
|
|