|
V19BOSS添加 y3 f7 T6 B6 J8 x) C4 }$ O
/ H+ [6 S7 `( g' l7 d
propMover.txt.txt 怪物表面名称
0 k. \# C0 c9 `7 S* ~propMover.txt 怪物真实名称3 Y, D+ N) C0 N% ]0 h! _6 K# n
propMoverEx.inc 怪物掉落设置. `! c& g) q. n* a6 u
defineObj.h 怪物代码设置& A- C3 [% a! i! X* k. k9 z3 S
★mdlDyna.inc 模型文件设置; o, W. g9 }+ R4 T2 I3 d6 c
/ S0 V9 t- W- z* s6 z J4 N
网站地址:www.ffwold.com
) h7 b: f# L- Q- |5 b+ m# OIDS_PROPMOVER_TXT_002228 伊普里司的手下
' V) N. g! E9 p3 k# l+ O6 nIDS_PROPMOVER_TXT_002229
* @( k' O+ c% ?7 f! ]4 l3 l$ R) @5 T* N
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
9 G' G8 `" F' D+ E0 F
9 Y2 S8 g' P5 }' d! p1 K& u( Q#define MI_IBLESSPUPPET 1540
y. B9 I* W% B
, f5 P2 b! H, K9 n$ j. JMI_IBLESSPUPPET
( s2 H2 D7 V8 S! H+ _( B+ b2 [{ 6 A) | e- q: u0 ~& |9 U% d
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
& G) v; R: p F0 n- K1 ~! K DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
4 T. F6 V) T: a* g m_nAttackFirstRange = 8; 0 `: w! b$ \6 Z& ~
AI
8 S5 T8 g$ Y9 l2 Q& B: k% \$ F { & u3 Z. F0 }9 R' G
#Scan
; A4 h& r1 G8 m0 n1 |8 j9 ]; B {
8 R! v+ {0 |! b scan
2 D* j4 r$ x; n& D( v } 6 S% ]9 B, l5 M. ^/ V. V
#battle + U, A: c5 c9 Q
{
1 p+ f7 Y7 Y4 s Attack cunning low
5 f& ^: B6 \5 N( C) | Rangeattack 20 2 s2 k4 v" W$ M$ d
$ Z* F. B& N9 C' m+ _+ O } # ]& s6 v- I* ~7 `& k& @4 @
#move ! t2 t8 l5 @* d2 T, c/ o6 M
{ : {( g) f L2 b
Loot d 5 / S9 }' v7 V+ ]4 J, ~
} ; I3 j n- ]( t
} 1 w5 L, H$ K# G% p1 A# Y) ?
}
3 N" k3 D) u# D- m9 f
" \5 A4 r6 ?4 g4 v9 e+ s, H0 T1 O/ N; g$ x2 o( v2 w! L4 C D
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
: l9 ] j" p% W, f1 P1 l9 P {8 c1 s! g% \& e9 g2 m V5 T/ W3 d
"stand" MTI_STAND 3 T) X1 X6 @( u2 l
"walk" MTI_WALK
0 Y5 f- @. V* R$ i8 r& i- ^8 b "idle1" MTI_IDLE1 ' b. N1 x$ S2 }6 o1 d
"idle1" MTI_IDLE27 U' ~3 m$ F1 w9 Q% D x# E
"dmg1" MTI_DMG1! r3 y! @; |# i0 }5 \* Z7 v1 {
"dmg2" MTI_DMG2
( r/ i* \. e, j* x, E "dmgFly" MTI_DMGFLY
[/ K' q8 B9 d& w "dmgDie" MTI_DMGDIE& ^4 N! \6 U0 l+ z! g% c
"dmgLive" MTI_DMGLIVE( I/ D2 J) W9 x+ Z
"die1" MTI_DIE1
, @2 _$ r2 ]# s% Q. n) p0 g "atk1" MTI_ATK15 h) c _) X6 G
"atk2" MTI_ATK2* O0 u. r/ i5 ] o9 J
"atk1" MTI_ATK3/ k3 n( ~, K- Y! Y' ~. \ V
"groggy" MTI_GROGGY" {& _7 Z% ]8 \0 G U
t) P$ S3 l" c
// extra
6 v5 Z, [9 x- F: _1 [1 _+ R "walk" MTI_JUMP1
* R# e+ D3 [' H "walk" MTI_JUMP2 ( b3 A. p# ~: c% \. Q& m6 h
"walk" MTI_JUMP3
n5 x1 R9 M9 |1 |/ k1 \( a "walk" MTI_JUMP4
( c3 a4 @9 c0 B1 T "walk" MTI_RUN5 e2 r! z' O: m5 [$ j
}
- B8 m( R4 R/ O- K- B
P7 t5 a1 w# g- I* M5 A) V. [% w: g& C) w/ t: C
# }% R" X$ @+ P0 g
|
|