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V19BOSS添加9 k M+ c/ F' e% g& }1 s+ D1 E2 P
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propMover.txt.txt 怪物表面名称0 E4 ]# D' h, G9 z# U- l
propMover.txt 怪物真实名称: T8 n' M: g6 M9 K J6 v( O& n( g4 h
propMoverEx.inc 怪物掉落设置
: y6 i+ Q6 i- n1 }, K8 }defineObj.h 怪物代码设置
1 m. z% W/ |; f2 N★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
) J1 s4 \7 u8 w x2 C1 KIDS_PROPMOVER_TXT_002228 伊普里司的手下1 f. T, a6 F0 w1 P* B* z. ^2 {+ `
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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{
& ?$ N: `8 D) R DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); % C5 L [5 K( f- h' ?% @* }
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 2 {# `' p! \* A# e7 @
m_nAttackFirstRange = 8;
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~. _* p9 P0 [6 O7 \" @. d7 S8 D #Scan $ V. p# p$ F9 n! `6 G2 |
{
- O6 ?6 g6 ?+ t/ L2 ^. Y scan
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#battle ( A$ [$ y$ I0 g" c' x) e% @; F
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Attack cunning low 7 U( b: F1 a' u% C
Rangeattack 20 7 p U6 p: f# {) H3 r5 S
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}
2 ^. ]* T9 t, f: s* [% I9 A+ Q #move 8 C; ^6 A7 R4 N+ L6 F0 V
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Loot d 5 9 A, U: s5 ]$ \5 ] ~
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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5 @- H3 W- l+ g) R$ m# h, [' G "stand" MTI_STAND
* [6 c7 k$ t2 t6 I( y( \ "walk" MTI_WALK
0 j) Z; }5 ^3 \/ n: i "idle1" MTI_IDLE1 + U: T$ G" |( g. t1 q
"idle1" MTI_IDLE2
* A$ _5 N0 B* q/ s+ c "dmg1" MTI_DMG10 d: ?. b" W2 Z) h
"dmg2" MTI_DMG2
4 ]% e. e) H6 a# u7 Y8 A "dmgFly" MTI_DMGFLY1 R5 ^; F+ w' p. P# J4 H
"dmgDie" MTI_DMGDIE
% k* W4 ]5 D0 n& V "dmgLive" MTI_DMGLIVE# r% V0 H; E2 N2 d( m9 P
"die1" MTI_DIE1
: c* }* U0 e4 |! W4 k "atk1" MTI_ATK1
8 }1 _. C9 l) h' T "atk2" MTI_ATK2
3 m8 R9 u* i6 z9 S* ]6 Z# b "atk1" MTI_ATK39 J5 ^% A( n/ m# N3 d; B* |, h7 X
"groggy" MTI_GROGGY
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// extra p: e1 T- R8 q' p5 z* J
"walk" MTI_JUMP1 9 \! @& w8 \5 \- N
"walk" MTI_JUMP2
# @$ ?9 r @0 \) G, _9 l+ ?9 f) @ "walk" MTI_JUMP3
5 y8 N( z9 u# q9 x "walk" MTI_JUMP4 ; I& s8 ^. X; U" G- G' z' X/ M
"walk" MTI_RUN3 C) O N) w) @7 @' z4 c
}
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