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V19BOSS添加( S* `. E' ^; V- X5 l
) s3 ]1 F8 X3 N" v, wpropMover.txt.txt 怪物表面名称
) R' O6 P ]1 } @* }8 zpropMover.txt 怪物真实名称
- E8 _2 m/ E& K6 t$ opropMoverEx.inc 怪物掉落设置/ q& T3 [2 S U+ J; n! j
defineObj.h 怪物代码设置
% x, N$ Z6 l( B) f; E) I★mdlDyna.inc 模型文件设置9 a, K: `4 E9 } G+ u% w `+ g
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IDS_PROPMOVER_TXT_002228 伊普里司的手下4 j2 \' T! v( P V6 U& f0 \ r$ h. c
IDS_PROPMOVER_TXT_002229
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7 g2 B4 g$ Q2 G' |& D' s5 W$ K* tMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET , I* ^7 O) h$ x0 T6 ^$ p! L/ f
{
, x- ^& S1 D4 R9 G* I DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); - m; R. r2 s( Z2 r3 j4 j
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); , @; V4 V D0 a7 |! N! ?3 e* Q
m_nAttackFirstRange = 8; , s+ J% X8 g1 |. r5 ~
AI
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6 P+ s+ Y2 r6 s. Q M* Z& r #Scan 5 w J8 m6 N6 R; O' ^+ e' O
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scan
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#battle
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& Z) X3 a1 l3 d! W Attack cunning low / }' v% e! g6 M# q9 |
Rangeattack 20
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#move & a1 \" W7 p) ?, u8 s; B3 W1 v
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Loot d 5 * j9 p8 v7 T( Z8 {+ D$ e
}
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, k: D" V* z( w& t; m( _% @( H IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 5 S/ l; X& K* W; n! y% ` d
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"stand" MTI_STAND $ L& L/ D( S/ B1 }
"walk" MTI_WALK
& s; E2 K1 A7 ~: s/ f! K. g" {0 { "idle1" MTI_IDLE1
: F2 f( d8 b. Y' Z2 L "idle1" MTI_IDLE27 \. ]8 B% c5 P$ Y% Q9 o
"dmg1" MTI_DMG12 S" f, w, m) d1 H' {
"dmg2" MTI_DMG2
+ ?: X3 G y3 D; }2 z* W8 s "dmgFly" MTI_DMGFLY
( S, P. f0 G# D "dmgDie" MTI_DMGDIE& w0 W" M3 g5 d: U+ x
"dmgLive" MTI_DMGLIVE
% I& q7 ^/ ~# J. R "die1" MTI_DIE1
8 v$ S* A9 V4 g% A+ x "atk1" MTI_ATK1: v7 x& Y# Z7 x; u' o
"atk2" MTI_ATK2
+ `& }$ e$ A' U; n O5 T "atk1" MTI_ATK3
+ t" F. J6 Q$ e "groggy" MTI_GROGGY4 ?! H* e& I' e7 C* Z
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// extra% E' |: C' t3 S$ L# \
"walk" MTI_JUMP1 0 x7 E7 K) y3 d/ x/ c( r
"walk" MTI_JUMP2
( l) V" q9 [! P" |; M; G5 z, y "walk" MTI_JUMP3 ( T6 T4 \9 Z$ ?! }9 W& Y
"walk" MTI_JUMP4 ) |7 A4 A3 ? b
"walk" MTI_RUN% c4 c' N, F4 P1 C
}
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