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V19BOSS添加
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" G- n) U7 V: wpropMover.txt.txt 怪物表面名称( q- P* g9 {( L" p r
propMover.txt 怪物真实名称% h4 Y0 g: O5 n/ p4 R8 f4 j
propMoverEx.inc 怪物掉落设置
& T1 w% b- V5 W* bdefineObj.h 怪物代码设置/ _9 Q2 t- S; o) I V* I
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com! T3 v& [/ `& Z& m0 M* p' U6 t/ u8 y
IDS_PROPMOVER_TXT_002228 伊普里司的手下& q2 x) n! X+ A' L
IDS_PROPMOVER_TXT_002229 5 y! B' ~7 F: Q/ U
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540! u- `0 Y2 q" L3 |
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MI_IBLESSPUPPET ' T8 ~1 Z) k3 h" ~
{
; t, [1 y1 H0 g4 q6 e DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ) [% ]& I' h; v. v: C! R
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); ! R7 K& p8 d4 k* n, P9 Z; o! k) f- a- W
m_nAttackFirstRange = 8; ' m' i$ ` W2 U' z* z R! i
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#Scan
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scan 4 K6 x8 N/ a+ O) J K% h
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#battle ' a, Q; x s# N- s9 ]
{
' ^ {0 t# E6 X+ e. X9 M Attack cunning low
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#move
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Loot d 5
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}
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$ k$ }9 X) D8 e! h+ h IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND ( B3 t/ Y3 e; C& n% \) I; c& G
"walk" MTI_WALK
* V8 U( I/ J7 D2 e1 V0 ` "idle1" MTI_IDLE1
/ H4 b, \; S) r0 L9 Z3 \ "idle1" MTI_IDLE2
" F u+ V" B$ m& k! l; W: I9 w "dmg1" MTI_DMG1& d$ b1 K3 q0 Y2 G( Y, E
"dmg2" MTI_DMG2
! k5 d" F6 ~9 P. D; @ "dmgFly" MTI_DMGFLY3 r, ]2 S/ Y% u
"dmgDie" MTI_DMGDIE
4 E" ?5 Z: n( ^ "dmgLive" MTI_DMGLIVE% b& G' z9 x3 [3 o# X
"die1" MTI_DIE1$ @- f1 g% x7 o
"atk1" MTI_ATK1( Y, Q1 G/ f: k8 ~
"atk2" MTI_ATK27 o3 U) j; G3 Y4 J+ u
"atk1" MTI_ATK3
' g( `; _. @+ ~' M$ y( w "groggy" MTI_GROGGY ^5 L% X0 Y5 E: A+ W/ G
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* N& F |3 X: Y$ J+ A( M9 C1 f K0 _ "walk" MTI_JUMP1
0 D* f$ i0 x, V/ L; X. }, B* V7 u "walk" MTI_JUMP2 3 m/ f j5 c6 \% A z( E
"walk" MTI_JUMP3
+ ?+ j% a5 f4 A) K1 b5 b "walk" MTI_JUMP4
* P# X( g! N2 z5 q "walk" MTI_RUN6 |( A$ `6 t7 l' L+ V
}
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