|
|
V19BOSS添加
8 I& f/ p8 B0 @7 f# g) r5 H8 c' n, b8 w {9 H/ _
propMover.txt.txt 怪物表面名称
+ r- i( Y: I$ k6 DpropMover.txt 怪物真实名称
3 _' t# k. P U) M7 f3 p4 r! SpropMoverEx.inc 怪物掉落设置 V+ T( ~' K1 c9 ^3 y: k
defineObj.h 怪物代码设置
; ~4 t8 |/ a6 X: z★mdlDyna.inc 模型文件设置
% B3 x( _8 X2 K: Z0 m, e
. ^( D+ R2 K ?- r( G# O1 t8 H# ]& M网站地址:www.ffwold.com8 C1 D* v/ f* P% t# P
IDS_PROPMOVER_TXT_002228 伊普里司的手下% _' U9 x* {& G1 E. ]1 H1 \2 p! A
IDS_PROPMOVER_TXT_002229 ; R( Z8 Q; N8 c9 ?3 O2 I
) I+ E2 ?0 ]+ W A
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022292 X+ t4 J9 r. m' z
& {$ W' r) c+ ]; P#define MI_IBLESSPUPPET 1540
1 a& Y" _) }8 A+ ~0 f
( @( O/ H! e( f0 @+ m U* |MI_IBLESSPUPPET 6 d, Z3 B" d/ i" g4 k( l$ R) s
{
% ?0 G* A1 x! L- m- z, n, D, V DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); " e$ b' @& E8 a) }" \. g& w( V
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); ) R+ g, N2 U3 M$ X: e: d0 G
m_nAttackFirstRange = 8; 8 p6 _8 n h/ U. |- \& L: P
AI
# R5 |8 {7 C* ?* S/ P. v { $ e- O: i7 C# A5 f$ c) m% `
#Scan
5 p! I, @' F# Y% U { : _" v( I& s4 e* l0 T5 w
scan + {* A V2 v! x
} % K! \- h9 K. t$ }$ }5 W
#battle 9 G+ K E1 u1 m' e' n
{
; I# b. a3 L: W% [2 R. j, z9 n e$ Z Attack cunning low
0 I, c1 B0 o2 f. [1 }- C Rangeattack 20
. i% s/ x% R4 E" y! i8 [ x * ?- z# x2 s8 A* r7 `3 ?3 Z
} r; ~% e8 Q! | K' |+ m9 l
#move
: g* N/ D* h# w3 @ {
1 V! g& F, i v Loot d 5
$ N+ w) i/ h. f7 d8 U9 ^9 ^% b$ a }
! I. @+ ~) D6 i" A/ S2 { } 4 S" a; j) B# i
}3 ~3 V% H t$ F$ q) _9 g i
; e$ k, U3 n) U4 s. i
8 h+ e2 k% ~1 e IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 % e1 g4 I: @0 v/ a" [4 y
{
; e' H6 u: c8 D# u3 r "stand" MTI_STAND & Y& E) W# o8 q# L" n. C
"walk" MTI_WALK 1 `) D% i) Z: l& K5 A# O9 l, q8 p
"idle1" MTI_IDLE1 ) Z/ }4 p: x5 Y4 j) L6 _' B9 @+ k
"idle1" MTI_IDLE2
2 M" p* r. l0 G& ^9 j "dmg1" MTI_DMG1
& X5 b; _' M5 E5 m5 _5 d, l) Z: [ "dmg2" MTI_DMG2
+ X" U7 g3 R) o5 |: ^' w) L "dmgFly" MTI_DMGFLY
+ I4 {4 Z+ y. {5 t' x0 ^% I "dmgDie" MTI_DMGDIE, J, l% E; w6 \3 K% W) N
"dmgLive" MTI_DMGLIVE1 _& j1 C! ^4 {3 J+ X- M
"die1" MTI_DIE1
j n9 \: `$ x ]" i* N4 x! V9 W "atk1" MTI_ATK1
8 Y" a& J) y# @! m# J "atk2" MTI_ATK2
" a. `5 }0 V( _# E9 L& g Q "atk1" MTI_ATK3! B( D$ ]2 j' W0 K3 M& {0 _
"groggy" MTI_GROGGY( R% U3 f& u8 q. X# d- @
, P7 l5 o0 y" I6 J6 y2 Y6 h
// extra, U8 R0 n' ~' [: c8 I3 @* ]$ o
"walk" MTI_JUMP1
) P5 V' a% l- e; X: r9 a "walk" MTI_JUMP2 ( R1 s7 ^' I0 Y7 u {" G
"walk" MTI_JUMP3 5 T* n) |4 D& h, S
"walk" MTI_JUMP4 + d, |2 Q" v1 I( {
"walk" MTI_RUN
x$ X7 j% B; O M- L9 F }& d$ ~5 S3 i; V) K
9 x: D6 g& s; R+ s3 \. ~. C
. l/ D4 R8 {$ ^5 U2 H+ n" h2 m: h
, W* p; ~; }% Z! {7 q: A1 M" _- h5 W |
|