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V19BOSS添加
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1 {( _8 w' p: K5 n' r8 y& M* DpropMover.txt.txt 怪物表面名称
9 a. Z/ T8 W2 I* X1 K5 xpropMover.txt 怪物真实名称$ ?' b' c- H9 ~1 Q: d
propMoverEx.inc 怪物掉落设置
2 q' @7 o* s7 M1 `0 l3 \* NdefineObj.h 怪物代码设置
! K' O2 [7 }5 j: S. h( S7 h★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
: c& {/ I6 w: ~) Z* s/ ~IDS_PROPMOVER_TXT_002228 伊普里司的手下
- A; K! H, z5 [! C; p: TIDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229. C2 Q4 f. k. N
4 y- f4 G! m$ D s( |#define MI_IBLESSPUPPET 1540+ t7 N2 U/ H b$ l: F
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MI_IBLESSPUPPET 9 _8 Z! f9 f) I. x" b
{
; P' `& |+ U5 |0 I; n1 t) x* E DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ) f+ z9 U6 m* Q/ P$ I0 v! W2 e1 Q
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
/ C! z' k/ B9 r2 Z m_nAttackFirstRange = 8;
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#Scan ! C* g" [; y+ ~
{
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; @8 l0 s) T2 S6 z #battle 1 t7 W$ q& m4 e5 F! z
{
" p$ r3 T% G: u: ^3 | Attack cunning low % P0 n( N/ q' n {1 y+ k, k
Rangeattack 20
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. ]1 B2 Y0 J# `$ O7 K. a #move 6 j, Z/ i: e1 E6 O" W8 Q( b
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Loot d 5 & R# Q y7 b% O
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 : G1 L% S+ L" L* G! J$ ~
{
* r8 p8 b3 y" ~+ Y8 c ~- W+ u "stand" MTI_STAND
, j1 R9 i$ f& H; b3 h' R+ k "walk" MTI_WALK
+ s7 O& {# |/ ]- d' z "idle1" MTI_IDLE1 , z; I5 ^( ~' p
"idle1" MTI_IDLE2$ P" }! v- n: l0 S
"dmg1" MTI_DMG12 m8 q9 Z7 X0 g& j3 `: k
"dmg2" MTI_DMG2, d# h% `- M' s4 W1 R. [2 a
"dmgFly" MTI_DMGFLY3 [' J" k( o0 W X
"dmgDie" MTI_DMGDIE% c7 ?7 @ U5 `6 ~6 D, a3 Q: Z% [* j
"dmgLive" MTI_DMGLIVE
' }% L4 r. ^% E "die1" MTI_DIE1
$ @- C7 f5 ]9 d$ C' T7 I/ | "atk1" MTI_ATK1
, _& d$ A4 R+ h6 T: ?" Z/ w "atk2" MTI_ATK2
2 x/ a. e" F7 V. Q6 U( }3 X "atk1" MTI_ATK3
. i& Q+ f; ]& s, i "groggy" MTI_GROGGY
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// extra( O) V4 H p3 x2 c% r2 W
"walk" MTI_JUMP1 m0 d; `4 n4 J! H' g/ F. Q3 h
"walk" MTI_JUMP2 3 W) A- y8 K6 b6 R+ m$ n$ _. ~$ B" X
"walk" MTI_JUMP3
6 F' j- ]6 ^6 N+ Q "walk" MTI_JUMP4 * ]1 ^% e9 c( n) p9 x+ n- ?
"walk" MTI_RUN
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