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V19BOSS添加
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8 V6 ~: n. ]; \propMover.txt.txt 怪物表面名称
/ x! d3 J X$ V: l) A$ RpropMover.txt 怪物真实名称% B5 t3 {0 @0 g* x, f
propMoverEx.inc 怪物掉落设置
* O! D6 c9 e2 PdefineObj.h 怪物代码设置* Q4 h8 Y7 c1 p1 r% w8 d$ Y
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
' d O+ c$ m" Q& b1 YIDS_PROPMOVER_TXT_002228 伊普里司的手下1 h9 _* T1 I0 v
IDS_PROPMOVER_TXT_002229 $ z* w5 f. U) X) G
q! b a2 y+ M8 R- W# u7 M% L- mMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET ; T' C# J( r9 R. B, b; f; w1 O( D' u
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 1 W5 U6 D8 y4 H; m7 {2 @, E$ ?
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
; ?2 q/ f# K# d4 G m_nAttackFirstRange = 8;
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' D* [. y$ @7 y9 c #Scan
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scan
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#battle " n$ Q* c+ v& _; {
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Attack cunning low / S" `+ S' g% q0 C% q* Q5 R" G
Rangeattack 20 , x) Y. K3 \) c9 m P1 y% t& d
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#move
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Loot d 5 / Z" I" w9 ~) e/ g# m
}
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+ P7 V, Z7 k7 i& D5 `# L; Y IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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3 T3 I) |% b* ^) i, }8 ]# r "stand" MTI_STAND
6 C# k0 d+ c" L$ f "walk" MTI_WALK 3 z# s x3 W L4 e
"idle1" MTI_IDLE1 8 v: e" H2 R3 J" ?. V$ r, [. n
"idle1" MTI_IDLE2
9 H* e! K, C; R! Y "dmg1" MTI_DMG1, Q6 z: i! c& u* ~% u
"dmg2" MTI_DMG28 n! q6 W9 w. S" D2 t: X3 ]) R/ a
"dmgFly" MTI_DMGFLY4 x0 ? ~ o2 F) o9 o k
"dmgDie" MTI_DMGDIE
5 J$ v! J& D* Y "dmgLive" MTI_DMGLIVE
. k/ a2 H8 r+ d+ o "die1" MTI_DIE1, p' i7 }' Z" h2 L8 s
"atk1" MTI_ATK1- W8 g+ j$ l" p3 Q
"atk2" MTI_ATK2
" r+ q, V- {; g% x6 P "atk1" MTI_ATK3
7 j3 D6 @2 x' Q& p "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
/ v. @0 A5 Q# G6 X$ G; G; \ "walk" MTI_JUMP2
7 _- ^& I( t8 W+ ?3 v8 _ "walk" MTI_JUMP3 * `, p, R+ r3 U2 d, _
"walk" MTI_JUMP4 . M1 P$ ^' z! ]
"walk" MTI_RUN
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