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V19BOSS添加
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* n, S3 ^1 z7 s8 |! HpropMover.txt.txt 怪物表面名称
, R' Q* E: [6 p- A5 n' i ZpropMover.txt 怪物真实名称8 B+ {+ j, Z1 J/ x
propMoverEx.inc 怪物掉落设置: v! h1 c0 t4 ]* A, N3 A, G! H0 t
defineObj.h 怪物代码设置
5 B( l0 o5 L4 q1 l i" \5 `4 l* d★mdlDyna.inc 模型文件设置
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IDS_PROPMOVER_TXT_002228 伊普里司的手下9 m9 M5 }4 r! n& g
IDS_PROPMOVER_TXT_002229
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/ t6 }* d& F$ r- G! AMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 15407 J. O9 s/ H% a7 U9 Z. ]
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MI_IBLESSPUPPET 5 @ j: ^5 |( v8 G E
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
( g: m4 d Y- X- { DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 3 e7 t% T8 P7 k2 E
m_nAttackFirstRange = 8;
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#Scan * t/ V) P' _/ U* o
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scan
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#battle % l/ Z; C5 h( }. [7 J) R' F# C
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Attack cunning low : q* L. t x; ]" d- c5 \
Rangeattack 20 ! M& `# n# a( V0 Q9 G
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}
: s5 ~* R8 [' H+ I7 M #move & d2 B6 r8 F$ X* I
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Loot d 5
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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) j7 G; G$ v" E* Z# r/ \2 N: p! I "stand" MTI_STAND 2 a6 z7 w: K+ \* F
"walk" MTI_WALK
+ q% K0 ^8 F: e# O& f "idle1" MTI_IDLE1
, W9 _) x7 T* M% a) T6 T- W "idle1" MTI_IDLE2) {) h' @3 ]) l* G" g) t/ _& S
"dmg1" MTI_DMG11 |1 g# U* M- G5 Q, x
"dmg2" MTI_DMG2
5 H# _' Q1 ]4 w+ P( n4 f' s "dmgFly" MTI_DMGFLY
+ g# A; u# j# k- A3 |& [ "dmgDie" MTI_DMGDIE S: J- O8 }/ z v. a: m
"dmgLive" MTI_DMGLIVE# I/ f. o% K6 h
"die1" MTI_DIE1
/ ], V4 ^2 a8 [ "atk1" MTI_ATK1* L/ n& }, i3 m( V
"atk2" MTI_ATK2
" D% J6 K$ X6 v, b3 T "atk1" MTI_ATK3- O( x$ N2 q! C+ U- L
"groggy" MTI_GROGGY& n. g! }0 o9 r% g9 Z1 E+ |' S
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"walk" MTI_JUMP1
( b$ p. n7 C' F0 R) [, o "walk" MTI_JUMP2
/ n% G% W9 v8 e. e "walk" MTI_JUMP3 ( X* p6 l8 y% x& Z' }5 P
"walk" MTI_JUMP4 ) Q8 u9 `! p& d' J* ?, \0 O! J! C
"walk" MTI_RUN
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