|
|
V19BOSS添加
6 B4 O* f' J6 n
$ t0 a6 `. X2 ?* e2 gpropMover.txt.txt 怪物表面名称1 H; L% y" k9 R
propMover.txt 怪物真实名称
6 b+ g9 w+ I' V6 w9 i1 j a7 }9 ~propMoverEx.inc 怪物掉落设置2 V0 {( y5 j6 n* g# {& p
defineObj.h 怪物代码设置
8 E1 D5 W+ h( M0 W$ P★mdlDyna.inc 模型文件设置
$ M& v! f% E- V8 Q
' ^/ U* ^- k! y, N网站地址:www.ffwold.com3 c% s0 K# g- ?
IDS_PROPMOVER_TXT_002228 伊普里司的手下' ^( b: _$ S/ |7 L% X7 z; S
IDS_PROPMOVER_TXT_002229 ' s/ }& J5 R( K( w; k( k& z0 U
1 O+ A/ E. P& B4 w
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
+ ^2 w: B8 F0 g0 z* j y! ?5 `
0 v7 K1 M& ?: ^! y# A#define MI_IBLESSPUPPET 15407 b6 Q R( l2 l/ i9 b" c
: z! L! V6 J4 WMI_IBLESSPUPPET
; T$ [9 ~9 a Z( ~+ S: u4 {{ - S. ]/ j9 ~ U$ _
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
4 |0 c7 ~# D0 @4 B1 T3 ~' J DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
( H, r1 R5 i% w; \: P7 P m_nAttackFirstRange = 8;
E3 y% L2 i. d% J AI ) B6 y) a" }& g* [' Z
{ 4 u3 z% S2 v' }3 L' u
#Scan * F- o0 y1 }! C- y) \$ r9 m, w
{ 7 K" ~1 `& d6 m2 a g M
scan
4 s0 Z; U, X9 c u8 K }
$ X# C' X$ f6 { #battle
" u) G' n+ Z5 L { 9 }$ v y: y! A( p4 @
Attack cunning low 4 r9 k2 \ V1 K6 s& Y
Rangeattack 20 / x9 V- u" Q8 v6 @ X8 V- }- J* p. ~
1 d! |) s# |9 ?& N$ }/ t5 j! n }
, L* x( L9 S: G5 Y) J G; Y #move + ^( I3 {# K E5 s
{ * V3 ?6 q4 m+ ?* n5 [9 r4 t8 h( D
Loot d 5 ) v5 A" e5 y: [' ^
} 0 j! I" c+ p" V7 H8 H9 `
}
* s0 L9 f" j T}
8 }) z M( @$ Z# X' K Y$ {/ b/ g
; y! s `, T+ u3 [# U! P2 d1 L* J' [3 P7 I) l
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
6 i# o( }, N" m6 u. N/ R3 T {/ b# g' R) w4 C8 H- I, m+ f
"stand" MTI_STAND 8 }% h: ]6 P4 B* A8 {+ G
"walk" MTI_WALK
, B5 k5 }( W1 _, e3 Z "idle1" MTI_IDLE1 9 F; l) d1 r0 L) Q( H
"idle1" MTI_IDLE2
7 w0 L5 b3 l% t* j; Y7 G "dmg1" MTI_DMG1) P+ s) ^6 K8 `: m0 Y/ @
"dmg2" MTI_DMG29 I" I/ E7 d! N3 b/ ?0 n6 ]
"dmgFly" MTI_DMGFLY+ T$ x$ d6 v% _: W8 o
"dmgDie" MTI_DMGDIE2 [+ v5 O5 |" S
"dmgLive" MTI_DMGLIVE& `5 r$ _6 h! }2 X" E" C
"die1" MTI_DIE15 J4 m; s, J2 `: y/ f3 c
"atk1" MTI_ATK1
% g3 \2 N; Z; G; T8 @3 } "atk2" MTI_ATK2" ^2 s" M, ]0 x" M
"atk1" MTI_ATK3
. L9 I" t( o- I( I8 \" D, H "groggy" MTI_GROGGY" k- G8 n) j& m# j0 d0 f2 a) m
; t9 q: n: Z6 B- K" O% Y // extra% q9 n# T8 I! @. F- r4 l
"walk" MTI_JUMP1 5 t% ^- G# e0 G0 i2 {
"walk" MTI_JUMP2 ! ]4 Z1 n @$ Z. Q. o
"walk" MTI_JUMP3
) G, ]3 x+ h2 t "walk" MTI_JUMP4 9 _# d1 o0 Z# d, b
"walk" MTI_RUN( z! ]* |& d. K) H/ R4 e
}
9 X/ T6 C1 h% v' A1 X1 j& k/ w* S. L
" ?: U4 N0 Q. J1 u$ }
2 {1 T; k1 v8 d
& F9 x. T* m/ O3 K- m |
|