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V19BOSS添加
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propMover.txt.txt 怪物表面名称
. N& ]: f* p) g* {" A3 WpropMover.txt 怪物真实名称' v- F( A8 t7 K9 }7 R: Z
propMoverEx.inc 怪物掉落设置' X" W1 z1 f8 C8 m- k
defineObj.h 怪物代码设置' l- s, [5 A% `) ^/ a
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
' }' v3 p1 J9 T6 _# w4 Z5 P" i: {& jIDS_PROPMOVER_TXT_002228 伊普里司的手下7 ~6 t: T1 Q( ?0 @
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022295 I5 q9 x" m. V6 Q1 g/ y
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#define MI_IBLESSPUPPET 15409 q( }& K2 O! ~' x4 \
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{
5 ?* b7 l6 ~: K6 z, b* C) V4 c DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
1 P3 X, k' Y( ^6 w DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); . l2 r4 `& v4 G3 k
m_nAttackFirstRange = 8; 0 _% j7 R$ [' f B2 \
AI
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+ D- v; v/ x/ A: @ #Scan ' g1 H) C* }- ^5 h# ^# V! v
{
; j5 s6 ^$ n: d# M scan
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#battle
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! p9 R0 x+ n7 a% c7 t. W Attack cunning low
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}
8 ]/ n& @7 l( @- |6 s #move ) ], N: L# H# m9 i) W# r
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Loot d 5
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND * U0 l( _* _8 {2 i! m
"walk" MTI_WALK ; Q4 M$ ~. W M) x
"idle1" MTI_IDLE1
' S8 J9 f9 e3 d1 X "idle1" MTI_IDLE2
1 i+ Z1 |, }, ] "dmg1" MTI_DMG17 p7 p' P8 e6 Y' g) h
"dmg2" MTI_DMG2& t6 t1 r+ Z2 M7 x6 `( M. O0 V
"dmgFly" MTI_DMGFLY- q" c- h/ |( p
"dmgDie" MTI_DMGDIE4 [2 Y/ ~* c& O+ C
"dmgLive" MTI_DMGLIVE" {) F& m$ O8 A7 |
"die1" MTI_DIE1
$ l- t* Z! q- ~ Z- A2 f5 l+ ~2 l "atk1" MTI_ATK1
; V4 r/ {. T8 T( n( ]( H( b "atk2" MTI_ATK2
2 N3 A& b' R {5 u: ^4 q "atk1" MTI_ATK3
! v) u% [$ F% _- O9 U) ` "groggy" MTI_GROGGY8 B" S! D7 A+ ]3 G: l) L
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// extra( @# c7 C9 c6 o: ]
"walk" MTI_JUMP1
# \7 J6 J% R3 h5 H "walk" MTI_JUMP2 7 U0 ?; E/ x1 u; s
"walk" MTI_JUMP3 - J& i' G! R0 m, \0 h: c2 b2 `9 ^/ U
"walk" MTI_JUMP4
& \# }: g9 W7 p* u+ p$ x, j3 U "walk" MTI_RUN
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