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V19BOSS添加
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$ R& N7 N+ Q8 p1 g6 L# MpropMover.txt.txt 怪物表面名称/ J! {0 Y7 R3 A* j
propMover.txt 怪物真实名称4 _& P6 J2 x6 U- @/ [. `7 E
propMoverEx.inc 怪物掉落设置( C4 B! \, }: Q- } T, N
defineObj.h 怪物代码设置
& I4 M; S, l8 `3 I/ ]★mdlDyna.inc 模型文件设置- o( J5 i! `8 d7 K. C/ K6 c
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IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 15400 h6 Q8 z. t! \0 H- i
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ! E' X+ u7 {5 D* u t& c
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); . C( P4 Y& T/ a
m_nAttackFirstRange = 8;
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#Scan
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}
! ^; d" x) l; v #battle
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Attack cunning low
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#move , Y F" |* P$ [7 q
{
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 4 C9 j) P4 Z$ D0 K# [
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"stand" MTI_STAND
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"idle1" MTI_IDLE1 6 Q! G1 `" A" @9 L6 d, X
"idle1" MTI_IDLE2* j. p0 u: `6 P2 p6 N
"dmg1" MTI_DMG1
8 G+ c$ k u+ R1 N+ L4 ^ "dmg2" MTI_DMG2" m8 G6 N0 f& Z3 W; S
"dmgFly" MTI_DMGFLY
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$ R( N( E7 b* m "dmgLive" MTI_DMGLIVE
- A; C( T+ v( v "die1" MTI_DIE1: c( X& u9 s; t! J
"atk1" MTI_ATK1. o. ]5 j4 N5 n- f& }+ P7 O* `
"atk2" MTI_ATK2
- {5 T f# W4 a5 o- P "atk1" MTI_ATK3
9 {4 }4 D. j4 L "groggy" MTI_GROGGY4 p" O0 f: w* \, r6 x
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"walk" MTI_JUMP1
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"walk" MTI_JUMP3 - T: b4 s! X' {
"walk" MTI_JUMP4 : u6 V% @' k0 d$ M9 }6 [; `2 P
"walk" MTI_RUN p( a: `4 t+ u5 L% I- v
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