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V19BOSS添加
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. V( h! T) d# Q" l+ @propMover.txt.txt 怪物表面名称" m, V7 M8 Y( R
propMover.txt 怪物真实名称
: p; Y. w- Q* {$ SpropMoverEx.inc 怪物掉落设置
. \& Y+ e4 A. t7 q* FdefineObj.h 怪物代码设置
9 y7 ]6 A4 a$ D$ ], _$ E; K★mdlDyna.inc 模型文件设置
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IDS_PROPMOVER_TXT_002228 伊普里司的手下2 o, g. O# I+ M' A; A% l. K; S0 ^
IDS_PROPMOVER_TXT_002229
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* D, t; ^" ^4 _' WMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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- ]% W1 k# T% q3 TMI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
1 V. n v+ b" h7 v DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
! m0 h7 k& `$ V/ G+ C m_nAttackFirstRange = 8; 3 y4 H. m4 z. q, c
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{
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scan ( K) U0 n6 L+ U. U; z2 f
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#battle 8 v6 [3 t! s0 a3 _+ r2 Q
{
. r; J8 T$ M2 p Attack cunning low
- ^: o/ x) A; x K. }9 s+ T Rangeattack 20
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#move
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 ( T2 d9 n" e8 c8 K0 o8 D% k/ u
{
0 N* @$ H/ X4 l1 g0 r "stand" MTI_STAND + T$ u) {. H/ n- O1 a! L# w3 V6 c
"walk" MTI_WALK
' k- ^2 _( ?! _3 \2 F "idle1" MTI_IDLE1
5 l& r; w# Z( M1 y+ n: { "idle1" MTI_IDLE22 o2 s7 y* Q& i* c- W; a) m5 T+ R
"dmg1" MTI_DMG1+ Q( \9 a: T5 ]% a. `
"dmg2" MTI_DMG2
; C2 y, j/ F, y+ `) G1 u "dmgFly" MTI_DMGFLY
2 e4 h; e. j* O' N% e- D! n "dmgDie" MTI_DMGDIE
6 Y6 ?9 ^3 _+ p8 {# b+ K# ]2 U "dmgLive" MTI_DMGLIVE: c* D% P3 P+ z6 i% Z+ e% D& x
"die1" MTI_DIE1
4 U) H0 A1 A+ D "atk1" MTI_ATK1
6 b+ _ A! r1 H9 a; l/ ` "atk2" MTI_ATK2
0 ^6 N9 M' _2 _$ ~9 T "atk1" MTI_ATK3 X2 E x( a/ o; S1 `# e, z3 }
"groggy" MTI_GROGGY6 K0 G2 N0 P9 G2 m+ b+ L" d) A
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"walk" MTI_JUMP1
8 y0 e" k: ~5 ?) i: _ "walk" MTI_JUMP2
# B6 q: F% n; \. [: |6 X+ V "walk" MTI_JUMP3 ' n# j9 J% |9 j$ B
"walk" MTI_JUMP4 & T( f( Z5 h+ K% U2 L7 T! `
"walk" MTI_RUN( K: G. {, Q2 ?; D) Z B2 `
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