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V19BOSS添加% h: k+ o% R/ w1 S2 u4 _
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propMover.txt.txt 怪物表面名称
9 p2 S3 @9 o* `8 k, P: W$ ^propMover.txt 怪物真实名称
3 x5 h/ Y& O& \3 v# ~! Z! dpropMoverEx.inc 怪物掉落设置
# n, f s4 J. t* q$ {; Q4 vdefineObj.h 怪物代码设置
% A7 g2 N6 k+ d3 D★mdlDyna.inc 模型文件设置
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; O( [ L& z- d- I5 w9 X% F网站地址:www.ffwold.com
2 S R5 D7 h8 X$ \ c$ W9 qIDS_PROPMOVER_TXT_002228 伊普里司的手下
5 ?, H5 i8 b" D7 F3 P( TIDS_PROPMOVER_TXT_002229
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" o( Z; N4 \) r$ k+ dMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229( ?# Z2 M7 y" y1 N+ p- |
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#define MI_IBLESSPUPPET 1540" z( w- [. B8 N+ T! a8 Z
# o& m( R! U; c+ W2 C9 E- ~MI_IBLESSPUPPET
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8 q- M. G( l) r) \" d DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); / C" j! }7 q4 Q# Q, P" Z
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); $ v3 I5 Z$ m7 Z3 k+ |, n
m_nAttackFirstRange = 8; # j; U0 M+ ?8 p9 J
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{
& m! t4 n4 B. j: a+ A; ~ #Scan , \1 }8 _/ ^6 `/ A
{
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#battle ) K% @: W6 |+ T/ I) m
{
; a2 T( ?2 O6 F7 t( L/ s3 X Attack cunning low
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# s& V/ f" t* T2 V1 U% l4 a2 w #move
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& P# V0 u, Y/ j+ y Loot d 5
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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9 s0 a) P- t1 d1 {6 n% ]+ Z "stand" MTI_STAND : n. g: V) F4 C6 ~3 i
"walk" MTI_WALK
' S- T. u% X$ ]" } "idle1" MTI_IDLE1 # N: L$ [- x7 U) r B$ |& N1 t
"idle1" MTI_IDLE2
: Q6 Q% w: j3 _4 D+ R- I* d "dmg1" MTI_DMG19 N# o. f8 ^6 A) X- Z' N8 ~9 Q2 U
"dmg2" MTI_DMG2
/ T) `; D8 B5 I- G: y6 b0 Z3 W "dmgFly" MTI_DMGFLY* ^: a' S! Z8 s! ~1 y4 l
"dmgDie" MTI_DMGDIE
5 q; N: r# Y) l! I "dmgLive" MTI_DMGLIVE# m! f# P ^& `/ m0 c
"die1" MTI_DIE1
7 g+ H; D3 f4 p+ X8 S g0 B "atk1" MTI_ATK1
4 O, R t4 K! L# G/ `: | "atk2" MTI_ATK2
$ c" |/ x: _4 N+ ~ "atk1" MTI_ATK3
: H4 \' i) V v, I: c "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
1 w& `" E ^) P) r2 D "walk" MTI_JUMP2
) [- E' ~7 ]% F7 H "walk" MTI_JUMP3
* K5 j( B7 I0 K1 P "walk" MTI_JUMP4
" i# N6 _: b9 X. c( v- x: z3 ~% E "walk" MTI_RUN
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