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V19BOSS添加- y A) J; k/ |( ]
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propMover.txt.txt 怪物表面名称
k X5 V7 X; c8 K ?3 {* W- t$ A" FpropMover.txt 怪物真实名称
7 j$ E0 H: A- n' {$ ]0 PpropMoverEx.inc 怪物掉落设置9 R: d- I8 }+ w* u: P6 ] `
defineObj.h 怪物代码设置, U( l3 b2 C4 h/ \: k
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com. s5 f, X. D" u5 u. o
IDS_PROPMOVER_TXT_002228 伊普里司的手下5 o$ O! r7 c( e( E( J( K0 \
IDS_PROPMOVER_TXT_002229 8 P6 K! ~3 [' l/ i1 S4 B- j% D1 n l8 |
3 [ E; [" ~, \' n( B) KMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229, ]7 h" R3 Z. K$ a& m5 N0 w- h
- Y2 t& \+ \# f2 u2 |) p& v#define MI_IBLESSPUPPET 1540) D( b# b9 k6 |+ B* s5 ^+ j* {
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
5 v% v T* Z/ C+ z6 S: f DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
7 B6 [' s/ q* T9 B m_nAttackFirstRange = 8;
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#Scan 9 {( v! f7 O/ S) C
{
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#battle
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Attack cunning low 5 _8 }9 y, }$ H
Rangeattack 20
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#move 9 m1 n+ H) G+ j' T
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Loot d 5
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6 ^. p8 i! Z, K" s/ M* O! N IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 2 _; N: q" l% e; X4 N
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"stand" MTI_STAND
H6 Z2 O7 d. Q3 z "walk" MTI_WALK
1 @6 d5 }' L( }8 w: y2 s; @6 r "idle1" MTI_IDLE1 9 s; j, ]& d# P- Q% N9 a- D
"idle1" MTI_IDLE2
" L5 P. b) M% Y# ^5 V: N "dmg1" MTI_DMG1: ?+ U. I, x: H: d7 X# |
"dmg2" MTI_DMG20 Y1 x! ^& P% k0 @8 b
"dmgFly" MTI_DMGFLY
% t0 Q+ I& _- t" k$ C- D. i- C "dmgDie" MTI_DMGDIE" d0 J9 Z! k+ D# L: O
"dmgLive" MTI_DMGLIVE8 f6 f! d# v$ B2 ?
"die1" MTI_DIE1, Z% c/ x9 G' ~3 l b0 {, @# ?: T- J
"atk1" MTI_ATK1
+ M" d$ p1 r' ]4 \) U4 ] "atk2" MTI_ATK2' ~6 e6 u ]8 M. b2 e; j
"atk1" MTI_ATK37 H9 m. s: `: d
"groggy" MTI_GROGGY
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"walk" MTI_JUMP1 + ~& R% U8 `2 O2 D Y. _( Z# S
"walk" MTI_JUMP2 . V$ p5 \/ }" {
"walk" MTI_JUMP3 ( }5 Z# l$ r+ _& r. H" `
"walk" MTI_JUMP4 , F/ p( O% q' m; [) Q) F
"walk" MTI_RUN2 [ u( }. |# L4 @) j
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