|
|
V19BOSS添加
2 R2 N0 h' W1 M7 k. E" ]# S9 v1 E; `* Z5 W4 W! c
propMover.txt.txt 怪物表面名称
; M$ J6 M n. ZpropMover.txt 怪物真实名称4 O- ]1 _, q, }6 E& a5 [
propMoverEx.inc 怪物掉落设置
: o6 ?+ u0 e2 B: ydefineObj.h 怪物代码设置" i, H, j$ I, L2 e3 k# |8 _ B" [
★mdlDyna.inc 模型文件设置
3 }' e( S5 [" r/ g, M" K) V K) y% p/ O& Z
网站地址:www.ffwold.com
' n! \! \3 v2 h }IDS_PROPMOVER_TXT_002228 伊普里司的手下
' f& e$ F& c" N9 wIDS_PROPMOVER_TXT_002229 6 z* Q* x3 J8 Z1 r* k6 ^9 @
: V! o* q7 [! {* W8 S* j1 }( ]MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022290 I% `2 d& J, I% y, Z8 R& w( D
1 t8 ?1 O8 n: S+ f" R#define MI_IBLESSPUPPET 1540
4 V( t I% r1 h% W( n' C1 ~' B+ k4 h8 [" c
MI_IBLESSPUPPET
6 k5 U( r1 f k8 S' Y{
4 l- h+ }$ e$ U* s$ | DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 1 R$ G {3 l5 c; s* p
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
/ i6 D2 R% ?. w( E: I) F m_nAttackFirstRange = 8;
% T% p7 U1 F% k5 ~ AI ' G1 T; a$ L: {2 D4 d* k
{ ' a. x# B0 O7 \# g$ r( F# g5 D
#Scan . f, y( t. Y) t% T! q
{ & e/ p# C7 @, U. g7 _+ ^! k
scan ' q2 N) G3 s8 }- T
}
- i/ i* N! k# q% A0 L# _& M #battle 0 d# e: S3 k' J5 |
{ / w5 N( D& W" Y& X, T0 D* K
Attack cunning low
- h& v5 N2 W( _8 O4 c+ N9 U% d Rangeattack 20
, C' j! @1 t6 V 4 _* W* K/ _" q! A
}
* W! g. Q( V5 R #move 1 w0 M. M4 B% h( D) K
{ 6 ^- d q1 y6 X9 o, w0 c; [
Loot d 5
/ `0 L- \) ]- @8 I } : |5 ~ w8 m- C q: M
} 0 u2 P: p g+ \$ J' D
}
, w0 Y4 l) Y' X/ [2 \, g! s! w. c# s: r9 \5 \; J# q; f- ~3 R: J ?9 C
7 J* J2 v; `7 ` IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
* I& x% _$ V- ^$ P ^ {
2 a- T; a$ o5 B1 [ I% J0 v" z "stand" MTI_STAND
0 |* g! N/ B9 h' g "walk" MTI_WALK 3 Q+ j$ A0 M7 Y/ E3 B5 T: b3 }/ i
"idle1" MTI_IDLE1 ( m1 p: U; N V' U1 e
"idle1" MTI_IDLE2! v0 g1 Q7 P3 v w
"dmg1" MTI_DMG1! L3 t% v) N9 J8 B& D& k$ }
"dmg2" MTI_DMG2
4 e4 v1 l0 u( N7 M "dmgFly" MTI_DMGFLY3 g& z, Q+ g2 t. |9 B
"dmgDie" MTI_DMGDIE* c1 B& c9 h. c1 o6 W; y5 n
"dmgLive" MTI_DMGLIVE: d& ]/ V6 G. J3 r
"die1" MTI_DIE1, \" L- V r% }. [& z
"atk1" MTI_ATK1$ j: B d/ ]; e' h, d
"atk2" MTI_ATK2
- y) J' R1 U1 b _ "atk1" MTI_ATK3# m+ m/ [* _4 o% h; {* \' o' [
"groggy" MTI_GROGGY, P* ]. ^ S& i2 e9 v
! ]* ~& o @. A. f& O9 ^! @' F+ V
// extra0 q+ A) P! c) I; @5 q3 a
"walk" MTI_JUMP1 1 j: y* ]( t; G F2 i+ S
"walk" MTI_JUMP2
* [% b' g6 n2 [ "walk" MTI_JUMP3 2 ~! X( N& w5 ^* e) A0 C
"walk" MTI_JUMP4
8 W3 }' p2 N+ C! ` "walk" MTI_RUN' q4 d6 t1 M$ i9 l P- b% g! p* U
}
2 F y1 W5 h% t ^8 q% Y$ I
" J0 T. d- p% G$ s7 E( B' \; p& J& H7 \$ H6 Z) s" V
& J7 R8 I; e' `0 a3 \5 i9 i |
|