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V19BOSS添加
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propMover.txt.txt 怪物表面名称 A! r: e% K6 {* T8 \
propMover.txt 怪物真实名称+ P! C9 p) q2 d- z
propMoverEx.inc 怪物掉落设置
j" T& n$ Z1 r1 A# ]6 \defineObj.h 怪物代码设置
, c0 f2 I% d* _★mdlDyna.inc 模型文件设置, `7 M$ p3 m2 G, g- `% ^
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网站地址:www.ffwold.com8 m& c* I+ d$ S- r% R; K6 R
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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: d' o6 u4 y2 a5 [0 PMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229' _$ Z- [1 n7 p/ D" ?; P* s
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#define MI_IBLESSPUPPET 1540' h& y6 ^; L: X- ~9 F# G4 R+ r. L. C) B
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MI_IBLESSPUPPET ) s$ q# x; g _$ |7 ^
{
! D/ M$ t# j8 S& h" Z% J DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); # Q6 D, K9 Z# J0 a5 m" l6 E
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); * P( j+ P4 o3 f/ Q( {% Z
m_nAttackFirstRange = 8; 0 O! ?* H% @, J z
AI
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; t+ s1 D8 G) w# m0 u #Scan : d _' k; a; Q# X- m4 u
{
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4 r! q' U, _2 Z6 h& M+ \% C #battle 9 ~# G7 W) v2 M7 ^' S, m
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Attack cunning low , \. v5 _: V) c% U- e
Rangeattack 20
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#move
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Loot d 5
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}
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( L: y( R3 V$ c4 }; k( n! q5 t IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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4 D1 i0 n* g5 n( L# S "stand" MTI_STAND
, n9 g! S$ l0 N "walk" MTI_WALK
. P7 T8 B; X" ~7 j( N0 } "idle1" MTI_IDLE1
2 ]- d0 I8 P* i' G+ y/ I- \ "idle1" MTI_IDLE2
2 Z. l6 a8 n; B# U3 z' B* O "dmg1" MTI_DMG1; G8 W+ n) x) x: s5 O# B
"dmg2" MTI_DMG22 S8 z0 k$ B. f4 F5 @, X& J" @
"dmgFly" MTI_DMGFLY% O/ m' t& P, R3 T
"dmgDie" MTI_DMGDIE$ @1 g% O6 L: ~- _
"dmgLive" MTI_DMGLIVE
1 _2 j7 C+ S' c. Y/ b/ { "die1" MTI_DIE14 g S1 F7 ]" Y7 R. D* c6 R
"atk1" MTI_ATK1
( b# |( R0 f6 B* S; P "atk2" MTI_ATK29 o- n; a" E' {. O8 I& T
"atk1" MTI_ATK3
% S J) w+ G# R M6 i+ ? "groggy" MTI_GROGGY$ Z: G' f! J! z, n2 b6 ]+ _) z9 K
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"walk" MTI_JUMP1
* P# p5 A$ K7 E4 M# Y+ ^ "walk" MTI_JUMP2
: K2 p. o, C, k "walk" MTI_JUMP3 * r- m& k% s+ I$ L7 l9 y: m
"walk" MTI_JUMP4 ( D, R: E7 Y9 P
"walk" MTI_RUN
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