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V19BOSS添加 ^$ s, R- a c$ W
0 j7 b+ s! s5 v1 X: \: spropMover.txt.txt 怪物表面名称0 j4 p& |& V6 C: _
propMover.txt 怪物真实名称3 b0 l" F, [" |9 R5 u- e. z p( S
propMoverEx.inc 怪物掉落设置* M6 ^8 t0 @7 V: r- ?
defineObj.h 怪物代码设置
# E$ i0 J# B+ V★mdlDyna.inc 模型文件设置6 T; M- U3 x" Y X
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网站地址:www.ffwold.com
- F8 P7 ~3 c C/ i) h9 ?IDS_PROPMOVER_TXT_002228 伊普里司的手下0 S+ @& X2 w! Z0 D# o* F% G
IDS_PROPMOVER_TXT_002229 + ]8 d3 s" c3 e+ u
& }5 z5 e0 ~! l- P4 U7 O% BMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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# y& v) L0 c* VMI_IBLESSPUPPET 2 l3 ?( D( T$ C+ ?- N9 t9 T, D
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); # _5 v7 N5 p' |. L2 t2 o
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); }) C! k3 |; L: X: u
m_nAttackFirstRange = 8; 9 |, I* c* J S
AI
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0 _% B6 h& R! e; X #Scan
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scan ' p8 D5 I2 V' L+ v0 e7 `( ~# O }
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#battle
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Attack cunning low 9 n# ]1 ~& R0 |7 p, M5 b
Rangeattack 20
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0 S- C0 W0 B- |/ q( H. s9 g0 c #move ; N4 k/ B+ ]: `. M$ }- [9 q
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Loot d 5 2 C8 A! U/ v! _" [$ u
}
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/ J6 z/ F& E$ p& j IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 * R9 e! d6 N( v$ f& e! `
{
7 |2 s" ?$ i) U' O, c1 f; O "stand" MTI_STAND
5 E+ e/ L5 R2 F/ e' ^' | "walk" MTI_WALK
' Y5 _2 f3 V+ C( m0 u "idle1" MTI_IDLE1
$ ?% k7 s6 T$ J8 c, T* x, ~ "idle1" MTI_IDLE2
# t8 a1 m; W: n8 K! E) G "dmg1" MTI_DMG1
: o' w. O' u( h! S7 I6 S "dmg2" MTI_DMG2
3 [ H0 f' Z" Q; R# h8 u" Y6 b "dmgFly" MTI_DMGFLY E4 H1 Y% f! v& h& `5 ]
"dmgDie" MTI_DMGDIE
: B2 ~( d" l( c3 [! S e1 w3 ~ "dmgLive" MTI_DMGLIVE" @ c+ x2 b! s( o/ w" b
"die1" MTI_DIE1: R5 L9 s! {& C8 x& \0 U1 S
"atk1" MTI_ATK1
! T3 X3 j$ w2 J3 s$ A4 O "atk2" MTI_ATK2
( v% }% R2 l. ?# |9 n4 Q+ [$ m "atk1" MTI_ATK3
( W. E6 x" i" ^2 s "groggy" MTI_GROGGY
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// extra* j! H4 v# v2 u6 i2 [9 W0 A9 @! N8 A
"walk" MTI_JUMP1 2 n* `9 N8 u8 I+ i' F* b- u
"walk" MTI_JUMP2
- S, x% }, J# s- D5 H "walk" MTI_JUMP3
8 n: ~ C6 F0 N9 v) ` "walk" MTI_JUMP4
# f2 J! A: _4 ]& {4 n2 Z e "walk" MTI_RUN
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