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V19BOSS添加
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1 l. f6 M: u3 W( r5 }9 N- z+ mpropMover.txt.txt 怪物表面名称
+ [( S# C5 {" ^& z! RpropMover.txt 怪物真实名称
4 T* c; F' i8 ]9 ~9 vpropMoverEx.inc 怪物掉落设置
) I+ U& c0 M" X. }defineObj.h 怪物代码设置8 H! k& r. I& u& _2 a
★mdlDyna.inc 模型文件设置
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1 v1 H7 Q+ H% \( X- @' f网站地址:www.ffwold.com
% s# g8 X8 P0 }/ P1 \# J" lIDS_PROPMOVER_TXT_002228 伊普里司的手下9 Z, X0 I4 ?, W$ v$ E$ G- V) b4 i
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229( z$ `- x$ |( f& [
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#define MI_IBLESSPUPPET 1540) y% ^! D" t, Z0 J' K
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6 D6 j5 }0 T. B! M U4 q! f# ` DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
3 \/ h! N) N! }+ y DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); . o- F5 `; {' m V
m_nAttackFirstRange = 8; / q. I% w0 V6 M5 R
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{
+ r1 s! I6 ?+ G" O #Scan 2 ?8 M8 D; A3 G+ a/ b
{
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}
8 f' x( r; D* r6 \4 A #battle
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9 B# @ B7 ?1 L7 V; F. ` Attack cunning low
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#move 7 w2 t2 c7 n; x G$ D% _
{
3 @$ x$ F- I9 ^+ R$ G# E9 t Loot d 5
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}
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# g. Z2 ^* R$ } IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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% B6 p8 @' A% N3 ` "stand" MTI_STAND + h( q% G! f" q8 E8 V" U) g
"walk" MTI_WALK
. P' ]) h9 _3 s( R+ ], a4 h "idle1" MTI_IDLE1
9 q7 m) _! q$ L; Q! k "idle1" MTI_IDLE2
& \: \' k' [3 j9 y "dmg1" MTI_DMG1, F: y/ N2 Q/ ~" v
"dmg2" MTI_DMG2. {' A" }( g" b2 |- k3 u/ i- Q
"dmgFly" MTI_DMGFLY
1 Y0 [4 u& F, M! o7 V: V) h "dmgDie" MTI_DMGDIE' c5 E" n4 h! U
"dmgLive" MTI_DMGLIVE
# B) ]' a9 ^4 [+ j3 A "die1" MTI_DIE1
0 W" F [* Q/ M7 r "atk1" MTI_ATK1# S$ k$ q$ o7 }; Q1 a8 ?5 ?; v
"atk2" MTI_ATK2, _ r* n$ p" G n3 u
"atk1" MTI_ATK3
4 i* O9 j* C! Z$ L: \5 Z H/ c7 ? "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
, M6 V9 \7 ` k7 T, A) s5 h9 t "walk" MTI_JUMP2
! J- \: f. D# v2 o "walk" MTI_JUMP3 9 I, S8 Q- ]( I% p! G7 J2 y& D' N1 m
"walk" MTI_JUMP4
$ \# a5 @+ o8 X" P "walk" MTI_RUN
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