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V19BOSS添加: l3 H0 j, Q1 e5 ~! p) V: E( q) V
5 T" g/ R3 P/ [" Z6 e/ N( Y. r spropMover.txt.txt 怪物表面名称9 _' I7 d+ M9 \4 u `, ?
propMover.txt 怪物真实名称
9 } q7 A0 u( ^" |propMoverEx.inc 怪物掉落设置* b: g8 m' B9 {% Z6 N! R
defineObj.h 怪物代码设置
6 l1 d3 d2 M. W8 r% t. K. `0 R8 X★mdlDyna.inc 模型文件设置
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+ {5 ^3 M0 _- ?% V网站地址:www.ffwold.com4 R8 L4 v) Y5 z: I) ^, w0 g
IDS_PROPMOVER_TXT_002228 伊普里司的手下, C( H$ |' x" H- a1 v
IDS_PROPMOVER_TXT_002229 $ r% a: Z Q/ l/ Q- A5 h
2 U+ R' C6 O m6 S: G e4 iMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
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m_nAttackFirstRange = 8; # n; A2 @4 U' N
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#Scan + ~, P/ u- d' i3 X- M
{
3 G5 v5 p# N# g/ O$ w scan
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/ y2 @) E: L, w #battle
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Attack cunning low B4 r: F9 x9 ^# T
Rangeattack 20
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#move
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Loot d 5
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}
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) D% t2 I% Y' g& i J n IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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8 d# z, s4 u" }: Z "stand" MTI_STAND , O. ~' q* K. B9 N2 Q% n0 s% u
"walk" MTI_WALK ' O! N( D; b- e; S' K
"idle1" MTI_IDLE1 , Z1 R" u( q6 Q l2 J. t+ W
"idle1" MTI_IDLE2 j& Y* J+ G4 j0 J9 v, m/ H0 L
"dmg1" MTI_DMG1; v9 s! A( I }& F! t3 p6 C, {% Y
"dmg2" MTI_DMG2
; G, o- _) D8 \0 G, y1 J6 w "dmgFly" MTI_DMGFLY
$ r7 K1 h6 Y$ E3 ^* y% q "dmgDie" MTI_DMGDIE2 \1 V: t E* U* x* d' X; V. Y
"dmgLive" MTI_DMGLIVE" P7 W/ R, t. L; t
"die1" MTI_DIE17 \# Z; ~ b8 O! Q4 u6 f
"atk1" MTI_ATK1( R, n& t2 V: B. Q' L( W. m
"atk2" MTI_ATK2
% g+ e" t1 Z2 E! f2 d "atk1" MTI_ATK3
" K, ^, V+ _5 C+ a8 F "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
5 J9 r+ d3 y5 D, F7 E7 z* n% K/ Z "walk" MTI_JUMP2
' B6 l+ s8 n. S4 {: s# ]) O "walk" MTI_JUMP3
: @0 I& D$ G3 r, `* U "walk" MTI_JUMP4
% w, H! {' i& I "walk" MTI_RUN1 P3 @( {- C: m0 p; ?# j0 E
}
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