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V19BOSS添加
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propMover.txt.txt 怪物表面名称
. {/ J- }9 Z) S1 _propMover.txt 怪物真实名称) r" Y$ z" R4 }* F3 O
propMoverEx.inc 怪物掉落设置% _% A' h$ q8 k) S* H b+ C5 q
defineObj.h 怪物代码设置1 H6 P( J6 C3 _1 n# C8 ^* C
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com- Z; {* p5 M3 E E8 Z# r8 F9 e4 X
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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) f0 q' S. r5 A, v% z. TMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 15409 F8 y5 R& F4 T- h) x
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MI_IBLESSPUPPET 8 R! s6 L! ?+ k* I! ]
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); + f# Z6 `( Y3 g' H5 E# b
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); % t- y2 n) d" W1 S- W, g# ]% O
m_nAttackFirstRange = 8;
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{
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}
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Attack cunning low - s, I* v& E/ z8 Q
Rangeattack 20 1 E; c+ Y3 h7 V% u1 X& X4 ]
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#move $ N' t. F/ q3 U
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Loot d 5
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
7 U: t. p5 R. h! ~ "walk" MTI_WALK
7 V: E- T" N- G7 m- d "idle1" MTI_IDLE1 ( `: x) C" v+ |$ s
"idle1" MTI_IDLE2
- i7 G9 o% _1 | K+ o "dmg1" MTI_DMG1& x9 K1 W' b5 |" {
"dmg2" MTI_DMG2
! T/ e( i0 l5 n+ O* y "dmgFly" MTI_DMGFLY
+ ^, F- ]6 _5 ^; D' n- Q "dmgDie" MTI_DMGDIE
' I* z$ X- O+ v9 I- h# w6 d0 t "dmgLive" MTI_DMGLIVE
+ }9 V# {( Q5 @ "die1" MTI_DIE11 r y' d6 K3 o' N; E
"atk1" MTI_ATK1
+ O' S; F! k+ _, O! w1 S2 Z "atk2" MTI_ATK2! j6 q% w8 w' t0 f1 ^" v0 B
"atk1" MTI_ATK3+ K: p2 [0 f( @' s) G
"groggy" MTI_GROGGY6 g& c9 \& V k" A% s
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2 t& p6 o9 `& ~% ]1 c& a" [6 w "walk" MTI_JUMP1 . ]+ }2 `2 s, A2 q( ]1 P6 T: }
"walk" MTI_JUMP2 # |0 `2 l' T) s' m5 y
"walk" MTI_JUMP3 ) v# o3 M. J4 B2 t
"walk" MTI_JUMP4 ' m, ?7 h; F8 Y# S$ j4 R) @
"walk" MTI_RUN9 w7 P9 X$ \0 p4 x9 v$ o
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