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V19BOSS添加 {1 c" E7 D' u' n
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propMover.txt.txt 怪物表面名称) D" `9 l9 m4 I" g# U
propMover.txt 怪物真实名称+ q+ t7 O. N$ i1 q) f3 F! e% {
propMoverEx.inc 怪物掉落设置
; q" q2 U1 g, ]6 S. S" q& ydefineObj.h 怪物代码设置. o5 a h) ^% W! w, f
★mdlDyna.inc 模型文件设置
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IDS_PROPMOVER_TXT_002228 伊普里司的手下
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7 |1 `6 V( l2 K$ ]' }MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
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m_nAttackFirstRange = 8;
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#Scan
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#battle + F. d/ s6 R" N, D" r
{
. O7 F0 Q' A3 O/ e$ g3 p L, b6 { Attack cunning low
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#move ! s% x9 J7 a8 c, O
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Loot d 5
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: F* _. G, U" Y( g3 r7 f4 ^8 I IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 & h I6 _; T- {# t
{
; h5 G; P% \" ?' s "stand" MTI_STAND ) ]% f5 t& @$ s+ b/ C
"walk" MTI_WALK
% C$ I0 V9 T8 i2 U "idle1" MTI_IDLE1
5 f" h; q) C6 a" E "idle1" MTI_IDLE2
: `; f1 S, Y& z& Z0 g. \4 t "dmg1" MTI_DMG1
! ~4 i( F5 r# y5 O "dmg2" MTI_DMG2; e, u" x- T& B/ l
"dmgFly" MTI_DMGFLY8 k* S4 F2 [5 n
"dmgDie" MTI_DMGDIE
% S- K( J# ~" Q "dmgLive" MTI_DMGLIVE
% w C. [5 ]9 _# W) a "die1" MTI_DIE1
; q' G; j& d7 G4 Z5 u! Z "atk1" MTI_ATK1
* M9 e+ t* K* N9 L2 a "atk2" MTI_ATK2+ k% c$ H) e% S' f7 Q1 c' r
"atk1" MTI_ATK3
% p# w$ o- l# N- O' _; z' W8 e' H "groggy" MTI_GROGGY
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// extra
. A, i! y+ G6 B3 r. K# E3 W "walk" MTI_JUMP1 0 l+ r5 p" q& o% Z# W# x
"walk" MTI_JUMP2 9 w* m0 R! [( ]/ K. C- N
"walk" MTI_JUMP3
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"walk" MTI_RUN
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