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V19BOSS添加
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propMover.txt.txt 怪物表面名称
7 S# Y! H' e$ D7 ]' npropMover.txt 怪物真实名称
8 N6 c3 y, |! n! q$ cpropMoverEx.inc 怪物掉落设置
0 I1 V2 ~5 G# O, e, Z* MdefineObj.h 怪物代码设置) u9 W: i& Y! n2 l9 E! i: X
★mdlDyna.inc 模型文件设置
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: o- J4 Y# ?4 E6 ~' B [; g, r" |IDS_PROPMOVER_TXT_002228 伊普里司的手下. y- ?5 J* `# O% O2 d$ O: t# L
IDS_PROPMOVER_TXT_002229 * n2 y7 g: u' B& P$ ^% P' K0 p
. X b5 T& a9 l9 p9 f7 t1 g# UMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022293 w0 G1 \7 i8 n- a0 q
$ Z! y4 R- d( E$ |, A/ ^0 B% L5 u#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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$ ~! H! l, z; h5 A* }7 q! B% I* r DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
- b/ u: A! }5 E) U. r( _/ m {: r DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
7 v. t9 H+ G; a) C9 l% f; c m_nAttackFirstRange = 8; 9 E! x/ ` @+ [& `# w
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{
! e# A/ `- b P' N+ ]5 x5 s #Scan 5 H& Y) Y3 l6 x
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scan
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$ V7 x: | p( z) w& H. f( o/ I! U #battle ! _9 R) E7 r( }/ m$ |, T+ w9 U
{
4 p: g% L- y0 Q/ n4 F v6 O0 C Attack cunning low + C. R( A( V4 \
Rangeattack 20
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}
% U1 \ e4 a" k# j/ Z, P #move
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND ( C+ N2 O9 ]# \, i+ N7 V
"walk" MTI_WALK 4 c( @4 _, j. J- Y- ]: u2 n7 S
"idle1" MTI_IDLE1 ( \# t( o/ d% Q' P* d, M
"idle1" MTI_IDLE2
1 X9 h# H0 t8 a O4 w* ] "dmg1" MTI_DMG1
3 E5 K( L) |* H5 G "dmg2" MTI_DMG2' M: `; h$ V3 w1 G2 ?0 z+ Z
"dmgFly" MTI_DMGFLY4 D( F8 u* l- o9 N4 a4 ~- U J
"dmgDie" MTI_DMGDIE, Y w" d" @6 u0 z0 N( \
"dmgLive" MTI_DMGLIVE9 M+ u. k2 l6 i( N! T1 p
"die1" MTI_DIE15 n9 i) c5 L- F- m" L2 V! e2 z
"atk1" MTI_ATK1
' _# @& D2 W2 `4 r- _, A "atk2" MTI_ATK2+ b4 p* h" N/ Q! A4 i- s
"atk1" MTI_ATK3
% O$ D# @/ i5 F+ I "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
0 R! C% A' |/ E! U$ p% V "walk" MTI_JUMP2 9 g$ V8 U& `$ i$ }! R" E
"walk" MTI_JUMP3 * U9 C) \& v4 P) F. e+ D2 u
"walk" MTI_JUMP4
, e$ @. n; ~' ~% I% U1 \8 S/ p# ? "walk" MTI_RUN7 B6 b" v ?: {7 x4 ^9 m
}
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