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* ~; \: i" _7 k; _" |: c Maxitem = 3;//掉落数量(俊俊)
, d6 I+ N3 V6 N- x2 E) l7 ~+ Z$ } DropGold(200, 300);//掉落金币
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# R/ E. T8 `' K DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
f8 |, Y# u: {' g6 S1 f9 ^/ \' N DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);3 D! {0 A0 e; m2 _- V# S/ @% F9 [
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
# }+ r% K% C+ r DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
# V( d* V- y0 k DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
. ~7 v, }# W8 p* M: ? DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);9 T6 K* u8 @2 [; B8 ^% R
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);$ z+ h" t* `& p7 t% a
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
3 k8 t4 Y0 e. P DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
) B8 g! g C+ D# S2 n# e8 u$ ~ DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
8 G h2 s# @$ h3 U DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
/ |, y4 P+ k# c0 V9 D$ A/ {0 }- } DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
3 z* V. g9 F! O DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);( v4 q( p: b2 g4 Q
//说明:30E为机率百分百掉落
/ `' \( @9 r5 H* Y m_nAttackFirstRange = 8; l: S4 B) k* b' ?& L3 `( ^5 d
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( {1 _6 L7 T* X; e8 W5 v5 m #battle
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' Z. g, y. Y6 e! i+ u$ O Attack
+ S3 u5 _1 ` u( a4 p7 P$ d Berserk 30 1.5//爆击倍率
. }" D7 p! ~* r! t* ] recovery 10 50 100 m //召唤小怪
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