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propMoverEx.inc
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" e- r9 Z' u. L q3 ^$ q Maxitem = 3;//掉落数量(俊俊)" ?5 T8 p' ~* |. A/ t
DropGold(200, 300);//掉落金币; U, d4 ], p7 a; y2 E( u
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品/ Z9 q4 x& ?# _+ i8 J% P7 w; M
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
3 \( ]" y( h: h! _ DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);$ i8 ~. O3 f+ u4 A {! B! T4 } M. ^
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);9 X3 S9 L. O9 Y$ L* S2 E
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);- {. }8 Q* R/ h, w
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);8 Q: W2 P. _' Z( e; a3 ^
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
& E3 r: B4 n9 a5 l9 Y$ K DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);! ^7 V) ^( p- W, Y. g1 S
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
t+ B. x+ n7 ?, n" @9 Y( J u V DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
# F" K! U0 D) H, V6 } DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);5 q/ X0 R, L( t# ^! n
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
5 f! q/ X+ u* `+ ? DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
3 Q+ y/ b$ t5 H% E) p//说明:30E为机率百分百掉落- u9 i9 x/ j6 Y
m_nAttackFirstRange = 8;
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Attack
8 B L0 B/ n; a5 C0 @# x6 z Berserk 30 1.5//爆击倍率" I& q! T0 S# I5 K
recovery 10 50 100 m //召唤小怪4 C% L4 b) R+ `! E; O
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#move+ M+ P" C" x f" m+ C5 K! c. L6 S
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