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propMoverEx.inc4 _+ b. G7 ?' E F' S* H
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Maxitem = 3;//掉落数量(俊俊)6 F" L* m% J, R$ Z
DropGold(200, 300);//掉落金币6 L! z) _/ V; Y: R a& C
, y9 ~$ g( C4 a( x# o DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
* G! @2 V7 G+ l3 r; I6 Y DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);9 O) m& b8 ~$ Y, w
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
+ S( O: V+ t6 L4 E+ h DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
$ B# Y9 Y% V% ` v0 r DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
( X: I0 {! l% { DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
# |' ?: x0 [9 e# S1 g0 A9 F DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);! [- H; E# ]; e5 j9 U
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
0 V4 W' Z7 Z1 d4 p" T DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);, ]8 A5 O$ f" Z7 A: M1 q
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
: Z2 C6 M- [+ I# R% d DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
; _+ m% r) J; g4 \# L) }$ G& @ DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
' v! B1 q6 t& q/ G. n DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
* ?. Q6 C8 b( Y( J3 H& l, @//说明:30E为机率百分百掉落
1 {+ G) x9 N4 ]6 }& p8 O: y m_nAttackFirstRange = 8;
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#Scan
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scan
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Attack " _, G9 ^5 {0 S* n+ ?, ?+ Y/ [
Berserk 30 1.5//爆击倍率/ s( U, k0 @ y; |* s7 ]- g
recovery 10 50 100 m //召唤小怪- ?! v2 U: L8 l g$ j) j& B8 b
}
0 [5 v- m" o" o' O3 @1 _" i #move
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}
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