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propMoverEx.inc- D. w0 A2 _) g# S! q
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MI_RANGDA03
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Maxitem = 3;//掉落数量(俊俊)7 _4 M- w' \3 O, n4 p: \
DropGold(200, 300);//掉落金币
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' K; I; i3 S! V4 E w DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
0 U6 ^9 a" M) P! b3 t5 |1 Z DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
* E: @6 q6 k, I/ z P2 b! f DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);. R. y$ N2 |& L4 F( s% d: U
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
& c3 {0 @& z b1 d" r DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);! G4 X: Z: z0 v
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);5 p( h$ R( o0 x m0 A( Q
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
" [$ a0 U# b8 F DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
8 l8 A' ~3 M3 L* g6 ?9 [8 b DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1); }7 v& r( Q6 ?' J
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
+ }6 M1 }! f3 M+ C" p5 X DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
: f. q; w- h9 y; E3 o; C DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
. ^4 I6 V7 I; |$ e( R/ ^4 _" P DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
' t4 f' S6 @( I2 i7 e, x//说明:30E为机率百分百掉落
; Z6 I7 K( p3 o/ s m_nAttackFirstRange = 8;
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{
* ]0 c* F$ s8 S) @8 | #Scan
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) J0 U, Q1 ^( n2 P+ M #battle
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Attack I* ~8 Y4 _7 p1 W0 m
Berserk 30 1.5//爆击倍率: b' l1 j/ \# h
recovery 10 50 100 m //召唤小怪
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#move
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