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Maxitem = 3;//掉落数量(俊俊)1 A- ?2 ^! a% a. Q
DropGold(200, 300);//掉落金币0 d7 X. ]6 Y% \; i
- O7 z2 C8 h4 I9 ~( ]4 y/ a DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品0 `: z1 H3 R3 z4 o2 ~9 ]
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
$ ^% T; x% J1 O) Z7 N DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
1 W( ]0 V" B! } DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
/ U: E* I# c7 V DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
1 ]- n1 r: K6 j1 a6 o DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);; i5 H3 O8 l2 h* F/ X+ A
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
! w: ~- Y4 w! m- u* G3 w6 ]$ R' @4 v DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);; f% P9 Y, |; P. B; |( a
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
F: ]8 p0 U* T- x6 r: t: ~' A; D! @ DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
9 T6 U9 Q; V, J1 G" ] DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
4 Q2 P$ G' ~9 h% M5 f DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
6 C' \9 U# Z7 |/ p% U8 u: u DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
$ `0 L4 F. B+ s+ a//说明:30E为机率百分百掉落+ x0 M3 Q; Z T8 d
m_nAttackFirstRange = 8;
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{
$ S" J6 B7 ?) j8 O' D U #Scan
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#battle' y/ r: v* Q* u7 V! [8 }, k8 _
{
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Berserk 30 1.5//爆击倍率
9 T5 M! S+ @# U) r# ~, f3 x3 V, f recovery 10 50 100 m //召唤小怪
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#move
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