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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)
$ N1 u9 [8 B l9 i, c DropGold(200, 300);//掉落金币
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' M3 ^" t9 f( J% f DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品! I& m. s# |& X# A) a' k* T; z t
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);$ |' u$ c/ W' l, D- G& f8 k
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
$ q4 q; e0 c" f* F* o8 f DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
3 x. B5 _( K" ]! O. G DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);0 @) X2 a& T' N0 ?& x! a
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);3 h! G/ N' \# d7 |% l$ P: b: ] m. j
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
3 w2 h" _3 \# D; A9 R DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
$ u4 C! v# |; B* y- _; `( l7 P& ` DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);; c8 @6 P" H9 q5 Q. ^, o
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);$ _0 G6 a- _: t2 v
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);0 O5 x) e! t8 o4 Y1 e
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);9 i+ T( B0 P& C/ l6 k; t' V
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
3 `; I* @% W, Q: v; R3 C4 D+ ?# l//说明:30E为机率百分百掉落
( V9 y) R3 l' E; c m_nAttackFirstRange = 8;% C! `# L( D+ C4 H7 [
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#battle
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Berserk 30 1.5//爆击倍率9 i# i3 ~- ~" L+ j2 A. W, c
recovery 10 50 100 m //召唤小怪5 w: i* U4 [! y
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