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propMoverEx.inc
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' P) P/ F2 _( e3 C- H Maxitem = 3;//掉落数量(俊俊)
( L) d6 e; O% x! k9 }' A9 N DropGold(200, 300);//掉落金币
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! i( s" B7 J3 U; F2 ` DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品) Y$ ]% h" n' R, z, i
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
0 C' c+ n4 A- g+ \* c! v DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
7 J- \4 K% {+ T9 a8 I! C- d DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
3 m& T0 j2 U" ]; k/ F DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
( K [: J2 u5 h* f DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);, F! {9 O! B7 p, Z# m2 U
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);6 T9 s) [+ K& l$ S# G4 C P. C
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
: H% b0 ~4 z( i DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
; t$ @- x0 @) h DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);% ]0 K$ d4 c) U, \( k
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
* [+ p1 @: P7 u% A DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
, A8 c0 T* R o9 h ? DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);* g1 K. L2 M( ^0 G
//说明:30E为机率百分百掉落
/ r- a& p0 F b7 j3 d" G1 i, d m_nAttackFirstRange = 8;- o' n1 | `7 Q- h- S( Z) @7 F/ ~
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AI
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#Scan
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scan
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#battle# s5 X) @3 G, f4 a7 p: c
{
1 {& F- g1 {- Y" \4 B u+ J. q3 j Attack
, U6 e8 E" J* o& A, r! O! |6 H Berserk 30 1.5//爆击倍率$ @$ U$ T. n, ~* I
recovery 10 50 100 m //召唤小怪
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#move2 Q3 N4 n( h! P( }7 w
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}
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