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Maxitem = 3;//掉落数量(俊俊)
* K8 u2 R" [+ P, i, |, G DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
, x6 [' t( n4 G! {' n2 k DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);. E4 j+ c7 b& r1 t; @
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
; Z! Q* w/ O. v) y5 O- ] DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);+ J7 A5 D& x& ^2 o9 ?
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);3 {0 x" G: x e' E1 x% H8 x, J
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
: k3 F3 R6 \" F3 X- A! ~ DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
0 l4 y5 T0 C& d7 Q5 k7 X# M DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);& k/ Y2 Q4 l3 s+ v* [9 i+ \; k
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);8 ?. n1 u' ~6 b( Q' M; B3 j
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
4 N9 {7 g( a! Z- E+ u+ X, X DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
7 Y( N( y4 f% T. r. H9 { DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
+ N/ U7 i- D/ v% r: d/ e7 k DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
4 j2 ?; q9 W& h/ a- N( N//说明:30E为机率百分百掉落- e6 m. l/ {# w! T4 r
m_nAttackFirstRange = 8;- L5 K: g' u v7 O& Y
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#Scan
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, Y8 z7 x: @- A" d scan
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5 F/ H1 l2 e- {6 l) T$ D #battle
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Attack
3 l& Y4 `9 P% m: _" d% a Berserk 30 1.5//爆击倍率
+ R0 G8 w" M/ w) R; K/ y2 m- ^ recovery 10 50 100 m //召唤小怪, V. ?3 I2 o# D
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+ ? @1 S! p; D" e" g0 H4 ` #move
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