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propMoverEx.inc6 u( Y, I& J* n9 y) ]; }+ U) b2 g
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Maxitem = 3;//掉落数量(俊俊)! C; g0 N$ U+ U2 E# Z4 V
DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品' s8 Q+ w6 \* k
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
5 y% i( }+ e' @6 p: U DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);8 z i7 x0 c ~ d8 ^& W1 y
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);6 M! R5 o; }' J0 B F& K
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
: S1 p% `7 ]; \/ V7 R DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);- ]) H! V- O/ b0 ~% U2 b( G$ m
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);7 _6 K/ Z9 ]7 w4 Y9 ?% i; @7 U: G
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
# |0 Z# p9 Q% p W DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);3 R3 t4 X# E) O) W+ G
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);( Y% @/ T) {% ]0 A4 |* P: m- n
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
- ?0 Q# |3 l0 o V DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);- h. W" \$ c' q. Z2 t3 L
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
; w8 N4 X& Q$ i+ J//说明:30E为机率百分百掉落9 E5 k+ ^5 x* G. d
m_nAttackFirstRange = 8;+ S6 q+ H u. ]
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! n; p: z- w! R$ A1 U #Scan' q# p+ @, r7 ?
{
7 y. E5 a3 P0 C$ q2 Q scan
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#battle0 c5 ?4 f$ v* j' w5 T
{
. g$ ] \5 c$ c3 H9 v5 w/ M: p Attack
; }+ l+ j; H: f$ D9 V0 r& S+ U( [4 N Berserk 30 1.5//爆击倍率
+ `- x$ j- E3 S- V recovery 10 50 100 m //召唤小怪
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) { C) [5 M8 L, [- l* C- `. z9 v #move
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}
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}
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