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propMoverEx.inc
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9 |% ^) {2 f3 n, m1 b Maxitem = 3;//掉落数量(俊俊)& H8 ~/ ^8 h) y6 o/ m9 y8 v; S
DropGold(200, 300);//掉落金币
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" w3 s7 f: f1 e DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品* X6 s8 P3 a1 Y9 E$ V+ h( G& M
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);6 N! Y( x# U$ H- p, L5 I- I
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
- P9 d7 v: y: \' l+ E$ Q9 v DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);1 h, w7 K! K( [" c! `
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
/ ]2 A% C, V( E& M5 t DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
& ?: \( }" R/ t) E2 H DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
- {9 R, E; o* Y/ @0 k DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
) c( L2 r9 m* d- z2 n DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
3 \& i1 } `8 f, b! C! [ DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);. V% `, X" B. F1 E- J* X
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);, u/ |' J( r* h- G% `& J
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
. M5 W% z" _7 x: j# u DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
8 ~1 l1 G( A/ I% `+ q//说明:30E为机率百分百掉落" \! O" A% v X* J7 c
m_nAttackFirstRange = 8;
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{
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4 w: o5 Z4 z# {& X2 m #battle$ z( @. _5 f8 }; f4 `
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Attack " P7 }6 ? i g. B/ v+ g
Berserk 30 1.5//爆击倍率
. i" y9 A, n0 s- A( | recovery 10 50 100 m //召唤小怪
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#move
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}
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