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propMoverEx.inc
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% s$ c7 w1 A) M: KMI_RANGDA03
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/ B$ |# N! m6 I4 W0 [ E% G o Maxitem = 3;//掉落数量(俊俊)
P. @) _/ ]+ j4 y; t% N DropGold(200, 300);//掉落金币% c+ n6 c6 `7 |' _
+ \% e _& N0 `# B0 h4 t DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品& j4 u* @; x6 I
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
0 f# s7 n8 ?6 P, K9 ? DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);+ M! M8 w, _. s' ^) N; s
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1); Y5 X6 }6 p. l) P9 M8 A" g
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
$ H+ n7 l0 g3 Y DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
. U& B9 S; _; X2 V2 u/ H DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
! Q7 c8 f& h$ n4 T- E% z/ [ DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);1 C4 l% m% I3 w d. [
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
0 K/ E. B* ]6 ?/ ?: B: N" q5 f DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
9 o# g; |/ L4 J1 M% f DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);4 n6 z' P7 n7 p
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
+ M, _& w* o0 }1 S" Y( y2 O1 I DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);+ R U' A6 G1 t8 g
//说明:30E为机率百分百掉落4 P. Q, ^2 z4 X/ U, Y
m_nAttackFirstRange = 8;
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AI
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4 E6 f: ]" ?, I #Scan
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scan
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#battle) @3 a6 d9 j& Y+ @8 z4 k7 H
{
5 O S+ T: _8 X. g Attack
0 w! D. D5 s3 s5 y% K0 | Berserk 30 1.5//爆击倍率
6 T r$ _8 ?; B" G# ] recovery 10 50 100 m //召唤小怪
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8 E" w8 Y' U% Y7 \ #move, l5 s8 ?4 S/ M( t* w
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