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倍率,由二个文本控制6 |1 x$ N/ Y# q& p: }$ D9 Q- K
1.EventFunc.lua: D1 |5 V! ~" c" i" O+ i( i7 ~; ]
2.Constant.inc+ N; Y( I' N; ?4 H5 @
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 9 M2 ~0 V* j3 X" S$ b H/ F, i g
! S: a3 W2 B5 W" e" O* |5 z goldDropRate = 1.0 8 h: L8 N. s& d& B: [+ u$ ~6 R. C
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monsterExpRate = 1.0 2 \9 J4 M6 N7 I% s# H. y! V
/ v9 y5 m$ P# v7 |/ T2 G monsterHitRate = 1.0
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* u8 r ~9 G8 n3 L现在去LuaFunc 文件夹 打开EventFunc.lua6 @% y" L/ j/ D+ i
! P0 ^3 t4 y7 x3 ?( a Xlocal fExpFactor = 经验倍率
) s9 D7 }4 f9 ]0 S* ~# \local fItemDropRate =一般物品掉落倍率8 ?, {, W- X6 x# {4 z
local fPieceItemDropRate =特殊物品掉落倍率$ H3 U8 S! e! ]! Q' f$ O
local fGoldDropFactor =金钱掉落倍率 `$ r; e' S, S! {% L6 p. \6 P) _
--------------------------------------------( l: m1 p% j4 Q0 t1 \
首先打开Constant.inc并且修改所有倍率为1.0
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& i; y* }& N8 Q+ ?Code:
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8 h/ t* {. j; e, F itemDropRate = 1.0 : n( _4 M. }9 n
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goldDropRate = 1.0 + d5 F; J/ G& v) m9 |% U* ]
# X, z$ ^' }6 t, e monsterExpRate = 1.0 4 e% A% j' ~/ W% K
. V& U1 L" \) F, C* W monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =# I) ~* P- t) Q8 g
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你可以在这更改倍率。
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Code:
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function GetExpFactor()
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3 _8 P; u5 ^2 N! Z) m0 U local tList = GetEventList()# s3 J% |* q2 N+ ?6 d# O
: ^3 }) q6 R3 e4 W- p: d) b% | local fExpFactor = 604 z4 N; C# h( J( @/ S8 ]% Y; Q b1 ~9 K
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then5 c$ f& s6 E5 N! @+ a1 V& H6 P" K
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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, C8 W2 K4 K d- R" R! s2 w return fExpFactor3 g! v% y+ O# o6 S y# e1 E# J
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end
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' P; ]( q* K1 Y* Z) r9 A物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="+ g# x5 M) A* W( J
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飞飞币掉率 "local fGoldDropFactor ="
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2 x/ K& O6 X* Y r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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